xFaTaLx RaMpAgE
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Everything posted by xFaTaLx RaMpAgE
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My favorite killstreak is juggernaut. It is so funny when people can't kill you and you own them.
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I could see aliens being involved in the easter eggs, but no alien zombies. Except for maybe boss rounds. Alien boss rounds would be really cool I think.
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As an experienced Dead Ops player i would say that round 34 on DoA is equivalent to round 50 on regular zombies.
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I've never really played solo either. But this could be a chance for me to actually play it. 1. Would these rounds have to be recorded in their entirety or just parts? Because I have a video camera that I would use which I wouldn't want to record a 5 or 6 hour game on, but I could definitely include parts of the match. 2. I also think Dead Ops should be included because it would be a good chance for people to get good at it. When you get good at DoA it is way more fun than regular zombies. This has been confirmed with many other great zombies players who are good at Dead Ops. Getting to Round 50 on Dead Ops Would require beating round 40(Beating the Cosmic Silverback), which is the second most fun single round of any zombies that I have ever played (behind round 80 on DoA).
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It's too bad you're not on xbox I can get to 50 on Dead Ops with anyone if I put my mind to it.
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Well sniping in general is just awful on black ops. If you want good sniping play MW2, which is one of the main reasons I like MW2 better for MP.
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I never noticed it but I haven't played online for over 3 months...
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The hit detection all has to do with your connection to the host. Say you are hosting, you shoot the zombies as you see them, and the hits are detected. Now imagine having the zombies where they actually are but having you see them where they were 1 second ago. You think the zombies are in one spot but they are actually in another, causing you to think you are shooting them when you are actually shooting nothing. The hit detection is fine, you just have to be aware of your connection to know how much you have to compensate for.
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Zombies is already complicated enough for me. The addition of half those things would ruin the game IMO. A campaign mode might work but only if it was made correctly. They should also add in another dead ops/add in the same dead ops but updated for no glitchiness.
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Superhands' Der Riese Co-op strategy guide
xFaTaLx RaMpAgE replied to Superhands's topic in Classic Maps
Pretty good Superhands, the visuals are great and really help on the ones that I don't usually run. Brains for you! P.s. You should check out the guide I just wrote for verruckt and give some feedback -
Well the guy at the window should NEVER get overrun. Trust me camping on the side with double tap is better for trap usage both ways.
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xFaTaLx RaMpAgE's Verrückt Co-op Strategy Guide Starting the game If you playing with 2 players then make sure you spawn on the side of the map with quick revive. This is crucial for the success of your game. Rounds 1-3 On these rounds try to get the max points you can by staying in the first room. Here is what I do to get the most points as I can. (I ALWAYS have the most points leaving the first room) The first 3 rounds apply to people on both sides of the spawn Always let your zombies in to get max ammo/ double points. The people spawned at jugg just need to survive for the first 6 rounds without opening any doors. Round 1- shoot the zombies 8 times each in the legs. Try to line them up to get max points. If they are lined up shoot the 2nd one 4 times in the legs. Then knife. Round 2- Shoot each zombie 10 times in the lower chest, then knife and hope for an ammo. Round 3- Shoot each zombie 15 times in the lower chest, then knife. For the people at Quick Revive here is what you do- Round 4- Open the door and go buy the thompson. Camp here for the round. Rounds 5-6 -Camp at mule kick with the thompson. Leave a crawler at round 6 and open the all the doors to the power and turn it on. All players should buy jugg and quick revive. Now open the couch on the jugg side and buy the mp40. Rounds 7-12 - Hold off at the double tap area with just the mp40. Have 1 person get the window in the back. The other players will stand up near the stone wall window ON THE DOUBLE TAP SIDE. It is crucial to stand here; if you get into trouble you can just hit the trap and you'll be fine. More on this later. Do NOT buy double tap and NEVER EVER EVER EVER EVER EVER EVER EVER open the door that leads to the stg. Leave a crawler at the end of the round. Each player should buy mule kick and speed cola, as these are essential for good camping. Now have everyone hit the box until they get decent guns. I would recommend getting rid of your mp40 for a better weapon, such as an assault rifle, for strength purposes. Rounds 13-30 - Camp at the double tap area. Have all the players line up in a row; the player in front will crouch and the others will stand. Use your weaker guns first, so that if