Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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O4 vs. N4, and is the New Crew soon done?
Stop Mocking Me0 replied to bagel_'s topic in Research & Development
Perfect plan: Dlc3: One Story map,with the N4 One survival map with the O4 Dlc 4: Story map with the O4 A few survivals maps with the N4 and O4 Greif map with both teams.... Turned map with the N4... -
That seems a perfectly believable time period... Because as we know, tranzit, moon, nuketown, die rise (and maybe even MOTD) happen in the future....
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A line from Richthofen in an upcoming map?
Stop Mocking Me0 replied to BEYOND's topic in Research & Development
I was discussing this elsewhere... How about (sense weve had two maps with every dlc so far) the next dlc comes with a main tranzit/die rise/MOTD/story mode with the N4, and a survival map staring the O4? Then in the final dlc were given a lot of new maps (if the final dlc is zombies dedicated: WHICH IT NEED TO BE), some with the N4 but more with the O4... Then as a secret map, the N4 battle the O4 in a greif-match, and then there's a special turned mode where the human is a N4 character... Ending the N4's story (for now, we know richtofen can bring the, back) and giving us PLENTY to talk about for the next 1-2 year(s).... I personally think this would be Wunderbar! Anyone else? -
What to expect in the last DLC?
Stop Mocking Me0 replied to SirPlasticDucky's topic in General Zombies Discussion
Key word: Should... Have you ever rape trained on die rise or nuketown, killed all of the zombies and then had that weird slow-down trippiness? That's because the engine is having trouble realizing the zombies are all dead and Respawning as new zombies.... It's bad enough to kill them one by one with the an94, or Blundergat blast... You try and take them all out in one click? Pewwwwwww goes the engine... It's sad.... But true... Trayarch is REALLY bad when it comes to innovating... -
That would make a great survival map, and they could put it under the nuketown-Nevada section of the map.... But I don't think we should waist a story map here....theres no point in that.... Actually that would be great: In the next DLC have the N4 Fix the final spire somewhere else, then have the O4 escape the moon in their own little survival map: Epic! Then the final dlc could have the O4 in it no prob!
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Hello again and A Question
Stop Mocking Me0 replied to AlphaOmega's topic in General Zombies Discussion
Ben is self idoled almost to the point of schrizafrinia.... He beleives whatever he says is fact and that anyone who does not agree to every last detail is an idiot... He isn't that bright eather, talking down about the zombies storyline to the zombies comunity... He says he knows things, but the fact of the mater is, he doesn't.... He had an inside guy for MOTD because he was apart of the campagin team that made the map... Anything he says that isn't about MOTD is his THEORY, GUESS, or opinion... He also sees ANY type of attention as a good thing to him, so it's best just to leave him be and let his popularity die out quickly as possible, he did not earn it, he does not deserve it, but because he got map info, he is all of a sudden a zombies guru... Some of his better moments: I feel that juggernog is basicly cheating and makes the game too easy... The zombies storyline is shit.... It's so shit I've stopped carring about it... (Then how do you know it's still shit?) But MOTD is essentially the best map we're going to get... Ever.... If you don't like shangri la... Its because you're shit at it.... (Fairly certain some round 50+ ers will testify that shangri la was not the best map) So once again, just let him die... And I highly recommend you close this thread.... -
A line from Richthofen in an upcoming map?
Stop Mocking Me0 replied to BEYOND's topic in Research & Development
Concerning isn't it.... Then again it is only the second week in june... its not scheduled (supposedly) to come out for another 2 weeks and then some,,, ANY day now we should hear something.... :) -
Area 51 was on the map: Moon....
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What will you hope will happen?
