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iB Proto

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Everything posted by iB Proto

  1. Has never happend to me, just make sure that you focus on which gun is your first & second so that you only lose your third. I ALWAYS make my third weapon a wall gun.
  2. I think it's a Kino reference, everything is added for a reason. They probably thought about Kino when they were doing this Mission (cause of the Location) and decided it would be a neat thing to add in.
  3. Do you guys think it's too late for Spec Ops (Survival) to compete with Zombies? I personally do. 1. It is two-player, that will never compete with the fun & laughs of a four-player zombies game. 2. The lack of randomness makes it a little more bland. 3. It just seems like another Spec Ops Mission/Campaign, there's nothing different that separates it from campaign or Spec Ops Mission. What are your personal opinions? With a few updates can it compare to zombies?
  4. Best way to be mean in Zombies is for you & your friend to be the "Elevator Engineers" on Five and tell the randoms there not allowed to ride without your permission. :3 I assume that the Shangri-La PaP machine could be fun with mess with aswell? Teleporter on Kino is also fun sometimes. I use to sometimes just mess with people doing these types of things when we got bored.
  5. I was curious on why this wouldn't work, are strategy is similar to yours except that we don't use the Thompson trap so we usually run up the Trench Gun side. We then hold off at the top & jump down then use that trap. When we get to the Teleporter either the person with the Awful Lawton or the person with the Wunderwaffe loops right under the catwalk and just lets two others shoot into his crowd (he shoots his Wunderwaffe or Awful Lawton if he gets trapped), once he shoots it once we then leave. The last person is holding off the cave with there ray gun/other weapon (if they have Mule Kick). I'm thinking of using this strategy next time and incorporating are looping under the catwalk strategy.
  6. There's two different ways to look at it, there are pro's & con's to shooting without making your horde big enough. Pro's: -Evens out more kills amongst teammates -Safer Con's: -Less points/more ammo wasted Past round 20 or so I personally think that you should just always start shooting, every time you go down you end up losing that little extra you earned so it's not even worth risking it.
  7. I personally play Der Reise 90% of the time, and with the above being said, 90% of the time it is with 4 players, at around Round 25-30 we start using the teleport strategy and loop the entire map together, but until then it's a free-for-all of people looping (kiting) in there own area. It is separated like this: The Thompson Room Loop STG-44 Room Loop/Power Loop Spawn Loop Double Tap/Next to Double Tap Loop The best (according to the majority) is the STG-44 Loop (due to the fact that you not only have a huge area but an easily accessed wall weapon) followed by the Thompson (cramped, but very easy wall weapon), the Spawn (huge, but no wall weapon), & last the Double Tap loop (cramped, no wall weapon). We usually come to an agreement such as whoever loops at a certain area can get so & so weapon. I personally think Zombies IS meant to be a team game & that agreements like the such need to be made. The person that ends up getting the most will usually pay for the teleporters/traps so the points usually end up evening out almost. I personally don't really think it matters that much, the ends justifies the means, as long as you get far who cares. Hopefully future maps have the Hacker and points are able to be transfered in bigger amounts then 500 (chump change past round 10).
  8. Der Riese is my favorite zombie map, and I think I've played it over 100 times, although this has happend to me like five times. Most of the time what we'll do is me & my friends will keep using the teleporter until we get a nuke and that will end the round, but sometimes it will just end eventually after like 15 minutes of waiting. In later rounds when there is a slight chance of getting a power-up from the teleporter I think your best bet is to just wait it out for like 15 minutes (go get a snack/bathroom breaks/ect.).
  9. I personally think that the definition of a glitch is something that wasn't intended to be there by the development team, what is seen in the video seems like a loophole in the system so they won't attack you when they get behind the wall, it is in the coding to be like that so some people may say that's how they wanted it to be so I guess you can say that my definition is wrong. How about this; A glitch is: "Something the development team would tell you there game was not suppose to work like, Ex. what you saw in the video"
  10. I can almost pull off my perfect class on a few maps, it would be amazing if they put Semtex on every map, & gave you the chance to pick from Bowie Knife/Sickle. Hacker on most maps would be fun aswell. Perk 1: JuggerNog Perk 2: PhD Flopper Perk 3: Quick Revive Perk 4: Stamina Up Weapon 1: Mustang & Sally Weapon 2: WunderWaffe DG2/Zeus Cannon/The Fractalizer/Wave Gun/ Knife: Bowie Knife Lethal Grenade: Semtex Tactical Grenade: Monkey Bombs (Hate all others) Lethal Equipment: Bouncing Betties (Personally think there better) Tactical Equipment: Hacker
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