Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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Or perhaps just an Xbox live market place app that allows one to download previous maps in packs. But not expand on future DLC like this… Now a maxis version of the full game and a richtofen version would be cool!
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Character customization: ranks, cloths, and earnables
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Zombie Labs
Thank you, glad you liked it! With next ten tech. this is totally possible, and it's a neutral agreement by all that it HAS to be for custom games only. We really don't care if we change the CDC/CIA characters. But we need to have constant N4/O4/? characters as well. Plus think of how motivated people would be to train in such new ways! On holidays there could be special bits: Kill a round of reindeer dogs Find the easter egg (literal easter egg that appears as a drop when you kill a bunny walking around on the map) Obtain 2 shot guns as tank with claymores -4th of july. Shoot a friend with a crossbow to save them from zombies: valentines day. And if you could use money from your bank to purchase more cloths: - Richtofen: "I'm sure the hat you buy with this will BE WORTH MY LIFE!! " -
Unfortunately, they won't… zombies makes a lot of money for trayarch yes, but you know what activation and the call of duty franchise sells more then the zombies? The campaign+ multiplayer. Trayarch isn't going to shriek it's duties for one zombies game. The story will likely continue with what I call a "constant" Something that will ALWAYS happen: In some realties maxis triumphed over richtofen, in others just the opposite, in both, after the victory, their actions force them to guide Samuel/O4 into a whole new era of epic and horror.
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I don't consider this a competition. I'm here to prove a point: That no one can fully say that Origins is the beginning, or the end, heck it could be both if trayarch takes it that way in 2015. (and that MOTD can be set at any time) You can say origins is first, then MOTD, and then nact. But won't it confuse him when he reads threads about MOTD happening much latter then one thinks? Or how Origins takes place in an alternate reality? "One must take into account, EVERYTHING" -Sherlock Holmes.
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It may well be the first map in which the O4 meet, but in what way does that make me wrong? -MOTD is still in a multitude of possible areas, -Origins is only confirmed to be the place the O4 meet, does this mean it's the first map chronologically? No. It means it's the first map that THAT takeo, THAT tank, THAT nikolai, and THAT richtofen met THAT sam and THAT maxis. There's lots of provocation of the idea of alternate reality. Thank you black hand, you're post about the trailers is greatly appreciated!
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What could next-gen Zombies actually offer?
Stop Mocking Me0 replied to lead_psychopath's topic in Research & Development
They could do such things as a fog free tranzit, but why bother? We've already shown we dislike the size of the maps if they have no actual content in between. They'll also likely expand the customization of zombies and ranking system/leader boards. So expect bigger or same-size maps, more things to do outside of gameplay more maps in general (likely will still be 6 main with multitude of bonus maps) customization -
I have a… pretty stupid group of friends who's pretty hyped about this… Needless to say this add on is going to attract stoners and the less creative, along with a few who just like snoop dog.
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Character customization: ranks, cloths, and earnables
Stop Mocking Me0 posted a topic in Zombie Labs
Alright, so we've all seen the customized characterization stuffs from ghosts, well I would like to see a similar function in zombies. This wouldn't change your stroymode characters however, only the mini-game versions of the maps. Here's how it goes: Everyone starts on level 0: No rank, no nothing and you have the two options of being a CIA or CDC member depending on which you choose when you enter a game. After your first game you'll automatically earn a tally for playing the more tallys you get from either playing a lot (the slower way) or playing to earn tallys through challenges (faster). After a few tallys you'll reach rank 1 and then two and so on and so forth and unlock the following eventually: Out fits: -CIA -CDC -Clown -Knight -solder -fat man -mobster -gold CIA -gold CDC - nazi zombie -gold nazi zombie -samantha dress -camp. characters Hats: Cowboy Glasses Denizen gas mask Nikolai's hood takeo's helmet tank's buzz cut (see under hairstyles) richtofen's hat tedd maxis beard Tops: -flannel -perka -t-shirt -nazi uniform - legs: jeans sweat pants feet: Rubber boots apolo's winged sandals tennis shoes boots flip flops hands: Zombie hands black rubber gloves white gloves biker gloves accessories: Back pack bandages scars watches And these are just a few basic suggestions, not including DLC add ons or even finishing what just comes with the game. The main purpose I'm bringing this to attention is to get it into trayarch's head THIS is what we want. If we can get that poll up enough, surely trayarch will have to do something. -
Die Alleswaffe: The everything weapon
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Zombie Labs
You have a point, however, look at origins, everyone had a WW there and look how it turned out! -
So I'm sitting here, listening to beauty of annihilation for some reason, (forgot why) and as I picture multiple mass murders via the wonder waffe I realize: Hey, what would happen if I could wield the wonderwaffe, and I imagined my idea of customizable characters for the next game again and I realized: Why stop with just character customization: What I came up with was the "Die Alleswaffe" Translated it means: The everything weapon. What it does is: In the box, about as rare as the mark 2 (although this can be adjusted), the player is given the space to create their own weapon like so: You're given 10 "points" like the BO2 multiplayer. You can spend your points on different things: Melee damage: (in forms of damage, not actual pain) 1-tactical knife 2-balistics knife 3- slightly stronger then ballistics knife 4- bowie knife 5-galvaknuckles Bace of weapon: (chose 1) -SMG -LMG -Shotgun -Pistol -Sniper -tactical -wonder (What this does is give you a weapon model to go off of it does not effect the power of the weapon, or the speed) Attachments: Duel wield: Grenade launcher extra amo grip forms of scopes laser sight automatic/burst fire Speed- difference between launcher(0)-riffle (1)- smg(2) -pistol(3) Spread- (1-dirrect) 2(splash(like ray gun)) 3(Shotgun Upgradeable?- (1-upgradeable once for power, 2-upgradeable twice for different attachments) Amo: changes between the rest of your set up and balance, the better your amo the more you get obviously. Stun effect on zombies Power: (per bullet) 1-pistol strength 2-MGbullet strength 3-sniper strength 4 shot gun strength 5 wonder strength(shoots lightning blasts) Now with all these options this can get to be a bit overwhelming so lets walk one through it: You decide to take the wonder waffe mold and take the JGB 72-39babymaker whatever, now, you add duel wield to it (you now have duel wield nothings that look cool) Now you increase the power all the way up to wonder, so now you only have 4 options left. You chose to increase the spread to that of the ray gun with 2 points, and the speed to that of an smg. You save this as your Alles waffe and start up a game.. A bit into it you get your weapon from the box (supper rare to), you now have duel wield JGB looking lightning blasters. They shoot quite effectively, however, they have low amo, and can't be upgraded. Pity. Tell me how you think this idea would fare: Good,or bad? OP,or fairly even with the rest? People would like it, or hate it?
