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xFaTaLx RaMpAgE

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Everything posted by xFaTaLx RaMpAgE

  1. But that doesn't make sense because zombies have super strength. They can tear down stone walls with ease and nothing can hold them back. (except for closed doors and repaired barriers lol)
  2. Who are you 333ninjas? Do I know you or not? It would be interesting to finally have someone good at Dead Ops on here besides myself.
  3. Example 5: Why do zombies only come in waves of 24? It would make a lot more sense if it was a horde of 100 rather than 24. It's like they stand there and wait for one to get killed before entering the map. Example 6: Why do the crawlers only come when the power is on? Zombies come when the power is off so why not crawlers? Also why can they teleport on moon but not on any other map? And thirdly why do they only spawn indoors? Just some food for thought. :)
  4. Ah but this post isn't whether it will have multiplayer, but if it should even have it at all :twisted:
  5. I feel like when this is done, it should be combined with the MZG to form the most epic thread ever! [brains] for you.
  6. Sounds fun; I should also be able to make most, if not all, of them. (no guarantees)
  7. That would be cool, I've always wanted a firegun besides the flamethrower. However the upgraded name sounds to similar to the vr11 IMHO. Oh btw you forgot the scavenger for your fave wonder weapons in your sig. ;)
  8. So should there be multiplayer in the next treyarch game? Why or why not? If you think there should be, then what kind of changes would you like to see? Personally I would like there to be multiplayer, but they have to come up with something new and groundbreaking. The past 3 CoD's were all very similar in gameplay. I want something to make it more fun and unpredictable. There should be some radically new game modes which completely change the game, along with the old ones of course. They could maybe implement some new elements such as swimming or things of that nature. Those are my thoughts on the matter- what are yours? Discuss.
  9. Well what I was thinking was that the xp you get is exponentially related to the round you get to. So if you get to round 5, you get say maybe 50 xp. If you got to round 15 you would get like 500 xp, and for round 30 you would get 5000 xp. There would also be bonus points awarded for headshots, not revives because people could cheat easily on that. You would, however, be awarded xp for not getting downed. As you level up you unlock things such as gun camo or special clan tags. I don't exactly like the idea of titles and emblems because I see that as a multiplayer thing. They should come up wih a new ranking system solely for zombies. Maybe they could add in different uniforms for the characters or maybe even different characters. I also think that you should be able to pick your character based on your rank. So the most experienced player would be able to pick who the want, and then the next most experienced and so on. There could be tons of different challenges such as headshots, kills, rounds, upgrading guns, completing Easter eggs, and so on. There really are so many possibilities to make this work. Once you get to the highest level you can prestige and start all over again. Each prestige you unlock something new exclusive to prestiging. They could also consider making an infinite number of levels, to keep with the endless spirit of zombies. This would be cool but thy would have to make it hard to hack, and would have to put some unlockables up into the really high levels. I also think they should include some stats in something similar to the barracks on multiplayer. In the stats part they could have things such as total kills, total rounds survived, total headshots, total downs, and total revives. They should also have most kills, most headshots, most downs, and most revives. Then they could make an section having your averages for all these stats. My favorite would be the r/d ratio, or the revives to downs ratio. I believ that would be the biggest indicator to skill level out of all the stats. Hey would also of course have co-op and solo leaderboards. That, Mr. Troubled Turkey, is what I was thinking. I hope it was thought out well enough. :P
  10. I'm considering buying thanks for asking. :lol:
  11. That would be cool, but if they do that I think you should be able to prestige so you can further show your experience level.