you run out of ammo the stronger guns will still have ammo for the later rounds. At around round 20 leave a crawler and go rape the box. Everyone needs to get a ray gun and monkeys. The winter's howl can actually be an effective camping weapon into the late 20s, so if you get it take it. You will want anyone who is not at the window to take the winter's howl. Quick tip-always go for headshots because it will save you much needed ammos. Only use the winters howl and ray guns if you are close to being overrun. The winters howl will not kill them in the later rounds but will slow them down, giving you time to finish them off. Throughout these rounds leave a crawler to get weapons and buy perks if necessary. Eventually you will begin to get overrun no matter what gun you use and you will begin to rely on the trap. Guarding the window This will work on any map, and could be especially useful on five, nacht, and other camping maps. The key to holding back a window is rebuilding. You can rebuild your window safely even if zombies are at it. Zombies will not come through unless there are no boards up. That means you only need to rebuild one barrier at a time Stand back from the window when shooting the zombies so you are out of their reach. Run in when the barriers are about to be gone and repair it one time. Walk back away from the window so you don't get hit too many times. Only fully rebuild the barrier if all the zombies are dead. If you run out of ammo at the window don't worry about it. You can always keep rebuilding and letting the zombies pile up at the window. There are also grenade very close to the window by the door that you can use to kill some of them off. If you know you are about to run out of ammo try to make 3 crawlers at the window. If there are 3 crawlers you can sit there and rebuild the barrier all day, because crawlers do not hit through the window. Whenever your team has time they can come help you finish off the zombies if you need it. Using the trap in camping When you are going to use the trap communication is key. Make sure that all players retreat behind the door at the same time. Hit the trap right away so that no zombies get through. Now before you relax, run up towards the fron trap door and stand there until the trap turns off. Use the time the trap is on to reload all your guns. When the trap turns off sprint from the front door back through the back door and all the way back up to the front where you were camping before. This uses up some time while the trap recharges and saves your window guy from being side-swiped. Reviving a downed player (camping) In a 3 or 4 player game if someone covering the main area goes down the other players simply run back and use the trap. The downed player will crawl through the trap and get revived. If the window player gets downed, run back and use the trap immediately. Have the first person to run back cover the window while he is downed and the other revives him. In a 2 player game you will most likely have to throw a monkey to get the revive. You will also need to hit the trap to get time to re-board the window. In both games if you throw an additional monkey you will likely have time to go buy jug so you don't have to worry about getting downed a bunch. Rounds 31+ At around here you will likely be unable to camp any longer, you maybe might even have to have stopped earlier if you were unlucky with max ammos. In this situation I would throw a monkey and begin to start running. On verruckt there is really only 1 solid looping spot, the rest are iffy. The safest, easiest, and fastest way is to run full map loops. The first round you loop on will likely have to run in a clockwise direction, but after that it's up to you which way you want to run- they both work fine. The first round will be the toughest, since you have been camping the whole game looping will be a big change. By round 30 there only the ray gun and the winter's howl (somewhat) will still kill zombies. So if you are looking for the rounds to go by quickly then use the traps. You should have plenty of points by now to use traps for a very long time. It is possible to use both traps to complete rounds surprisingly quickly, although it is risky to use both. I will explain both here. *Running Perks*- The perks you want to use when running are Jugg, Quick Revive, Double Tap and Speed Cola. Get these if you get downed or you wish to down yourself. Tips for running-Up to about round 40 run with your ray gun out (if you have one), with double tap it can be used to kill a zombie or make it a crawler if it is blocking your way, just remember that the ray gun will hurt you and you might go down if you shoot a zombie that is close to you too many times. If you don't have a ray gun try to get a pistol from the box, as you run faster with it which is useful for dodging zombies and reviving. If you get especially lucky you'll get a ballistic knife. You run faster with a ballistic knife than with any other weapon, and I can't tell you how useful it can be. Also don't walk backwards- a zombie could come up from behind and kill you. The last tip is to always sprint up or down stairs. Stairs are death traps, where a single zombie could be your demise, and with no power weapon to save you, you will die. Single trap Strategy This is the strategy that is safer but less efficient in terms of killing zombies. This is a pretty simple strategy. At the beginning of the round start walking in a certain direction. Don't sprint (except for up stairs or dodging zombies) because that will make