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Stop Mocking Me0

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  1. (For the best effect please read the following script like a BO2 reveal trailer, feel free to use vonder's voice even if he will not be returning) One of the biggest things we've added to the game is the completely renovated and pimped out zombie ranking system. Players will forge their own look and image, as well as other players. The base idea is that the player is essentially, a tree, hence the name, tree of tears. Each player starts with their own image, and slowly grows on that. I personally find the best way to explain the new system is just through example. A player comes in, plays their first game and becomes simply mesmerized by the trail ahead of them. (Cut away from the reveal trailer voice now) THE BASICS The tree of tears is simply the road a player takes to becoming the ultimate player, in each map a player is tasked with a new branch of the tree, so while players may have huge bulking branches in one map, their massive limbs become stubs in other map's lobbies. So to clarify, if you have the ultimate victory in tranzit, it does not effect your skill in your die-rise rank. However, the player's roots, or bace stats are effected by whichever map you play on. Base stats effect your overall rank, seen only in the main lobby, and therefor only by those who either look at your profile, or bring you into a private match. This can help a lot with keeping people from quoting lobbies due to one's overall rank, as it focuses primarily on their rank of the map, and their lobby leader boards. There are two ways to improve one's overall rank: -simply getting kills, that's the general way around here.. -Party mode, go into THAT later… Right now, before I get off topic of player's general dislike of other players based on rank, let's introduce a new feature: PLAYER REVIEWS Reviews are a new system to zombies encouraging cooperative gameplay among teammates. How it works is, any player that makes it to round 10 with another player WHO IS ON THE SAME TEAM, has the ability to "rate" the other players at the end of a match. Players can only vote once for players on each map, afterwards they can change their vote, but it eliminates their first vote. Each player can brand or accommodate the player with a variety of classifications: Brands: BAD characteristics of a player: -Loner -Tends to self, does not assist other players. -Noob -New to the map/zombies, does not lower rank in anyway, also if one's knowledgeable accommodations out lie their Noob brands, the noob brand is removed. -Troll -You can guess what this means. -Glitcher -Exploits the game in ways other players think they shouldn't. -Jerk -Rude to other players in ways that make them unwanted to play with. -Uncooperative -If a player is being uncooperative to the rest of the team, one can brand them. Needs the majority of the lobby to brand one person though. Accommodations: GOOD characteristics of a player: Knowlegeable- Knows the map, and good tactics Team player- Helps other players in anyway they can, even if it costs them. Medic- Assists downed players generously. Assistant- Deals with tedious parts of gameplay to improve quality for others. Fun- generally entertaining to play with. Each set of review are shown in a percentage beneath ones' profile, like the current way the different amount of kills are shown next to one's skull now. Moving back to the general base of the tree. The TOT's bace: The tree's roots are depicted with one's total kills, total downs, total head shots, total quit matches (does not include disconnections in which one still is connected to the XBL network 30 seconds after disconnection), and total points in one's bank. The rank depicted by one's roots is generally enhanced by their distinguished percentages bellow: (100) Kills 20% Head shots 15% Downs 20% Quits 20% Points in bank 5% Other player's ratings 20% The negative aspects: quits, downs, and Other player's bad ratings bring your score down by that multiplier. And vice versa. But no one cares about your general rank because they're too concerned about one's Map ranking: Map's Branches: This is the part that fully expands on the tree aspect. In each map one develops a whole new abundance of tasks that must be performed, and things that must be accomplished. Take tranzit: To start one would receive a choice to advance down one of it's branches, the first tasks would be centered around simple discoveries such as: Discover the diner, make it to the farm, turn on the power. This is considered the STEM phase and is represented as a small sapling. After a bit, your rank would increase to the next level and things get a bit trickier: Recover one's tombstone Discover the bace of the tower Open and use the Pack a Punch This is the twig stage, represented by a pistol-shaped stick Then after a bit more and one's 3rd rank, new tactics type tasks appear to be completed: Survive four rounds under the bridge Destroy 10 zombies with the jet-gun before it overheats Survive to round 15 This is the "branch" phase, which depicts a full grown branch with a tear. At this point, on maps that have one, a person must complete the easter egg to advance to rank 4 After rank four one must complete a series of tasks that no longer permanently increase one's stats. Meaning one can return to rank 3 if their ranks aren't kept in check in each map. Rank 4 removes the leaves of the branch depicting a dead branch with a tear. Rank 5 forms a flower, as it's pedals will slowly drop the less skill-ful one plays Rank 6 sticks a zombies head on the branch with