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Stop Mocking Me0

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  1. Alright, 2016, i want to see a group of easter eggs that REWARDS the player! I want to see unlock able guns, I want to see gamer pictures! I want to see big 100g achievements titled: HOLY SHITSAUSE THAT JUST HAPPENED! None of this one-game perma perk whiz. Hell, it can even just be a new permaperk: Perkaholic: Allows you to hold 5 perks in tranzit, die rise, and buried. Given, that's not a huge advantage, but it's better then one lousy gun perks.
  2. Dead Rising 3 Nuff said…. Also this is a stand alone game, so this isn't linked at all with the zombies actual gameplay. This is just the best way I could find to make a worldwide MMo out of zombies. If you try to sell a game thats EXACTLY like the regular zombies experience, you loose out because: A- You can not regulate worldwide rounds easily. If you base it on location, OP players could walk in and dominate a round 3 town, making it so the people who spawned there and NEEDED the kills isn't getting anything. If you base it off of player, you loose the "lasting" effect of the MMO and while a new guy who holds a ray gun from a lucky box pull, a experienced player would end up going through 9 time the hassle just for the new guy to steel his kill. And B: This game is more about the LIVING in the apocalypse as opposed to SURVIVING the apocalypse. Building rockets, flying planes with your buds. Exploring caves, space walking, and so much more is not what you do in a super dire situation, but if you got nothing to lose? Why the hell not!?
  3. Thank you! Welcome to the site!
  4. Recently I've gotten onto play some die rise/ buried (not transit) and realized: I have not even heard a single person ask to do the easter eggs her in like… months… Why? I figured it would be that they didn't want to work together through all that for a worthless prize with no lasting effect. This was not the case in BO1, and everyone wanted to do the easter egg… any thoughts?
  5. They have two reasons for this: 1: They plan to troll you the whole way through…. 2: They plan to become "so OP" LOL #yolo (Picture of a f*cking whale) and dominate the battlefield screaming their lungs out every time they see a zombie.
  6. Spent the last hour working on this fantastic zombies MMO they totally should make! :) ENJOY!

  7. Ok, this likely will not be happening ANY time soon, but here's my idea for a zombies MMO mode: In addition to our favorite normal maps, there is now a new mode: World. In which you must survive against the zombie horde, with and against players. New Controls: (xbox-0ne) Back: OPEN YOUR BAG, here you enter a "paused" state in which zombies around you can not attack you, but you must be able to withstand a 5 second wait to access this menu (as to avoid cheating to get out of corners) also other players can still attack you as well. From the bag you can access stored money, perks, weapons, stats, and friends (no you do not have actual friends in your bag). Alternatively you can use the "speak" feature to access these options as well. Now, in your average game you spawn in a randomly generated section of the world, where you spawn depends entirely on where you live, say you live in a building on 200th's street in berlin (if that exists) and your friend lives in 90th's street in berlin, when you spawn in for the first time you will spawn in the same environment, with the same randomly generated structors, that are similar to your area of the globe's environment, as your friend in the same world, typically. The whole world is then separated into city-wide "chunks" while a player exists in one chunk, that chunk is "active" and thus zombies will spawn and the world will be remembered. After a while, when there's no players in that chunk, it will be "forgotten" and it's memory whipped. If one is to return to this area, they will find a SIMILAR landscape of the same environment, but a different number of buildings or other structures. Like mine craft but all lined into one constantly re-set server. There are 15 types of environments, each with different types of 5 different structures: 1-Icy- Old ships, frozen caverns, village, snow mounds, and frozen lake 2-Grass planes- Prisons, mines, small towns, churches, and research facilities 3-City- Department stores, business buildings, factories, Sewer/subway, and Schools 4-Desert- Pyramid, temple, Dunes, glass sea, dust storms 5-Mountains- Caverns, Farms, - these are the only two but there are more types of them. 6-Jungle- Temple, rainforest, petrified, Canopy, and Swamp 7-Wasteland- There are different types of waist lands each with different effects: Meteor impact, Nuclear, Lava pit, Trans-dimintional, and 8-Ocean- Pirate ship, ocean, reef, molten, bay 9-Space: Moon base, Satellite base, open space, Rift barrier. - Only 4. 10-Farmland: Corn fields, Cotton fields, barn/farm house, cow pasture, and burning field. 11-Island: Deserted, archipelago, cliff, debris covered, and frozen. 12-Small town: Consists of small amounts of buildings such as libraries, town halls, and banks. 