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strange-bow7

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About strange-bow7

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  1. wow dude, nice post! Everybody on here should be giving you a lot more credit because these are genuinely good, plausible, ideas that you have blatantly worked hard on. So am I right in thinking the process is sacrificing two guns for one that is more powerful based on averaging the stats of the 'parent guns', which you can then 'breed' with another gun to create an even more powerful gun, developing a bloodline that gets stronger as you continue to mix and match various weapons?
  2. Ahhh well spotted! I never made the connection before, so, kudos! It's very interesting because there is a lot of evidence outside of this theory that backs it up, our four heroes for one - They [Apart from Richtofen] were captured by the Germans to be engineered into super-soldiers so, there is definite proof the Nazis were looking for ways to make themselves superior to any other race. Another being, like you said, the wonder-weapons. They were looking to mass-produce the DG-2 so they could use it to win the war as proven by a radio in Der Riese.
  3. Hey there! So I just finished reading your topic and and as it goes I have previously posted a topic on the same subject. If you would like a bit more insight on a possible origin theory for the perk machines then please, check it out: http://callofdutyzombies.com/forum/viewtopic.php?f=53&t=17115 Now, if you read it, you will know that experimental performance enhancing drugs (PEDs) were used by Nazi doctors on concentration camp prisoners/patients as a means to enhance the Nazi army. My belief is that, with the introduction of element 115 into Nazi research, the experimental PEDs evolved into what we now know as the various perks. Taking into account what I said, I don't think having perks in a corpse' system would be the cause of 'super zombies' but rather the standard zombies we all know and love. Think about it. We already know, from radios in Der Riese (I think?!), that it's element 115 which creates zombies due to the fact it can reanimate dead cells. If the Nazi's were pumping there army full of 115 in the form of perk-a-cola's then when they were all killed they would have, eventually, been bought back to life. This could be the explanation to the original zombie outbreak that we encounter in Nacht and Verruckt. You may think it's a little far fetched but with all things considered it makes sense. By the time Maxis had discovered the re-animating properties of element 115 at Der Riese, half of the Nazi Army had already been contaminated with enough 115 to ensure that the Germans would continue there wrath of destruction whether they were alive or dead. The Der Riese outbreak only added to the already growing undead forces. In all honesty i think the 'bottled-drink' style of perks was nothing more than a gimmick when designing the Verruckt map however, it does actually make sense for them to come in this form. They could have injected it into their troops to save time and money but I don't agree that it's a case of "One sip and your enhanced". It may only take one sip to gain the desired ability but I don't think the effects last forever, if they did then our heroes would only have to drink a perk once and have that power forever when in reality you need to replenish every time you are put down and every time a certain period of time passes i.e starting a new map. Further evidence to back this up is that, although it isn't mentioned in the article i linked, Nazi's used to feed their pilot's with what they called 'Pilot's Chocolate' (or something like that) which was basically a shed load of narcotics thrown into a chocolate bar so they could be more alert when flying and dog-fighting. The Nazi's didn't do this in injection form so it isn't beyond the realms of possibility that would supply their troops with PEDs in the form of bottled drinks.
  4. Absolutely. If somebody can provide a better answer then I'm sold but I think we have the right idea, for now. At times you can often find yourself arguing/debating with someone even though you both think the same thing, the confusion comes from the way posts are worded and how you interpret a certain explanation! Like you, I too am trying to figure all of this out; time travel and paradoxes are such a prominent plot element in the zombies storyline that I think if we could fully understand how it all works then our understanding of the zombie story would be a lot more clear. We should maybe get together and share some ideas on the matter sometime, With two minds at work we are more likely to uncover the truth!
  5. I'm done picking this apart! It is extremely frustrating and wordy to try and explain something as complicated as time loops and paradoxes using only text! Like I said though, I read your topic and it's good. The idea of this 'Grandfather Paradox' is a solid one and seems to make sense up until the point where you can have 4 focusing stones. I'd have to agree with you at this point and say that the only reason this is possible is purely for gameplay purposes. It would be nice to hear an alternate theory off somebody else as to how this is possible but until then I'd say that we have the answer correct. Thanks for your time ;)
  6. okay, i read your post, its good. so we can agree that all this is creating alternate timelines and such blah blah blah. the thing is though, in your post you say that if you travelled back in time and killed your grandfather before he met your grandmother then it would cancel out your birth therefor erasing your existence meaning that your grandfather would live. no? well if you applied this to shangri-la then wouldn't that mean that you wouldn't be able to acquire the focusing stone because when you acquire it Gary and Brock are sent back in time again, undoing everything you did to get the focusing stone in the first place? In Shangri-La though you can get it 4 times at once. How can that be possible if your theory is true?
