Stop Mocking Me0
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Likely will be playing something sometime later today, anyone that's up for anything feel free to invite me for a match.
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A zombie's only map pack? Things needed for that: -time -manpower -funding -approval Things trayarch won't have until 2015 when production of COD 12 begins: -manpower -Funding -Approval
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This is the story of yet another horrifying government coverup. Set in Seattle. Players are Samule, Misty, Marelton, and Russman. In desperate hope to free the world of the wrath of horror, the four find themselves inside of a large building, known as what used to be the Seattle Municipal tower. It starts off simple enough, you get the base room and attempt to head up the tower. However, soon after you find yourself falling into the depths (Should have learned from die-rise). You find yourselves stuck in a deep underground base, after solving issue and issue after task after task, you manage to descend down into a large crystal cavern, a wonder crypt full of what is presumed to be 115-infused crystals. The four continue to scavenge lower and lower until they find the uber-drill. A massive super drill, the size of an Origins robot. And it's missing pieces. Collect the pieces by (more difficultly) working your way back up the shafts to the building, you need to re-collect a lens, a coolant pipe, fuel cells, and you will need a wrench to fix these parts. Once completed the drill will tunnel deep, deep into the earth, miles down. Again a recorded voice tells one that the jump is much to far and the conditions would kill the four. They will need super syrum to even stand a chance. The most effective way to harvest this is through pre-exposed specimen. This will trigger the automatic lock release on the laboratory doors, allowing the four to enter the chambers. There are four tanks seen in this location, one of which has been smashed, each of these tanks actually holds one of the O4, tank, Nikolai, takeo, and one missing RichtoSam…. Three players can retrieve blood samples, however the fourth must remain behind (in two and three players there is more then one missing character, in solo there is one (Nikolai), two player has one (nikolai), three player has two.(Tank and Nikolai) ) After retrieving the blood and taking it to the labs (near the drill), one is able to super-enhance Samule, Misty, Russman, and/or marelton. The voice now states that they can connect with the inner sanctum, and only one pass through the 7-th barrier is needed to provide a link. Simply have one character slide down the slope (it's at an angle). Eventually they will break into a full fall. They will pass a burning red layer and slowly stop falling, they will then find themselves in argartha, the real deal. Jungles of stone flowing in a large sphere-like shape while in the center burns a brilliant ball of fire and lava. After some searching around, one can find both a teleport, to link back, and crypt with a sleeping RichtoSam inside. At this point, the voice will reveal himself to yet again be maxis and richtofen will begin talking to samule, don't worry we aren't powering towers. This is the end of the solo easter egg, you will receive 50GS or a bronze trophy for getting here. Maxis will beg of you to release samantha, and send her back into her old body, while richtofen whispers to samule: You know you can't trust this man. Maxis will have you connect power from the station above to the geothermal generators around the site. He will ask the four to then release samantha by typing code into a terminal, however, if the player is playing as misty, russman, or even marelton, the code won't matter, it will always fail to release samantha. Only when you let samule type, with his influence from richtofen, will he break the machine. The whole system goes haywire, debris falls, lava pools erupt, stone trees crumble. It's generally horrid. One will be prompted to teleport out. Maxis will be livid, and richtofen will be laughing out of his seat until he realizes what maxis has done. The Feedback disrupts the geothermal source, aka the center of the earth. Lava blasts everywhere, many cracks appear, ect. If one happens to stop by the labs on the way up one can find that ALL the chambers are empty, and there's a terminal with the words "wake-up protocol initiated". One can then either continue to kill zombies down in the lower earth, however, one also has the option to return to the original elevator and escape. By escaping one ends the game and a cutscene endures showing samule, RichtoSam and co. being pulled up by tank, nikolai, and takeo, before the end of the scene the eight become trapped by zombies, leading tank and takeo to pull out their secret weapon: A gersh device. In a brilliant flash, our 8 heroes are sucked into a purple flash. After the cutscene players are imeadiantly placed back in the map playing as Tank, Nikolai, Takeo, and RichtoSam, starting from where they began (be it the labs or the original crypt). Maxis will explain that there is issues with the N4's teleportation and in the mean-time the O4 should try to survive the hordes. It will start on round 1 and the map will be the same as it was when you left it. Buildables: -Laser: A powering object, used to activate traps from afar or turn on the other buildables. It can also allow one to purchase items from a distance as well, anything it's laser hits is activatable from wherever one is standing. -Terraformer: When powered by a laser or electric field (found in argartha) it shakes the earth under it, knocking over and grinding up zombies. -Hole project: A massive ring, when placed it takes on a gyroscope type function when powered. at max power it will suck in zombies to cool it's self off, the more zombies it takes in, the longer it lasts, but once it over heats it destroys it's self and must be completely rebuilt again. Perks: Found On map: -QR- Spawn, at bottom of elevator. -DT2.0- Between the laser's chasm, and the elevator from spawn. - Jug- In the labs. -Vulture's aid- In broken tunnel. -Stamin-up- Argartha. -Who's who 2.0: Now, once bought it IMMEDIANTLY gives the player a second body, no perks (other then WW2.0) and only a starter pistol. But it's ok, because once they die they return to their original body, with all their old perks and guns. From wonder fizz: -Electric cherry -PHD -Deadshot -Speedcola New zombies: Argarthans: Bit odd zombies, but still zombies, will jump at you as opposed to swiping you, like dogs. Monsters- Mutated beasts, small and dog-like, kill on site. Mutated moles, ants, bats, and beetles. Wonder weapon: -The energy conduit- Grenade, once tossed it focuses a HUGE blast of kinetic power blasting zombies apart. -Myst: An Acidic chemical in a flame-thrower type weapon. Works in bursts and eats zombies from the inside out. Upgraded it becomes the Plague, and once shot a reflective blast will ricochet off the zombie and hit more. Tell me what you think! I apologize for the inconvenience, it's 2AM, and I've just finished RE-writing this after it was deleted via buggy internet… -_-"
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Slicer to replace the galvaknuckles, which are just upgraded bowie knifes.
