MNM1995
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(FAN MADE) Zombies Campaign Transcript
MNM1995 replied to bad karma's topic in General Zombies Discussion
Just about to start reading it now, and I honestly don't know ask a moderator? If nothing happens, then obviously just leave it here. Quite a good idea though, wish i'd done it for my zombies story now haha :) -
Okay man, i'll check it out tommorow when i'm on next. This could be something pretty interesting here...
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It has come to my attention that (at least to my knowledge) the forum doesn't have a topic all about Perk-A-Cola's and information on them. I may be wrong, but if not then this is my official Perk-A-Cola page for discussion on the subject. I will be adding all new Perk-A-Cola's and their effects whenever they are released, as well as stating the price, location and effect of all perk's present and future. So, let's begin: Juggernog Price: 2500 points. Location: Veruckt- German side, near the dentists chair and across from a possible mystery box spawn location. Shi-No Numa- Will spawn randomly whenever a hut is opened. Der Riese- Upstairs from the room with the Trench Gun, around the corner from the bouncing betty. Kino Der Toten- In the area only accessible after the power is turned on, next to the Bowie Knife. Five- Next to the doors to the Pack-A-Punch machine, down the stairs from the first elevator accessible to the player. Ascension- Open the doors downstairs in the spawn room, go up to the floor upstairs, Juggernog is in the little 'room' near the stairs. If you hit the other staircase in that room, you've gone too far. Call Of The Dead- Jump onto the boat, and open up downstairs. There should be a small pool of water (near a Pack-A-Punch spawn), and Juggernog is up the stairs there. Alternatively, head to the back of the boat and purchase the door somewhat near the Semtex grenades. Shangri-La- Will spawn randomly above ground, swapping positions with Speed Cola. Moon- Spawns on Earth, will change with Speed Cola on each visit so if you want/need it, make sure Speed Cola was there on your LAST visit. TranZit- In the in the Town where there is NOT a workbench. This is the same spawn when playing Survival or Grief on Town. If playing Survival or Grief on Farm, Juggernog spawns on the top floor of the house there. Die Rise- Will spawn in one of the elevators in the building where the power switch is. Mob Of The Dead- Outside near the docks, next to a set of gates that lead to the Citadel Tunnels. Effects Juggernog is one of the original 4 Perk-A-Cola machines in the game. The user will be able to sustain double the damage compared to someone not using this perk. So instead of taking 2 hits to go down, the player will take 4. For this reason, many people find this the most important perk in the game, and decide to buy this first. Speed Cola Price: 3000 points. Location: Veruckt- In the room 2 doors away from power, on the German side. Shi-No Numa- Will spawn randomly whenever a hut is opened. Der Riese- Located just outside the alley where power is, near the FG-42 off the wall. Kino Der Toten- In the room next to the dressing room, in the far corner near a turret and mystery box spawn. Five- In the hallway towards the first elevator to the left. Ascension- At the back of the map from spawn, near the Sickle in a building leading towards it. Call Of The Dead- Down the ice slide, just before the sickle. Shangri-La- Will spawn randomly above ground, swapping position with Juggernog. Moon- Spawns on Earth, will change with Juggernog on each visit so if you want/need it, make sure Juggernog was there on your LAST visit. TranZit- In the diner, second stop on the bus. Spawns on the first floor of the house on Farm and inside the Bank on Town, both Survival and Grief. Die Rise- Spawns randomly in an elevator in the building you spawn in. Mob Of The Dead- In the Warden's Office, at the back. Effects Speed Cola is another original Perk-A-Cola, and takes the same effect as Sleight of Hand from online. It increases reload speed to allow you to top up faster. This is especially helpful with most Wunderweapons and LMG's, which normally have long reload times. It can greatly speed up the time taken to reload these weapons and make them usable again. Double Tap Price: 2000 points. Location: Veruckt- Upstairs from the German side's spawn, near the MP-40. Shi-No Numa- Will spawn randomly whenever a hut is opened. Der Riese- Just before the drop down to power, on the opposite building to Juggernog. Kino Der Toten- Outside in the aleyway, near the AK-74u. Five- Right outside the first elevator, on your right. Call Of The Dead- Quite well hidden. On the way to power, at the front of the boat. A barrier needs to be removed first. Shangri-La- Spawns randomly underground. Moon- In the labs, straight in front of you when you first enter. TranZit- At the farm, in the barnhouse. Has the same spawn for Grief and Survival there. Die Rise- Spawns randomly in one of the elevators in the building where power is. Mob Of The Dead- Near the entrance to the Citadel Tunnels from the Cell Block. Effects When Double Tap Root Beer is purchased, the player will be able to fire bullets at twice the speed. This means Zombies will go down easier but you'll run out