
Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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Wunderfizz, perk bottles and unquenchables
Stop Mocking Me0 replied to DaveLo07's topic in Der Eisendrache
I feel this could be fixed for custom maps by simply putting a deadshot, ww, and ec on the map out of the playable area. That way they still register as being there, but can't actually be used. -
Boycott is the same thing he described. Just draws more attention.
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Well no one will buy anything with a boycott. Furthermore, I don't want to buy any cod points at all right now because I know their ACTUAL value is shit. Likey you said, if what I want is less then 1% chance. There's no reason for me to get COD points, because as most likely, it's just going to give me a whole bunch of crappy camos. And with the way the game is going right now, there's a ton of weapons coming into the game via this method, but with every weapon, there's X amount of camos with it. Eventually it will be nearly IMPOSSIBLE to EVER get a weapon from these crates. Perhaps these crates don't always hold the same thing. Like one week it's 100 Keys for any random weapon guarantee. But then the next week it's 100 keys for a random Gesture guaranteed. Point being: Unless cod points/more expensive crates start offering some advantage to getting these new weapons, people are going to start realizing that 100$ worth of Cod points, isn't going to get them what they want. Also @NaBrZHunter, @MrRoflWaffles, whether he approves of the word or not, specifically says "STOP buying cod points" until we see change. That is by definition a boycott. If he wants to withdraw his opinion, he can do so with no issue from me just say the word. But right now, this boycott is what he asked for.
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Don't get me wrong, I HATE splash, but I've got no problem with Skyjacked (besides the name), Rise, or Gauntlet. For MP maps in DLC2, I'd LOVE a map that's actually more water than land. I feel underwater combat isn't common enough even on maps like Splash and Aquarium. A flooding underwater base would be hella-cool to play in. Note: Just one map like this would be enough. If they're continuing their trend of re-made maps, I'd like to see Stadium return (again) loved that map in BO2. I also feel they should have at least one map "king of the hill" style where there's more of a VERTICAL focus, rather than a width focus.
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Ok, so we all know how we can drop HUNDREDS of dollars into Cod points, and still not get a weapon, gesture, camo, or attachment variant we want. In Roflwaffle's new video, he covers this topic in detail. I think this can be solved the best way with implementing something like they did a few weeks ago: Guaranteed supply drops. A couple of weeks ago, you could pay 60 Crypto-Keys for a guaranteed Specialist camo. I feel this could solve our current issue with a 100 Cryptokey transaction for a guaranteed weapon, 60 for a guaranteed taunt, and things like that. I feel this both leads players to buy cod points (treyarch is happy) and players are happy as well (they can get guaranteed weapons into the game). Til then, we should try to focus and spread awareness of this Cod Points Boycott until we see some change. VIVA LA REVOLUTION.
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Oh good. I was afraid this post would be forgotten forever. There really is NO way to tell which DLC it will be added in on, however, MY guess would be DLC 3. Why? Because DLC 3 has a history of being pretty lack-luster in BO1 and BO2, as well as advanced warfare. They'll do like they did in BO2, but instead of the M2 raygun, they'll give us the 10th specialist.
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This doesn't seem like advertisement. Its just a really poor guess put into video format with quite a bit of clickbait forced in there.
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Anyway to guarentee the wonder weapon parts to drop?
Stop Mocking Me0 replied to shirtlesservice's topic in Shadows of Evil
*Infinite balls.*- 29 replies
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- frustrated
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(and 1 more)
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Gobble gum update
Stop Mocking Me0 replied to Stop Mocking Me0's topic in BOIII News & Announcements
infinite i think. Edit: It's exponential, it starts with 500, then it goes to 1500, then 2500, ect. -
Treyarch has ACTUALLY answered our requests. -All gobble gum machines are now permanently active (I don't very much care for this one) -You can pick multiple GG from the machine in the same round. -Here's the kicker: LIQUID DIVINIUM CAP REMOVED. WOO!
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It has been verified, and I guess you found the other thread discussing it. This is not an intentional leak however.
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You mean like @JJMFP ? You can't copy paste it. Gotta type it ALLL out. No space after the @
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The giant is included with the season's pass.
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I like this wait. This wait is short. A LOT better then the 2 year wait soon to come.
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-There is no link -Leaks are not permitted here. Real or Fake.
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And now that richtofen is dead.
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Well no because remember it's also in SOE, which takes place BEFORE the death of Richtofen 1.0
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They also died in die-rise. What's your point? The MOTD crew will not return, they won't put the money in to get new actors and put their faces and physiques into the maps again, likewise, their story ended with Arlington passing on and breaking the cycle. If anything we MAY be seeing arlington again, but Billy, Sal, and Finn are burning in hell.
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Not me. I'm still hoping for "Return of the Damned" where the Tranzit crew get called upon to assist the O4 in their mission. Why? -Character Models for custom mapping -I want to know more about them. Misty has almost 0 backstory, and that scares me.
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"Oh ole there I go, ole Gorslax got herself trapped in another dimension again, me oh my.
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Water physics to answer your question. However, I don't think we'll be seeing any DLC drop info in the next 4 days. Maybe some twiter teasers, but the actual drop won't come full circle until likely the 20s of march or EARLY April. That's my thinking anyway.
