Stop Mocking Me0
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Filling in the Storyline -- Theories of What's Happening
Stop Mocking Me0 replied to bagel_'s topic in Mob of the Dead
Or they could have just killed each other and this is their punishment because theyre horrible evil mobsters... Imagine hell... A place you've been locked up for the last bit of your mortal life... Now you've escaped your cell... And the REAL guards roam free... Zombies... You can never leave... Never stop... Just wipe your memory and keep killing... But not Arlington... He lives with his guilt... Knowing every bit of the cycle... You can never escape and you always die at the end... This map isnt set in 1933-1939.... it's set in order ,after (or durring) die rise... Over 70 years of constant death, respawn, kill, downed repeat ... Never stopping... Never changing... Until one day other perks appeared and allow the group to learn the truth of their past again... Leading to a shattered cycle... Or just a hiccup in the endless loop of their hell... -
Grief - Cellblock Things I have seen/strategies
Stop Mocking Me0 replied to kiranearitachi's topic in Grief
Mon of the dead was great quality IMO... Greif cell block the same... It introduces a sacrifice area for small rewards, traps into greif, mule kick and phd Flopper to greif, and a variety of different weapons and the warden... The lack of jug makes it seem like a hardcore version of greif, a truely challenging map where you can use traps to isolate teammates and even down them, the warden adds to this, only kneeling to the better players. Snipers hold the rafters, point holders guard the traps and the box with their lives, and the question to get a perk or not to get a perk becomes even more risky now.... It's a real greif map... A map where greifing is the BACE of the game, two areas to hold off, an easily knifed off platform where pack a punch lays, easy downs, and even new skins for cops and robbers... How you can say this map is worce then diner turned is beyond me ... I'd even play this over die rise and tranzit! (they should make some seperate mini-dlcs with seperate turned, survival, and greif maps) -
Richtofen says future map in Tranzit Green Run
Stop Mocking Me0 replied to redrumerog's topic in Research & Development
I hate play the game central... Spoilers are my archenemy... Also the giant is in France can refer to many things: A giant statue of richtofen, a giant nuclear power plant, a giant Eiffle tower rigged up secretly for the final spire... As for the kinda spoiled song (don't go any further in on it) die rise had a song about plague, despite the lack of disease... Or even black plague... -
We still don't know what that THING is...
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Research & Development
I'm thinking they will keep experimenting with other elements(wunderwaff, Thunder gun, Winter's fury, Sliquifier, acid gat) I think the others are funny effects right? What would be cool is a jet-gun attachment that would suck in zombies and make you run faster and didn't break when it overheated.... That way the jet gun's idea isn't a total failure... -
Weasel "writes" out the storyline
Stop Mocking Me0 replied to Speedo Cola's topic in Mob of the Dead
I doubt this is all a story by the Weasle... I think maybe this version of hell may be partially his and through so causing things like electric cherry and zombies to become real, as they were his greatest loves, and now they're all his... Only to find he would never want them in the first place... -
What I love and hate about mob of the dead
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Mob of the Dead
Fixed.... -
Favorite Way To Troll
Stop Mocking Me0 replied to xShadyAssassinx's topic in General Zombies Discussion
Emps: Too cheep... Tramplesteaming people: awsome but not my style: Flopping on people's hordes in cell lock greif! THAT'S fun! -
This map was grade A wonderfull IMO, for several reasons: 1-This is the first zombies map in black ops 2 to have a charracter with an awsome hat 2-They brought back box wonder weapons, while still allowing one to "build" the wonder weapon by collecting the skulls... 3-Upgradable wonderweapon TWICEFOLD! 4- The new HUD is kickass! 5-The new way of collecting items (all at once, not one---> build it---> another) makes buildables 10x as fun! 6-Blundergat:6/10, Acidgat: 5/10, sweeper: 7/10, VW 8/10,Ak47: 7/10, Tommy gun: 8/10, Uzi: 7/10, redeemer/retriever: 10/10, spork: 7/10, deathmachine:7/10 Weapon wise, the tomahawk was super fun to kill with, very powerfull but in NO ways Op. Tommy gun was a bit week but SO MUCH FUN! Uzi was good for points, and abundant amo supply. Death machine I didn't like as a weapon, but hay, it works! The spork is a bit OP but then again, at round 26 you're not going to be knifing every zombie you see are you? Ak47 was poor on amo, but I did not mind getting it from the box... And the Blundergat... The Blundergat was a very powerfull weapon and actually VERY quick reload, as well as amo amount, when you aci-fied it the little blobs became a bit annoying, a bit like the war machine without the bouncing, didn't like that... The sweeper was a very helpfull weapon and having more shots in the barrel INSTANTLY made it better then the Blundergat. And finally the VW: Truely epic weapon (despite It reminds me too much of the FREAKING crossbow from black ops... I hated that thing...) acid blobs can really be usefull both amo wise and for being in a pinch... 