of ammo faster. Is very good on weapons with slow rate of fire like the RPK or the RPD. Also, on Black Ops 2 ONLY, the perk is called Double Tap 2.0 and whilst still retaining it's increased rate of fire (albeit a little slower now), it makes the weapon fire two shots with every one bullet fired. This means weapons like LMG's, SMG's and Shotguns in particular recieve a great buff in power from the extra bullets fired, but also bolt-action and pump-action speeds are increased, so Bolt-Action Rfiles benefit from it too. Finally, it affects the throwing speed and equipment placing speed, meaning claymores and grenades can be planted/thrown faster. Quick Revive Price: 1500 points (Online, WaW, BO1 and BO2), 500 (Solo, BO1 and BO2). Location: Veruckt- In the Marine side's spawn. Shi-No Numa- Will spawn randomly whenever a hut is opened. Der Riese- Near the Bowie Knife and a teleporter, in a small building close-by. Kino Der Toten- In the spawn room, on the right. Five- In the spawn room, in a small hallway to the right (or left) of where you spawn. Ascension- In the spawn room, near the downstairs door. Call Of The Dead- In the spawn area, on an island of snow after the water in the spawn. Shangri-La- In the spawn area, straight behind you. Moon- Once teleported to the Moon, Quick Revive will be right behind you. TranZit- In the spawn (Bus Depot). Spawns in the building with a mystery box spawn in it on Town (Survival and Grief) and just outside the Barn on Farm (Survival and Grief). Die Rise- Through the purchasable doors from spawn, in a working elevator. Effects The final of the original 4 Perk-A-Cola's. This perk has different effects dependant on whether you are online or playing solo. If online, the revive time will be halved and players can revive their downed comrades quickly. In Solo however, if downed the player will draw Mustang and Sally's whilst reviving themselves. In Solo, the zombies walk away whilst you are downed. In WaW, this doesn't happen, and the perk is useless on Solo. PhD Flopper Cost: 2000 points. Location: Ascension- Near a Lunar Lander that's next to the MP5K, up a flight of stairs and hidden within a small room. Call Of The Dead- In the abandoned building near the Lighthouse, where one of the rocks for the music easter egg is found. Shangri-La- Spawns randomly underground. Moon- In the biodome, at the very back, across from the mystery box spawn. (Grief) Cell Block- In what is the starting room for Mob Of The Dead, at the back inbetween the two barriers. Effects PhD Flopper is arguably one of the most useful perks. It negates all splash damage from explosions, including the Ray Gun's backsplash. Also, if diving to prone from a height that would normally cause damage to the player, then a mini-nuke is created instead. This 'mini-nuke' is extremely powerful, capable of killing in one hit up until round 20. The perk also negates all fall damage. Stamin-Up Price: 2000 points. Location: Ascension- Next to a mystery box spawn near the AK-74u Call Of The Dead- At the back of the map, after a mystery box spawn and a lake of water in what appears to be an abandoned boathouse at the back of the map. Near the Stakeout. Shangri-La- Spawms randomly underground. Moon- In Tunnel 11, about halfway through. TranZit- In the building across from Juggernog (not the Bank). Spawns just outside and around the corner if playing Survival or Grief on Town. Effects This perk allows the player to sprint longer and faster. This is really helpful if needing to escape hordes often is part of your survival, or a lot of running is required. Especially helpful on TranZit as it is a very large map. Deadshot Daiquri Price: 1500 points (PS3 and Xbox 360 versions), 1000 points (PC version). Location: Call Of The Dead- At the top of the lighthouse, before the zipline to the broken boat. Shangri-La- Spawns randomly underground. Moon- On the top floor in the labs, before the door to the biodome. Mob Of The Dead- In the Infirmary, next to the staircase leading to the roof. Effects With this perk, zooming in with aim assist aims straight for the head automatically (on the PC version there is no aim assist, hence the cut price for the perk). It also reduces weapon recoil and negates idle sway when looking down a sniper scope. Mule Kick Price: 4000 points. Location: Nacht Der Untoten- In the spawn room, next to the M1A1 Carbine. The ONLY perk in this map. Veruckt- Shi-No Numa- In the spawn room, on the wall opposite. Der Riese- In the garage-area, near a mystery box spawn and the Double Barrelled Shotgun. Kino Der Toten- Room between spawn and the area with Speed Cola. Upstairs door must be purchased. Five- In the room after the first elevator down, on the bottom floor. Ascension- In the room beneath Speed Cola, across from a mystery box spawn. Call Of The Dead- Shangri-La- In the waterfall area. Moon- Outside, near the AK-74u and a mystery box spawn. Die Rise- In a random elevator in the building where the power switch is. (Grief) Cell Block- Like Flopper is in the Spawn Room for Mob Of The Dead, but is at the opposite end. Effects Allows the player to carry and use a third weapon. Extremely useful if the player has the wonder weapon and the Ray Gun and wants an LMG to be even more overpowered. Please note, this perk is NOT available on WaW, only on the BO1 remodelling of