Zaptn.
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There dosent have to be a total of 70+ kills to get 5 stealth bombers in a game, when you can get points by capturing flags, destroying killstreaks, killing people and doing the objective in the game. And if you play domination/demolition you will find that there are quite alot of stealth bombers per game. You can also get lots of kills with them if you place them correctly, like in the enemy spawn or over an objective. Oh and also, i didn't mean just the enemy team. 2 teams put together usually get between 1-5+ stealth bombers per game, thats what i was saying. In TDM or KC you probably dont get as many, however i dont play those game modes.
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Personally, i think the new killstreaks are fine. The average players can use assault, the not so good players can use support, and the realy good players can use specialist. In other COD titles, if you weren't a good player you'd hardly ever get a killstreak, maybe a UAV and a carepackage. On MW3, these players can use the support chain. And i dont understand all the moaning about them because seriously, do the support rewards actually do much good? Airdrop trap for example, whos stupid enough to even risk it? Recon drone, only blinds you and paints you on the radar, no biggy. SAM turret, most games its destroyed within seconds of it being deployed. Ballistic vests, dont increase your health by that much. Remote sentry, the same with the SAM turret, its barely used and is probably only useful on objective based games (Demolition, Domination) but i find support isnt realy used on there as its easier to get killstreaks on those game modes. However, I think stealth bomber shouldn't be here. If they wanted to put something that actually kills the enemy apart from the remote sentry, they should've included a motar team or something, and bring back Harriers for Assault!. You get like 1-5 stealth bombers a game, and its such a good weapon and its used to much.
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I have unlocked sentries, delta squads, and riotsheild squads and still think its boring. Its too repetative, yes zombies was but you could buy perks, packapunch and i found generally more fun and exciting
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I never lag once im in a game, its just getting into a game which is a problem the only time something related to lagging happens in a game is when the host migrates, one time i had just called in a stealth bomber, host migration. While the game resuming timer was counting down my stealth bomber went across the map and killed nobody :lol:
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Ive got ps3, and live in the north of england with a perfectly capable internet connection to connect me to games... however at about 4 oclock today (UK time) i tried to get into several games of domination, all of which failed. When the game was loading it would say, Awaiting connection... then go Awaiting connection... 5 then ggo up to 6,7,8,9,10 and finnally on 11 i would d/c. This happeneed for about 8 tries. Also, sometimes i cant join my friends, and they all live in the same city as me. And after those 8 tries, i was thrown in to a game which had been on for around 5-7 minutes, so the score was like 150's each (Domination) Hopefuly it will get better if it happens more than 5 times in a row, (which is often) i'll switch to blackops
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Super hardline= Get a spy plane when spawn First blood = care package.
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Im unsure on which perk to use, I use Blind eye pro and Assassin pro but im undecided on these two. Incase you didnt know... Sitrep make Enemy equipment/explosives/turrets glow red so the player can see them. The pro version makes enemy's louder and teammates quieter, cancelling out dead silence. Dead silence makes everything you do quieter, and cancells out 'Recon' so basically using this perk with my other 2 would make me invisible from enemys unless they seen me in person. (Not on the radar or from a Killstreak). The pro version makes you immune to falling (like commando pro from MW2, or Lightweight pro from black ops) But which is better, i used Hacker pro with ghost pro in black ops only because you could turn enemy equipment onto your side, but i never used Sitrep in MW2 Which should i choose?! Please help! Blackops i used Hacker not ninja but on black ops Hacker/Sitrep was better!
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I dont like the campaign probably because i didnt like the campaign in black ops or MW2. I only played the black ops campaign to unlock 'FIVE'. The multiplayer is good, but its just the same as MW2 most of the maps resemble MW2 Maps, such as outpost and subbase from MW2. Fallen reminds me of Favela alot, probably because of them destroyed swings that are at the back of the map were Flag C would be on domination. I havent had any stupid messages yet, but theres plenty time for them I dont like survival, i thought that would completely own zombies in every aspect; however its quite the opposite. After wave 3, you unlock nothing unless you level up to use sentries and send in juggernauts etc. I enjoy spec ops because its different, however it seems like these are based of Campaign, I've just done the submarine bit on campaign and one of the spec ops missions might aswell be the same. Im pleased with MW3, but it wont keep me as occupied for as long as black ops did.