  12. So first he says this And then chopper says this: Lol brain fart right there. :lol:
  13. Also this, I just have so many ideas for the next game! So I originally intended this to be 20 rounds and just a cool idea as a reply to the Mid-round vs. Between round Bosses thread. I ended up going farther than I originally intended and came up with an entire game mode, which is awesom IMHO. The details for the game mode are below Name: Boss Battle Insanity (round-description) 1- 10 zombies with low health and walk slowly 2- 10 Nova crawlers, low health and walk slowly 3- 10 dogs, spawning 3 at a time 4- 10 monkeys, coming 3 at a time. 5- 10 shriekers, coming 3 at a time medium health and speed 6- 30 zombies, low health and medium speed 7- 3 astronaut zombies, move slowly, high health 8- 3 Napalm zombies, slow with high health and coming all at once 9- 10 sprinter zombies, medium-low health with high speed 10- George Romero 11- 30 Nova crawlers, medium health and speed 12- Pentagon thief 13- New zombie type- called miners- they can go underground to get to you but can only kill you above ground. You can also see the path they are taking underground. They have the same health as a normal zombie. 3 come on this round, one at a time. 14- 3 engineer zombies. They have a slow speed at first but after they take a lot of damage they are fast. High health 15- Cosmic silverback, slow with very high health. Jumps in the air and lands where you are standing when he takes off. 16- 30 normal zombies, medium-high health and speed. 17- 30 Nova crawlers, medium health and speed, they now teleport 18- 10 dogs, spawning all at once with medium health 19- 10 monkeys coming all at once, medium health and speed. 20- 10 shriekers coming all at once, medium health and very high speed. 21- 30 zombies with high health and speed. 22- 3 astrounaut zombies, medium speed and high health. 23- 3 napalm zombies, very high health and high speed, coming one at a time. 24- 15 sprinter zombies, medium-high health and very high speed- they run as fast as you 25- George Romero, always enraged with high health. 26- 30 nova crawlers, with medium health and high speed 27- 2 pentagon thieves, faster than before 28- 4 miners with medium health and speed 29- 6 engineers, very high health 30- Cosmic Silverback, now boosts at you like in Dead Ops, very very high health and medium-low speed. 31- 30 zombies, high health and speed. 32- 30 crawlers, high health and speed. 33- 20 dogs, spawning all at once, high speed and health 34- 20 monkeys, spawning all at once, with high health and medium speed 35- 15 Shriekers, with very high speed and high health 36- 30 zombies with very high health and high speed. 37- 5 moonwalking astronaut zombies, very high health 38- 5 napalm zombies, high speed and very high health 39- 10 sprinter zombies, with high health and extreme speed (faster than you can run) 40- 2 enraged George Romeros 41- 30 nova crawlers, high health and speed 42- 3 pentagon thieves 43- 5 miner zombies, high health and speed. 44- 10 engineer zombies, medium speed and very very high health 45- 20 Zombies and 20 Nova Crawlers, all with very high health and speed 46- 10 monkeys, medium-high speed and high health. 10 dogs, high health and extreme speed 47- 5 running napalm zombies and 5 moonwalking astronauts. 48- 1 enraged George Romero and 2 pentagon thieves. 49- 10 miners, very high health and high speed, and 10 engineers with extreme health and medium-high speed. 50- 2 cosmic silverbacks, medium speed and insane health. They sometimes boost underground only to pop up to kill you. 51-100 is the same but way more intense (I know it's hard to imagine it being any harder) So I originally intended this to be 20 rounds and just a cool idea. I ended up going farther because zombies is endless right? So I developed an entire game mode, the details of it are below. - Playable on any map - You start off with 5000 points and have as long as you want to prepare for it. When you are ready you hit the power switch. - All guns and perks are available besides the baby gun and vr-11. You can buy perks before the power is turned on. - PaP is also available, but is open for use whenever you need it, like ascension. - All Wonder weapons besides the ray gun, winter's howl, and scavenger do not damage these types of zombies: Astronaut, George Romero, Pentagon Thief, Cosmic Silverback. They are 2 hit kills on monkeys and Engineers, and a one hit on anything else. - No tactical grenades are available - Semtex, Claymores, and Bowie knife can be bought off the wall. - When the silverback hits you, it counts as 3 hits from a zombie. This means you go down in one hit without jugg and 2 with jugg. - Power ups dropped are 2x points, carpenter, and fire sale. You only get other power ups for killing special bosses. George drops a perk bottle, the Pentagon Thief drops a Bonfire sale, Killing all the astronaut zombies rewards you with max ammo. Killing the silverback gives you a max ammo, perk bottle, and a bonfire sale. There are no nukes in this game mode because of the small amount of zombies each round - Round 15 would be considered average - Round 30 would be a very impressive wave - Round 50 would be legendary. Any feedback would be cool, Thanks.
  14. That's kind of the point :D
  15. I knew that's what it meant I just wanted to make a sarcastic comment. It gave me time to think of what it actually would be. My biggest disappointment for zombies in the next game would be if it is the same as kino or der riese. Normal rounds with normal guns and dogs as bosses would make me want to cry. It would also sadden me if the games took hours and hours to get to a high round. I feel as if they can shorten it up a bit without ruining the game. I loved how survival mode in mw3 is so short and yet challenging. I'm not saying it has to be under an hour, but anything over 5 hours is just a little too long IMHO. The other thing that would be heartbreaking is if hey didn't put some form of Dead Ops in. Other than that I will leave it up to them to be creative and make zombies even greater than it is. :mrgreen:
  16. ^^ Is there an echo in here??
  17. Excuse me killall for what I am about to do. I will also suggest a 2nd Dead Ops Arcade or at least an improved original Dead Ops. I will go even further and make these suggestions: I want 1 of 2 things for Dead Ops Arcade 2. 1. Just have an improved Dead Ops, so maybe a DoA version 1.5. It would be great if it was the same but with all the glitchiness removed. 2. Have the same gameplay but new maps and zombie types. Maybe they could add both these in as separate games but I don't know. Either way I want them to add in some new features: 1. Be able to choose your color out of maybe 10 colors. 2. New fate options, as well as old, and you can choose what you want. (Still only 1 person per fate) 3. Have the option to play any round you have made it to as practice or for fun, but leaderboards don't count for this. 4. When stealing lives, only give them what they don't have. So if they have 9 nukes it won't give them 3 more. 5. Have 5 or 6 players at once for an extra challenge 6. Make it get challenging in a much shorter amount of time, ie fight the monkey on wave 20 instead of wave 40, so it doesn't take nearly as long to get to high rounds.