those maps. Tombstone Soda Price: 2000 points. Location: TranZit- In the room just after leaving the area with power switch. In Survival, it's just before the mystery box spawn with Double Tap nearby. Not available on Solo. Effects If the player is downed, then they may instead hold X/ Square/ F and opt to not feed themsleves to the zombies. When this is done, a Gravestone powerup will appear that only the downed player can retrieve. Once the next round begins, the player simply had to retrieve their Gravestone and they will recieve all their weapon and perks back (minus Tombstone Soda). Helpful if the player had their preffered/ an ideal setup before death. Who's Who Price: 2000 points. Location: Die Rise: Will spawn in a random elevator in the building you spawn in. Effects When downed, this perk allows the player to respawn as a doppleganger- a clone of themselves. Zombies will still see you, but your main goal now is to reach your downed self and revive yourself. If you or another teammate succeeds, then you will return with all your perks as well as your weapon (minus Who's Who) and be able to purchase the perk again (provided there's enough space for an extra perk). If you fail, then one of two things will happen: you may go down, meaning that both the original you and your clone must be revived now, or you can opt to play as your clone. The original you will die out but you can play as the clone instead, although you will only have a pistol and 2 grenades (wepaons and perks can still be purchased). Very helpful if the player doesn't want to rely on terrible teammates to revive themselves upon death. Electric Cherry Price : 2000 points Location: Mob Of The Dead: Leave the spawn room through the right door, head all the way upstairs till you hit a door worth 2000 points. Through that door and on the left should be this perk. Effects When reloading any weapon, this perk will emit an electric charge, killing any zombies nearby. This can be very helpful if trapped in a corner as you will likely clear some/all of the zombies in your path. Combine this with Speed Cola and it can be especially deadly as you will have finished reloading faster and can kill any zombies still alive after the shock. Okay, that's every Perk-A-Cola released so far for now. This took a very long time for me to do so I hope that it's not already been done, and apologise if it is. Remember, this is a guide aimed more at newcomers, however i'm sure some of you may not know some of the facts here. Feel free to tell me if i've made any mistakes or if there's something i've missed about a perk and i'll be sure to edit it. Also, use this topic as a discussion about current perks, cancelled perks or maybe future perks we could get. I hope this has helped people (and more so hasn't already been done)!
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(FAN MADE) Zombies Campaign Transcript
MNM1995 replied to bad karma's topic in General Zombies Discussion
I'm going to give this a proper read later, when i'm not at school, but it seems as though people like it. One question, and I don't want to sound like a dick, but shoudln't this be in the Zombies Stories section? Seeing as that's what it is as all... However, like I said, this looks and sounds good soi i'll definately be giving it a read later. Keep giving the people what they want! -
If I had a Wii U, i'd play zombies on it- it would be interesting. Do they get the perma-perks (or persistent upgrades if you call them that) and can they do the EE? Also, I have a PS Vita and Black Ops Declassified and i was so dissapointed that there was no zombies in that- I would have done nothing but play that insted of the somewhat decent online.
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Sorry Murder, I think I was originally supposed to aim this comment at you:
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What's your Xbox Live GT MelGibson? I'll check out your recent games, because if that's true it'll debunk peoples theory's (or at least my own theory) that Russman may die.
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Apparently his voice becomes weaker if Maxis's side is complete, can anyone who's either done/ seen this confirm this for me?
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I think either Elena was the singer for the original crew (as only the maps where you played as them she does the music easter egg in) and for this new crew, Clark is their singer. Either that or I quite like someone elses theory (think it was on this topic, if not then i'm not sure where I read it) which was the different singers were chosen by the demonic announcer themselves, as in Samantha chose Elena to do her music easter eggs and Richtofen chose Clark for his.
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Actually Infest, I think that all songs excluding Not Ready to Die (Richtofen's POV) are from Samantha's POV.
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Good point, she may have meant that. I mean, I like Clark but I think seeing (or hearing) Elena again would definately be ace.
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Sorry mocking me, but TheMadHatter's right, Nikolai does require Vodka to function. Just because you think he may not need it now doesn't mean it's been confirmed in story.
