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piepwns

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Everything posted by piepwns

  1. piepwns

    TEAMS

    Which is exactly how we try and make new members feel, completely undaunted. We don't want to scare people away, we want to help them.
  2. Just for the sheer ammo, Wave Gun/ Zap guns by far.
  3. I've done this before, and it doesn't hit the Moon, it doesn't even look like it get's out of our atmosphere when it blows up.
  4. piepwns

    Im baaack!

    Good to have you back Pope, saying you left the forums the day after I joined.
  5. While doing outside the map glitches with BlindBusDrivr, I have often experienced these barriers, but they are always at the same places, maybe one of these barriers is glitching and moving into no mans land instead of going to where it is supposed to be.
  6. Alright, let me put it this way, you first have to become very, very experienced at zombies and very, very familiar with it, and very, very skilled at it. After that, it is nothing put patience. There is a cap to how good you can become before high rounds is nothing but patience, and you can no longer test how good you are at zombies by seeing how many rounds you can survive, you have to set restrictions and see how long you can survive with these restrictions.
  7. Honestly, I would have gotten past round 100 before if I had that much time and a mom lenient on an electric bill that high I know that is has skill in it, but as long as you know exactly what you are doing, and you have seen every which way zombies come from, and every variable for zombie spawning and behavior when running you train, and you don't get lazy and zig when you should zag, then it's nothing but patience.
  8. Lemonade, I owe you a [brains] Don't let me forget it!
  9. It took me 29 minutes, but I read the entire thing! [brains] for you, I'll see if it let's me give any, if not, you shall have them tomorrow. Awesome job again, Lemonade. To give you enough brains as this deserves wold take a lifetime of waiting and spreading reputation.
  10. It costs money to own a website, you know.
  11. I say it is nothing but patience and being able to go without playing any other games for as long as the run takes . Honestly, its repetition, repetition, repetition, and as long as you don't do anything stupid, round 75 is going to be just as hard as round 1,000,000,000,000,000,000.
  12. If I get flopper, in order to get back over to jug I will have to waste a lot of my M&S shots. I normally try to survive to the end of the round and run for neither.
  13. I know exactly what your talking about. What I'm saying is that it creates a challenge when you run out of Thunder Gun ammo on round 85 and you have nothing to kill the zombies with. You have to put it back in the box, and spam the box trying to get it, while running circles trying not to die, having to resort to trapping zombies in order to kill them. With this machine, you would never have to trap and you would have limitless ammo in the later rounds.
  14. Saying PaPed ammo off the wall costs 4500, this machine should cost 5000 for PaPed or non-PaPed guns, just as a replacement for the hacker on moon, if they don't bring it back. But the thing is, this would make high rounds much, much easier. I say, if the map doesn't have traps, that this should be on it costing 5000 for 1 gun to have full ammo, just because it is impossible on high rounds without traps or ammo.
  15. I'm going to see how long I can go without PaP or Jug knifing at least once every five seconds, any one else up for the challenge? Longest time wins.
  16. I think your getting on to something here...
  17. The Bonfire Sale only works on the Pack-a-Punch, the Clearance Sale reduces the price of everything. That being said, my friend actually came up with a better idea of what the upgraded Fire Sale could do. Spawn all boxes in, reduce the price to 250 points, and get Pack-a-Punched weapons directly from the box. It actually does reduce wall prices, wall ammo prices, and everything but perks.
  18. Let's say the first monkey round monkeys give me Mule kick. I buy the box and get a gun that I really need for my strategy, say, the crossbow, a very rare gun, or a ballistic knife. Now that my most needed weapon is my third one, if I go down, I loose it. Also, in another scenario, lets say the order of my guns goes AK-74u, AUG, Thunder gun. My AUG runs out of ammo, so I use my 74u. the zombies corner me, I can't pull out my thunder gun, and I get killed.
  19. FWI that super-fire sale thingy already exists, it's called the bonfire sale.
  20. HIS prized WunderWafe? Is he hinting that Peter may have played a major role in WunderWaffe development?...
  21. We've seen 115 in practically every map after SNN, the STG room in Der Riese, the musical easter egg in Kino, I think there's some in the labs on five, LOTS in Shangri-la, the musical EE in CotD, Around ascension, and all over the place in moon.
  22. My list of perks completely depends on what guns I'm using. But lets say it is a typical multiplayer game an I'm running an assault rifle/SMG and M&S, my perks go: Juggernog PhD Flopper Speed cola Deadshot Double Tap Quick revive Stamin-up ( will go higher if I decide to use a heavy weapon) Mule kick (Yes, I'm a Mule Kick hater, you have no clue how many times it's screwed me...)
  23. I am a very experienced trainer, the Kino stage is the first route I ever ran, and I still suck at it. It is too narrow, and when I try and run through a narrow gap, I see there are lots of zombies, so I double back where my horde kills me on another narrow spot. That is why I will always run the spawn when I play Kino, the stage is too unreliable.
  24. If you train them, then sprint to your teammate, you will have plenty of time to revive.
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