  18. Maybe there should just be ambassadors... Or there could be cross console play dates. I feel like somehow we should bridge the gap between Playstation and Xbox.
  19. If there were no zombies! /end rampage
  20. Why can't Microsoft and Sony just combine to make one super console??? Then there wouldn't have to be any arguing between the two, just everyone on one console together. People care too much about making money these days I do what actually makes sense.
  21. Last night on round 89 of Dead Ops Arcade, after 11 hours of intense gaming and our game ends like that. :(
  22. This is my map suggestion, which is in another tread but this is a better spot for it IMHO. Name: Schoolyard Location: Honolulu, Hawaii Setting: In a well kept college Time Period: 2013 Short description in menu: The war against Richtofen has been raging on for 3 years, yet no one is any closer to victory. Time is running out- the old and new heroes must do something. How will it all end? Characters: Dempsey, Takeo, Nikolai, Samantha, a Navy Seal, a College Professor, and a Cheerleader. How the characters got there: America was destroyed, other countries are unsafe due to widespread global zombie outbreak. Hawaii is one of the last refuges due to its isolation. Hawaii is the world's last great military outpost, with many countries gathered there. The means of transportation were by the concord, a high speed passenger jet. The options for fighting zombies were limited, and research had to be done in a controlled environment. What better than to research at a university? They had all teachers and students clear out, except for one professor whom they kept for research and one cheerleader who was curious about the mission and stayed behind. Hawaii is the world's last great military outpost, with many countries gathered there. They also took a navy seal stationed at pearl harbor for protection. Map rooms/details: You start off in a classroom where zombies break through the windows and quick revive is available. You can only open 1 door which leads to a hallway. From there on you can access- Cafeteria: in which are 2 perks to buy. A large conference room: 2 perks to buy in here. Another classroom with a perk inside An open courtyard: One perk here Access to the first 10 yards of the football field plus the endzone and part of the stands- 1 perk here Locker rooms: 2 perks inside An indoor swimming pool where there isn't much room to manuevre. 1 perk is available here This map would only have one really easy looping spot capable of only supporting one person, making this level fairly challenging. The rest of the map would be fairly tight making it hard for the rest of the players. Maybe the football field and the cafeteria could be average or challenging looping spots to make this map more fun. Perks: Juggernog-2500 Quick Revive-1500 PhD Flopper-2000 Stammin Up-2000 Deadshot Daquiri-1500 Speed Cola-3000 Mule Kick-4000 Double Tap-2000 Retain Soda-5000 Keeps whatever perk you buy next after you get downed so you don't need to buy it again. Stopping Power-4000 Guns with bullets do an extra 15% damage. Sweet Switch-1500 Switch guns twice as fast as normal. In this map you would be able to have 6 perks at once instead of the usual 4, due to the increase the in number of perks. Power Ups- Insta Kill Nuke gives 800 points instead of 400 Double Points Max Ammo Death Machine Fire Sale Bonfire Sale(From Boss Round) Super Sale- Everything that you can buy is 50% off (except PaP) Carpenter Perk Bottle From (Boss Round) Pack a Punching: Elevator to a 2nd floor where PaP is available. The problem is, every time you want to pack a punch you need to find an elevator key/pass which is found in 1 of 5 spots across the map. Once you go up the elevator you can upgrade and stay there as long as you like with no interruption from zombies, making it possible to take long breaks without dieing. The zombies downstairs will die and respawn when you return downstairs. Once you leave you lose the elevator key and will have to find it again in order to upgrade. Traps: Fire trap in the cafeteria **** please report this topic, post **** Water trap in the locker rooms that shoots powerfuls streams of water to take off zombie parts and kill them Electric trap in the football stadium Wind trap in the start hallway that blows zombies into spikes on a wall and kills them Easter Eggs: This major easter egg would have multiple steps which would involve finishing research started by the professor which would lead to the completion of a new wonder weapon which would be added to the box. It would also research the Vr-11 and make it have a 2nd upgrade which affects all 24 zombies at once. (Only 1 person can have this at a time). Every 3 of these humans can take out 1 zombie spawning in the next wave before dieing. This second upgrade would cost 10,000 points and would be called the Vr-11 Creator. Major Easter egg #2, that's right another one. This one can only be started after the first one has already been finished. With this being the last military base, the plan is to destroy the source, the controller of zombies. What you do in this egg is fire back at Richtofen. You must convince the leaders to blow up the moon entirely. It is the only way to survive. The blockout of sun that would be caused is far less severe than the ever looming zombie apocalypse. Once convinced (by completing objectives around the map), all rockets are launched containing all nuclear weapons and other bombs to blow up the moon. That