13-Highway: Consists of mainly road and a few buildings on the sides 14-Forest: Pine, spruce, dead, tall wood, dark 15- Landmarks: Certain famous areas have more recognizable areas: Eiffel tower, New york. Alcatraz, ect. Your tools: Weapons: You can wield a large amount of weapons from the local Box location, as well as any one of the weapons chalks spread throughout the world. The box locations typically are a city or so apart, easily enough to get and if one is to move it, it stays in the generally same area. Now unfortunately, there's also the pressing issue of costs: in this mode, every kill, and every kill, earns 10 points. All the zombies range from round 3 to round 15 zombies, the amount of zombies generally depends on the amount of players in that chunk of the world. Weapons range differently across the globe, and all new kinds of wonder weapons are available from just about anywhere. You can store two weapons in your bag as well and trade them, but there is no more max amos, so once your ray gun is kaput, it's gone for good. Buildables: Somewhat cooler then the weapons, the buildables in this game are a bit more valuable: Pieces can be found anywhere on the globe: Turbine: Fan head, mannequin, rotor: Grappling hook: Hook, grapple: Can be used to scale steep walls and even ascend buildings. : Shield: Debris and a handle. Turret: Weapon, bullets, motor, and a lawn mower. Boat: Wooden basin, cloth, Posts.: Can be used to cross waters. Cannon: Large Pipe, gunpowder, and metal ball: Can be used to take down weak walls, and large hordes. Energy capsules: (just found) place one down in an area of extreme environment (ice, radiation, vacuum of space) and kill near it to fill it. Pieces found in environmentally specific areas: Matrix Bomb: Requires energy capsule of radiation or rift energy and a bombshell (found in a factory or pirate ship) - Causes zombies to simply fade out of reality, any person caught in the blasts (large) will be teleported to a random solid location in the world. Hazmat suit: Requires sustained plastic: Factory, and a space hemet. Allows one to walk feel in radioactive areas with out issue, it does take damage over time though and will eventually break. Space suit: requires space hemet (meteor crash site/satellite/space base of any kind), and a space suit (same thing) allows for one to live for more then 11 seconds in space. Unlike other build-ables, you don't' lose this one, nor does it take up space in your inventory. Slomo-blasts: Requires Ice energy capsules and tactical shells: Found in prisons/ military bases. Slows enemies to a much lower speed. Airplane: Simple to make with makeshift wings, motors, and cockpit, use this for travel with your friends to anywhere fun, or drop bombs on cites should you want to! Make sure to watch your fuel tank! (there will be more but I don't have the time) Pieces found in SPECIFIC areas of the globe and built in SPECIFIC areas as well: Rocket: To establish a link to space, one must first build a rocket: You'll need a variety of things from all over the world, all built into a space center in Florida, russia, or berlin. Once built, a total of 20 people can catch a ride into space. Afterwards, anyone who has friends with a person in space can warp up there at any time, or build their own rocket. Ocean-liner: In the middle of the atlantic there rests a massive boat, fit to be repaired. Once fixed it will move somewhat in it's own set path before breaking again in the bermuda triangle and warping back to it's spawn point. Origins temple: At the start of civilization, once all the hidden keys have been retrieved from space, deep underground, an island in the ocean, the sand-swept temple, the fringed barren landscape of the arctic, ect. Opening this tomb will award you with the life-force staff, a single use device that will reset everything you've done, but open a whole new level of challenges for you, essentially a prestige device. There will be more things, but I can't think of them all right now… Also not all these parts are readily available, some need to be bought, or traded for, or stolen. Perks: Perks in this game are just as common as the box, but there's normally only one or two in a city, you can also buy more then one perk incase you die, or want to trade it. You can hold all the perks BYS and an extra 2 in your bag. List: Jug- protects against zombie attacks, but not player attacks double tap- fires twice the amount of bullets. Speed cola: Same as always in fact all these perks are: PHD Stamin up Deadshot Mule kick Electric cherry Vulture's aid (with reduced amounts of extra drops) wonder fizz (allows only one shot before New: Quick revive: Allows you to pick yourself up after death. WHo's who: Like quick revive but allows a PERFECT copy of you, including weapons, to rely on reviving yourself, once that 1:30min, is gone though, your ghost is killed with the body. Spice soda: One sip eliminates fire damage Sonic tonic: Speeds your ability to run up. Phase flavor: Allows one to slide through zombies easier as they are actually phasing in and out of reality as they need to be. Orbit spirits: Increases space-mobility Sea legs; Increases swimming speed and boat speed. (More) Perks in this game are fairly useful, and difficult to find. It's important to keep back-ups in your bag. Your bag: This is no ORDINARY bag, it's a special device called a dimensional Socket. Designed for holding thinks larger then it and much more. It's basic functions: A guide: Helpful hints, information about the nearby