cjgarof
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0About cjgarof
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That's the thing. You CAN rely on a max ammo. Watch my vid dude. There's a way to know exactly when you'll get one. That way you can budget your ammo better, and not have to rely on the box all the time. I'm almost at round 50 today, and still using the same ray gun and scavenger I've had all game. I haven't had to respin the box yet. I will eventually, but it's working out.
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I Should be putting together another COTD tips and tricks vid pretty soon. The max ammo trick I showed in my first one (the one this guy is describing) is pretty rad. I'm starting to refine it a bit more. I am going try-hard for round 60. I've gotten close, but end up making some dumb mistakes. Flopping is just not practical. Really learning the max ammo trick with both the ww and the scavenger is the key. It keeps you from having to PAP or re-spin the box. Continuously, or even mid round. This map is really a pain in the ass.
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lol master. what's up bud. That would work up to a point when the amount of flops becomes completely ridiculous. Outside the lighthouse is also not a place I want to have a shit ton of crawlers.
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So how do you continuously kill stuff for the rest of rounds that George is away? A full wunderwaffe will only last an entire round up through round 43. It's not possible to use the max ammo trick while George is gone. What did you do after round 43 when the wunderwaffe runs out of ammo?
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This is a solo game so is not dependent upon treyarch servers. As for glitchiness, I guess I will find out when I try! I'm taking a few days off.
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Thanks. It happened to me on ascension also. Yotey told me to keep my high round attempts to XBOX 2 months ago. I should have listened! As for what happened... here it is. http://www.youtube.com/watch?v=vl8z8x2yU4A
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Round 84. Still going. http://www.youtube.com/watch?v=G1I8qXOf30w
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Thanks man. I don't hold grudges. I have hit round 80! There is one thing I would change in your strategy. I actually call the elevator BEFORE I hit the trap. Doing it the other way around is pretty dangerous, especially if the two windows closest to the elevator become breach points. You'll more than likely have a zombified passenger with you on the ride down if those 2 are open.
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^^ That comm made me lol. Nice.
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I've been obsessing over that map for a month straight, trying to figure out every possible way to die and how to avoid it. The things I've learned on my record run might make you hate it less. I'll make my strategy available to everyone once I'm done. Right now I just hit round 78. Still shooting for 100.
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So, I've officially just surpassed MrDalekJD @ Round 74. Round 75 was the Pentagon Thief, and have begun Round 76. I have not had a chance to edit the tie breaking round into yt friendly size, nor add any commentary, but have had a chance to upload some footage of my progress to my youtube channel. user/cjgarof I have seen evidence of Round 78 that has since disappeared... but I AINT DONE!!!! This is a Road to Round 100... Not Road to Round 76. For any nay-sayers, disbelevers, and any claims of modding, hacking, or glitching.... I WILL MAKE THE ENTIRE GAME FOOTAGE ARCHIVES AVAILABLE STARTING FROM ROUND 1 to EVERYONE either when I'm dead, or I've achieved my goal of Round 100. For now, here's the transition from 70-72 including how I handle the Pentagon Thief. http://www.youtube.com/watch?v=DaaLeSrg ... ideo_title
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Mule kick will make 1-50 easier. Beyond that, you can't outgun everything no matter how many guns you have. I refuse to use it in any future high round attempt I do though. I absolutely refuse.
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Haven't seen this mentioned.. but thought it was a cool trick. You can actually do the plate gathering and golden rod steps early in order to get the death machines DURING the 100 soul collection step. Me and a few buddies did this, and having the DM's to kill 100 zombies was pretty awesome.
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Am I the only one that thinks Mule Kick on all maps SUCKS?! It seriously cheapens the concept of 'Road to Round 100+' when 1-50 will be that much easier now. People have been finding creative ways to get to ridiculous levels ever since W@W, managing their ammo of 2 and 2 guns only. This is just silly. It can help 1-50. Past that, you can't outgun everything no matter how many guns you have. So I don't think it will effect WR attempts. The purist guys will probably choose to not use it. Any future high round attempt I do will NOT use Mule Kick. Period.
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