Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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That feeling when........
Stop Mocking Me0 replied to Callofduty4025's topic in General Zombies Discussion
Good feeling: That weird high-like twitch you get when you DESTROY an entire train with an MG, or other weapon that requires multiple shots... Bad feeling: When you claim to be decent, because you are, but then that ONE zombie double swipes you and you get down… -
HOW TO GET STAMINA AND SPEED?
Stop Mocking Me0 replied to SOUNDDESIGNFX4TVFF's topic in General Zombies Discussion
Some issues: -May have been an EMPed machine, in which case, would have been shut down. -One can only purchase four perks, in solo this is typically quick revive, jug, speed cola, and one "other" perk, there are ways to acquire more perks on all BO2 maps (excluding MOTD, game-mode-maps, nuketown(which only has 4 perks), bus depot(which has zero perks) and farm(which only has 4 perks)), but one can not directly buy a 4th perk. Again, if there's no power, you can't buy perks. If you or another player placed a turbine down to buy stamin-up without activating power, you could hold the perk and it's effects (for brief periods of time with the turbine in your inventory) Another possibility is you just didn't have the cash… -
wish this was real, but its probably not
Stop Mocking Me0 replied to TEX's topic in General Zombies Discussion
Gona say no.. as the box art barely consists of a war background.. Infact it's somewhat more peaceful-zodiac... -
Your favorite wonder weapon and why.
Stop Mocking Me0 replied to creepertrent's topic in General Zombies Discussion
Wave gun, multi-usage and fantastically designed! -
I heard somewhere that IFW would not be continuing extinction after ghost.. COULD be wrong, but that's what I heard… If that is the case, it could be that little kick needed to give us something to talk about between now and 2015 and then end it's lore, a whole separate universe sacrificed for a bit of zombies lore, very fitting.
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A charged fire shot can take them down in one shot if performed correctly, also I should add the ice staff can be used to obtain a free zombie blood by blasting the cart, I knew the ice staff did something but it was late and I was tired. You are correct in that aspect. But the tank does not cool instantly simply from calling it, it has to do with how many players and how long each player rides it, more players, more recharge time, more time actually on the tank, more recharge time. Blue can call the tank, but if green rides it from the church to the first LS part, it will take a bit longer to recharge. The lightning staff does require accuracy from range, where as the ice staff works in a funnel, the fire staff has a tri-blast effect, and the wind staff has the largest radius, the lightning staff, when used on a zombie a few yards away, may take a shot or two to hit. You need to obtain the lighting staff parts and then build the staff from my knowledge, I KNOW you have to grab ALL the parts, but I'm not sure if you have to build it… I would assume so…
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It's about a 50/50 chance of either they simply aren't original, or they are playing the multiverse card. One of those options will turn out MUCH better for everyone IMO. But you got to take into account the shear number of "Constants". Point of contact- -Diner -One girl, one guy with a mustache, one african american, and one guy with a beard. DLC 1- -Samantha -Malicious and cruel scientist opposing samantha who fought in the war and has a deep european accent. -High altitude location -Scientist begins tests on samantha -Samantha sets hordes free -Mysterious unseen voice directs the leader of the scientist. DLC2- -Samantha get's a bit less cuddly on the inside of her twisted brain. -Takes place on a vessel over a body of water. -Scientist have developed weapons despite the fact they are a research group. -Samantha begins killing scientist and becoming SUPER friendly with the hordes. -Scientist trys to kill Samantha (reference to Der Reise) -Scientist goes against shadowy leader's rules (reference to richtofen going behind maxis's back) DLC3- -Underground location -bouncy environment miles away from the earth's crust (reference to moon) -Souls are gathered to charge the cortex (reference to moon and the golden rod) -Archer begins telling one that samantha is evil (Reference to the maxis/richtofen fight) Samantha does the opposite. -Upon escaping one reveals that the hordes have now covered the earth after rising from the ground. -Also, the plan now is for the shadowy leader to nuke the earth. -The arc is above everyone according to maxis, satellite? Airship? or moon bace?
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…. Could you elaborate more on why you think it happens in the 1960s, so far you've only explained why it doesn't have to be in 2025.
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Then I'm miss informed, but the point still remains there is no new clip.