the flower's pedals sticking out it's cracked skull. The same concept applies here. And, as discussed earlier, players that only play die rise can and will lose their max tranzit rate. There are sub-branches for grief, turned, survival, and other game-mode maps, and speaking of which let me introduce the pinnacle of things to add out of all of this: The customizable character. One's Game-mode Character: One of the (many) things CODZ lacks is the ability to personalize your character. What I purpose is a ghost-style character customization set up that allows one to create their own zombie slayer. The character would only be used in simplistic matters of game-mode maps, so on main maps like tranzit, you're set with the set characters, but in grief/survival/turned one can become a 1930s mobster, a dub step hipster, or a psycho if one wishes. Complete with changeable tops, pants, coats, hats, and accessories (shoes go with pants), one is at any point fully ready to take on any outbreak in style. Another cool feature trayarch can charge us with is voice, as one now can change the quotes made by their own characters. Rick (Rick and Morty) fighting zombies anyone? One obtains cloths and customs in four ways: DLC purchase (of course), earning it by accomplishing certain tasks on different maps, Purchasing things from the in-game store using their bank money, Player reactivity- Occasionally players will receive customizables simply from playing with other people! How fun! Being able to customize who you are brings a whole new meaning to the catchphrase: "There is a zombie killer in all of us" Customizable weaponry: Yup, this again… In addition to earning cloths, one can also unlock weapons by progressing through a branch. Mainly weapons pertaining to the map. The unlocked weapons can be traded out in one's "toy box": For example, should one prefer the Lsat to the RPD, they can swap it out. Jinxes: What this does is make it so those who continue to use the same weapons from the box become punished in simple ways (this does not apply to weapons designated to each map, wonder weapons/tacticals, or weapons purchased from walls) Jinxes in a weapon becomes very noticeable as the weapon will flash red in the box on stage one, and spit smoke on stage two. What it does is make the weapon less desirable to be used in opposition to other weapons: Needless to say, you don't want to be carrying jinxed weapons. But how does one avoid jinxing? Simple just trade out your jinxed weapon for a different one from your arsenal for your box weapons. (IE: Trade your jinxed kap 40 for a b23r) Over time your weapon will cool down and eventually come of use again. This "time" is set by matches, so yes, you could but the kap 40 back in and quickly play 10 30 sec. games of a map, but then your rank has been reduced because your quit/down ratio has increased! It'd be much easier just to play 10 regular games over the course of a few hours to get that gun back to health. So, feel free to tell me what you think of that. Customs and Regulars: Moving on, each box consists of two types of weapons: Customs and regulars. Regulars are bound to the MAP and can not be changed. The map's wonder weapon is a part of this, as well as a few other weapons. The box's customs are also frequent in amount, meaning you can't make all your weapon choices empty to improve your chances at getting a ray gun. There must be a gun in every slot to accommodate for the weapon you removed. Further more, certain weapons aren't transferable: Like the Mtar can be considered an assault riffle type B, and can be placed ONLY in the ASR- B slot only, where as the galil can be a simple ASR and can be placed in any slot. There is some skill to weapons classification as well . (The galil-mtar thing is just an example, I understand these weapons aren't equal and in the final product would not work like this.) Also other things you can customize: One can chose which 3 perma perks they have, but depending on the effects, will reduce the amount of help kills do for your rank. You can also change your starter weapon, from a mauser, to a m1911, to some other 3rd thing. Party mode: Each map now in addition to the regular games includes the new"party mode" which sets any 4 players into a match with a random selection of custom game effects. These games, even if played on maps, are played with their own custom characters. These effects include: -No door purchases: Meaning one can't purchase ANY doors. -Reduced door purchases: One can only open certain doors on the map (the doors are set by the developers, not the player) -Red drops: Negative effects to the player -reduced perk limit: One can now only purchase one, two , or three perks. -certain perks turned off: Certain perk machines can no longer be activated. (Can't be obtained from the wonder fizz either) -no box -no wonderfizz -no wall weapons -headshots only -dogs -crawlers off -crawlers only (more devastating then you think) - Start on round 1 5 10 or 20. -no starter pistol -no grenades The game does select these things randomly, but the host has the ability to chose what they want before the match, because you don't always want to play a first room challenge on round 20 with no wall weapons. These special game modes actually supply MORE help to one's bace rank, but effects one's map less or the same depending on the settings, as when you're in one room, you don't exactly expend your skill of the map. That's about it folks, I know it's a long read, but believe me, it's worth it! And tell me what you think! I hate it when I get no feedback!
  2. ALRIGHT EVERYONE QUICK! STATUS UPDATE YOUR FAVORITE VIDEO GAME QUOTE!

