Stop Mocking Me0
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Someone may have built it for you already....
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Final map pack containing multiple zombie maps?
Stop Mocking Me0 replied to Necrojon's topic in Research & Development
Also as JMDogg stated: unless these multiplayer maps have been pre made (ugg) the multiplayer team has moved on... Oh, how about this: We receive a remade-kino, a GIANT new zombies map and for multiplayer we receive one GIANT map as well, Like, the size of tranzit (or like it)... Everyone would have to run arround and A: Try to find others, B: Hide from others, C: Use some kind of transportation to get arround: Take tranzit for example: Yes fog, NO denizens, lava is still there... One team spawns in town, the other in bus depot: No perks, no pap, no doors but there ARE buildables: Turbine, sub. Resonator(diner) , tramplesteam (doesn't kill Farm), Head chopper (Power station), and in town there's another turbine station... The turbine parts are found IN town and IN bus depot, as well as the other buildables confined to THEIR location... There are two busses in this map: One starts in the bus depot, the other in the farm.... One bus (the bus depot one) is ONLY accessible to the team that starts at the bus depot, likewise, the other bus is only accessible to those in town when the game begins... if an enemy player try's to walk in, they get shoved out, they CAN'T throw in grenades either, BUT they CAN access the roof from anywhere that the roof is ACCESSABLE from: Power station: Town.... But they can't get in... As there is a closeable hatch on the roof... However, anyone on the bus can not shoot outside either, making the bus ONLY for safe transportation.... Nact and the spire are NOT accesable.... Along with this BIG map, there is also the avaibility to fight in three more, smaller areas: Town-Station where one team starts at the power station, the other in town (no buildables), nact-feild, where one starts in nact and the other under the radio tower... And finally: Diner- Bus depot- Where players fight between the bus depot and the diner, gain control of the tunnel is your best hope.... And finally for these 4 maps only there is a new mode called: Team undeathmatch, where you not only have to kill your opponet, but there are zombies (not denizens) coming after you as well! The zombies never get any stronger then round 1 but Remeber: You can't buy juggernog! :twisted: -
Zombies on old multiplayer maps or multiplayer in old zombies maps? Why not both? :twisted:
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Final map pack containing multiple zombie maps?
Stop Mocking Me0 replied to Necrojon's topic in Research & Development
I try my best! Thank you! 8-) :lol: -
One more game's worth of zombies and they could make: : Call of duty: zombies of course still keeping the MP mode... Maybe we could get multiplayer maps ON zombies maps! Cool!
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Cough cough Shangri la is on mars...
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"It doesn't matter what's through those doors, what matters is you'll never be able to NOT know again!" -The gate operator "little inferno" I see these fake posters as a way of seeing people's ideas! Like red October: Yes it's ridiculous but it allows you to think about the effects of of that WAS the map!
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Cool! I love fake cover art! Allons-y!
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Letters from the Field - Photos & Videos from Pre-Origins
Stop Mocking Me0 replied to GRILL's topic in Origins
Portal does need to make a new game... Wink... ;) -
Don't you need 2 consoles for that?
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Letters from the Field - Photos & Videos from Pre-Origins
Stop Mocking Me0 replied to GRILL's topic in Origins
That's a really good idea, two maps... LARGE maps... One progressing the storyline and one that takes place before any of it... Both staring the O4... The first zombie's outbreak was in verrućt if I remember correctly and nact was a minor outbreak... So tbh no I don't beleive this map, which has dates likely from the maxis diary, to be true... I don't beleive this next map will be a prequel either.... ( knowing what I wish I didn't know) it doesn't make sense to have a big prequel for a grand finally... To start the next GAME with a prequel would be Ok... But to do it now would be a massive Middle finger to our wonder of what will happen... -
Who's Inside of Samantha?!?
Stop Mocking Me0 replied to LILNIG's topic in General Zombies Discussion
Well.... Richtofen may never leave samanthia... He may still be in the mpd, just simply by doing the easter egg maxis takes full control over the aether rendering him useless... Like the neighbors wifi when you have your own.... -
What do you value the most
Stop Mocking Me0 replied to BriggzyJ97's topic in General Zombies Discussion
On round 1? Weapons... Perks, equipment and space arnt needed until later... Heck I don't even need anything but my knife on round 1.... -
Needs to have 4 players, on an origional match, with no custom switches, in buried, not greif.... Also make sure your free of trolls who hide parts....
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Letters from the Field - Photos & Videos from Pre-Origins
Stop Mocking Me0 replied to GRILL's topic in Origins
The element seems dangerous but my freind is changing... Are we talking about richtofen changing.... Or maxis... :shock: That would be a cool plot twist: While maxis was replicating HIS MTD, he sneaks in... Uses Richtofen's... Gets zapped by the MPD... And gets his mind erased.... wakes up in his lab unaware he is now THEIR trick-pawn.... -
I agree with you, and I've learned from experience letting people think what they want... You let them think they've got a solid theory and then WHAM you end up in an argument where the mass of them have changed theory to "fact"....
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Final map pack containing multiple zombie maps?