  7. To be honest I think that the location is a big factor in this. You have to remember that it's the temple that takes you back in time and if time was 'rewinding' then you would experience that as a player. Instead, the temple, causes the time to change instantly as if you were teleported directly in that time period as apose to rewinding all the way back... I understand what you are saying about these alternate time lines, because Gary & Brock can be saved and therefor have the potential to altar the future however, at the end of the easter egg Gary & Brock are teleported back in time to when the first radio was recorded which was quite a while before they got trapped and died(the first time). By coming back to this point they have looped back to a point before the heroes arrive, canceling out what they did and ultimately all of the other 'alternate timelines' as they just get trapped again and die. In game proof supports this as you can do the easter egg up to 4 times (I think) to have all of your team have max perks. By repeating the egg you are just going back to the same point you did the first time and doing the same things again to get the same result. Why the italic and you wanna provide a link?
  8. Yes but the fact that at the end of the easter egg Gary & Brock are taken back in time to before they died and any changes were made means they canceled out any alternate timeline that may have being formed.
  9. See, you get it now. well done!
  10. Wait, wait hang on a second! What team are you referring to here exactly? If you mean Gary and Brock, the explorers from Shangri-La, then they never actually made the choice to go back in time. Like I have said before when you arrive at Shangri-La (as Tank, Richtofen, Nikolai and Takeo) Gary and Brock died after they recorded the first radio that you find, meaning that the paradox/loop hasn't happened yet. The steps to the easter egg have you being sent back in time to make 'changes to the universe' in order to ensure they survive long enough to gain access to the focusing stone; that's the whole point in the easter egg, to make changes that will effect whats happening present day. The thing is though, the changes that are made arern't drastic enough to effect the universe in any major way, they did things to change the temple and the temple alone, it's not as if they travelled back and killed hitler at birth. As for making the universe stop I don't really get what you are trying to say. Now I know where you are coming with your theory it's just an impossible argument to make; am I wrong in thinking that you're saying Gary and Brock can't be stuck in a loop because the universe would stop?! Because that seems like a silly thing to say when it's pretty much told to us, in game, that this is what's happening? Not only can you hear it in the radios but you can do the easter egg fours times over which to me shows that they are indeed stuck in a loop in time. The fact that there is a map after Shangri-La shows time hasn't stood still.
  11. If i travelled back in time from now that wouldn't mean everybody else would freeze and be stuck until i return as Time is constantly moving forward. It would simply mean that I could go back to any chosen point in time, stay there for as long as I want and then travel back to a couple of seconds after I initially travelled back giving the illusion that time had stood still whilst I was gone.
  12. Oh right I see what your getting at now! The old 'Kill a butterfly in the past..' theory. It is a valid point and a good observation but I'd say that it could be explained by the fact that they never travel back far enough to cause any real damage. The fact that the explorers are using a modern radio shows that they cant be that far in the past. And considering that Shangri-La is set in present day (or so it's beleived) then traveling back in time from when they arrive still puts them in the future compared to Kino, Ascension, "Five" and all the classic maps - if that makes sense?! Like if they where travelling back to before WW1, say, then they could easily make changes that would impact their appearance and such as they wouldn't have been born yet. But seeing as though they are actually still in the future, whether they travel back in time or not, then drastic changes to them, the temple and other elements are avoided.