landscape, and other tidbits are at the whims of "Straps" the bag. Based off the same technology of T.E.D.D., this helpful little companion can do just about anything! A driver: You can not pilot a bus, subway, and CERTAINLY not a rocket in this game, as well as many other vehicles, but your little pal here CAN! Plug him in to get the main control unit to get things moving! A Personal teleport device: One of the biggest issues in this game is meeting up with your friends, your Straps personal can be linked with any other Straps on the planet and warp to them, now, those who don't have friends in an area will need to travel by boat, plane, teleporter, rocket, whatever else, the long way. It's also one way so once you "blink" that's it! A spawn setter: Durring the night, you can, and will, become famished and tired, you have two options at that point: Survive the night and deal with the lack of spawn point, the loss of energy, and constant zombies (who are more ruthless at night). Or you can simply get to a safe room and throw down straps, from there he will mark all the areas you need to close off for your safety, failure to do so will result in a high chance of death. Now there is a downside to sleep: You have to wait until morning, a good time for you to text your friends, get a snack, or listen to some tunes, but you have to wait. You can even back out and go play another game for a bit if you need to. You will be altered when day comes. The average day in the summer season is about 20 minutes, 15 in the winter, night is 13 in the summer, 15 in the winter. So with that said, you can enter subconscious stasis for over 6 years EASILY. But that's fake life for ya… Tombstone: Much like the tombstone perk, anything you put in straps will remain with you even if you die. Points, perks, guns, you NAME it. And that's straps! Your personal EVERYTHING device! Gameplay: Unlike normal zombies, this game requires a bit more realism: You have three worries now: Health- Same as in-game, in this bigger mode though, you're allowed 3 swipes before your downed without jug, and 5 with it. Energy- This is associated with three factors: Food, rest, and entertainment. Those who care little about their energy will eventually go crazy and hallucinate. To avoid this -Sleep every once in a while, -Hang around some people you meet, it creates social interaction, and EAT: Eating food is needed, those who don't eat will be somewhat slower and a firmer mind. Social interaction isn't your only source of entertainment either, killing zombies in different ways, riding vehicles, and building things also helps. Aetheric support: Even in game you sometimes need a helping hand from aetheric adversaries. Now, this does not impact the main storyline of zombies AT ALL, it takes place during the events of BO2, and that's it. Nothing more. You can power towers (in very simple ways) or other bits and helps to assist either maxis or richtofen, should you choose to do so. If you find yourself in a predicament simply use the voice assistance to beg richtofen or maxis to help you. Maxis can turn on appliances, draw zombies away, disable those you deem "enemies" weapons, and even fix a town's power systems. Richtofen can offer you a better hand at the box, a double points timer, meat to throw at your enemies, and even local nukes- killing all the zombies in a city-chunk. Now note: You can help maxis or richtofen all you want, it doesn't matter, because after you use an ability you must wait a minute before you get the chance to ask again. Zombies: There aren't only "regular" zombies running about, oh no. There are all KINDS of horrors in each type of environment. Dogs, novas, even boss-like zombies can spawn, each with their own special way of screwing your live up! Ranks: NONE! Everyone is equal here. Shops: There are shops all over the world selling build able parts, perks, guns, and even posters. Posters: Like gang-graffiti, your posters depict that this is YOUR turf. Each player's emblem is placed on it. Trading: You can trade with whoever you want, simply run up to someone and press UP on the D-pad. (BTW, on the D pad, L and R scroll through your equipments, down places it) PVP: You can kill who you want at your own risk. By killing people you get any weapons or parts they have on them. But be warned, attacking other players can not only put you in a bad position, but lower your entertainment and aetheric assistance levels. Do you really need that guy's SVU? Harsh environments: Your player is sturdy, but not invincible. They take serious damage in space, radiation zones, and other super harsh conditions. They can be slowed by high altitudes, hot climates, and frigid temperatures. Rift zones can end up teleporting your character to anywhere on the planet! You can swim in oceans, but without a boat you'll drown after you run out of energy. The world isn't all flashlights and 40 watts in here either, if you don't have the battery for a better flashlight attachment, caves, subway/sewers, and dark apartments are all the more deadly, AND HORRIFIC! Other rules: None, you kidding? Zombie apocalypse, DO WHAT YOU WANT! I know this game would take YEARS to build, and even more so to work out the kinks. But I think we should set this as a goal that one day: This type of game should be available to us! Tell me what you think!