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Use better english, can't understand what you mean...
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Zombies Perk-a-cola Design Contest
Stop Mocking Me0 replied to Syphillis's topic in General Zombies Discussion
On the same note, trayarch has rights to zombies as well, they have just as much say as to zombie implications as activision. -
Zombies Perk-a-cola Design Contest
Stop Mocking Me0 replied to Syphillis's topic in General Zombies Discussion
-Sledge hammer has no rights to zombies..It will not have them, 1100% positive about this… -Zoo-aid makes no sense and you shouldn't be able to purchase monkeys. -Weather aid- You already can pull wonder weapons from the box, being able to pull more is WAY op… - Stealth aid- wouldn't work, one could just get 4 players at max ability, then have 3 wait around until a fourth one went down, then revive him, wait again, and it would be even more OP then vultures aid… -
Spectator Mode - A New Take On A Classic Matchh
Stop Mocking Me0 replied to Naitrax's topic in Research & Development
EVEN BETTER: If a player times out, leaves, or disconnects by any means, a spectator will be selected at random to fill the gap, players will not have to stop their leader board, or easter egg progress, as well if the original person returns to spectator mode the new player has the option by pushing back, Y, (select player with D-Pad), start and swapping their consciousness out for the other player! -
Random attachments work great IMO, you can't have everything in life handed to you. In the next game they should include a whole line of additional attachments to get from the machine: Sonic attachment: Allows one to blast zombies away, attaches to LMGs, 5 rounds. Ray gun attachment: A mini ray-gun to accompany multiple weapons, attaches to pistols and SMGs, 1 clip of 20. Flame thrower attachment: A small heat source that slowly burns zombies, attaches to Launchers and LMGs, 10 sec. reload. Gersh attachment: "Blinks" away one zombie with a melee attack. Pistols and Shotguns. recharge 1 every 10 sec. Then they need to implement new things: Tomahawk: From the box, can be used like the ballistics knives for melee and toss damage, when upgraded once it becomes the hell's retriever, and twice: The redeemer.
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Turning platinum to bronze wasn't cool.
Stop Mocking Me0 replied to 83457's topic in Extinction Mode
this sounds like that one teacher that when you show them the mistake they made in grading your paper, actually goes through the effort to lower your grade in the grade book instead of admitting the consequences of their mistakes… -
this has been done more then kim kardashian………….'s turkey on thanksgiving...
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Future celeb zombies
Stop Mocking Me0 replied to thegoldenspork115's topic in Research & Development
I made a map of this actually once, it was designed to be the bonus map that came with origins, it was a re-skin of kino, only you played as AX7 characters, and the place was setup so characters from the past: George, Causmonaut, TEDD, Napaslm, Ect. were all set up around the place, not intractable, but just there. The zombies were crazed fan zombies. The whole map was a sort of "Hell reunion" party, and the pack a punch room was the VIP bar where one could find samule, misty, russman, and marelton, as well as five chairs marked 'reserved for T. Dempsey, Nikolai B., Takeo M., E.Richtofen, and Samantha M.' Implying they weren't dead yet. Also, EVERYONE wants a doctor who map… But all four of them returning for a map is SUPER Highly unlikely. -
that is generally the gist of the future section, or the custom mapping section if you're into that..
