strange-bow7
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Things to look for in Der Riese... [UPDATED]
strange-bow7 replied to strange-bow7's topic in Der Riese
Hey guys, just finished a little game on Der Riese where I spent most of the time trying things out that have been mentioned here. First off: I can confirm that the Zombies will act out around the Fly Trap area, though it doesn't seem to happen so much when there is a large group of them there but rather the odd one or two and mainly the ones breaking in at the window. But despite all of that it happens and I'm not sure why and what significance it has. Also whilst I was playing I tried searching around for those question marks and I think I may have made some progress, so bare with me here: I was looking around the vicinity of the one question mark closest to the mainframe, by the double-barreled shotgun, which at first I noticed nothing out of the usual until I looked up and saw a mast connected to the mainframe by some thick wires; Now don't get me wrong I've always been aware of it's existence but since examining it, it stood out to me! What got me was the metal 'bits' sticking out of the side, now this was before we had turned on any power or linked any of the pads, they seemed to have a blue glow to them - a very subtle illumination that draws attention yet doesn't really stand out. I thought nothing of it at the time until we were in the courtyard by the power-switch where I noticed another one by Maxis' office, the location of the second question mark on the BO version of the map. By this point I thought i was on to something, until I went back to the starting area only to notice another three of these masts which weren't corresponding with the question marks in any way!! So this kinda ruined my theory about them being anything important but the interesting thing that makes me think they could be is that the two masts I noticed are the ones connecting teleporter B & C, the only two teleporters on the BO map to be underlined. Could it be something after all? For those of you not sure what masts I'm on about I did take some snaps, you will have to ignore the crappy quality though... The one by the Garage: And the one by Maxis' office: These could and probably do have no relevance whatsoever, I just wish I had gotten the DG-2 to try some things out. So, until proven otherwise, I have to say that these could be interactive and maybe something crazy we are yet to find out... -
Things to look for in Der Riese... [UPDATED]
strange-bow7 replied to strange-bow7's topic in Der Riese
Let me assure you, WhosOnFirst, this topic is only getting good because of people like you; This is a very interesting find - [brains] to you. I have never seen these before so it's a pleasant surprise to see something new, especially that item on the mainframe - it seems oddly out of place and because of that it makes me believe it has some significance, after all, why would Treyarch put it there? I would be tempted to dismiss these as things made just for decoration however, since you mention that the Verrukt's theme contains things like this (and Treyarch are the sort of devs to drop hints this way), I have to assume that these images bare some significance. As for the clock, like I said, I have always had a hunch about this object and never noticed that it was illuminated in the trailer either, very interesting. Would Treyarch really design the clock to be illuminated, produce the premium theme and trailer with it so, then randomly change it for release? It's not impossible but if not then that tells me there must be a way to get the clock illuminated, how and why is another matter! Another interesting thing I noticed on the link you provided is on one of the images there is a carpenter power-up and then next to it, a Group 935 illuminated in the same way. What's up with that? -
Things to look for in Der Riese... [UPDATED]
strange-bow7 replied to strange-bow7's topic in Der Riese
Hey Jason! I actually heard about other boards being able to upgrade perks from back in the W@W days which, at the time, I just dismissed as rumours seeing as though I only ever heard it once off randoms wheras a lot of my friends used to swear by the Jug theory so I would always tend to do that, just in case it did work; I recall one random telling me there was another board you could use in the catwalk room? I don't know if that's correct, however I never noticed that you would get audio confirmation after activating the boards until now. Come to mention it, it seems odd that 2 of the question marks that were removed were corresponding with the location of two interactive notice boards don't you think? This only leads me to suspect that these boards have some kind of significance, or maybe none at all now the question marks have been removed. Either way I think that these boards warrant further investigation... Hi there Maniac, thanks for the brains, you have some really interesting points here. First of all, this is the first time I have heard about zombies pausing and going into a seizure by the Fly Trap area. It would be nice to see some kind of confirmation for this, though i'm not saying it isn't true,it's just i have never noticed seeing as though my Der Riese strategy is to camp around the catwalk area and the only time I will go by