  8. Week 3: Characters Alright Big question this week of WHO we want to see in the REGULAR STORY MODE of 2015 zombies. The O4, the N4, or New guys? Each have their own benefits and hazards…Choose wisely... 29.4% said: O4 returning for the majority of the game 28% said: Balance between the O4 and the N4
  9. No, there will likely won't be a cod zombies game until the vey end of the franchise. By then I hope the storyline is as elaborate and fantastic as Doctor Who's. In which case, the mode will go out with a BANG! I still see a few years left in which they can REALLY squeeze out the money, which they will. Then Cod, id say about 16: Apocalypse: Zombies: Game of the year edition.
  10. I wouldn't get my hopes up guys… It's not profitable for them to even make the camos…. I seriously doubt they will bring in any new maps…. Even if they are remakes.
  11. Of course! It reminds me of one of the first map ideas I ever made… God knows where THAT thread has died!
  12. Two words: Zombie, Jesus…. Also the multi-boss step is a bit out of place, as there's no reason to re-code all those entities.
  13. Please please, call me mock, and good, nice to see someone taking interest in weapons of mass destruction! Ideas improve over time, and I'm sure you'll build something fantastic, everyone always does… And again, sorry for being kinda heartless, Im a bit on edge lately…
  14. -Op and kinda useless, as the death machine already has the qualities of this WW, adding the effects of the ray gun doesn't make a difference…. -Doesn't serve much of a point… As you can just throw monkey bombs. - Doesn't need to be based on the winter's howl. Give it something original and defiantly is not linked to any custom map ever... -The thunder punches from origins. I do apologize for the cold shoulder, but I dislike when people fail to account for how the weapon would work in the field, rather then just sounding like a cool weapon…
  15. Dear god.. Middle of a normal game of town, then out of no where, my friend and I start hitting the box like crazy. Eventually we start fighting over it and shouting through our mice (playfully, not legibly mad) then friend #2 comes in and says: Guys stop it you're making a scene. SO MY RIVAL BOX MASHER GETS UP AND SAYS: THIS AIN'T A SCENE IT'S A GOD-D*** ARMS RACE! The whole lobby went quiet for like two minutes and then we all burst out laughing! :lol:

  16. Solo mode is why zombies is such a hit, and extinction isn't going to last... Unlike extinction, zombies is completely fair no matter how many players there are. It's balanced, it's fair, and it doesn't require online membership or even internet connection….
  17. YAY! I LOVE MAP IDEA SEASON!
  18. It was so horrible… The transit storyline was OK. Die rise lost it a bit, but it built up a climax. MOTD: Good, liked it, could have intertwined with the regular story but… Buried: Even here, the storyline could have still been saved after such an important map. Origins: what----The----absolute----hell…. SO many things should have been done that WERNT! I completely 100% blame origins for ruining the BO2 story reputation. The horrible transit characters? Not so bad by the time buried came around… Those horrible towers having to be linked for an awful climax? No bigg-y, last map could have put a stopper on it…. OH WAIT! THE MOST USELESS MAP STORYLINE WISE WAS JUST PUT IN! For heavens sakes, the map is called ORIGINS, and has explained NOTHING about the origins of zombies….
  19. Oh yes… The Door out of spawn on moon… I remember it well…. Very sleek… The first time I opened that door, in the second time I had EVER played zombies…. (and realized how to acquire a Space Suit)…. There she was… The astronaut I thought was friendly… Such GOOD memories of killing zombies on the moon….
  20. Well that seems… Kinda useless… Inventive… But useless…. Especially if it take 20 rounds to swap maps… That's an average amount of two maps per decent player…. A sort of "time steam" map in which you are given a small portion of earlier maps and have to open doors/build machines/teleport to later areas seems cool. You start off in darkness, with nothing but a single door, through that door lies nact, with it's radio explaining the story up to that point. From there, one can as send the stairs and enter the door to the balcony to reach the next area: Verruct, where they'll keep working and working, constantly teleporting, building, and opening things to eventually get to buried, where they will then be transported to the first map of the next zombie game they can also back track to any map of their choice. The wonder weapons would be the "flux" a strange circular structor that turns zombies into energy and scatters the particles. The goal of this map is to re-introduce new players to the zombies storyline up to this point.
