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anguscr

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Everything posted by anguscr

  1. [brains] More brains for ya! Really enjoyed reading this, good job!!
  2. The upgraded M1 Carbine is beast, especially on the iPod where upgraded ammo is only 600 8-)
  3. anguscr

    Ideas

    Zombies coming out of graves= scary as shit o.o
  4. 6...6,6.... Well, there's 666, Nova 6.... Wait.... they WERE experimenting with Nova 6 at both Ascension and Five, right? So, somehow there is a link between the two, but what?
  5. I feel this way too sometimes D:
  6. This intrigues me. That's really good! Tell me your strategy lol But anyway, welcome, wish i had a PS3.
  7. Fair enough. Yeah, there are way more users here than over at that other forum....
  8. Loving the overkill idea; just imagine picking that up and then kicking over your entire train of zombies . An idea of mine: LZR-Z11 (PaP: Pocket Laser 3000) A single-shot, small-revolver looking gun that fires a laser that will cut through all zombies in its line of fire. It reloads similar to the Ray Gun, you flip open the front cover, eject the old "battery", insert a new one, then close the gun. One hit kill until round 25. Ammo: 1/30 When Pack-A-Punched, it gains dual wield, more ammo, and slightly more damage. One hit kill until 30, but if you fire both lasers at once, it is basically a one hit kill until 60. Ammo: 1/1/50 Before you call OP, remember that in order to kill a large group, they must be in a straight line.
  9. While we are on the topic of adding pictures, how come there is no option to attach a picture to a post here? I am on another forum which also runs on PhPBB, or whatever it's called, and you can directly upload an image as an attachment from your machine there. Any reason we don't have it here?
  10. Toughie, this is.... Well, it is arguably easier to kite with it in Black Ops, as you can use it more like a ThunderGun, but in WaW you could just gather up the whole group in the courtyard, lead them up the catwalk, and BA-BOOM! So, overall I guess I personally prefer the BO version, just because I want to be able to use the Wafe in close quarters.
  11. Guys, why is Juggernog RED if it is supposedly like milk or eggnog?
  12. Stuff i've noticed, + bugs n stuff: -First off, never throw a monkey and then save and quit. It will crash every time, and you'll just need to restart. Trust me, it seems like a good idea (considering how laggy the game is when you load your game), but yeah... -All ammo off the wall is only 250 Points -Ray Gun has no splash damage, looks weird, and may be slightly underpowered. -Still no Thundergun, Ballistic Knife, L96A1, Dragunov, Crossbow, or M72 LAW. -Commando's sights are misaligned, but normal after upgrading. -Very laggy on high rounds, or when there are more than 8 or so zombies alive. -Shooting automatic weapons is hard, sometimes it will burst fire several times before shooting full-auto. -If you have Speed Cola, the reloading sound is the same, i.e. On the Galil, if you perform an empty reload with Speed Cola, by the time you are done reloading, the sound for the new mag being inserted is playing. -Traps have no delay before activating, meaning that you must walk through them. Also, no Ascension yet, and i think it will be awhile. Lots of things on Ascension will lag the shit out of the game, and the lag is already pretty bad. Centrifuge, Gersches, Thundergun (assuming they add it)... Plus, what will PhD Flopper do if there is no dolphin diving, or even jumping? Will they just lower its price, or what?
  13. anguscr

    Guns

    I agree. The Ppsh is a monster lol. But they really didn't give us a replacement for the FG either (Mid-Size mag, high RoF, Rifle Mobility), except maybe the Galil...
  14. I might try this on iPod Der Riese, if i can just get the Waffe....
  15. WaW: PPsh-41 Black Ops: Ehh... M1911 or HK, or maybe Crossbow..
  16. On Der Riese, i'm in no rush to get to the power room, so i camp with the thompson until i feel overwhelmed, then i'll go open the power room. What I'll also sometimes do is open the Type 100 Room, buy the Type 100, turn on the power, then go link that teleporter, all on round 5.
  17. Well, let's see.... If you have the 5950 to spend, you could go to this or the mystery box. If you get, say, a CZ75 from the normal box, no problem; spin again until you get something you want. On the other hand, if you get an upgraded CZ from the PaP box, you'd be out of points and stuck with a mediocre weapon. So basically; would you rather have a Normal Ray Gun or a PaPed CZ? It's one thing if you get a CZ and DECIDE to PaP it, but having it forced on you seems..... well, like it would piss people off. Do you catch my drift? :)
  18. Well, for starters, maybe have you ALWAYS wield the M&S, so that you can kill them easier, or at least make crawlers. Maybe the zombies could be blown away when you stand up, as if they had been shot with the Thundergun. Hell, maybe they could actually be killed too...
  19. Ohohoho On the iTouch the there is no hole to fall through! I think I have a little unfair disadvantage, so I think I'll sit this one out.
  20. Once again, ME GUSTA. [brains] for you.
  21. Thanks :)
  22. Zombies could rise out of the sand and attack you, mummy zombies would be like the astronaut, but the more you shoot them, the faster they run. If they hit you, they take a perk, and if killed they drop a perk bottle. Boss rounds could be Sphinxes, which are almost like hellhounds... ME GUSTA
  23. ...Do you play on Recruit? Because I'm positive that on Regular knifing becomes a two-hit kill on round 3, and that you can shoot the zombies twice with the pistol on round 1. It's fine if you do, but it would be good to include that in the guide. Otherwise, nice guide, but here's what i do: Round 1: Two shots, then knife. Round 2: Four Shots, then knife, just knife if i run out of ammo, open the Carbine door at the end of the level. Round 3-4: Buy the carbine and shoot twice, four times on round four, then knife. If dogs come on round four, open the courtyard after the round ends, otherwise leave one slow zombie on round four and do the same. Round 5-13: In the courtyard. Camp with my carbine, trying to get 4250 points, which usually happens by round 6. Open the door to Teleporter C, buy the Bowie Knife and knife everything, making forays to get (in this order) - Teleporter C linked - Juggernog - Teleporter B linked - Teleporter A linked - Use remaining money between rounds to obtain Ray Gun, LMG, or Wunderwaffe. - Once good weapons are obtained, buy Speed Cola. Round 14-20: Stay in the courtyard/ QR/ Catwalk area, killing with the LMG/Ray Gun. PaP if desired. Continue hitting the box if I already don't have the waffe. PaP the Ray Gun by Round 20, where the normal version becomes a two- hit kill. Round 21-30: Buy remaining perks, continue to use the Ray Gun to kill, continue to try and get the Waffe. Round 31+ : Loop in the courtyard, gathering zombies as you said and Wunderwaffing them. On Dog rounds, go to the catwalk and camp there. Go until a zombie cuts you off and you die. If you ever feel overwhelmed, go to either the catwalk room or the FG room (depending on where the zombies are), and do a quick loop back to the courtyard. Made it to Round 79 with that ^_^
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