zombies spawn in front of you. Continue walking until all the zombies have spawned. Before you use the trap, make sure the zombies are in a tight horde. Have one person stop in an open area, like the thompson to make sure they are tightly grouped. The other players should just walk a little ahead and wait for him there. Your team is now ready to use the trap. The trap to use in this strategy is the one at double tap. Walk the zombies into the side hall with the window. All the players but one should leave the room after the zombies enter it. Have the player inside turn on the trap and run through it before it turns on. All the zombies should be dead and spawning now. Run for a little bit to ensure that you aren't trapped by spawing zombies. By the next time you get to the trap, it will likely be done recharging. I suggest a clockwise loop for this strategy. Lather, rinse, and repeat. Two trap strategy This strategy should only be used by the highly experienced players. It is very risky but essentially cuts the round times in half. I recommend a counter-clockwise loop for this strategy. Start by doing a full loop to gather the zombies. Use the tips in the above strategy, which you should already know, to gather the zombies into a tight group. For the trap by speed cola, have all but 1 person stand all the way in the back of the trap. Have 1 player group the zombies together at the bottom of the steps in the thompson areat. Once the zombies are grouped and everyone is inside turn it on. IMMEDIATELY after the zombies are killed you will have to leave the trap by jumping through it. Make sure this is perfectly timed otherwise you'll end up killing yourself. Now walk towards the double tap trap. Once you get there the zombies should pretty much be done spawning. Again have everyone run into the trap and have 1 player group the zombies, this time in the section by the stg. Run into the trap and turn it on, wait for the zombies to die, and jump through. Now you walk towards the speed cola trap again. Have one player group them in either the thompson room if they are done spawning or in upstairs by the steps if they are not. The upstairs part can be tricky so don't mess up! Use the trap. If done correctly this will halve the round times and add an extra challenge to the game. Reviving during looping The first thing to do if someone goes down is, like on all other maps, stop killing zombies and to not use any traps. In a 3 player game it is extremely easy to revive a downed comrade. All you have to do is have 1 person walk the zombie horde slowly forward while the other person sprints around the map to revive the teammate. Also note that this map is smaller than the map loop on kino, so you will likely have time to spare when getting them. So if you need to buy Jugg or Quick Revive on your way by don't be afraid to do so. In a 2 player game you have 2 options. Option 1 is to walk the zombies slowly for about 5 seconds and then sprint to revive your partner. Option 2 is to wait until you are at a good spot and throw a monkey ahead of where you are so that all the zombies run past you and you can easily revive your partner. Depending on where your partner gets downed, it might be possible to get Jugg and/or Quick Revive. Either way you need to wait for the person with all the zombies to catch up before you go any where so you might as well do something. Another note on reviving-If you are downed do not crawl, it will decrease the amount of time your team has to revive you. Stay perfectly still until you are revived. As you can see Verruckt is not so hard of a map. Follow this strategy and you will be getting to 30 or 40 in no time! Leave feedback so I can update this for the master zombies guide. :)
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Kino: The Blacked Out Image, The Knocking Man, and Richtofen
xFaTaLx RaMpAgE replied to Vodstok's topic in Kino Der Toten
Sounds pretty good to me, but I'm not the biggest zombie storyline junkie ever either. But what would this mystery person's importance be in the overall story? -
COTD zombie guide - from Eye's master guide **new updates**
xFaTaLx RaMpAgE replied to Chopper's topic in Call Of The Dead
I just thought it was really well spaced and was an easy read. Just wish I could space my stuff better I don't really know how though it seems like it would get too choppy -
COTD zombie guide - from Eye's master guide **new updates**
xFaTaLx RaMpAgE replied to Chopper's topic in Call Of The Dead
Just thought I'd say that dolls are only a one hit kill into the 70s. After that they start becoming ineffective. But if you get that far you likely have other things to worry about... @choppernator I didn't think this guide was long. -
Kino World Record - Round 51 - No Perks or PaP
xFaTaLx RaMpAgE replied to ninezerowill's topic in Kino Der Toten
There is a green thumbs up symbol in the top right corner of each post. Click on that to give them +1 and 10 brains Also, I'm with Ehjookayted on this. I want to believe that it's true but I just can't without solid proof that God mode was off. I still believe you are a very good zombies player, but nobody is that good. And just because I don't believe it makes me a noob? Tell me how that makes any sense at all. -
I played acension last night - me and a friend got to wave 43 - points recorded but the wave did not, Gutted!! I guess it must be random then. The same thing happened for me on kino, my round recorded but the next time I played with someone who got a high round it recorded for one guy but not the other.
