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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. Samanthia: The original and the best IMO some may disagree, but I like to stick to my roots, it was cool for her to take a break when richtofen came in though.... Richtofen: I like him, but because he is the announcer now i have to listen to him say the EXACT same funny quotes over and over... He was better as a character that made me laugh with many different quotes.... Satan: No problems here, he wants to bring the horror and pain? You got him! Did not like how he sounds just like Samantha though drop-wise.... Maxis: Personally haven't heard him yet due to the fact that I A: Can not find players who can shoot all those DAMN targets with me... And B: Am doing richtofen's side anyways.... I don't like maxis period.... He blew up the earth, stopped supplying us with awesome radios after moon, and cant even show his FACE to us... HOW RUDE! But either way as an announcer I don't feel he earned that... All he did was get 4 people do do as he said and took ALL the credit for it.... This isn't the first time he's done this.... Samantha earned it, Richtofen earned it with his own sweat and blood with those two easter eggs (the COTD crew did the first EE) , and satan.... Well... He has had it sense the dawn of time.... But maxis just showed up one day, banished the only good character zombies had left to a zombie body, and turned their eyes back to boring yellow... Why not purple or silver? He is the worst announcer so far IMO...
  2. Why not travel with Samantha? They traveled with richtofen who experimented on them and honestly, no one in the group likes every one else.... Takeo liked richtofen, who liked nikolai, who liked tank, who liked takeo... Now if these moon quotes are right, Samantha is liked by everyone but nikolai, who Samantha liked as "uncle nikolai"..... If anything they may be closer together.....
  3. DAMN YOU Play The Game Central..... I HATE YOU AND You're SPOILERS! YOU ARN't MAKING ANYONE HAPPY! Im not revealing the thing that was spoiled in this though, simply because that would cause complications and I DO like this idea.... Except Electric cherry... That IMO is considered a "hell" perk and would mean that The O4 are dead... Which is something i do NOT want to think about.... But aside from that it is VERY well put together, and I like the return of Gersh as well!
  4. Thats one more brain then the government has given me! Thank you!
  5. Hmmmmmm the seliquifier is a great OP weapon... The ray gun M2 is nice but is NOT as vigilant with amo as the M1.... The paralyzed is VERY fun (I hit my stupid head on a stupid invisible wall....)... But I'm gona go with the hell's redeemer,,. As it is truely OP and VERY fun to use! It can also provide you with a Blundergat!
  6. How about 4 classic survival-greif/turned maps and two zombie epics, with a hidden zombie map?
  7. Alright there has been plenty of speculation about this "dlc 5" and chances are it is NOT going to be a huge extra dlc, even vond. Stated it wasn't going to happen, but then I thought about it and I came up with this: What if the final dlc gives us the map and once we compleate the EE for it (in about 1-2 weeks) we realize some HUGE mistake or discovery, then 1 week after release we see this new map apear on the leaderboards: ? What is this map huh? Then one week later, we see that trayarch PLANNED on us finding the Easter egg and discovering this, and thus they realease a SECOND map in which we REALLY end the black ops 2 story in! What if Dlc 5 isn't another dlc, it's an addition to DLC 4 that trayarch didn't want us to have until after someone had compleated the easter egg? That would be epic a dlc to a dlc! Cool!