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It by definition was filler, as it did minimal contribution to the actual story, yet supplied us with one of the best maps of BO2. But the message of MOTD to me wasn't the time-loop recycled story. No to me it was a truly horrific tale of how LITTLE you think you know about yourself and where you are… And how easy it is for one to forget, what, days…weeks… years? Decades? Centuries perhaps? Of pain and torture of being trapped in the same place. The only thing more horrific is NOT forgetting it, a pain given to albert arlington…
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SSSSSPPPPPPPAAAAAAAACCCCCCCCEEEEEEEE
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Well would you have rather had the BO1 resurrection DLC to just come with 4 multiplayer maps instead?
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Aye, but don't forget the universal console: PC. they have just as good access as anyone at anytime. Meaning that while it may be more or less over for the 360 and the 3, the PC doesn't lose any availability.
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I still find it hilarious the people still deny the link between extinction mode and COD zombies.
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The face psalm is strong with this one…
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Don't regret speaking common sense comrade...
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Click here... You have great story telling skills here, but where's the actual map idea? What are the mechanics and what not? What's new? What kind of weapons are included? Perks? Buildables? How many rooms? Details man! A great story map is fantastic but it wont sell without a few flashy bobbles to bring in the crowds...
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(Stops sipping drink) Mm… Now… What they could do is create a game for the Xbox game market and PS4 game market called zombie chronicles: While the actual app would be free, one would have to pay for map addition and it would work like this: Nact-Veruct-Shi no numa-Der reise :: WAW bundle: 5$ WAW bonus maps: WAW Bonus: 2$ Kino, DOA, Five, and Assnesion: BO bundle part 1: 5$ COTD, Shangri la, Moon and bonus: BO bundle part 2: 5$ Tranzit maps (includes grief, turned, survival and bonus maps) and nuketown : Green run bundle: 4$ Die rise/Buried and another copy of normal tranzit and Die rise/Buried bonus maps: BO2 main bundle 6$ MOTD/Origins and their bonus maps: 5$ What I mean by bonus maps is new game modes that weren't a part of the games before: Ie: Turned in nact, more greif in green run, survival in the house on buried. Super simple stuff that we just didn't see and would motivate us to buy these maps in addition to the other maps. However, this would cause a few bad sides as well: -THis would take work force away from COD 2015, something we want to give them PLENTY of time for! -This would mean buying all our favorite maps again… (This is the 3rd time for WAW maps, and 2nd for the black ops maps) GIVEN: We would see more gameplay and ability to do things, however, it is recycled and a bit cheep. ----- Also: We would finally have a zombies-only achievement variety, something this site can measure easy. No more having to complete the Campaign on veteran to get that CODZ medal.
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Official Ranking System Discussion and Theories
Stop Mocking Me0 replied to way2g00d's topic in General Zombies Discussion
In theory, yes. However, I neither have the time, nor the patience to survive to round 50 over and over and over again, just for a simple rank no one cares about. Does this mean I'm bad at zombies? No, only that people think I'm not as good. -
WAREHOUSE 13 FINAL SEASON PREMIER TONIGHT! WWWWOOOOOOOOO! Gonna be getting a few rounds under my belt before that!
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Not even going to bother with trying to explain my ranking system improvements again, but what I will say is: 1: We have easy-build polls for a reason, they instantly make your topic 20% more likable. 2: More detail, but not too much, a good 4-6 sentence paragraph would be the best way to go. 3: Hackers are hackers, they don't win they just make themselves look like they do. Don't bother with the lending credence if you aren't going to argue against it as well. 4: Control C- control X may be COD's biggest exploit, but they aren't going to just do that. K/D ratio is not the way to go, as in zombies, that 's not how one TRUELY measures skill.
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