  21. FINALLY! It's halfway through ghost's Season and this is one of the few new map ideas I've seen sense the release of Origins! Some things you may want to include: -A perk list -Storyline - Electric cherry should remain a "wonder fizz only" perk, as it IS only located in hell and I find the idea of being able to pull drinks from hell using that machine fascinating. Swap it out with either Deadshot, or maybe a new perk. -Power should be necessary for rides to work. -Drops could be a bit more balanced, as bonfire sales, zombie bloods, and random perk bottles by themselves are already OP. It is a great idea map, I like the idea of ride-related traps. Perhaps one could even add build able upgrades to these rides for even more zombie slaying awesomeness!
  22. The upgraded perk Idea has been raised more times then any other idea I know on this site. And it all boils down to the same thing: - Upgraded perks would be too OP. So the best way to go around this is to tell EXACTLY how each perk would be upgraded and more importantly: HOW. One should NOT be able to just PURCHASE an upgraded perk…. That's too easy… Here's my accumulation of ideas: -Jug: Can not be upgraded…. Ever… -Quick revive: In multiplayer it allows one to revive themselves like in solo. In solo it can not be upgraded. -Double tap: Goes from regular Double tap, to double tap 2.0 Speed cola: Swaps weapons faster Stamin-up: Increases actual sprint ability PHD: Dolphin dive explosion hight requirement is reduced by a lot. Deadshot: Collateral head shots will give you your amo back as well as do double damage. Mule kick: 4 weapons Electric Cherry: Grenades now cause electric shocks as well. Vultures Aid: Bigger drop amounts and ability to see zombie eyes through walls Also you should not be able to purchase these perks, you should have to EARN your upgrade. As for mixing the perks. That wouldn't work, as it basically would increase your max perk amount to 7 total, (mix the first 2, mix 3 and 4, you now have two open perk slots you can use to mix 5 and 6, leaving you with a single 7left over) and given there are normally 5-8 perks on a regular map. It's not balanced, and would be WAY too Op.
  23. While Origins may have more things to do, it's always the same, you will always have the same objectives, and even if you choose to not complete them, there isn't much else you can do. I get SUPER bored with the Easter egg (Which or anyone that knows me, is REALLY hard) and often just quit after it. Moon on the other hand let you play differently every game: This game I'll take the hacker and do these things, these things and these things. Or these things, these things, and these things... Basically the hacker allowed for more options then origin's: Do this or don't… Also buried was really repayable, a lot more then transit, bus depot, or farm. Also Sledge hammer was on the MW3 project….It's not going to be grand…
  24. Bit harsh to J…. He did make the thread… Also yeah, I'm defining complexity as "things to do" rather then objectives. Which also doesn't make sense. What I mean to say is I'm basing my list of complexity on how much one can interact compared to how difficult it is to survive. How generally it contorts the mind and effects on mental stamina. "how important is it for me to buy this?" "What happens if I go this way?" Holy shit is this part of the east… Nope, barrier glitch"
  25. Moon was the perfect mix of simple and complex. Mainly because you had the choice: Take the hacker and open an entire different plane of limits and ables, or keep the helmet and play a pretty basic game. The atmosphere was also amazing, what with the odd noise, low gravity, and general look of it, you REALLY felt like you were on the moon, something no other game I've ever played made me feel like. WHY NO ONE HAS MADE MULTIPLAYER MAPS WITH THOSE PHYSICS I HAVE NO IDEA! But back on topic: You have no choice over the complexity of the maps in any BO2 map, save buried and Die rise. Origins: You're way too focused to do the easter egg, it's just inevitable… MOTD: Basically was the same slightly complex game every time, over and over. Nuketown: You have no control over which perks drop, or when. The complexity and difficulty of the game depends on the arrival of Jugg. Tranzit: Dear god. They give you such an illusion of control over this map, but in reality there is none, you will always end up either taking the bus, or trying your hand at the lamps. Either way, the map generally maintains the same complexity no mater where you end up… Shangri la: You could choose which path you took to the power, where to go from there, perks spawn in randomized places. And if you chose to do the easter egg things got a whole lot more complicated, But that's an easter egg we won't count that. Other then that, not much control over the complexity. COTD: You had all the control here, what doors you open, when you hit george, what paths you took to the box, jug, and other what nots, it was all under your control how complex your situation was.
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