7- Sheild returns, but with different parts! Yay! 8- An ending! A real ending! This makes it so your not always ending the game like: Aw... I could have done SO much better... You feel like you've ACCOMPLISHED the map! It also gives you a way to end the map when YOU want! 9-You build a vehicle! Super awsome! If they release mod tools I would love some one make a map where one has to build a rocket or teleporter! 10- Greif mode makes the long anticipated return of PHD Flopper! A perk we all know and love... Points are deducted for not having juggernog in the map... 11- Deadshot was not my favorite perk, and I'm sad they didn't upgrade it to deadshot 2.0... Sigh... Can't have everything! But I'm glad it's back! 12- No perma-perks... I HATE these things... Sure they don't do anything bad but I hate going back and doing pointless stuff just so I can revive teammates faster or gain a bit more health! That's what perks are for! No cheating! 13- Characters are kickass! These guys are so awsome! Maybe not as good as the O4 or the call of the dead crowd, but I like them more then Samule+co. and the "five" group... 14- The dog heads add a fun and rewarding objective to camping areas! 15- Compleatly new audio, no returning annoying quotes I've heard a million times! 16- Super entertaining storyline that doesn't really relate to the outside storyline, but doesnt need to! It's awsome as is! 17- Firesales are always a nice feature! 18- New camos for Pack a punched weapons! 19- Almost compleatly new box rotation: RPG, ray gun, Blundergat, 5-7 duel weild (haven't seen single yet, but may be in there), LSAT, ak47, Pdw, DSR (is the Barrett in the box? I forget), Galil, (I beleive not 100%) exicutioner,Fal, and lock... This is the MOTD box NOTmthe greif box... 20- Afterlife mode gives you SOMETHING to do after death! Seriously! Well done! Now I don't have to be pissed when I go down! Now I can be pissed AND PRODUCTIVE! I hope to see this awsome mode again in another map, maybe not all the maps (hell maybe not till cod11) but at SOME POINT! I would like to see this again! Things I didn't like: 1:No semtex: But who truely cares about that? 2: Can be really glitchy with all the cool new stuff... Eh... Everything comes at a cost! 3: Phd and mule kick trolled us again! Seriously! When are we going to get a Map with 8 perks? Surely there's enough coding room for a couple of more perks? If not please trash the war machine from code... We all hate that weapon... Everyone hates that weapon... Maybe upgraded it can do SOME good... But not much... So as you can see! The map's perks FAR outweigh the maps faults! Anything you guys would like to add?
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We still don't know what that THING is...
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Research & Development
I doubt the Blundergat would return, but purhaps we enfuse the next wonder weapon with another toxic liquid? -
"paint what you want... Not what you expect" - Some surrealist artist, maybe Salvador Dali....
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We still don't know what that THING is...
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Research & Development
Possibly, but never the less, the picture isn't in the loading screen... -
Those aren't survival maps though... Although yes, the title should change to Alcatraz island (MOTD) that bugs my OCD...
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I KNOW this image is going to be too big so here's a link to the image... Alright, we still have a problem... We still don't know what this next page is... In mob of the dead there was a newspaper article insert: So, yeah... We still have that circular Handel to talk about.... Any new ideas?
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Why Does someone always ask that?
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FEAR RU(SS?) - DLC Names
Stop Mocking Me0 replied to TehGoombaStomper's topic in Research & Development
Summit seems to be an inaccurate name, we go from revolution to uprising to summit? Nah, if anything it's going to be something allong the lines of "succession" or "surrender" or Some other word beginning with S that has to do with revolutions... -
FINISHED BUMP!
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~Why there have to be 6+ maps to go~
Stop Mocking Me0 replied to Electric Jesus's topic in General Zombies Discussion
I suspect that in about July next year, right after a reveal trailer for cod. 11, we're going to get a single image, nothing specific, but an image... An image of the cover of: Zombies Return! The sequel to the best selling comic book: Zombies! Featuring a picture of a bloody teddybear, a ray gun's tip, maybe some art of Tank, Takeo, Nikolai, Sam, richtofen, Samule, Misty, Marelton and Russman... The point being: We have plenty more storyline to go with these 8 characters... Especially the new four... Maybe not in this book, but DEFFINANTLY more! -
~Why there have to be 6+ maps to go~
Stop Mocking Me0 replied to Electric Jesus's topic in General Zombies Discussion
Time to get the sequel pre-ordered! -
What would you do with the mod tools?
