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SubnormalSWANNY

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Everything posted by SubnormalSWANNY

  1. I would rather the host leave his console running so everyone doesn't get kicked than to shut it down. When games go over a couple hours it is understandable that people have to leave. I would like to see a time limit added to how long you can be inactive in the pregame lobby.
  2. BOX 1. Scavenger 2. Ray Gun 3. Ballistic Knives if I am playing with ppl I have to keep reviving 4. Anything with a high ammo count WALL 1. MP40 2. MP5 3. AK74u I always go for mustang / sally if PHD Flopper is available. I will not normally hit the box until I have JUG MS and PHD
  3. Please explain this as I do not understand. You run from something mindless and it mindlessly follows you in a circle and you kill it. How should the zombies react to running in circles? It is the nature of the enemy to do this and only makes sense as one of the best ways to fight them. IMO. Please explain the counter point. I understand someone being upset that a player uses a glitch and alters the dynamic of the game based on no need for teamwork on their part -- but trains? I don't get it. Aren't zombies supposed to be stupid and mindlessly chase their food?
  4. In that case have both players run small circles each using half the area by the AK74 until you have enough cash. I would still leave that door closed as it will make running trains very hard when opened. Zombies flow out of that door. Weather you play the game as it is programmed or how you think it should have been programmed does not matter to me at all. Since this strategy is for split screen I don't think it much matters. If you are playing online I would avoid glitches since it is a ranked match. EDIT TO ADD - I would also suggest before you open the boat (750) That leads to the AK74 area that you hold that spot with both players. Two people should be able to hold this spot pretty well as long as you alternate who is firing /reloading. Stand just after where the zombies come up from the ground so that none will appear behind you.
  5. Step 1: MP40 Step 2: Hold the top of the boat until you both have money for Juggernog. $750 for power door - $1000 for jug door - $2500 for jug. Step 3: Head for the lighthouse from the jug direction. Train until you can open side door (by the captives) the lighthouse door on the floor above. This will make the glitch work in full effect. Step 4: Get PHD Flopper Step 5: Best player runs trains by the AK74 area and the other works the glitch until both players have $5000. The MP40 should still be doing the trick just fine. Step 6: Pack your pistol to a Mustang /Sally Step 7: Upgrade your MP40 to a box gun. Keep the MP40 till you get the gun you want from the box. This should easily get you to round 20 without requiring much talent. Must have perks are Jug and Flopper - the rest are up to you. DO NOT GO FOR THE BOX UNTIL YOU HAVE MUSTANG SALLY. You may get lucky with the box but luck is not a strategy. Better to have a solid weapon set before going gambling with your cash.
  6. Its like someone keeps flipping the talent switch on and off on the vocals.
  7. I had an issue a few weeks ago helping someone with the easter egg. The horns did not work for some reason the first time we did them. We waited till the next round so they were reset and did them again. This time we got the green light BUT....the green light did not come into the lighthouse The light went up into the sky as normal but did not go through the lighthouse. Thinking it was just a glitch and the light just did not render we tried to finish. We fired the VR11 at a zombie at the ground floor of the lighthouse but nothing. He just ran out of the lighthouse. I have done the easter egg a number of times and have never seen that happen before.
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