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I suppose, but a 'portable radar' for example, most people would choose something else in the Tacticl catagory over that, so its hardly going to get used. Personally i think the trophy system should've been swapped with the IMS, in games of Domination, all you'd have to do when capturing a flag, lie down, put a trophy system down and your safe from grenades to me it seems to useful to just be a equipment. Lots of commas there haha :lol:
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I think MW3 Multiplayer is decent, but abit laggy. I would've liked to of seen a equipment slot return in create a class that would have the Claymore, C4, Bouncing betty, Portable radar, Tactical insertion, Tophy system and scrambler in, Removing them from the Tactical or Lethal slot. So your able to hold Semtex, concussion and claymore (or any of the others) Also i would've liked the 'Portable radar' to act as a Camera spike, and to bring the Motion senser in. I thought the Harrier strike would've came back from MW2, but i was dissapointed when it didnt. Oh and i was pleased to see you could have different pointsreaks per class, unlike other COD games were the same 3 killstreaks applied to every class. I do think some of the Pointstreaks are usless, the IMS for example, in my opinion that should've been an equipment unlocked at around level 70.
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Im sure Al qeada would've loved that :lol:
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Thanks, I'll try assassin+Blind eye+Sitrep. I would have 1 class with Blast sheild and one for assasin but when you switch classes, do your support pointsreaks reset back to zero (Even if there the same rewards on both classes)?
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Should i use Assassin or Blast sheild pro? I have both of them unlocked and since MW2 i have used nearly all perks that make me invisible from airsupport, Cold blooded MW2, Ghost Black ops. In black ops i was dissapointed that Flak jacket and ghost were in the same tier, If flak jacket was in tier 2, then i would've had my perks as Ghost Flak jacket Hacker On MW3, im using Blind eye Blast sheild pro Sitrep Blind eye only makes you invisible from air support, not UAVS and i always carry a Javelin (Stinger when i unlock it) so air support isn't realy much of a problem, so should i keep blast sheild pro or go to assassin?
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Im level 20 and i use... SCAR-L Kick Red dot sight Blind eye Blast sheild pro Marksman Semtex Concussion Support killstreaks UAV Stealth bomber EMP
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6, its good at times but definatly not worth the £45
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This is my review of MW3 for people who havent got it and are wondering wether or not to buy it. This is my personal opinion so feel free to comment with yours. First of all, i find the servers are terrible. What i hate most is being chucked into a game halfway, or not connecting to a game at all. Both of these things have happened to me in the past DAY then probably ever on black ops. Its not my connection as its working fine on any other call of duty game. The new killstreaks i like, i personally use support because you can still earn them when you die. But some of them are pretty pointless. Airdrop trap, Seriously? For a start, the opposing team very rarely get to take enemy carepackages because there killed before they get to them, so what goods an airdrop trap? Once the words around that these airdrop traps kill people, nobody will even risk taking the crate. I spawned next to one, attempted to go for it and didnt, and watched 2 teammates get blown up by it. Quite funny. Recon drone. Waste of time, it dosen't even kill the enemys and your stunned for about 1 second. Spec ops is good, the new missions are intriguing and fun. Survival mode... well. Personally i get bored of this at a very early stage, Unlike zombies, once Wave 3's gone you unlock nothing new. The odd juggernaut round and helicopter round just gets repetive and boring. And the delay between waves is to short, on zombies you could make a crawler but on here its quite hard to purchase mulitple things at the end of a wave with 1 or 2 enemies left never mind during a wave! This is easier than zombies but is too repetitive. Overall i like the game apart from its crap servers. Atm im on black ops because im fed up of the conncetion. However i agree with some people, MW3 might aswell be MW2.2 in some aspects. Thanks for reading.