  13. Nice topic, good work! [brains] Due to previous experience I can fully appreciate how hard explaining time travel, loops, paradoxes etc can be using only written word - Even more so when the audience completely misses the point!! .... Very frustrating!! Anyway, with all that said, I'd have to go with the Second option you put forward. Don't get me wrong I understood what you were saying fully and I like the idea that time could kind of correct itself and balance out when an alteration is made but I have to respectfully disagree with you; For answer 3 to be true it would imply that time itself was a sort of living thing, kinda, in the sense that it would have a mind of it's own and supporting logic with the power to re-shape events in the timeline to keep the flow smooth. Sure, it's more than plausible that Treyarch intended to use time this way however, my understanding of the matter is a little different... When the heroes arrive at Shangri-La the two explorers, Gary and Brock, are dead. They travelled up the river in search of Argartha only to run into a horde of Zombies and get trapped in small structure. Brock: "The heat and humidity is just excruciating. According to the locals, the temple should be in this mountain range, just up this river. Gary, do you hear that? A waterfall, we must be close! Hand me the binoculars! There is a structure up ahead. If this is truly a gateway to Argatha, my work will finally be validated!" Gary: "Uhh, Brock, I don't think this place is abandoned." Brock: "Don't be silly. This place has to be thousands of years old" *Static* Brock: "I have found some unfinished carvings around the structures I can't make out. They do not look like...wait...what is this?" *Sounds of objects being moved are heard, followed by the sound heard when teleporting* Gary: "What the hell is that? Why is the sky dark?" *Zombies can be heard* Brock: "It's an eclipse! We must've-" Gary: "Run!" *The two are heard running* Gary: "What are those things?" Brock: "Zombies. We'll have to find another way." Gary: "Zombies? What're you talking about?" Brock: "The writings must've been right. No! Don't touch that! Damn, take a look around and try to find a way out" Gary: "I got nothin'." Brock: "We will have to conserve our supplies. Take your shoes off and hand me your socks." *Static* *Zombies are once again heard* Brock: "I have been trapped in the temple structure for days. Gary is dead. I don't see a way out of here. I can still hear the zombies outside. I fear this is my last recording, as the battery's about to die. And I will soon follow. One thing I can be certain of, is that blood-" *End of transmission* This is the first radio you can find and it clearly explains what I said, they arrived, got trapped and died. End of story, well, not exactly... The heroes then find a way to travel back in time using the buttons in the starting area and travel back to the point where the explorers are trapped in the structure and still alive. With only a limited amount of time in this period our heroes must find a way to free them in order to gain access to Richtofen's shrine (although it's actually only Richtofen who is aware of what they must do as he is, presumably, the only one with knowledge of the shrines existence). So following this is the easter egg, where the heroes must keep traveling back in time, making alterations to free the explorers according to the radio's that are left behind. This is where the confusion starts. You see, you never actually free them, you just prevent them from dying so they can make it further into the temple. Upon doing so you have canceled out the events of the first radio, at least the part where they are trapped. This then changes the story again, by this point the survivours have travelled up the river, run into some zombies, hidden in the structure and then found their way into some catacombs where they stay and get gassed ultimately dying, 'again'. Brock: "We are moving through a small network of tunnels. This seems to be some sort of aquaduct system. Unless this was carved out of the much later-" Rocks are heard tumbling Gary: "Holy crap!" Brock: "We need to start digging and get past this cave-in!" They are heard digging. Brock: "Well, we lucked out on that!" Gary: "I wouldn't classify any of this as 'lucky'." Brock: "Well we are still alive." Zombies heard moaning Gary: "Shh, do you hear that?" Zombies now screaming Brock: "Quickly! Under there!" Zombie moaning stops Gary: "Great, another dead end." Brock: "Well at least we're safe for now." Machinery is heard moving Gary: "Really?!" Gas is heard and both are heard coughing. Coughing then stops and thumps are heard. They most likely passed out. *Static* Brock: "Gary! Gary, get up! Hello?!" It's all very confusing so let me sum it up and put it into a hypothetical situation: You wake up in the morning and want some cereals. You head to the **** please report this topic, post ****, check the fridge and cupboard only to find out that you have no milk or cereals. You give up, go hungry all morning, have a bad day and get fired from your job!! (All because of no cereals?!?!? This is all hypothetical remember!!!) A week later you (somehow) find a way to travel back in time and the first thing you want to do is go back to the point where you missed out on breakfast so you can stop yourself from getting fired!! So you grab some milk and head back to the night before that fateful morning. You put the milk in the fridge only to realize that you have forgotten the actual cereals! D'oh!!!!! So you need to go back to the future, grab the cereals and then plant them there. Meanwhile your past self wakes up next morning, goes to the **** please report this topic, post ****, finds the milk but no cereals, goes hungry, goes to work and gets fired... Future you arrives back at the night before again, this time with the cereals, plants the cereals and then leaves. Your past self wakes up again that morning, goes to the **** please report this topic, post ****, grabs the milk, grabs the cereals and heads to work - living happily ever after!! hahaha A bit crazy, I know, but it is this basic template that is used for the Shangri-La easter egg. It's the actions of the heroes that cancel out the various fates of the explorers the same way future you cancels out past you getting fired!! All the while, the explorers and past you alike are blissfully unaware that if it wasn't for the actions of the people from the future you would have met a horrible fate!! There is probably an easier way of explaining this but I guess at the end of the day the point im trying to make is this: It's the heroes who manipulate time and certain situations to complete their goal, not time itself correcting events...
  14. I actually posted on a topic quite recently detailing the real location of Kino within Berlin. I found something interesting in the process: Berlin was cut into sections, each of the Allies had a section each. Kino Der Toten was actually in the British sector and not the Russians. That's not to say that the Russians never found the plans, but they never had control of the area where Kino was... I know this goes against what you have just said and I said in my previous post but I think that it's an interesting piece of info nonetheless.
  15. Hahahaha well spotted! That monkey does actually look a lot like the thief in them two pictures, you are right, we have found the missing link!!!
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