  8. Part 1!: http://www.callofdutyzombies.com/forum/viewtopic.php?f=138&t=33720 Alright, after the site's server went down I haven't been able to do a lot, but don't worry I've got part 2 of ten ready: Here it is! New map idea: Motive This map takes place in a pair of trains, both moving at high speeds towards an unknown location, it will travel through dark tunnels, dangerous cliffs, and deadly jumps will have to be made! You start off on the station as .... There's quick revive, an m14 and an Olympia as usual.... When you're ready, board the train's only open car: the engine The engine room is fairly simple, there's a lever and a box location (not the Original box spawn), when you're ready pull the lever on the train, it will break off and you'll be stuck moving forward... Anyone left at the station can teleport back by using the green-spiraling hole in the ground where the train once was.... Now once one takes off, coal from the coal car will collapse, allowing one access to the roof of the next car: The passenger car One of the passenger's roof doors will be open allowing access to the inside of the car. The inside is quite spacious, each room is as wide as the tranzit bus, same goes for the hall... One room has double tap... Once you're ready hop out the back door of the car and access the next room: the dining hall. The dining hall is not as spacious as the last car, but you can climb on the tables and jump around there to increase area, when you're ready you can access the side-car **** please report this topic, post ****, most of which is gone, but the open hole in the wall will allow you to access another train via jumping (the second train is timed with your train) Note: The second train is safe and the first train is safe, however WATCH where you jump, you could hit a tunnel or a fence... The train it's self fallows a timed path of traveling through an open plane, then after a bit it heads through a tunnel, where it leads out into a burning city, finally it will pass through a lane of fence between the cars and pass by the station (not stoping) as it begins another cycle... You can not jump between trains while a train is in the tunnel, or if there is a fence..... Any other time is good.... Another thing is that while in the tunnel, a player can't be on the roof, less they want to be crushed.... This goes for both trains.... When you jump across you'll find your self in the ruined area of a cargo car.... You can find jug. here propped up against the wall... The next area of access would be the roof of the car, climb up top and choose between walking left towards the engine, which you can use to stop the trains back at the station to buy QR, or turn right and (Sprint if you're near the tunnel) walk across the roof to the last few cars, here you can access the caboose of train 1 or the second to last car of train two, the caboose contains a little fun Easter egg beginning, and the second to last car has speed-cola and galvas in it... If you access the Caboose you can begin the "missing car" Easter egg by finding the Semtex inside the car next to pack-a-punch... Now to do this, one needs to toss a Semtex at the roof of the tunnel above the second train from the engine, then run ALL the way to the back of the train via roof tops, when the Semtex goes off you can jump into the hole created by the Semtex. Inside you find a switch, pulling it will open a portal back to the engine room of the first train.... Now, quickly get back to the second train! As once it goes through the tunnel again it will stop off at a secret station where a player can enjoy a nice camping area and flip a switch, adding a caboose to the second train.... In this caboose one can find.... ? Nothing? Not exactly.... One last thing, after adding the caboose to the second train the first train's caboose will be coated in oil (and all access will be cut off), launch a grenade at it to blow the whole car sky high... Now once one enters the second car's caboose one can find a new Semtex wall buy, and a new pack a punch, AS WELL AS a weird 4 symbol code... How does one decode this? Simple, have each of your 4 players in each of these locations: One in the second to last car(train2), one in the Dining car(train 1), one in the engine room (train 1) and one in the cargo car (train 2) when you go through a tunnel, this will cause a green symbol to appear on the ceilings of these rooms, once all symbols have been attained one can input them into the code in the caboose.... Now for the final step, if you go to the station (Normal not hidden) you can find a wishing well that when you make a wish in brings up.... LOL NOPE! NOT DOING THAT AGAIN! Ha, go back to the station,which will now allow one to push another switch, bringing out a spare caboose in which contains a free drop, and the hidden perk: Mule kick! Drops: carpenter (lots of windows), double points, max amo, nuke, and a perk drop can,occasionally be found along side the free drop Perks: Jug, DT, SC, QR, MK, PAP Achievements: 30gs(Bronze) : Trained Detective: In motive, find the missing car. 10gs(Bronze) : 8:35am : In motive, miss your train and wait for the next one... Also I should note: The Easter egg is NOT likely to be seen, as A: This is a survival map, B: All that work for mule kick access is a bit much and C: The whole map is quite narrow and HUGE,(train wise), it's not likely to even become a real map... I would like to see a map with a train vehicle though at some point, maybe a custom map.... Part 3:http://www.callofdutyzombies.com/forum/viewtopic.php?f=138&t=34234
  9. The only thing that would lead me to beleive the n4 ARE returning is that richtofen possessed Samule, that's the only reason.... But I still beleive the O4 should return.... With E. Sigman.....
  10. Exactly, and sometimes Hm doesn't even migrate properly and everyone goes back to the per-game lobby... Also: I know its not a new engine but it is a new engine for zombies.... And it does restrict ww abilitys, the content of the map and lag, even in local... You're going to tell me that in die rise, if you kill too many zombies too fast the whole screen doesn't slow down? Because it does happen, that's why insta-kill ww like the thundergun can't be put in this, it would kill too many zombies at once and you would loose the game because the engine can't Handel it... The content of the map is also restricted, and more importantly lag is a huge problem for all game modes, my Internet is fine, but even then it lags on all grief, larger maps and even nuketown.... There's no denying it: This engine is NOT capible of handling zombies...