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Controlling your windows (idea)
Stop Mocking Me0 replied to Tattoo247's topic in General Zombies Discussion
I could see them adding something like this to one of the later maps, where you need to open one door to proceed, but if you do it opens one of two barriers. What'd also be cool would be a soda called infinite light: for 2000 it allows one to double-tap X on one window to make it "permanently boarded" and no more zombies could ever crawl through it… I -
Question: If you get an ice staff piece from the ground near gen. 2 and then the round ends, turning the weather to rain, you should wait and dig up no more around gen. 2 and 3 until it snows again. Question: All the symbol puzzles are different and reset every game. Question: You can dig the same spots over and over again to get the golden shovel. Question: Dig spots only respawn when it rains. Question: The tank can crush you. Question: you can call the tank from the tank station at any point in the game. Question: Once you lose your robot beacons, they're gone forever. Question: Hitting the box a ton at the start of the game is a BAD idea. Question: The fire staff is the best staff: Question: If you complete the easter egg before round 15 a new easter egg clip will appear. Tip: "I can train here"
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Personally I'd like to believe it's set in 2015, but, others say it isn't... Many believe that sense nuclear testing ended before the 2000s, it can't be then… But that's considering that : A: This test is legal B:This test is purposely detonated But let's look at this: A: Implying that the anti-nuclear testing agreement is taken into account, why would nuketown 2025 be constructed? It's clearly meant to be forged AFTER the agreement, but it also is a nuclear test facility. B: The nuketown cutscene depicts what appears to be a pilot malfunction and machine error, leading to a disruption. It's possible the nuke takes place AFTER a previous nuke: Nuke goes off in the 60s, radiation is too dense to do anything about it, 55 years later, plane crashes carrying traces of experimental element 115, boom goes the dynamite, new explosion, right over the pit of the original. It's highly logical that there was nuclear testing in the 60s… It's known that this atomic cloud exists at the time of moon… It appears that moon takes place directly before transit, die rise, and buried. Give or take 2 years max. These maps are defiantly set in the modern age of post 2000 (die rise buildings and poster)... Nuketown 2025 is a thing, it was an actual map, meaning that nuclear testing is available in the modern age. There is no evidence of there being only one explosion. There is no evidence of the explosion being accidental or purposeful.
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Zombies Perk-a-cola Design Contest
Stop Mocking Me0 replied to Syphillis's topic in General Zombies Discussion
When's this contest over again? Also, got a pic. for "Flux Fizz" https://copy.com/48o3FiCwfume -
How about a cane-blade that not only allows the player the same damage as a bowie knife, but also allows the player to attach to ropes and lines across the map, allowing for quicker and faster escapes as well as all around generally better transportation.
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Oh get this, in the 3rd DLC archer and his elite group of scientist, commanded under the mysterious never-seen figure enter the deep underground cavern hidden miles away from the earth's crust. Here he encounters a spongelike surface that allows low-gravety bouncing (like on moon). He enters the "Main structure" to find the ancient ones (aliens) sleeping in cryogenic stasis. He also finds samantha, after receiving a tour from her he attempts to kill her, but only ends up killing his companions and having his arm chopped off in a sort of look-into-the-apocalipse-vision. He also proclaims a device called a cortex (I think) that basically is a part of one of the ancient one's brains… That happens to look EXACTLY like the Golden Vrill rod. Once the four players enter the chamber in a rescue attempt, they find a paralyzed archer and samantha on the intercom. She instructs you to use cryptid souls to power the cortex, which is supposedly used to stop the ancient ones from waking up. This fails and the four are left to evacuate. In the final cutscene the unknown voice is heard talking to the president. It's here that it's revealed that hundreds of thousands of ancient one's-bases are underground around the world. The awakening cryptids emerge from the earth and send everything to hell. The voice states that the "war" was lost and that soon everything would be consumed by nuclear fire via human backup-plan. Their only hope is an "Arc" hidden "right above their heads". I should ALSO mention that the cryptids running the earth look like gray oods: http://www.bbc.co.uk/schools/teachers/doctorwhocompetition/images/downloads/ood.jpg They walk on 2 legs and look to be incapable of long-ranged attacks, if so, we could be looking at zombie type enemies.
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that's what I said….
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Spectator Mode - A New Take On A Classic Matchh
Stop Mocking Me0 replied to Naitrax's topic in Research & Development
Wunderbar! -
Here's my set up: Disc map 1: New guys introduced teenagers, one teacher, post apocalyptic, in a recovering world dominated by non-reich germany, america and the other super powers. They end up teleporting out of this map. Disc map 2/DLC map: The N4 make their triumphant return, revealing how they became preserved until the time of Disc map 1. DLC 1: New teens are killed off as they are secretly demons beyond their own knowledge teathering the ultimate evil to the living world (the teacher). After being slain their characters are replaced with the newly-awakened bodies of Samule, Misty, Russman, and Marelton. DLC2: Actors, lots-a-fun, end up in horrible paradox, forcing their own deaths upon them. Using their empty bodies as conduits, the O4 return to the real world in the bodies of these guys, richtofen reveals how their bodies will over time revert back to their previous molds (meaning they morph slowly after the map to look like they did on moon). Dlc 3: N4 are seen again, they end up traveling to the final location. Dlc 4: Both the N4 and the O4 are seen on this map, using a GTA style build able, one is able to swap bodies between marelton and takeo, russman and nikolai, misty and tank, and samuel and richtofen. Neither side dies here.
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Perhaps a preference weapon in my create-a-class system that assigns one or two weapons to produce a fixed attachment, but only for one weapon, the first time one PAPs the weapon, and afterwards it's random.
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Future weapons: Past, or future?
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Research & Development
personally I would love to see the G-11 return- HEADSHOTS FOR DAYS!
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