Stop Mocking Me0 replied to Stop Mocking Me0's topic in General Zombies Discussion
The first thing I would do is create a map in space where one has to jump between asteroids and shoot zombies mid air, there would be lunar landers which Roam the air constantly moving, and a bus the floats effortlessly across the map, in afterlife mode you could become a zombie and fight your freinds and enemys as well as access areas people can't... -
Quoting the trailer for uprising?
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YO! ACTIVISION! I know your being incredibly money-grubbing right now, so listen up! What if you charged for the mod tools? Or better yet, why don't you set up a whole charged area for PC gamers to make their own moded zombie maps!? You'd pull in dough from all kinds of people! And now for the tread: This thread is put here to ask everyone who loves zombies: What would you do if the mod tools ARE given to us at the end of the game? With everything in black ops 2 and black ops 1, what wind of map would YOU create? You could have access to build maps with: New perks -Proper deadshot -- Proper PHD --- Proper mule kick ----Proper stamin up -----Tombstone ------Who's who --------Eletric cherry New bosses: -Monkeys (Assension and shangri la type) --George ---napalmed ----Shreikers -----Cosmonauts ------Nova jumpers -------Avagadros --------Brutuses --------- Nova 6 crawlers/phasers New mechanics: -Buildables(Both MOTD type, and tranzit type) --Low gravity ---spike chambers ----vehicles -----Dog heads ------Perks spawn in -------Death machine drops --------double pack a punch ---------Teleport lamps ----------Elevators (new) -----------Flipper -----------zero air -----------cold water ------------ rockets -------------Lunar landers --------------Soul powered object ----------------afterlife -----------------Ect. New weapons: -Winter's howl --Gersh device ---Vr11 ----scavenger -----Babymaker ------wave gun ------Jet gun(Equipment) -------seliquifier --------sheild (Equipment) ---------Blunder gat ----------death machine -----------galvaknuckles ------------spike mores --------------emps ----------------tramplesteams (equipment) -----------------turbines (equipment) ------------------Traps (equipment) New character models (Actors not avaible, meaning "five" crew and "tranzit" crew are the only new ones...) And be last thing for Activision to hear (hopefully)... The waw tools can be modified to get all of these features! We've seen it! So weither you allow it or not, we're going to get these tools, the difference is you can either charge for it, or let us work our hands to the bone getting them anyways... You can either make money, and let us get the tools easy, Or Earn nothing, and let us slave away to get the tools anyways...
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Oh beleive everyone! Everyone and their sister could create maps 9001 times more epic then anything seen yet if we got the tools for a DAY! (Loving your ideas about the rocket, purhaps the rocket is a giant lunar lander just skinned to be a rockets!) Also, trayarch, we don't need ALL the files, like the characters in MOTD (I'm sure there's some type of copyright) , just simple ones like the buildables, the boss zombies, maybe low gravity, new perks, I personally could care less about the weapons, double upgrading, purhaps perk spawns (Nuketown), the wall dog heads ( imagine a re-skin of that to be a big pedo bear and the zombies are all kids ), purhaps vehicles (although we could just use the zip line tools for that), envirmonetaly buildables, and two types of workbenches (MOTD and tranzit type.Personally I prefer the MOTD type). Maybe even a way to create your own mode, that would be cool... Unlikely but cool... And mode wise, we would APPRECIATE turned and greif tools but they are BY NO MEANS NEEDED...