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Zombies Perk-a-cola Design Contest
Stop Mocking Me0 replied to Syphillis's topic in General Zombies Discussion
You were inspired by the hypno-shroom weren't you... -
Future celeb zombies
Stop Mocking Me0 replied to thegoldenspork115's topic in Research & Development
WHO WE GONA CALL? (Also that's CRYIPTIDS not Aliens…) -
it's still richtofen's brain in his body, just sam's consciousness...
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Hopes/Wishlist for Future Zombies
Stop Mocking Me0 replied to Immadrunkmonkey's topic in Research & Development
black ops 2 had no easter eggs, well… Pop goes the weasel was it's only easter egg. The rest of the maps had quests/tasks, not easter eggs… -
Extinction VS Zombies: The swinging door theory
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Extinction Mode
I seriously think there's a multiverse connection here. You don't just HAVE all these similarities… If they do trayarch could totally sue… -
Extinction VS Zombies: The swinging door theory
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Extinction Mode
Thought and researched long and hard about this and this is my result: Perhaps it's in this world but the cryptids allow her to influence the richtofen of this world. because look: Without a soul in rictofen's body he's a walking soul conduit. Easily manipulated by any force. Now one can argue that samantha INSTANTLY came to be influencing richtofen. But then there's this: Many theories in quantum physics state that if two men, one stuck on earth and the other traveling to the other side of the galaxy in a 10 minute trip were to be the exact same age, by the time the traveler got back, the other would have age over 60 years in the 10 minutes he's been gone. Many time travel theories revolve around this. So now we have means to understand how sam could return to eddy's body at the exact moment of execution, because crossing the universe, and dimensions, changes time. But id' like to take that a step further… Now, lets say that dimension travel is MUCH different then space travel, and lets say sam got BACK to the zombies world YEARS before she'd even left, to the day richtofen tried to test his MPD and ended up on the moon. She could have been zapped RIGHT into the good doctor through the conduit. Meaning richtofen's madness is actually sam's consciousness, this would explain how the "voices" know everything that would happen, but sam still seems clueless. If this is the case, then once eddy stepped into the MPD, and ejected sam into the extinction world, the leftover consciousness (samantha) broke through and claimed his old body. Now lets assume this cycle of samantha, to edward , to cross, to edward again, is a constant, always moving ring. And every time the same thing happens, leaving richtofen to suffer in a zombie's body until maxis releases him and destroys the world. NOW lets say that RICHTOFEN'S victory BREAKS the cycle, eliminating maxis, and breaking the cycle. No one can ensure samantha returns to her body, and thus a paradox endures. The universe, compensating for this impossible nature, forms the nightmare world: A place where the traveling entity: Samantha, is locked, immobile in a cage, who's locks are the staffs, and who's keys are the O4. As well, the gatekeeper, the one who must never allow samantha to leave either world, is richtofen. This is fitting because neither archer, nor Richtofen want samantha to leave, for it means destruction of the world. Maxis, for the best way to explain him is to go back to bioshock infinite: burial at sea part 2. (spoilers) In the DLC, Maxis does the same and upon doing so loses everything he knew about the universe. So the metaphorical prison of Origins is just a cell. Only by restoring maxis' omnicipancy can he then break samantha out of her prison. Edward is simply the key to the lock to let her out. Now what happens next is a complete mystery for me… IN THEORY the paradox resides with richtofen killing maxis or maxis destroying the world, neither of these events can happen, SO by breaking samantha out in origins. We're left with a paradox that must resolve it's self, IM GUESSING it's a way for maxis to survive richotfen's destruction. MEANING in the next game, Richtofen should be the DA, but maxis should be alive, with his daughter. Universe remains balanced, paradoxes resolved, Origins still is just as useless. Just a recap of samantha's chronological life: Birth ------> Enter MTD manually-----> gets thrown into cryptid universe by richtofen----> as samantha cross, uses crypt id's mass slaughter to return to this world despite archer's attempts at stoping her, just as richtofen sent her into the abyss too----> Samantha returns as richtofen's madness thank's to maxis's influence--->Samantha is released back into richtofen's body----> She waits with O4 in argartha, for richtofen to be kicked out of the MPD----> Maxis becomes controller and destroys the earth to break a paradox in which samantha can not return to richtofen's body. ----> Universe re-collects it's self, so now richtofen wins, banishing maxis---> Universe falls apart because maxis must save samantha----> Paradox endures with no other alternative, leaving richtofen, maxis, and samantha stuck in Origins---> Maxis escapes, freeing samantha intentionally, and richtofen because he has too---> Universe balances out---> Samantha is wherever maxis left her, maxis is alive, richtofen is controller. OR maxis is controller, richtofen and maxis have their correct bodies. VERY confusing I know...
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