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I just played der reise and heard the same noise, in the doorway towards the MP40 there was no betties on the floor.
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These strategies are what me and my friend do and are possible on solo: SNN Once you leave the spawn area, one person wants to open the door to the comm room ( i think thats what it is, the room with the STG) and then open the hut and see which perk is there. The other person will open the flogger gates and open the hut thats up the path from there (Fishing hut i think) If jugg is at either of the huts, buy it you will need it. One person will do trains in a circle near the Comm room, its easy once you get used to it make sure you have a gun that can kill zombies in one shot just incase some come infront, (Trench gun, Ray gun, HS10) and have a gun to shoot with, (MP40, Commando, RPK, STG) this player will constantly run in circles. [This is possible on solo] The other player will run a more complicated train, but with more fallback points if they get overwhelmed. This player will run around the Downstairs of spawn, in a circle, if need be you can tail off to the fishing hut, doctors quarters, or storage. DO NOT GO DOWN THE COMM ROOM. This will interupt your friend and result in the game ending (probably).Also, if your partner downs, wait until all his/her zombies join your train before throwing a monkey/going to revive him/her Verruckt: A vvery simply strategy that can work on solo/co-op Have the full map open and run round it having a huge train behind you, turn around and shoot when your at Speed cola, the thompson, the MP40 stairs, the STG and keep going, try not to leave your partner. If your partner downs, do a quick lap round the map to get him/her dont go too fast or the zombies will backtrack and go the opposite way.
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I agree, me and my friend were on round 38, i had a porters X2 ray gun, winters fury and china beach. The winters fury (PaP'ed Winters howl) was taking 5-9 shots just to slow them down which is why i was using the China beach (Pap'ed China lake) because it actually did damage to them. My advice is, get rid of the Fury/Howl on rounds 24-27 and trade it for a Crossbow, law or china lake then packapunch them, its suprising how usefull they are in later rounds. Even the Porters X2 Ray gun was running out of ammo quickly, So i'd suggest having a Porters X2 Ray gun, Pap'ed Law, and a Awful lawton or China beach to save Ammo.
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you only have to open 1 of 2 doors if you want Juggernog: in the spawn room. Both debris in the spawn room can lead to juggernog, but it is completely random what side it will go, I find that its more often past the M14 Debris, but thats just me.
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Does anyone know of a good 2 player strategy on Shangri la that will almost gaurantee me and my friend round 20+ on this map: that requires no compulsory weapons or perks? (You can use whatever gun/perk you want, ofcourse ray gun and baby gun would be nice) We're both decent players and have gotten 20+ on every map except shangri la, our highest is 19 (as seen down below) Thanks. oh also im looking for a legit strategy, no glitches
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i used to do that, but once you get in the higher rounds and you get overwhelmed quicker you get round the map quicker which means the minecart isnt always there, so me and my friend go down the slide, run through power, up MP5K tunnel, over the bridge and repeat.
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are there not 4 excavators? Biodome, Tunnel 6, Tunnel 11, Labratorys? I dont play this map often but im pretty sure i hear that woman saying ''Excavator __ will cause decompression of labratorys''?
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I was wondering if this was a glitch or is ment to happen in game, i dont play moon much so it might sound like a noobish question. Me and 2 friends were on round 11 or so, and the excavatrors were at tunnel 6, and tunnel 11. Is it possible for them to be in both tunnels at once, I was stuck in the spawn room and could not go anywere because of the excavators, and i didnt have a hacker. I died and started spectating. At this point i only thought 6 had been breached by an excavator. The other 2 went for Jugg, and came back and were stuck, neither of them had a hacker. The excavators stayed there for a good 2-3 rounds they might've stayed there for longer but we killed ourselvs to save the boredem. Has this happened to anyone? It seems stupid 11 and 6 being breached at the same time
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i just looked, i was standing to the left of the packapunch and looking all around the sky and i couldnnt see anything, however i still belive there could be UFO's there. : :)
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