is the end of Richtofen. All that is left is to kill the remaining zombies. Using the new Vr-11 There would also be 2 sets of 3 objects to be found that activate a song. These songs can be activated an unlimited number of times, but you would have to alternate songs in order to be able to here the other one again. Guns: There would be brand new, modern guns with the inclusion of some older favorite guns making a reappearance Grenades: For primary grenades there would be frags or you could by spike grenades off the wall, which are similar to spikemores. For Special Grenades there would be QEDs or a new kind of grenade called Screechers. They would work like the opposite of a monkey bomb. A screecher would make this screeching sound that makes all zombies within a certain radius to immediately run back towards the place they spawned at. They would then walk back into the window, or climb underground and then walk back come back into the map. You would also be able to pack a punch grenades. This would increase their power, range, and eliminate all negative effects from QEDs and add some newer, better, positive ones. Wonder Weapons: Ray Gun is always available. All the other wonder weapons are in the map, but you can only have 1 at a time. (excluding the EE one which I will explain shortly) So when you hit the box you might get a winter's howl. You could leave that in the box and when you hit it again you might get a different wonder weapon, or a regular weapon. If you decide to take the winter's howl no one will be able to get another wonder weapon until the winter's howl is traded in. The new wonder weapon would be called the partializer. This gun is available to all players, not just one. However, the first person to hit the box after the EE is complete will receive the partializer, so if there is a firesale and everyone hits the box simultaneously, they will all get the partializer. The partializer will drop no power ups when used. This weapon has a main function and an attachement. The main function would be to decrease all zombie health by 25%. This would mean it is a 4 shot kill. Not the best gun ever, but a 4 hit kill on any round is still good. The attachment would be to slow the zombies down by 25% for 1 minute. The slowing down part will only effect zombies once, so you can't shoot them 4 times and freeze them. Both functions would effect all 24 zombies at once and have the same effect no matter what round. The downside to this gun and its upgraded version is that they have a 1 shot clip, and must be reloaded after each shot(same with the slowing effect) so they may not save you if trapped in a corner. When you upgrade the partializer it becomes the paralyzer. It would decrease zombie health by 50%. It is now a 2 hit kill and becomes an effective weapon. The attachment would slow zombies down by 50% until they die. The slowing still only effects them once. It also contains more ammo than the partializer. Zombie Types: Normal Zombies Scientist Zombies Football Player Zombies(have slightly more health) U.S. Military Zombies College student zombies with casual clothes on. Boss Round: Cosmic Silverback Yes he'S REAL!! He got there by his spaceship crashing near Hawaii. This is why he is found in a jungle during Dead Ops, because Hawaii has Lush forests and waterfalls. It would be a true boss round. One guy to kill with tons of health. He doesn't move very fast but if he hits you twice with Jug you go down. He is an extra powerful zombie and his health is in between that of George and the Astronaut zombie. Wonder Weapons don't effect him except for the Ray gun, Winter's Howl, and the part of the partializer that slows zombies down. Traps will injure him but not kill him. If he gets put through all 4 traps he will die on any round. His health increases each time you see him.(Every 5 rounds or so) When he is killed he drops max ammo, perk and a bonfire sale. It will change between a perk bottle and a bonfire sale every 2 seconds so you can choose which one you want. You can obtain 11 perks this way. He would make boss rounds fun and actually challenging unlike hellhounds or even monkeys to an extent. And what a better way to end zombies than to fight a true boss. Achievements/trophies: Touchdown!! (15 G)- Kill at least 10 zombies at once by flopping into the endzone. Not what you call Thrifty- (25 G) Buy all 11 perks in one match Rocker- (10 G) Activate each song at least twice in one match. What I would call Nifty- (15 G) Kill the cosmic silverback by putting him through all 4 traps. Super Nerd (75 G)- Completed the Easter egg involving research Kaboom (125 G)- Beat the game... I think This would be an epic ending to zombies what do you think? P.S. If you don't agree with me, don't flame me for it. P.P.S. This is my first post regarding anything about the story
  23. There are some really good guns in mw2. For assault rifles the scar-h and the acr are really overpowered. The submachine guns to have are the ump and the mini Uzi. For secondaries I prefer using shotguns, the spas being my personal favorite. The intervention is the best sniper and the Barrett is pretty good as well. If you have any other questions I will be glad to answer them.
  24. I'm not sure but there isn't ammo and I almost never get a uav. Pretty much everything you will get gives you at least one or 2 kills. They are so much better than in past games; the chances of gettin something good have to have gone up.
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