  11. But they don't fit in with the zombies storyline, and we know where they are after death: the ax 7 concert....
  12. Well it is a time bomb, it does destroy time, just not cleanly, meaning it doesnt destroy the doors, the wisp, the drops that arnt too close....
  13. ..... I want to say I love hearing new perk ideas but I have heard these EXACT ideas from multiple different places on this site... And I'll say the exact same things: Nuke: It's basicly phd easy-fied.... The ability to see zombies seems more of an inconvenience then a benefit... Sdagger: doesn't sound like a perk, it sounds like it should just be a melee weapon... Controler: Doesn't really serve a real purpose does it? Asside from letting a player play as a zombie.....
  14. I don't think the time bomb is time travel at all... I beleive it is exactly what it says: A time destroyer, it latches onto a point in time and when detonated, destroys the time up to that point.... Likely runs off the same technology as the paralizer.... Also anyone else find it a bit weird that while neither the nazis or the Americans can build a time BACKWARDS device, and then we find one in Africa? Just lying there in a subsurface Victorian town.... No signs of intelligent life anywhere.... Is it possible the ghost's husband may have made the technology to keep his wife alive after death, destroy time, and build a gun canible of emitting a beam that expands all the atoms in it.....?
  15. Mmm... I find the first perk to be better as a perma-perk and the second one to be a BIT op.... But if it's for one map it should be Ok...
  16. Haha.... Calm down, there will be 9 more released between now and the dlc launch, plus.... It's like 1:30 here.... I'll see what I can do Tomarrow....
  17. Why we don't have a ray-gun second attachment on some gun I will never understand...
  18. Oh shangri la's paridolia's sweet piano is only at hight of moon's epic "I KNOW YOU CAN HEAR THE VOICES(calling from above) ..."
  19. Saddly NOT going to happen, to rebuild and code moon, shangri la, cotd, AND kino is more work then it's worth.... It would be better if they just made a few more survival, greif, and turned Maps from scratch... I like the idea of two main maps though.... One maxis epic, which Easter egg is only compleated via maxis in the aether,,,, this map could star the O4.... And another map only finish-able by doing richtofen's side staring the N4... Maybe richtofen is in France and maxis is in argotha....
  20. The new mechanics and system are terrible... All they allow is more players, half-way working host migration, and bigger maps, at the expense of better wonder weapons, serious lag, and restrictions on the amount of content in a map.... They need to move back to the origional engine, but upgrade that to allow multiple people and host migration...
  21. I feel like its going to be Paris, but hey, this wouldn't be the first time trayarch has thrown that idea aside for something cooler...
  22. Thank you for the support! This is just idea one of ten, more and better will come later! But for a survival map I found this to be quite well put together... And as well all know the final map pack will NOT contain multiple story maps, but it may contain some new survival greif and turned maps....
  23. How can you possibly NOT use them? I mean that seriously, not incredulously. For example, I play a lot of Die Rise and it's always annoying when I try to put 8 shots into a zombie before a knife on round 2 only to have them die with about 5 shots due to a headshot or other power-increasing perk. If you EARN the perk by playing the game NORMALLY, how can you play normally without getting the perks??? Whether you want them or not... I think these should definitely be moved to only custom games, and to that point, they should be a feature that can be turned off. But that would take our developers away from making a grand final map, honestly we've gotten this far without this being a big deal... Plus who cares if you get a bit more amaze from headshots? Infact the only truely game changing-perks are ones you have to search out yourself to find.... Juggernog - you have to get that Quick revive- you have to get that Any Carpender type- Doesn't truely effect gameplay... Phd- who purposely dolphin dives off everything? Headshot- IMO it only makes the rounds go by faster, There's no reason to tear away from the next map to simply move permaperks to custom games....
  24. Maxis: You wont survive Richtofen: You will die here according to round infinity... The only reason i don't see the characters to die here would be that richtofen possesses Samuel at the end.... This might mean something later on but IDK..... I would hope to see dempsky takeo richtosam and of course nikolai again.....
  25. Tranzit: 2.7 Die rise: 5 Nuketown: 5 mob of the dead: 8 Buried: 8 Survival town: 7 Survival farm: 6 Survival bus depot: 5 Greif town: 6 Greif farm: 5 Turned dinner: 3 Cell Block grief: 6 Burough grief: 7 Burough turned:4 Overall performance: 7.0 Black ops 1's : 9.2
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