Zom-B_Hunter115
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Everything posted by Zom-B_Hunter115
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Nuketown Zombies Season Pass Release Date?
Zom-B_Hunter115 replied to yourmapper's topic in General Zombies Discussion
I kind of think it would be unfair to get it if you're not a season pass buyer. Its already sad that us hardened buyers wasted our money since we could have brought the season pass and got it with all dlc Yeah i paid for the hardened edition simply for this map. But its whateva i guess :| -
Yup...power on, four perks, knuckles, and even Pap. All on by the end of round one. All you need is 1750 points. 750 for power and 1000 for bank door. :D
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NukeTown Zombie Easter Egg Discussion (not the song)
Zom-B_Hunter115 replied to BOD3AN's topic in Nuketown
Richtofen seems to talk after every few rounds. And after round 25 the zombie eyes turn blue...signaling richtofen taking control of the zombies. 30 is my high round on co-op so not sure if he ever says anything else. -
I spent a little time at the cabin the other night playing and there is a giant open field infront of it. Would be perfect for training without the stupid denizens (i call them gremlins). But didnt take the time to fully explore this area. potentally something there maybe? It just feels like there should be more to the cabin area, NDU, and the infamous church. The church so far is just cosmetic, NDU holds parts and the cabin has the knife and a part. Seems to me that there were plenty of other places they could have put these items and left out these areas. I think there is something we are missing here. Ive YET to complete the EE...50k + spent on the anti, never gonna get them, magical, screw you over and over again box for the EMP nades!
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What if only certain players can see the cards? may not be a glitch....
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wait a minute. the signs in the tunnel say something about day. there are two of them i believe. If you are going the proper direction you will have to turn around to read the signs
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Also noticed something about the EE. Same game actually as the nav card thing. While on our main accounts the EE parts were already assembled. When HE was on his second account the parts were there even tho I had alreadt assembled them previoulsy. So does EVERYONE have to have assembled the tower parts for it to save rather than just one person in the lobby....
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DANG IT lol. I just thought of this today and was going to post it. lol You have to do it before the actual game starts tho right? Cause i read somewhere that if someone quits mid game your score wont count.
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Another piece of the puzzle perhaps.... Played last night with a buddy of mine. Me on my account and him on his second account(which he has never played zombies on yet). On MY screen i showed neither of us to have the nav card. on HIS screen he showed me to have one. The next game we played he switched to his main account and suddenly on MY screen we both had cards and the same on HIS screen... Not sure what this could mean but any info at this point that could even remotly help us out is good.
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Favorite Gun from BLOPS II Zombies
Zom-B_Hunter115 replied to Zom-B_Hunter115's topic in General Zombies Discussion
Went to round 30 last night on Nuketown...Remington 870 led the way . With DT2 this gun is a BEAST. And PaP'd ....there are no words ... -
just got the blue eyes and 5 hash marks. started the game with no eyes and 4 dashes. Didnt do anything special in the game...same point banking strat ive been using. I Dunno....whateva
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Only one that we know about.... _> -_-
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Since we have new additions and some of the good ol favs from our past are still around, what does everyone think of the new weapons and whats your fav?? Ive become attached to the Rem. 870....just cant go wrong when you can vaporize a zombie with a shotgun And im still digging the Galil...ol faithful that one is...
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Nuketown Zombies Loading Screen
Zom-B_Hunter115 replied to Rissole25's topic in General Zombies Discussion
Negative. Played 2 player last night and first perk was QR (wasnt paying attention to rounds :oops: ) then came jug then PaP then DT2. Never got Speed which is what we wanted. Died on round 21 and the countdown seems to have NOTHING to due with the perks. -
Ive yet to get the blue eyes. Been stuck with a skull and 4 hash marks since day 3... :? And actually dropped to 3 hash marks once....???? WHAT GIVES??!! EXPLAIN THESE SHENANIGANS!! OR WE SHALL FEED YOU TO THE ZOMBIES!!
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DOMINATION all the way. Some S&D thrown in too
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The Bridge breaks as you aproach it, even on foot. I havent fully explored around the bridge yet tho.
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Permanent Earnable Perks Proof and how to unlock them
Zom-B_Hunter115 replied to blackfire561's topic in TranZit
Because this type of thing keeps people interested. We have already discovered SO much and i have a feeling we are just scratching the surface....i hope :) -
EE diverging storylines & and the color of the tower?
Zom-B_Hunter115 replied to undeadarcademachine's topic in TranZit
Interesting idea. Ive still yet to do either side of it. Another Failed attempt last night due to the lack of EMP's :x . Blew through my last 30K from the bank trying to get them. Something always seems to go wrong when i attempt the EE this time around. -
Easy way to get 20-40K points to drop in the bank by round 14. Works best with 2 people. Start the game and shoot each zombie 3-4 times and knife to maximize points. Leave one or two walkers (poor crawlers...im starting to miss them) Still on round 1 build the turbine and use it to open the doors. Grab the part outta the room should there be one there. (The only part you really need is the hatch to access the roof for the knuckles) Continue around the map (Still on round 1) Turn on the power and make your way to the bank. Withdraw enough to get Jug if you want it and to get the knuckles. Once you have the Knuckles its a 1 punch kill till round 14. Choose your spot and punch your way to 20-40k points. We always stay by the M16 in the tunnel. Use your pistol when you have them in a group to maximize your points. Even if you only have two zombies thats still an extra 160 points from a single clip out of the pistol before knifing. At the end of round 13 leave a walker and take the short-cut to the town(between the diner and the farm on the left side past the church) And Drop your cash in the bank for later games. AND PRAY YOUR GAME DOESNT FREEZE WHEN YOU HAVE THE BANK IN SIGHT!!! Happened to me twice in a row :x Hope this helps someone
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wonder if they tried shooting the orange light with the cannon thing???
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Has anyone tried turning the power back off AFTER doing the Richtofens side of the EE to see if Maxis says anything? And I feel there should be more to Nacht and the cabin rather than them just being there and finding a few parts there... Ive yet to do either side of the EE because the DAMN GAME KEEPS FREEZING!!! but thats a seperate issue....
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Maybe the green bursts are for your zombie rank increasing? Probly not but just brainstorming
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FUCK DA BUS!!! Im runnin! It is fun to run tho, and the bus driver annoys me....want to stab him..
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Written Guide to Tower of Babble EE - Updated for 2 players
Zom-B_Hunter115 replied to way2g00d's topic in TranZit
about the navicards. Ive noticed the same thing about having them on my screen and not any at all on other players screens that show to have one on my screen. What if there are multiple (4) cards scattered around the map? Or all 4 players must insert their navicards at the same time? There HAS to be a reason for these stupid little things...why else would they be important enough to pick up and display an icon on your screen? Or maybe they will play an important role in future maps? Like moon...the golden rod was already in your inventory....
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