    1. Show previous comments  1 more
    2. DeathBringerZen

      DeathBringerZen

      "Damn! Those alien bastards shot up my ride!" or "I'm gonna rip of your head and shit down your neck!"

    3. Delta

      Delta

      "This is alpha mike foxtrot delta charlie, over, we are requesting air strike, there are free men dying out here, dammit!"

    4. 83457

      83457

      Captain! A special deal...

  3. What's over? The original storyline? Fine, but what would they even begin to do? Try to make us fall in love with yet ANOTHER set of characters? Leave us dry of any clarity or solid evidence of the end of the original storyline? Refuse to bring back the super popular O4 or even the Somewhat less, but still quite popular N4? No more richtofen? No more samantha? How about 935? That'd be gone too. Would it be smart to just abandon all this? No. So the likeliness of abandoning the original story is, in my eyes, less then 20% likely.
  4. The china lake was PLENTY to hate, being able to change between the two of them would be fantastic.
  5. I'd get extinction.. Had the choice of getting wolfenstein and ghosts… I was FULLY disappointed in the wolfenstein ending… I could be fighting cryptids!
  6. I disagree, richtofen's side seemed to be the interesting rought… Maxis's side seemed to destroy the world, and is part of the reason I think maxis' side leads to the extinction reality cross over I have full faith in… As for the O4, we DO need to pick up where they left off, not EVERY map has to be about them, but they ARE the main, and best, zombie killing crew we have… The 2nd DLC should, and likely will, have guest characters, so purhaps They could alternate between the O4 and the N4… Have the disc map come with the O4 and what happened after moon and what they were up to until after buried, then have the second-released-with-disc map be about the N4. Then the N4 again in DLC 1, then DLC2 is the guests, then DLC4 is the N4, and the O4 return for the last DLC…
  7. Another reason I was disappointed by a lack of die-rise grief…
  8. Python, as it becomes the remmington NMA, the most badass pistol of all time.
  9. I see very few people noteing the point that the python on buried is the remmington NMA.... I feel that's a contributing factor.
  10. Dear god the 6 year olds you tube channels would burst through the roof....
  11. This is Africa, not middle America, let's not forget that...
  12. Should this be under teammate finder? Or Olympics? IDk...
  13. It is a bit BS though... I keep having to help either dead or incompetent people upgrade and what's my reward? I lose MY staff... WTF trayarch? Honestly, why you do this?
  14. No one ever plays or talks about borough grief apparently.... pitty... It's a pretty messed up greif mode.... But also the best intentioned... If the paralyser wasn't so OP, I'd play this grief the most!
  15. Dont' all xbox ones come with mics? Or mic varients? I understand that wont help the PS4 and PC community but that helps us Xbox guys quite a bit...
  16. BUT A COLLEGE! That would work as everyone there would generally be of age.
  17. Tried it, worked, one of every dig spot.. Got really freaking annoying… Had to get a second player in to dig up spots I already claimed so new ones would spawn.. Took to round 23 for there to finally spawn outside the front of the tank station… Bullshit… While I was there I tested some other things: UPGRADED lightning staff is needed for free drops (unless they are unachievable in Solo) Also, once again, I got the claw from the church, the middle piece from the excavation site, and the bottom piece from the trenches. I was unable to get a piece to spawn on a snow round BTW, as I had reaped the place dry before that round.