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Kino World Record - Round 51 - No Perks or PaP
xFaTaLx RaMpAgE replied to ninezerowill's topic in Kino Der Toten
I just watched this whole video and he definitely had God mode on. There were times where he practically touched zombies without them hitting him. No matter how good you are you can't go 51 rounds without being hit once by a single zombie. It was well thought out though. Notice how he threw a monkey so that if a zombie came up behind him it would look like it was going for a monkey. Also check out 1:50 in the video. Definitely should have gotten hit there. and watch at 0:35 there was no reason to use a thundergun there. He just used it because if he ran by those zombies and didn't get hit, everyone would have known it was god mode. If I was playing in that situation I wouldn't have used a thundergun. Also notice how he kills himself with a trap, not by zombies killing him. When I suicide it is always by zombies. But he couldn't kill himself by zombies because he had god mode on. So he went for the trap. It was a well put together attempt, but you can't fool me. I doubt that even the best players in the world could get to 51 with no perks or PaP. Not saying that you suck or anything, you might be good a zombies. This was a hack... -
I have a different fail. It was at the end of 38 with 39 being dogs so we were going to get to 40 for sure. He left to use the restroom and I figured the crawler was really far away. As I was leaving I hear myself getting hit by the crawler. I run back to my controller and start running away. Somehow the crawler manages to hit me when I'm 5 feet away so I go down. I crawl over to my partner and kill the crawler by knifing it. As I am standing there watching him in last stand the game randomly says game over you survived 38 rounds. Nothing was even there to kill him I was so confused.
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Call of the dead split-screen strategy needed.
xFaTaLx RaMpAgE replied to mursu's topic in Call Of The Dead
Players on this site do not support glitching/glitchers and actually really hate them so please don't mention glitches on this site it. -
Official Mule Kick Map Locations.
xFaTaLx RaMpAgE replied to AlphaSnake's topic in General Zombies Discussion
Oh ok it wouldn't be too useful solo. Plus the example I just used is the ONLY time I use mule kick. Otherwise it is just useless or even hurtful. I just use wall guns or if I want to hit the box do it mid round. Ammo is never an issue so mule kick is useless besides what I said. -
Official Mule Kick Map Locations.
xFaTaLx RaMpAgE replied to AlphaSnake's topic in General Zombies Discussion
The only time I use mule kick is playing with randoms and getting the upgraded crossbow/wonderweapon for that map and the upgraded ballistic knife. It makes my job of reviving kids so much easier. -
Highest Round on Call Of The Dead?
xFaTaLx RaMpAgE replied to carbonfibah's topic in Call Of The Dead
If you only want one closed then definitely keep the lighthouse door shut as superhands said. Zombies running out of there can be a real pain. Also if you are doing a 3 player you could have 2 people run outside the lighthouse and one guy inside the lighthouse. Having the door closed here is crucial so your train doesn't trap someone else.
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