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BO3, DLC 2: Return of the Damned
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Zombie Labs
The easter egg I was going to do actually involved you saving him and using him to release the O4. As for the time loop aspect, I feel that wasn't explained well enough. So I'd put some insight to it in this map explained by zomb-tofen quotes. -
RETURN OF THE DAMNED! -Payback's a bitch...- Richtofen: The plan did not go as we predicted... Tank: I'll F***ing say... Richtofen: I had no idea Doctor Shuster would have designed such an elaborate trap... Saddly... Without the artifact... We're doomed in here. Shuster: A peculiar device... Looks eerily similar to the one we used to prime the MPD... I wonder if I... *Portal opens Shuster: What the hell? (in an earth-quake infested Buried) Marelton: The integrity of the earth is compromised! It's caving in on it's self as if it were hallow! Richtofen zombie: (as a crawler) I told you sammy. Should have stuck with me.... This all could have been avoided... Misty: Guys the big guy isn't going to keep the zombies at bay much longer! *marelton's watch beeps stutters and then glows bright green flashing red. Russman: Has... has this gumball machine always been here? *Portal opens Misty: What the hell... Marelton: NO TIME FOR QUESTIONS! IT'S A WAY OUT! Lets use it! *Big guy gets crushed by falling debris in foreground while the characters and zombie richtofen make it through the portal in the background. The four appear in front of Dr. Shuster. who immediately sees them as a threat and fires on them, killing them. Shuster: Ah good... Now how do I turn this portal off.. YAAAH! ZR: Excuse me Doctor, but your leg seemed so tasty! Also... Do you really think you can just STOP those four like that... (Bang) Shuster kills zombie richtofen. (Flash of purple light) Samuel: What? We're back? * An injured shuser goes for his gun again. Russman: OH NO YA Don't VARMENT! *Kills shuster. Get those pistols back out boys... We're not out of the woods yet! ---------------------------------------------------------------------------- This map takes place in a remote island in the south pacific, where the four tranzit characters have been miraculously ripped from their timeline and brought here. But for what reason? The destruction of the moon has caused numerous issues with water arround the island, however the base is fully functional. The island is somewhat small, and ring shaped, with a massive pond like area in the center, housing the underwater base. There are 5 main areas of this place: -The lake, which is the center of the map and can be used to access any part of the map quickly enough, there is a large raft in the center housing a -The under-base: Which is under the lake. -The observatory: On the far east of the island, there's an observatory, perfect for viewing the night sky. -The dark jungle: Without the moon's helpful glow, you'll need to stick to the dimming lights to survive in this area. -The flooded river: The lake's main source of water from the ocean, that's recently become hyper-flooded due to the moon's sudden change. Be wary, the flood will occasionally send out massive waves that will knock your player off any bridge across and push them down stream either to their death or into the lake. You spawn in a research hut near the docks (not an important area, but there nearby the observatory.) There is a quick revive machine here. Perks on this map: Juggernog Quick revive Speed cola Deadshot Vulture's aid Mule kick Hydro-lics: Speeds the player up immensely in water, it also makes one immune to waves and can use fire aspects like blast furnace, the purifier, and thermite underwater. Wonderfizz: WW, EC, and double tap. 4 New gobble gums: Human Shield: Spawns in a sheild you can use for 3 rounds, note: it can not be used for boosting, just back protection. Chill out: Zombies in close proximity will slow down the closer they are to you. Lasts for 3 rounds. Flash floor: Creates a shock wave from under the player, knocking all zombies to the ground and temporarily disorientated. 5 Uses. Rare. Ultra-rare: Flame war: single use: spawns in a bonfire sale power up. PAP ALL THE WEAPONS! Buildables; Scuba gear: Allows you to breathe underwater for long periods of time. Thermite: a tactical you can use. It's basically a moltov but zombies avoid walking through it, so if your freind is walking down an ally, throw one, and the zombies will stop dead in their tracks. The fire effect can last a long time. New weapons: C4- lethal grenade Purifier:(upgrades to the cryo-lyzer) A specialist weapon used to burn zombies to bits. X-2 : with it's own weapon kit! Ray gun Mark 2: The fan favorite returns, note: You can bring this into any map as long as you've unlocked the first weapon kit for it which you can only do on this map. Wave-gun M2: Gamma-gatlin: Three barrels, 3 times the fun. The gun has 3 modes: -Singular fire: Fires one zap killing one zombie. -Focused fire: Concentrates the beams so that any zombie hit by it, and any zombie behind them, will die too, takes up 10 zaps for each blast though. -Flash-fire: Fires a large blast of energy that takes up 5 zaps, but will put every zombie on screen's life on a timer: 2 minutes. After which it will die off. However hitting the zombie twice with this, HALFS that so it's reduced to a 1 minute time frame, then a 30 second, and 15 second time frame depending on how many times you push fire. Keep in mind you only have 75 ammo. What do you think of this base idea?
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"The WONDERFUL-Fizz Idea factory"
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Research & Development
I feel Physical fizz needs more fo a buff then that. I mean PHD flopper did that, gave you the ability to flop-splode, and nullified fall damage for only 2000 points. The only type of self-damage in this game is explosive damage btw. Deadshot 1.0 costs 1500 and is put in the wunderfizz typically now as the sort of "bad" perk to get. I really don't see much of an improvement in the 2.0 phase. I feel a real improvement for it, would be if something like headshots that don't kill zombies will occasionally explode the heads from time to time, harming zombies around them in close range as well.
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