BinText
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Thank you for your great information in solo play. I'm interested in your data. Using narrow space like Tunnel 11 leads to high efficiency. I can understand it. But was it difficult to use there? Now I'm trying to measure the time per round in Verruckt with 2 persons. I'll report it when I get.
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Tom852: Thank you for your data of MOON. Many Japanese people cannnot smoothly play MOON map with Japanese PS3 version now because of a lot of bugs. So I have never been able to measure data of it. For your chart, I think the fight time with 3 persons is short. So crawler time is not so long for the fight time in the MOON map when it thinks of tel, pap and so on. And then the fight time looks like reflecting number of zombies. It seems a nonlinear trend. I think this means the fight with high efficiency even though there is teleporter. When a lot of bugs in MOON map are removed, I want to try to measure too.
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A bit high playing skill is necessary for measuring when the zombie's number is actually measured. All zombies have to be killed by only guns and don't take nuke. I have made the formulas for 3 and 4 persons by results of 1 and 2 persons because I couldn't play with 3 and 4 persons with such skills. But recently I have felt a bit strange for the zombie's number when I played with 4 persons. I apologize for late confirmation. So I'm checking actually the number for 3 and 4 persons. I'll report the result soon. For the formulas of 1 and 2 persons, I have already confirmed those are accurate by measuring actually.
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Royal Gambit: Thanks! I would like to report it when I play other maps and the map played already. More data may lead to some new strategies.
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I just updated this report. I measured time per round in Shi no numa with Hellhound and traps. Please check it out.
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Rissole25: Thank you for your comments. I want to know such information for each map although much time is necessary for it. About Shi no numa, I have just thought that I would play it because the map has dogs and traps. About Moon, the map sold in Japan has a lot of bugs now. We are troubled by it. So I'll get the information related to time per round when the bugs are removed. Tom852: The time for taking easter egg is useful information. Also I think that much time is necessary to get easter egg although getting it is good to play the map.
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Duckcall00: Thank you for your comments. I'm glad you are interested in this report. I agree with your comments. It is necessary for my data to add more data. For example, those are different play styles and people as you say. The data using at my report have to be taken under playing with players with other styles. So I would like to take such data by making more friends in the future. My report will be grown by more data. Thank you.
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Superhands: Thank you! I'm glad for your comments. birdman22: I'm interested that speed to advance round is changed by each strategy. I use a wall gun until about 20R too. Many points make me relieve. But the speed is slow. I want to consider high efficiency strategies.
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Tom852: Thank you for your comments and your data. I'm surpriging for the time with solo too. It's very efficient. I have just thought that I wanted to investigate some maps with dogs and traps. So your data is great I think. Sigint: I'm honored for your comments. Thanks alot!
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evilmonkey1216: Thanks! birdman22: Thank you for your comments. I have always felt that the appearance velocity of zombies may become faster for round, but it was only inference. I could confirm actually it by this investigation and your agreement. Thanks!
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Introduction Hi everyone who loves zombie mode! I love the zombie mode too. One day, I thought that I want to know a tactics for going smoothly to the higher round at zombie mode when I was playing it. So at first, I investigated time taking for each round and the number of zombies as the basic information. I would like to report it here. I’m glad if you are interested in it. Results and discussion I investigated about 2 maps as samples. Figure 1 shows time for each round until an only one zombie from a round start. Map Shangri-la with 2 persons, my friend and me Round 1R to 50R Total time about 7 hours and 30 minutes Average time for one round 8 minutes and 56 seconds Tactics This map was advanced using normal weapons which are MPL and AK74u until 20R. From 21R to 30R, each zombie that 2 persons have was killed by flopper at the area with AK74u and the Fractalizer at the area with MPL. After 31R, the aggregated zombies were annihilated using the Fractalizer. My friend and I were at the place with AK74u and with MPL, respectively. Comments I noticed that the zombie monkeys hardly work from near 15R. How was this situation in your case? Figure 2 also shows time for each round until an only one zombie from a round start. Map Call of the dead with 2 persons, my friend and me Round 1R to 54R Total time about 8 hours Average time for one round 8 minutes and 43 seconds Tactics This map was advanced using normal weapons which are MP5K and AK74u until 25R. From 26R to 33R, zombies were annihilated by Hyena Infra-dead. After 34R, Hyena Infra-dead and V-R11 Lazarus were used to annihilate zombies. The place was a front of the lighthouse. Comments I noticed that some items appear from zombies annihilated using Hyena Infra-dead under very low probability. I also experienced some misfires of Hyena Infra-dead and Mustang&Sally. I don’t know if those are bugs. For Fig. 1 and Fig. 2, each convex part means reviving and using mystery box to obtain the special weapons while we kill zombies. Figure 3 is the data with which Fig. 1 and Fig. 2 were aligned. Both the zombie’s health and the number of zombies have a nonlinear increase with the increase in the round. I think that the nonlinear trend of Fig. 3 is mainly reflected to the number of zombies with the increase in round rather than the zombie’s health because the special weapons are used to annihilate zombies. The number of zombies that I calculated will be submitted on this forum soon by Duckcall00. Accuracy of the number was exemplified by this investigation. Figure 3 also says that the time taking for each round doesn’t depend on the map. The reason may be because the zombie’s health and the number of zombies have no change for each map. Figure 4 shows time for killing one zombie by 2 persons. This was made using data of Fig. 1 and Fig. 2. This figure has 2 data which were actually measured and 1 datum which was calculated by a formula of a polynomial approximation obtained from some actual data. The formula is in good agreement with the 2 actual data. It is found that the velocity to kill zombies becomes fast with the increase in round. Although the number of zombies increases for round, as you know, the velocity becomes fast. I think that this may be because the appearance velocity of zombies becomes fast for round. Summary I investigated how much time each round takes. It was found that the time taking for each round doesn’t depend on the map when the special weapons were used. The nonlinear trend is reflected to a ratio of increase for the number of zombies with the increase in round. At this time, the average time for one round is almost the same between 2 maps. Using this data, a velocity to kill one zombie for each round was also investigated. It was found that the velocity becomes fast with the increase in the round. This may be related to the appearance velocity of zombies. I would like to think a tactics of each map for going smoothly to higher round using these results. I want to measure the map with some traps and the hellhounds in the future. I realize that my English skill is poor. I apologize when it is difficult for you to understand my report. But if this report is useful only a little for you, I’m happy.
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