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Actually, it was simply made for Call of Duty. It has no connection with their upcoming album, they just made it to help Call of Duty. I know that, I meant it's lyrics weren't zombie based like 'Not Ready to Die'.
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Sure thing she wrote: Hey everybody! Many of you have been asking me about Kevin Sherwood's new song in Black Ops 2, and telling me that you miss me! Nobody panic! Sometimes it's good to try something new. I am still friends with Kevin and all my homeslices at Treyarch. I still have ALL of my vocal chords, and I still love zombies. No wait, I still hate zombies and want to slay them. But I still love slaying them. Most of all, I still ♥ you all and I am just touched beyond words to hear y'all still ♥ me. So... many of you keep asking me questions that I can't answer. I have a long list of things I *can* talk about... Boneless vs. Regular Chicken Wings. Megadeth vs. Metallica. Street Fighter vs. Mortal Kombat. Loretta Lynn vs. Tammy Wynette. Why... the list is virtually endless. I'm glad you're all still here so we can chat about it all. ♥
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It's on her facebook I read it the other day. She says she thanks her fans for the support but she'll be leaving zombies now. I was pretty gutted haha EDIT: Here's a link: http://m.facebook.com/home.php?refsrc=http%3A%2F%2Fwww.facebook.com%2F&refid=8&_rdr#!/elenasiegman?slog=1127852819&seq=1705481695&rk=0&fbtype=65&__user=100001462510408 She doesn't exactly say she's leaving zombies, it does sound like a goodbye message in my opinion.
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For a year, Richtofen and Schuster continued to work in almost secret on the teleporter. Maxis knew something was up, but somehow didn't seem to think it had anything to do with the teleporter. Finally, exactly one year after they succesfully teleported the walnut, and after many more successes and failures, Edward decided it was time for a human to be teleported. "Everything is in position Doctor, all that's left is you." Notified Schuster. "Wunderbar... This will go swimmingly, I assure you Schuster. Is the radio ready to record?" "Ja doctor." "Good, then turn it on." With a click and a whir, the radio buzzed to life and Edward cleared his throat. "Log entry 42. Date: January 4th, 1940. Dr. Schuster and I, despite mounting pressure from Dr. Maxis, have continued working on the matter transference prototype. We have made great strides in the last thirty days and are ready for our first human subject. If our calculations are correct, we will send a test subject to the receptacle station sitting thirty yards away and behind a cinder-block wall." Schuster could no longer hide his doubt, and during the recording burst out "Are you certain you want to do this, Dr. Richtofen?" Edward sighed. He knew Schuster would do this, but he hoped it would be after the recording was finished. "Nein, Dr. Schuster, this must be done." He reassured him. "Quickly, put in your earplugs and power up the machine." Schuster plugged his headphones whilst Richtofen grabbed the microphone that was going to be used to record the sounds the teleporter makes and entered the device. He plugged in his headphones and looked at the teleporter nearby, where he soon would be, and smiled. Schuster pulled the switch and Edward's teleporter roared to life, sparking electricity everywhere and turning the Doctor into a poof of power as he disappeared. * Edward's vision was lacking sorely in the new, dark area he found himself in. His mind racing for thoughts as to why this was, he pulled his headphones out and shouted the most reasonable answer for the darkness, as the teleporter used a lot of electricity. "Is there a power outage? Why is it so dark?" Feeling around, he stepped forward and realised how lightweight he felt, as if he were floating. "I feel almost... weightless. How very unexpected. Dr. Schuster? Hello?" A clicking sound was heard and some form of light appeared, enough for him to see what he was doing and more. "Ah, I can see now.Oh my god." He said, taking in his surroundings for the first time. "I am standing in a circular cave, surrounded by some kind of machine like, it's like nothing I've ever seen before. It looks almost alien in nature." He said in awe as he noticed a pyramid in the centre of the room. "There's a pyramid structure at the center of the room. I'm going to try and carefully touch it." He walked towards the device, still feing weightless, and slowly reached out with his fingers. As soon as impact was made, Edward was shocked, causing him to pull away. "Ahhh. Static electricity. It's sharp to the touch. Very cold. Not a speck of dust." Richtofen said. "Hmm, might be hollow. The chamber's quite large. I see what looks like capacitors at the ceiling of the chamber." Richtofen wondered if something was supposed to be in there, but he quickly changed his mind to it being something electrical. However, "There are no obvious connections to anything electrical. What is this place?" Edward could now hear something. Voices, whispering, and close by. They sounded awfully familiar, as if he had known them for a long time... "Dr. Schuster, is that you? Dr. Schuster! Look at this. It appears to be covered in some kind of hieroglyphic language. I've not seen anything like it before." Richtofen commented, noticing Schuster was still whispering something to him. "Why are you whispering to me? There's no need for that." Suddenly, a very odd clanging noise was