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Title says it all... So let's get right to it! ALLONS-Y! Ok so for the final map pack there is a good chance it will be COMPLEATLY dedicated to zombies, I mean think about it: Zombies is what ranks in a good.... what? 25% of dlc buyers? If not more! Plus, even to those who don't play zombies it's still a nice bonus everyone likes! Also if you look at the map it's WAY to small to just have 5 locations: Nuketown green run, alcatraz, great leap forward, dlc 3 and dlc4... There's GOT to be more places yes? Well here's my idea group for the great and final black ops 2 dlc: Dedicated STRICTLY to the undead hordes! Includes: 3 NEW MODES 1 All new tranzit map (not covered here) 3 Brand new locations AND A brand new fresh-out-the-oven SECRET LOCATION! Shall we begin with the modes? The first is a new mode called: Team undeathmatch: and was inspired by the ending of the COTD map... Basicly it's a map where your objective is NOT ONLY to kill the zombies, but the other team as well... Each member will have two health bars: Infection, and health... Health is much larger then infection, but can be brought down by enemy bulits. Infection is your normal zombie health... There are two ways to die: Infection: in which case you are considered out of the round (OOTR) and your given 1 afterlife meter in which time you can play as a "turned" zombie and take down enemy players. Then there's your health hitting zero, in which case you are downed but NOT OOTR until you bleed out, you do NOT go into zombie mode after this however other team members CAN revive you to half health... Each round ends when there is only one human left, then the next round starts... The first team to 5 (or the set number of points in custom games) wins! Teams spawn separated so there's no spawn jerks... Each round the zombies do get harder, however the player maintain their weapons but not perks... It's a 4vs4vsZ game... The box is here as well as perks, wall weapons, but not buildables... Moving on... The second mode: Wolfbane: In this mode there are two teams of four and one area with two hell hound faces! The goal is to feed YOUR hell hound head first, because feeding your hell hound first earns your team a point! Its like capture the flag but instead of flags we're using hell hound heads... And we use zombies to capture it... You can't shoot your opponents and do any damage, however if THEY badly damage the zombie in front of the dog, but YOU deliver the killing blow, it counts as your kill and is fed to your dog... One dog is blue and the other is red, perks are avaible, as well as the box and wall weapons, no buildables. And lastly the 3rd mode: Demonic announcer: This mode can be played in both solo and co-op, and basicly it works like this: You play as richtofen, and have comand of his fleet, just like the satilite in the campaign side missions... Basicly: Your goal is to stop the players from reaching the end of the map at all cost... You have at your disposal: A zombie wave, dogs, denizens, the avagadro, nova six jumpers, and any other zombie that's under richtofen's control that we haven't seen yet... In tranzit: Players have the choice of operating as either as a zombie: Right D-pad, the avagadro (cost 1000) Up D-pad, a denizen (a person must be in fog) Hold X when avaible, as a dog (Cost 500) Down D-Pad, or as an announcer: Left on D-pad. Note: There can be only one player as an avagadro or denizen, but any player can be a zombie, dog, or announcer at any time! As the anouncer you can hold the appropriate dirrection on the D-pad to summon the beast you want to control... A zombie has the same controls as turned: Take down the humans with your bare hands... If you explode you become a crawler and are forced to attack from a prone state... As a dog your faster and a bit tougher, use the triggers to bite, however your bites are a tad less potient... As the avagadro you are free to move as you wish, but you can't hurt anyone until you push B, afterwards, you are vurnable to knives BUT you can shock people like if you were in afterlife mode! To return to moving mode simply press B again.. Also only 1 player can be an avagadro at a time... As a denizen, mash the button on screen to take down the player, it is rare to see a player wander in the fog, but BRUTAL when they do! Now your goal is to keep the CDC members from making it to the spire in green run, however there are two problems: They have to open EVERY door first as well as turn on the power.. They have access to the box to gain one of 5 weapons: The sniper which kills at long range GREAT but short range not so well, The Shotgun, which is the opposet of the sniper, The machine gun, which is good at long and short range and earns them extra points for kills, The monkey, which distracts all zombies, but not dogs, denizens, and the avagadro... The ray gun: Causes EXTREAM damage, but if killed too close can cause splash damage... as well they can get galvaknuckles from the farm to kill zombies with a knife easier, and emps from the power station to take out any Avagadro's they see (In vurnable mode only) They can buy perks as well: Juggernog which makes them stronger, double tap which makes them shoot faster, speed cola, which makes them reload faster, and stamin up, which makes them run faster... They can not revive themselves so QR and tombstone are out of the picture... Point wise you gain 10 points for every slash you make as a zombies 50 for a kill, 20 points for a bite as a dog 100 for a kill, 40 points for a kill as a denizen, 10 points for an electrocution as the avagadro and 50 points for a kill... The people can gain 10 points from killing a zombie, and 20 for a special.. And when looked at by the announcer, one can see their perks, weapons, and points above their