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Research & Development
Zombies is a lot harder to implement then survival.... It has more entitys, new bots, design, voice acting, characters, perks, areas, vehicles, drops,ect. And we've actually gotten 2 zombies maps with each dlc so far, and the game did come with seven maps on its own: Nuketown Tranzit Bus depot Survival Farm survival Town survival Farm greif Town greif Dlc Diner turned Die rise Mob of the dead Cell block greif Given these areas are quite repetitive, I still would like to see at least ten new maps before the season is out... (That includes story's, survivals, griefs, and turnneds) -
For the next two dlcs, we have very little idea about whats to come.... I just want to hear everyone's ideas... Example: Map pack 3: Four Multiplayer maps (of course), one reskinned from a previous game... No new weapon (that was a 1 time only thng) Zombie maps: Takes place with the N4 in Paris, the Eiffle tower ends up being the final spire... Then depending on who you fallowed, maxis or richtofen, unlocks a new map... (Maybe the same WAW map, but doing one unlocks greif and the other unlocks turned modes...) Other: New camos after Pc and Ps3 release... Map pack four: No new multiplayer maps No new weapon Zombies maps: Take place either on the moon or in argotha with the O4... Where one must compleat the final task for richtofen or maxis... For black ops 2... Then four new areas, each with one survival and one special mode... Area one: A school with alarms that change positions or access to things characters are children and teachers... One greif and one survival map Area two: Hell-ified Der reise, same as old der reise but with diffrent weapons and characters: Scientist (maxis and richtofen) one greif and one survival map.... Area three: Bordwalk, a dock filled with sailor zombies, this area comes with a turned and a survival mode where one can use rides and what not to take out what they can! Area 4 DOA2: A brand new version of everyones favorite arcade game... Still 3rd person, and still killing epic waves of zombies... Only this time there are a few changes: This time your playing as time traveling scientist, you start off in present day, and work your way back to when the dinosaurs roamed! Also, gems and power ups still apear, and secret rooms are here as well with Perma-ups... But now there are different types of zombies such as 1960's space monkeys, 1920's mobsters, 1800s cowboys, Aztecs, Romans, dinosaurs and a boss for each area, eventually leading you up to the 2030 battle between you and the classic cosmic silverback! There is also a greif version of this where teams can fight off the hordes the best they can and those with the most $$$ win... Also included, by compleating the final zombies Easter egg fully, one gains access to a top secret map on a reskin of "encore" where you can play as AX7 and kick zombie face, or by doing the other Easter egg (for the other player) you unlock a new scorestreak for multiplayer: The Wunderwaffe DG2! :twisted: That's my hope, let's see yours
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Why so much HATE towards shotgun rank?
Stop Mocking Me0 replied to Murdah4Hire's topic in General Zombies Discussion
It's not really anything to do with jealousy.... Well maybe for some, but not me... I hate them because you walk into a match, look at your four most recent games in their most annoying manor, then laugh at you for having 0:02 second games that you were obviously disconnected from.... Then leave saying: Lol lets not play with this looser.... I couldn't give half a cracker about ranks... I judge you on your voice and weather or not your a five year old kid.... But I dont like being talked down upon... -
Ok first I'd like to say: Oh good the forums are back up! That's good! Ok now moving on, six.... Six six six six SIX.... It's just this number that keeps being seen everywhere sense tranzit.... Group 601 Die rise: The dragon is on the 66th floor (see inside of elevators) Mob of the dead: "My boy tommy? He's six now..." Putting 115----> flipping machine ------> 666 Why? I haven't noticed this but resently but what's with these seven sixes? We need to five what these theyre four to three what we can do two help. In form me of your theory's if you have one.... (Blast off ....)
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Greif map ideas: Verrućt and Der Reise...
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Grief
Bumped for verrućt... Enjoy... -
A line from Richthofen in an upcoming map?
Stop Mocking Me0 replied to BEYOND's topic in Research & Development
Should be any day now... It's been a few weeks sense the PS3 release... I can NOT wait to finish those spires! I just CAN'T! -
What to expect in the last DLC?
Stop Mocking Me0 replied to SirPlasticDucky's topic in General Zombies Discussion
Now remember black ops 2's engine can't handel some weapons... The wave gun should be fine, and the wunder waffe should be fine, but the JGB23 babymaker and thundergun may be a bit hard to use considering the engine's capabilitys... Good: Wave gun, Vr11 Scavenger Gersh device Winters howl flame thrower Q.e.d. Bad: Thundergun Babymaker Other quick-to effect weapons -
What to expect in the last DLC?