the Fly Trap is when I run a train, by which time I'm not really focusing on what the zombies are doing If this is true it's very interesting, and slightly suspicious, if this is the only place on the map it happens... Secondly, nice idea about the teleporters, having all of the wonder weapons crossed my mind completely. It's a very good theory and should be looked at! To be honest, Undead, I would say that the Devil Star pattern is just a coincidence. I could be wrong of course but seeing as though Treyarch removed some question marks from Black Ops' version of the map I wouldn't think that the Devil Star was intentional. The monkeys could be relevant though. They seem to have some effects on things in the map such as the furnace egg, and I've even heard of zombies sitting down next to an active monkey before. I can't deny or confirm that though as it's just rumor but even so, monkeys could be needed for something we don't know about. -
Things to look for in Der Riese... [UPDATED]
strange-bow7 replied to strange-bow7's topic in Der Riese
... Nice work Rissole and thanks for the [brains] , I will have to return the favor for such a good response! Like i stated in my OP I wasn't really sure wether upgraded Jug was for real or not but now you posted this i guess it's pretty safe to say that there is no upgraded Jug. But since you mention about the notice boards being interactive, what effect do they have? Thanks for testing out the teleporters too, i thought it was a bit far fetched that the DG-2 could have an effect but since you stated that you used it and more to no effect leads me to believe that the only thing left to try with the teleporters is something similar to the final step of the Ascension egg? Maybe there needs to be a four people firing away with PAP'd wunderwaffes and Ray guns to do something? Maybe something else to try. I like the 'spot the difference' on the two maps you did as well, i never noticed there was so much different between the two versions until now! The differences do make me think somethings up though, what with a few question marks missing and only the one teleporter underlined, maybe there is something significant yet to be discovered after all. Keep up the good work and thanks again! -
Things to look for in Der Riese... [UPDATED]
strange-bow7 replied to strange-bow7's topic in Der Riese
Thank you Shooter, means a lot! :D -
interesting ideas as to what it could be, but like somebody said in an earlier post i think it may be a texture overlay. good spot nonetheless, you never know, it may be relevant in the future... LOL awesome man!!! I'm always glad to meet a fan [brains] for having such good taste in masked maniacs, and remember if you mess up I'll kill you. nice fam guy reference Jason! :lol:
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Hey guys, whatsup! First off let me say thanks to the members who are active on this topic, I think it's awesome that so many people are eager to crack this case, so much so that I thought I ought to come back and Update this post with the things that we have found so far. So taking into account what we already know about Der Riese and people's scepticism about there being more to The map than we already know, I thought I'd compile a list of all the interesting things that are lying around the map that could lead us to uncovering more secrets within 'The Giant'... *Note* I am not suggesting that there is definatley anything more to this map nor am I trying to convince anybody of it. I am merely writing this to HOPEFULLY point people in the right direction in case there is. Okay so I'll do a run down of all the things that stand out as something that could possibly warrant further investigation and add it to a list of things i beleive need to be ivestigated so we can get a DEFINATE yes or no as to wether there is anything left to find on Der Riese - hopefully we can reveal a bit more of the mystery, and you may even learn something new! I'm going to start with the whole 'the Travel' thing; For those of you who might not know what I'm talking about, Treyarch made a typo on the poster for the Rezurrection map pack misspelling Der Riese (the Giant), Der Reise (the Travel) which they later commented on by saying something along the lines of 'typos may just be typos or something significant'.(Viewable in the picture above) Now to me this says a few things: either they simply made a typo, which seems like an honest mistake to make by getting the 'i' and the 'e' the wrong order, and were just covering it up by giving us more cryptic things to think about (thanks) orrrr; Treyarch knew all along how much the zombies community (mainly codz ) pay attention to little details and therefore intentionally put the typo in to help us figure stuff out. For the sake of this post I will have to go with the latter of the two and presume that Treyarch are dropping us little hints in odd places! 