head... Typically the players become harder and harder to kill as time passes, and the game ends when theyve stood under the spire for more then 20 seconds... And die rise: Only zombies announcer and nova jumpers are avaible Jumpers can be activated by pushing right on the D-pad and cost 3000 for 20 zombies! Meaning EVERYONE gets to attack until they run out. As a jumper, you can push B to teleport to wherever you're looking, and use the triggers to slash, 50 points a slash and 100 a kill... Also box weapons are the same, galvas can be found in the shaft and emps in the tramplesteam room (tramplesteams can not be used) perks include: pack a punch (indicated by a golden weapon name, makes weapon's stronger), juggernog, speed, double and mule kick(allows players an extra weapon)... I hope you all enjoyed the modes, NOW ONTO THE MAPS! MAP ONE! Location: USA. Maryland University of Baltimore Knowledgead (know-ledge-edd) (Gameshow host voice) Taking place in a University, this map involves playing as students from one of two sororities, the blue ß and the red Ø. This map comes with Knowlegead mode as well as a Wolfbane mode. This is a map about the size of kino, maybe a bit less.., Basicly you start off in the zombology studies class (Yes I did the research, this class is why I chose this school), a voice will then say through the intercom: All zombology students prepair for your final exams... Here comes the good part: After round one, ALL the doors open, HOWEVER, the second you step into any room the doors close behind you and a bell rings...Once all players have entered rooms (or 20sec after the first bell) the next round starts! One room may have jug, one may have dog-spawn only, you don't know, and it's random! The only four things that are always consistent are: The pack a punch is ALWAYS on the roof, the power switch is always in the bacement, the door on the far end of the hall always leads to the courtyard, and the end door closest to you always leads you to a stair well. There is only 3 doors you can buy: The elevator that will lead you to the second level, the door on the second level that will lead you to a staircase to the roof, and the door on the ground level that will lead you to the basement... There are 5 perks in this map: Juggernog, quick revive(spawn room of course), double tap, speed cola, and deadshot. Box has the same weapons as nuketown, wall weapons same as die rise, buildables: One, it's peices can be found in random rooms, and the bench is always in the courtyard. The 3 peices are: a broken door,clamps, and a small fold-up desk, Once combined, the 3 parts make the shield! Yay! Acheivements in this map: 10gs:Textbook: In Knowlegead, enter every room once without going down. 30gs:Zombology: Find the professor's special notes 5gs:Zoology: In UOB Wolfbane, feed a dog without entering the room. In Wolfbane mode, the same rules apply, EXEPT multiple people can enter a room before the door closes, however the bell still closes all doors 20sec after the first one chimes... Perks are the same, NO BUILDABLE SHEILD, wall weapons the same... Hope you enjoyed that! Your Probobly wandering what that that mysterious 30gs acheivement is about,,, all in good time __________________ Moving on we have our second map: Location: London, U.K. Heathrow airport Terminal This map is ALL about vehicles! 4 different vehicles to be exact! Other then that this map consist of 5 areas, the jumbo jet, the landing strip, the giant Zepplin, the terminal, and the control tower... You start off as 4 passengers of a plane that crashed recently... (Where have we heard this before?!?) Coinsadentally you're all master pilot's (not really you died in the plane crash, this is hell, fire chest and everything, only difference is you can't break the cycle here... You became pilots after trying MANY times and eventually learning how) So here's how the co-op map works: You start in the terminal (Quick revive here) and you can then leave and buy the door to the landing strip... At the landing strip you have access to the control tower: Take the first vehicle (the elevator, look it counted in die rise) to the main room and turn on the power, this will call another vehicle... The vehicles come in any order so here they all are: The jumbo jet: A huge self-piloted jet that basicly flys around the airport once then crash lands into a giant lava pit... To avoid going in with it you will need to grab a parachute, if you do go in with it you die... Parachutes can be found all over the jet... Zombies can come in from the bagage area, not plesent when they do... You can also find two perks: Speed cola and double tap ... Taking a parachute out will land you back onto the terminal safe from harm.. You'll know it's time to depart when a countdown timer apears on all the monitors around the plane and a loud siren will alert you... Another vehicle is the helicopter, the helicopter is about the size of the bus, but has deadshot in the back, and must be driven: The helicopter is on a streight path, that's not the problem: The problem is one person must be in the cockpit while the plane is flying, if he leaves the plane will fall and there is no parachute to save you... So in solo, you don't have to worry about the zombies infiltrating your ride... But in co op, one player must fly while the others fend off the heli from zombies that are spawning from the Zepplin above. They're jumping off of it and aiming DIRRECTLY into your helicopter... On the other hand the person who's flying can take care of the zombies who have fallen to the ground with the turrets.... Eventually the fun will come to an end as the chopper will run out of fuel and glide its way back down or you can land it on the Zepplin if you're skilled enough... The last vehicle is the most awsome of all: The Wingsuit that I have spoken