  18. There's a 50/50 chance extinction is meant to be a multiverse reality of the zombie storyline as well… but no confirmation YET!
  19. No it isn't possible to get all the ice staff parts from the same area, I know. I noticed it way back that 100% of the time, the claw of the ice staff ONLY spawned at church. Later when I was playing "trench-only" I got to round 10 and ONLY ONE ice staff part spawned. After that, for months I've observed the same pieces come from the same areas of the map. Believe me I am 100% sure on this aspect. And yes, the ice staff does not always spawn. Sometimes if one has dug up, say, four of the seven mounds around the church, there's no guarantee that any ice staff piece will spawn in one of those final 3 places. And they won't spawn anywhere else, so you'll have to wait until a later round. I've seen this too with a group of dig-greedy children. @Niatrax you said the golden shovel appears every game after around 30 digs? Well as it happens there's just under 30 different dig spots on the map, if he scouted out each one over the course of the game and dug it, it's very possible he achieved the golden shovel not from the QUANTITY of digging but simply digging one of everything. I'll go play a solo game right now, and only dig each spot once, if I get the golden shovel, it's true, if not, then it is quantity.
  20. With that said, imagine a new mode called "Party" available for each map. What it'd do is select random attributes (no/reduced perks, limited box hits, turn off certain door purchases) and would award players more XP then an average map, letting one rank up faster and in more interesting ways.
  21. The Jet Gun was perfect before patch, I'd love to see it return that way. For me, the only thing that SHOULD REALLY survive, is DT2. I feel everything in BO2 was soooooo OP, and if not, soooo UP. Take the AN-94, for example, that shit PaPe'd with DT2 was a OHKO if headshot 'till round 40 or something. Mark-2 is great, but I don't want to see it again. It should stay with BO2. BO2 was just an experiment; don't bring test subjects to the final project. :/ Then what is the point of experimenting? Yeah, I think the mark 2 should return for dlc, it'd be a great addition to the premium package/hardened edition. Not as important as a map, but defiantly worth it!
  22. the whole soul swap sacrificial process was completed again in this world so… That's important...
  23. Actually I kinda feel horrible, as that means I'm NOT getting points with my secondary but i'd be stupid to switch it out...
  24. Ok, so, even with the new wonder fizz machine, we all know we can't be bringing in 10+ perks on every map… can't be done! So which perks, buildables, guns, and other attributes should "survive" black ops 2? Personally I want to see Electric cherry, vulture's aid, and the wonder fizz survive, I could care less about tombstone or who's who... I want to see the shield return, but as for the tramplesteam and turbine, they should stay with bo2… The head chopper should be a returning thing though, LOVED that. I also liked the upgrade-buildables like the acid-gat-kit, and build able vehicles like the plane. I feel like one map in each game should have a build able set of weapons like the staves, but defiantly NOT all of them. The galil is something I want to see again… And the B23r… mauser would be cool… LOVED the SVU… Galavas were a nice new thing… The bank should stay but be more punishable from usage, and the weapons locker works great as-is. Tell me what you think.
  25. PHD flopper and …. I'm tempted to say deadshot daquiri because of it's EPIC song… But then again the same could be said about who's who… I guess my second would be Vulture's aid, a perk I REALLY hope to see in future maps.
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