'The Travel' made me instantly think about travelling between maps, more specifically from Der Riese to Kino and the radio message we can hear in the new version of Shi No Numa: This quote was taken from the COD wiki Well this simply can be (and probably is) just a bonus little feature put in by Treyarch to explain how the crew travelled to Kino, there could be hidden meaning to it though. After all why is this a message in Shi No Numa? If anything it should be in a map sometime after Kino or in Kino itself. It just doesn't make sense for this kind of message to be in a map that is supposed to take place waaay before this even happens. My initial idea when i thought of that was maybe in the new version of Der Riese, and possibly old, you can use the DG-2 to interact with the teleporters somehow. So the first thing on the list: The Teleporters I have tried shooting at a teleporter with the DG-2 before as soon as I heard the radio on Shi No Numa, the one closest to animal testing with the MP40 by it, but unsuprisingly nothing happened! I even tried shooting the huge metal collumns either side of the teleporter, the ones with visible electricity flowing through them, but still nothing. Note that at the time nobody was teleporting. So theres the first proposition, have we tried everything with the teleporters? What would happen if you were to fire your DG-2 at the mainframe as somebody is teleporting? What would happen if you shoot your DG-2 as you are teleporting? Maybe there is a certain order in which you have to shoot them? Maybe you shoot them as you are linking them? Sounds farfetched I know, but all worth trying considering that there is an Easter Egg where you have to catch falling bottles of vodka, which to me sounds more far fetched!! That's my two cents on what 'the Travel' could indicate, probably completely off but we can leave no stone unturned!! On with the next... The Map This version of the map intrigues me. I understand that it is from W@W MP3 and therefore a bit dated (let alone being slightly inaccurate) but there are things on here which point to hidden secrets. The question marks are an obvious starter, which many of you probably have your own theories about these but since nothing has been confirmed I thought i'd throw some ideas around. First off I fail to believe that these point towards radios or anything like that, as I'm sure you're all aware that there are no such things anywhere near where some of the question marks are, see Juggernog room. Another theory is that it is where notes are hidden and it's a possibility however there are still inconsistencies, again, see Juggernog room - No note hidden there, or is there?! Now I know this plan of Der Riese itself is inconsistent, again, see Juggernog room lol - there isn't two sets of stairs down the bouncing betty hallway yet the map shows otherwise, this could make the whole question mark thing completely irrelevant BUT i have noticed something interesting... I don't know how many of you (if any) remember hearing a rumor on the W@W Der Riese that you could upgrade your Jugernaught by activating one of those glowing red jars that are found scattered throughout the map (couldn't find a pic of one on google sorry). Well there is one in particular that would supposedly let you do it and it was in the room next to Teleporter B, located on a desk next to the barricade and close to the Jar that activates the easter egg song. Supposedly upon buying Jug you could come over to this room, stand next to the desk looking at the red jar and interact with it. Sorry if people are already aware of this but for those who don't, IT WORKED!! Well... Not so much upgraded Jug but your character will always give audio confirmation when you interact with it, be it a groaning sound from Nikolai or Dempsey shouting 'What the hell were they looking for?", or words to that effect! Anyway why is this relevant? Well there is a question mark highlighted in this room and this might be why. Do the other question marks indicate the same type of thing elsewhere? I've tried this Juggernaught thingy on the Black Ops version and I can confirm personally that it remains a feature - go see for yourself! *An interesting side note: Only one character can do this per round; Your character will not give audio confirmation if somebody has already done it the same round however he will later on if somebody has not.* I don't see how it upgrades Jug as I never feel any stronger after doing it, it will still take the same amount of swipes to put you down, however there is one use I can think for it. Maybe it allows you to keep Jug even after upgrading the DG-2, if using the DG-3 still takes away your Jug on the Black Ops version of the map? Nonetheless it's a feature and it has me intrigued, just as much as the remaining question marks on the map. If there is more to Der Riese than we know then these question marks are a good place to start! - [uPDATE]Well I think it's pretty safe to say that the upgraded jug theory has been busted. It's kind of a shame really seeing as though I always thought it was true but after discussing it with people here and over on xbox live the conclusion was reached that upgraded Jug was just a rumor spread around so many players that it eventually became accepted as fact. However in light of this, and I have to give credit to Korima for providing this information, there could be more to these boards than we know... So not only is the Board by Teleporter B interactive but so are the other two, you will find one of these in Animal Testing and the other by Teleporter C. Now each of these can be interacted with, followed by audio confirmation, which is strange enough but now we have discovered that there are more items that are