about TOO much... From the Zepplin, one can glide all the way down along the way collecting a point-drop, double points, insta-kill, and nuke if one's lucky enough to hit it on the way down, but be SURE to deploy your shute before hitting the ground! Can't have a big bloody mess everywhere eh! The Zepplin area is pretty awsome... There's jug on the roof and in the cockpit there's mule kick... In the back of the cockpit is a large open hole with Wingsuits to the sides, grab one and jump! There are zombies that can spawn inside the Zepplin's ducts and bagage area, so be weary! The box has the same weapons as the box in MOTD without the Blundergat, the box spawns first in the tower, and then either on the Zepplin, in the terminal, or on the landing strip... Perks have been listed, wall weapons include: The tommy gun, the Bz23R, the MP5k, the SVU, Semtex, Bowie (Hidden behind the perk on the helicopter), hunter killer drones (in place of claymores), and the Remington... On this map there are two buildables: The Uav drone which allows a minimap to display zombies on the upper left hand side of the screen for 2-4 rounds before it runs out... If you find the zeplin key, you can insert it in the control tower to launch a mini-zeplin, this will rise up to the zeplin and attach it's self to it, giving access to pack a punch... This map also offers a team undeathmatch mode, one team starts on the zeplin and the other in the terminal... Right off the bat both sides have access to a vehicle: Two helicopters in which can be used to gun down players, or other choppers with other players in them! As well as zombies... However players can use hunter killer drones to take down enemy helicopters easy.., uavs are also avaible to be bought on the zeplin.... The jumbo jet never takes off, and the control tower turns access to pack a punch on and off... And last,y the acheivements: 10gs: Joy ride:In Terminal ride all vehicles! 5gs: Fleet assistance: In Heathrow airport, team Undeathmatch, defend your helicopter's pilot with a hunter killer drone from your helicopter 30gs: In plane sight: In terminal prove your skills So! Sound like fun? I'm pretty dead right now so tell me if I left anything out... ______________________ And Map 3! Location: Japan Tokyo Shipment This map is all about buildables, two new ones and 6 returning ones! You're playing as four Japanese survivors in a giant warehouse in tokeyo! How long can you survive? The main areas are the shipping bay, the five rooms of the warehouse, the basement, and the shipping boats... You start off in the warehouse, when your ready there are three doors to open: One to the basement, one to the shipping bay, and one to the rest of the warehouse... There is one buildable in the starting room you can access... The first buildable: The crank, needs a lever, a gear, and a handle. All found in the starting room... The basement is where you can build the power switch, once activated, the power can be switched on, and switched in reverse! The shipping bay is a nice area where you have access to a cluster of ships, each one has a perk on it, juggernog, speedcola, double tap, quick revive, and tombstone, the cycle always starts with quick revive... Basicly if you take that crank you made earlier you can attach it to the side of the ship, you can pay 750 to move the ships one over, making it so the next perk can be accessed... To speed up the process, one can reverse the energy from the power switch, HOWEVER reversing the energy effects perks as well: Juggernog becomes 2 hits down (Basicly removes the effects of jug) Speedcola makes one reload slower then normal, Double tap makes one shoot one bulit slower then normal, Quick revive slows down revive time (in solo it just dosent revive you) And tombstone .... Tombstone removes all the perks and one of your guns you have on you and keeps them in a little green tombstone drop until the power is back on... Three other buildables are found in the warehouses: the sheild, the eletric trap ( powered by points),and the turret trap (powered by points). The last buildable is found on a ship with no perks and it's peices are on other ships. Now there is a seceret area to this map: And you can only get there in co-op... If a player stays on a boat and another player pushes the boats around they'll arrive at a seceret bay where they can find the hidden perk: PHD Flopper, which is not powered, will always remain on, and has no ill effects... The box contains the same weapons as tranzit, including emps, but instead of a tossing EMP, they're actually a planted EMP that goes off when an enemy steps near it... Replaces claymores... Now the TRUELY epic part of this map comes in the greif mode of it... One team will start in the shipping bay, and the other will start in the seceret shipping bay. The only ACCESSABLE areas are the boats and these two locations... Players on both sides have a remote as their D-pad down, and when the push that button a timer apears, and until that timer hits zero ALL perks are switched over! Crippling BOTH sides! It takes 2000 points to use a switch however, and once one side has used a switch, they can't use it again until the other side uses theirs... Another thing is there is only one box, and whoever has the box, does NOT have access to the crank that spins the boats! And when the box switches, so does the crank... Now there are wall weapons, such as the an94 on the wall on both sides and other things, on the boats there are other things to buy as well: Such as EMP-mines, eletric traps, turret traps and shields.. Eletric traps can be bought for 1000 and used for 500, placing one makes it so any enemy that steps on it gets fried, player or zombie, and players of the opposet team can't pick it up... Good for blocking off access to a boat! However it runs out of juice