heard, sounding similar to when the teleporter starts up. "Was ist los? Do you hear that? It sounds like..." Then from nowhere, a loud static noise was heard and a blinding white light appeared in front of Richtofen. When he took his arm down to see again after the noise stopped, Richtofen was met with a very different picture... "My god, what happened? I seem to be in some kind of jungle." Looking around, Richtofen saw palm trees and overgrown leafs, as well as gongs and other things, which made him believe there was civilastion here. "I can't be certain of where I am." He added. But then he began to hear some very odd noises, noises that didn't sound metallic but instead sounded... Natural. Richtofen looked up to see a tiger emerge from the shrubbery in front, stalking him and preparing to pounce. "Oh no!" He yelled, turning around and racing away from the beast, dropping the microphone on the floor and smashing it. Continuing his run, Richtofen unintentionally slipped up and fell, rolling down a hil and without being able to stop going straight over the edge of a cliff. Fearing the worse, he closed his eyes and prepared himself but to his relief he instead went splashing into water below, floating to the shore. Pulling himself out, Richtofen now realised how screwed he was. "I'm going to need to locate that microphone and find a way back to Der Riese... But how?" Then Richtofen heard the answer to his calls. Digging and rock-breaking sounds were heard nearby, and Richtofen peered over to see hundreds of workers digging away in order to make some sort of shrine. There was a large staircase leading to a temple entrance, wherein one person was carefully placing blocks down to try and cover up. Below that was a structure with what appeared to be at least four buttons on the walls, and monkeys roamed around the outside of it. The slaves there were being opressed severely by this tall, tough looking group of people who Richtofen didn't recognise from history. However, the voice he heard earlier appeared again, telling him one thing over and over- "Vrill." "Who are the Vrill? Why are they important?" Asked Richtofen, too which his reply was very good to hear. "A large abundance of 115 you say? And I need this to complete your task?" The voice agreed. "Very well then..." Richtofen smiled, reaching into his holster and drawing the Luger he had there. "Let's show these people that the Vril are not in charge here..."
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You know what mate, I was just thinking about carrying this on today. Sorry about the long reply, only just seem this but yes, I shall be continuing this as of now.
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Regardless of the fact that this is EXTREMELY whorey, I do believe that at least the one on the floor below spawn was quite good, and not too bad place to sit in. However, i'd still feel like I was cheating the game if I did any of these. Besides, I have a good spot and I ain't seen anyone using it so...
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I wouldn't quite say he sounds although he's suffering, but I do agree that by the end of the game he seems a lot more upbeat than at the start, once his side of the EE is done anyway.
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I always thiught he same Applesauce!
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that what I think the game wants to lead you to belive but I still think Maxis has his own agenda, he's not even truly the real Maxis, I'm told he's an AI so would his decision making be based on emotions or by logistics? I think he's out for revenge. He was betrayed, his daughter was imprisoned in the MPD and his last words to her before he got shot was something along the lines of "kill them". The apocalypse has happened, he's already sent missiles at the Earth whilst laughing maniacally. I think he wants to wipe the slate clean. So what you're saying is that maybe we are being lead to believe that Maxis is the 'good' guy and Richtofen is 'The Bad Guy', but actually it's the other way around? Interesting thought... Perhaps, whoever you side with in the end, the Earth will never return to its original state, either Maxis will desyroy it or Richtofen will control it. Pretty interesting stuff. And yes, you are correct, Maxis is an entity and this could affect his decision and motives later on.
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Perhaps Maxis is trying to help Samantha survive? Maybe everything you do for Maxis is to help the O4 on the Moon? Seeing as she's his daughter, this would make sense... Obviously Richtofen, who hates Samantha and Doc. Maxis would be trying to stop this and likely improve his powers and capabites (they already seem to have improved drastically since the start of BO2).
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Exactly, except the A7X song for BO2 wasn't made for zombies- that was their latest single at the time and they released it through CoD.
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Actually, someone has mentioned it already- me! Here's my topic, get involved! This subject interests me as well... http://www.callofdutyzombies.com/forum/viewtopic.php?f=139&t=28468
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Richtofen is the only voice in Samuels head at the moment. There has been no confirmation of another voice, and i'm not saying there there isn't one but i'm going on fact here and the fact is there is only one voice in Samuels head at the moment.
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