interactive in this way. Interesting, no? These items are as follows: - The three boards that I have just mentioned. - A book that is hidden between some sandbags by the Fly Trap window (a picture can be seen over on page 2). - A second book located by where you can see Dr. Maxis' name tag and a paw print. - The note you can find in the gutter at the starting area, the one with the illuminati writing on it. - And finally there is another note with illuminati letters written on it in the room by teleporter B, where one of the boards can be found, you will find the note on the ceiling. That totals seven interactive items and there could be more to find that we are missing. Anyway, thanks again to Korima for providing that info and I'll let him wrap it up from here... Bits & Bobs Der Riese is such a rich source of information there's bits and bobs everywhere! Look at the brick in the room with the Thompson for instance, there could be things like this all over the map that nobody is aware of (For those who are unaware of this little EE, basically in the Thompson room there is a brick on the floor that you can go prone next to and hold 'x' on it (or square or whatever it is on PC) and it will sink into the floor, revealing a note). There has to be more things like this doesn't there? I know it's vague but people should keep a sharp eye and an open mind, you might just be the person who discovers the next big thing on Der Riese!! Maybe the aforementioned question marks will guide you to more things like this, things that you have to interact with or even shoot at to reveal hidden items. 8fyUmFnz0vI The Fly Trap Ha, now I know a lot of you will be cursing, 'ARGHHH THE FLY TRAP IS FINISHED, LEAVE IT ALONE!!!!', but I will have to continue not just for the sake of this post but because it interests me greatly! Not only because of it's mysterious origins and purpose - I could make a whole separate thread theorizing with you guys about that - but what it actually is, and does, in the game. lQiJQn-EwKE So, cut to like 3:20 in this video and you get a nice view of the 'power-ups' that spring to life upon activating the fly trap; They appear to be all of the items that the Teddies are holding including the bears themselves. Now my question to you guys is why?! lol! Now I'm as much of a skeptic as the next man and when I hear Samantha scream 'You win - Game over!" at me I accept that it's over and go about my business, but why does it end so abruptly with no reward? Seeing these news maps and their overly complicated EE's I figured that the fly trap was just a little experiment for Treyarch to blend in hidden objectives, but with all these new EE's, like Shangri-La and Moon for example, you get rewarded with bonus perks and death machines. Why no reward for fly trap? Is it because it's unfinished? Well I have a an idea about it that I will share: The fly trap is a device thats purpose, as far as I'm aware, is up for debate. Was it for Nazi UFO's? Testing for Die-Glock? We can clearly see that it has some effect on altering gravity and the laws of physics as it seems to elevate the items, rotate them and fling them away after reaching the top. So what if the Hide and Seek segment is just a side distraction, diverting your attention away from the fact you have just activated some strange device that could have alterations elsewhere on the map? In other words, what if hide and seek is irrelevant and activating the fly trap has done something else? Now I know people have scoured the map after activating it and completing hide and seek only to find nothing but the possibility is out there, even trying ideas I previously mentioned could get you somewhere. The fly trap has always kept me thinking and it's probably nothing, just a bit of fun but this is Treyarch we are talking about and after all, on W@W you get the achievement/trophy for starting the egg - not completing it... Now finally last but not least... The Clock Now this probably bares no relevance to what I've been discussing but I thought it deserved a mention seeing as though it's just one of those things that seem to stand out. Maybe it's just me but i've always wondered and even tried some things on it myself - FYI shooting the white rectangles on each quarter has no effect on anything whatsoever!! I don't know, like I said it's probably nothing but since Treyarch love to haunt us with the likes of 'It's right under your nose' I thought I'd give the clock a mention! Anyway if you've made it through this far then thank you for taking time to read through what I have to say, especially since I was just asking more questions rather than trying to answer them - but in a way thats kinda what this whole thing is about. Since Der Riese, and the other classics, are back on the scene now with Rezurrection out, and Treyarch urging us to play through the old maps again and see what is new, I figured this was a logical thing to post! So guys if you're thinking about doing further EE hunting on Der Riese please take the time to try some of these, like i said, you have to keep an open mind and these may be good places to start looking. Please report back if any progress is made from these ideas or if you want to share, reply with some of your own ideas! Thanks again and happy hunting!
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