after 30seconds or so... The same goes to the turret trap, you can't use it to fire at the players, but you can take their kills zombie-wise... Sheilds can be used to block boat access as well, but can be more easily destroyed by zombies... And EMP mines can be used to take out eletric traps, and turret traps, at the expense of access to the perk that round... Also neither side can walk(ride boats) onto the other side's territory due to two walls of fire that the boats pass through(greif only) downing any player that touches it. However there IS a way to by-pass this... Seceretly First you need a player to gain the balistic knives! Then have the player upgrade them to kraus refibulators... Then (for the best results) have two guys on the boats, and crank the boats so half the boat is covered by the fire wall.... Then have a player jump through the fire and go down, using the KR you can then revive him from the other side of the wall where he will get up and be OK... Then have the other player walk into the wall and crawl to the first guy that crossed to be revived! This WILL cause you to loose all your perks FYI... So I suggest doing this on the juggernog boat... There are 6 boats, Packapunch and EMP mines, juggernog and Semtex, double tap and eletric trap, speed cola and turret, PHD and quick revive, and lastly tombstone and sheild. Acheivements: 30gs:Special delivery:In shipment: Deliver the secret package... 20gd: Rival company: In tokeo, greif: Cross the firewall, 10gd: Taking inventory: In shipment: Access all boats in reverse, And that was the 3rd map, BUT IT'S NOT OVER YET FOLKS! Now is when I show you the SECRET acheivements of these maps! To be done in this exact order! So Secret acheivement 1: In shipment, access the hidden area and search around until you find a safe, blow it open with an explosive and hold "action button" to take the box inside... Then you need to return to the box, keep hitting it until you get a mysterious "nothing" gun (you'll get your points back don't worry) and hold X, this will drop the box into the box (Lol) and award you with the 30gs acheivement: Special delivery! Secret acheivement 2: After you do that you need to head to the map: Terminal, where you'll find the hell box, hit it and you'll find the box from shipment inside, take it out (you'll be rewarded 950 points for this so you can hit the box again) and take it to the tower to where the locked control pannel is... you can now activate "protocol 115" as long as no one is on the Zepplin, because it will say: citizens in range, can not fire... Once everyone's good you can push the button which will launch missiles at the Zepplin, sinking it to the ground to burn in a fiery inferno... You then need to board the helicopter and fly it to where the balloon would be... Instead you'll find a floating platform with four Wingsuits on it and a silver sphere... Grab the sphere and a Wingsuit to glide off into the sodom bellow... Your goal now is to land on the pack a punch mini-balloon... Doing so will allow one to pap one's weapon, but the thing you REALLY want to pack a punch is the sphere, as it will get stuck in the machine and disapear and reappear as the machine flashes (as it does in MOTD)... Jump off and land back in the normal terminal to find the Zepplin is back and everything is normal,,, you will be rewarded with 30gs and the acheivement: In plane sight... Third secret acheivement: Lastly in Knowlegead, access pack a punch, there you'll find it's flickering and will remain flickering until you remove the sphere... Once you do, pap returns to normal... Take that sphere out side where a fire-y pentagram will apear in the ground, place the sphere in the middle and kill zombies around it, you'll need a good sum before it opens revealing a key... If you take the key to the bacement you'll find a door that can be opened, behind witch you can find two things: A note saying : Down up down up right left right left B A (I think that's kunami code... Correct me if I'm wrong) and a switch, pressing the switch makes the notes glow and a blast of light to come out of the school's multiple satilites and antenna... You'll be rewarded 30gs and the acheivement: Zombology. AFTER: After all that, you're thinking, "Well those were some nice Easter eggs, but now it's over... How sad..." EEERRRRR! WRONG! If you return to the globe screen you'll notice a small purple twinkling light on the outside of earth... push in the kunami code... when you return to the screen you'll find you can access this location now! Location: (Scrambled code) ---- Unknown This location is VERY special and comes with it's own Unknown, and arcade mode.... In unknown you start off, not as a human but as a zombie, in an odd, dark cafe where the only light is around you and a switch in the corner... Hold X on that switch and it will turn on the lights to reveal the player's location... A massive space ship... A blue beam is in the center of the room, stepping into this beam will turn a zombie player back into a person... Now the next thing is to enter the only door at your disposal: The door... The door looks pretty awsome inside, a rafter suspended upon what appears to be a bottomless pit... In the center there is a lazy susan, if all players stand on this, the door closes and the rest of the room begins to move about... And after a bit the room will settle and a bolt of lightning will strike the door open again... But the outside has changed... It's not the odd cave any more: It's der reise... A compleatly nuked and melted der reise... And the door is where the pack a punch would be... The mainframe is gone, the walls all melted the research areas in peices, the only recognizable feature is the bell tower... While your in der reise you do have access to the quick revive machine that has been blasted across