Stop Mocking Me0 replied to SirPlasticDucky's topic in General Zombies Discussion
Argotha supporters: We want to go to the center of the planet! Moon supporters: We want to go to the moon again! Me: Why not both? (Mexican fiesta music) We go to the CENTER of the MOOOOOON! -
A line from Richthofen in an upcoming map?
Stop Mocking Me0 replied to BEYOND's topic in Research & Development
Sounds like we're gettin Samule again... :roll: Or this could just be used to link the spires together... Theres an idea... By the look of the tranzit and die rise files it appears we need to return to each spire map to find a nav card and plug the previous navcard in... The only place some of us might not have to return to is die rise, as we have already plugged in and picked up the respective nav-cards if you've been fallowing along... -
Is Grief & Turned still affecting rank?
Stop Mocking Me0 replied to DeathBringerZen's topic in General Zombies Discussion
Yes, so would playing turned. I believe the slashes/eye color is effected by simply opening anything playable in zombies. I started a game in Bus Depot with 2 slashes, got QR, downed, and got Persis-Jug. When I went back to the main menu, I had 3 slashes. I'd assume it doesn't effect rank. As Turned makes it inanely hard to not be downed, Greif is somewhat hard as well. Other players could really mess you up sometimes. You bought perks however, (perk), which would add to your total perks bought which may have pushed you over the edge.... Also I found sometime the ranks dont reset until after you leave a lobby, not all the time but some... That may have been the case if you hadn't of backed out of your lobby sense playing your last game... -
Is Grief & Turned still affecting rank?
Stop Mocking Me0 replied to DeathBringerZen's topic in General Zombies Discussion
Cell block greif brought me back to my blue eyes 3 days ago... -
future of CoDZ xbox1,PS4,WiiU&PC
Stop Mocking Me0 replied to undeadarcademachine's topic in General Zombies Discussion
They'll do exactly what they always do: Give dlcs to Xbox 1 first Give Playstation the free online and workable players Give PC the raw coding for finding secrets Give the Wiiu version a different yet similar map And have handhelds given a cruddy version of the maps... The Xbox 1 will innovate nothing... I've already stated this on my thread... There's nothing to inovate with next gen. Technology so far... Save the wii u but I honestly don't see my self personally playing the wii u version... No offense to Wii u players... -
Your Top 5 LEAST Favorite Maps Thus Far?
Stop Mocking Me0 replied to Flammenwerfer's topic in General Zombies Discussion
I loved shangri la! Spikemores, fun Easter egg, shrink ray-gun, DEFFINANTLY one of the top 3 zombie songs, very challenging! Five I liked less... But I feel it didn't get any fun until you turned on the power, once you hit that switch the whole map became a fun breeze! Freeze ray(worked better on veruct bo version), buildable trap, O.k. Song, excellent characters, and I really loved how you got to come here after beating the campagin! Oh and lets not forget some of the greatest quotes in the history of zombies.... (Not THE best but deffinatly in the top 50) -Zombies... In times like this it is important that we deteriorate all forms of aggression.... Gentlemen... Let's lock and load! -Do not pray for easier lives my freinds, pray to be, stronger men... -Sounds like someone's breaking in! -Damn hippies took my amo! -And why is HE here? HE LOST! - It appears the pentagon has been breached... -
For high rounds, yeah randoms are usless... Take it from a guy who has done every Easter egg with randoms: They simply refuse to last long periods of time... Two hours tops for them seriously.... I have never had a 4 person game past round 45 because I've never played with anyone but randoms...
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Greif map ideas: Verrućt and Der Reise...
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Grief
Ok, how about two different versions of greif for this map? Regular greif and this mode? Call it Deathmatch... Both are 8 players, both have the same characters and the same map, But in the greif mode there are no tasks... -
Greif map ideas: Verrućt and Der Reise...
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Grief
Well if you want to play like that you can just play a different greif map, this greif is ment to accomplish tasks, not survive... You can go to green run or the cell block for that...
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