Stop Mocking Me0 replied to Necrojon's topic in Research & Development
But in reality who honestly cares about getting a new mp. map from trayarch, this doesn't improve or ruin gameplay like the nerf did or the fact they bought a dlc with the sadness of just seeing a returning map.... People who honestly cae about that will be satisfied with cod. ghosts in nov. but this is the LAST we will see of trayarch's storyline for possibly 2 years... TWICE as long as normal, which if it was simply left with a Boreing simple map and some more OK multiplayer maps who is going to be more mad? The zombies guys who buy dlc for the zombies and make up a large portion of dlc purchasers. Or the multiplayer jerks aka 10yr olds who think they're bad with a flipping an-94.... And the people who do it for you tube (we love you you tube!) Also TECHINCALLY players who bought the seasons pass for 50$ and got nuketown, and the final zombies dlc arnt missing out on much... It costs 15 per dlc so the first 3 would add up to 45$, they paid an extra 5$ for a CRAP ton of zombies extras... Even to a MP. Player that doesn't sound too bad! -
Colony tire all over again: Yes we will fix your problem, at the expense of breaking another, unrelated bit....
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Yeah they screwed up ROYALLY there... private matches that would count are NEEDED, I want to play with two freinds on survival town... Is that TOO much to ask?
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Final map pack containing multiple zombie maps?
Stop Mocking Me0 replied to Necrojon's topic in Research & Development
But they're not there... They exist on the black ops 1/waw engine, and can't be brought back, the wonder weapons such as the thunder gun, jgb-babymaker, Vr-11/scavenger, and gersh device would crash the game due to the multiplayer engine's inability to Handel the sudden loss in entities.... To bring the WAW maps back would be a bore... and To bring the Black ops 1 maps back without the wonder weapons (and by extension Easter eggs), would be pathetic However to re-vamp kino into a compleatly re-skinned map, and replace the thunder gun with something new, and add a buildable or two and WHAM! Fantastic map... Idea: Using the character models for ax7, those guys go back to a re-made kino where you can walk around, kill zombies, and meet all the characters that have died over the game (ie: Brutus, nova jumpers, leroy, the gersh-light sphere, the COTD crew, the MOTD crew, the avagadro, hell hounds, the ghost lady, and then you can access a VIP room (pack a punch) where you can see marelton, misty, Samule, and russman next to chairs marked: Reserved for tank, Nikolai, takeo, and Richtofen, and many people simply in the chairs watching the performance... None of those characters attack you, they only exists as if they were at a party talking to each other, shooting them does nothing... Buildables: A never-ending stationary subsurface resonator on the stage, instruments to power the resonator, and the wonder weapon would be like the wunder waffe and eletric cherry, but only effect a few zombies and it would be a guitar... Then when one gets on stage, they can play the guitar, and others can play the drums, keyboard, and other instruments to mass-destroy zombies... Turbines are also an option for those who don't want to use the guitar... -
+1. Exactly. Plus, you do realize that Ferguson is killed in the intro for Mob of the Dead, right? The intro for Mob of the Dead and the "radios" for Mob of the Dead are in direct conflict. This was done on purpose by the zombies team to show that there are two seperate chain of events on MotD. One where Ferguson lives and Al dies (radios), and one where Ferguson dies and Al lives (intro and game). Both of these events began on December 31, 1933, and that is the only date you should be concerned about. There's no proof that time kept going on as they repeated the cycle. In fact it's quite the opposite. I did a full analysis of the story of Mob of the Dead when it came out, I suggest you check it out if you'd like to know more: http://www.callofdutyzombies.com/forum/ ... 49&t=32121 EXACTLY everyone else's time line went on, meanwhile al. Sal, Finn, and billy lived the same day over and over again in hell! The Furgison in the cut scene is not the real Furgison, it's just an illusion created by The ultimate evil as a test for Arlington: If Arlington handnt of killed Furgison, and served his sentence, he would have passed and assented into heaven, but he disnt, he broke out and killed Furgison in the process... Sealing his fate and sending him to hell... There while the rest of the world moves on, he sits in his bubble of time and try's to redeem what he did via Easter egg... If he manages to break from his companions and see the error of his ways, he breaks the cycle of re-waking up and dying again and again, if his companions overwhelm him then he is doomed to return to his constant cycle.... Furgison wasnt killed on that date... Those four were... Now they're in he'll living the same day over and over, filled with the demons of hell and doomed to repeat it until for some reason he finally escapes.... I read your analysis, and it was very well done, and I agree with most bits... Except for one thing: I find it more beleivable that these souls up have been stuck here for nearly 100 years if not more, doing this over and over, while the rest of the world simply morns their death and moves on... On your side, you have your own bits and peices that fit together possibly, but in reality there is no definite, absolute link that says you're right... On my side I don't have one either, but I have the fact every zombie map so far has been chronological, why is this one different? Simple: It's not...
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I seriously doubt the first time you played buried you got to round 45, unless you'd seen some info. On the map before hand... And like I said, I'll let you hold your opinion on die rise...
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Exactly, the map is an exact replica of Alcatraz 1933, but you said it yourself: I was a guard from 1933 to 1942... The real time date, and the ageless prison are two seperate things.... Yes the map BEGAN in 1933, but the actuall events we play in I beleive is 20??.... Albert Arlington has died and reincarnated MANY times, How about 2-3 times a day, everyday, for nearly 100 years? Al. Never forgets, that is his punishment... The others forget, and they always beleive it's 1933 because the map never changes... No one is there but the zombies.... No one to finish the bridge, or shut off the fireworks... No one is there because this map is the four's Hell... It never ages.... Never.... The many different things like the water tower and signs were just overlooked by trayarch.... You can't trust what the characters are saying because THEY don't remember being reset... But they are, and they always, will be, reset to the sunset strip... While the world outside their young view of Sanfransisco, ages on...
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