the map to the ledge that would normally take you to the furnace... Other then that there's a kar-98 and a m14 on the wall... Step back into the door after a round or so, and you can teleport again... This time to the Assension bace... Right Infront of the lander station near PHD (which is buyable here)... Most of it is decayed and on fire... A rocket casing blocks your path to the main building both ways... But you can take the lander to the giant spinning thing room... Most of which has been destroyed... But you can train well here now that the spinning thing is gone.... The next area is tranzit, the door is where the laundromat door would be... The buildings have burned to the ground at this point, asside from the jug, building which still serves it's purpose... Blood writing can be found about the place and the CIA/CDC member's bodys... You can then venture towards the bridge where you'll find a denizen portal... This portal will take you to one of three areas: The bus stop, the power station, or the spire... If you go to the bus stop you can wander about for a good 1:30sec before your warped out again... You can find the body's of russman, marelton, misty, and Samule here... Each one sputtering with a bit of purple glowing light inside of their eyes... Next you'll be teleported to either the spire or the power station... In the power station, you are in the Avagadro's cage and the avagadro releases you by turning on the power, while in here there's galvas on the ceiling... The last place you can be teleported is the spire... On the opposet side of the cage from Samule and co... You can watch as a purple beam basts them, killing their bodies but their souls escaped... You can only watch here... Once finished you'll arive back in the town... Where your chariot door awaits you... The next place you'll visit is the moon base... Specifically the MPD room... Theres no air here so be weary... But you'll notice, wires leading from the mpd to the teleporter to the roof of the biodome's satilite dishes... You can buy double tap or build a sheild using peices scattered arround the labs... You can get EPS es but remember: one equipment at a time... when your ready use the teleporter, this will warp you to a new location: An island.. A simple island where zombies come from the water, the box is in the center and the door rest on a plank ... The last location is in Germany where there is a GIANT statue half-built in the shape of richtofen.... Zombies scale the monument... You will be shot if you enter the monument as a human and killed, so instead become a zombie using the blue light that has appeared around the map, and will allow a player to become a zombie... Once inside the building, one can return to human form and fight off richtofen's zombies, theres speed cola at the ground level, but you can ride a teleporter all the way up to the head, where one can find pack a punch... There is also a set of stairs leading to a buildable on the roof of his head... The wonder weapon of wonder weapons: The dg2.... Find parts arround his statue... Return to the door and ride it one last time... It will take you to the beginning: Nact In nact the door is the doorway above the help door, and the help door it's self leads to eletric cherry, mule kick, who's who, stamin up, and deadshot... Using the door again will lead you back to der reise... This map allows a player to become a zombie when they die, if they die by conventional means (slapped) they can NOT return to human form, by touching the blue light, yes they can return by touching it again... As a zombie they ARE leathal to other players and will fallow them and swipe them automaticly, but are also normal zombies as well and can be killed by team mates.. ---- The turned version of this map takes place only in the statue, where zombies must hunt for their human on the ground, head, and roof areas via teleporter.. As for the human, you're armed with the finest weapons arround: Starting with the DG2, then you have the blunder gat, then the death machine, then the ray gun, the seliquifier, and finaly the jet gun(which can break leaving you with the starter pistol) Lastly there's arcade mode... Arcade mode is basicly DEAD OPS ARCADE 2! Meaning its the same layout of the map, but it's all Deadops style! Meaning cosmic silverback, unlimited amo, ROUND after round of zombies, your own nukes and everything else is BACK! What's different is NOW instead of special rooms, your given perk rooms where perks can be obtained by running over them! A juggernog makes you permanently stronger (even if you die) a double tap which makes you permanently shoot faster, a quick revive which allows a player to revive players after going down, deadshot which does more damage to a zombie the closer you aim for the center of him, eletric cherry which zaps zombies every couple of seconds or when you go down... And that's the perks, you can carry all of them in this mode... Likewise you can also find parts now to build a sheild, which protects your back, a turret which can be placed and used to fire at zombies, a tramplesteam that will fire zombies back into zombies for double damage! And parts to the dg2 which can be built on the head part of the level... Last acheivements: All hidden! 20gs: The wunderwaffe: In unknown, build his pride and joy(the dg2) 30gs:Saturday night at home: In arcade: Collect all perks in one game 10gs: Worship the master: In Richtofen Turned: as a zombie kill the human in all 3 areas while they have the dg2.... I HOPE YOU ALL ENJOYED IT'S FINISHED! PLEASE DISCUSS!
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Moon... Best map ever! SSSSOOOO Much funZ!
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Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
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