Stop Mocking Me0
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What perks would you want to see returning?
Stop Mocking Me0 replied to SirPlasticDucky's topic in Der Eisendrache
That doesn't improve your chances of getting it, it gives you more chances to get it. Furthermore: Cheap. Perkaholic is designed to be used once in a blue moon when you really want to go tryhard, a more common gumball would be helpful for more in-game revives. Not to mention there should be a gum that actually helps players more in solo then co-op, always found something annoying about this. -
Awakening Official Trailer and Der Eisendrache Breakdown
Stop Mocking Me0 replied to a topic in Der Eisendrache
Why do they keep teasing us with dragons on the first DLC? Also: Fun idea: New tactical: Fire-crackers-Work like thermite but look like chinese dragon-rockets. -
It's about you suddenly being in an area your human self should not be allowed to reach. It's meant to keep glitchers out of glitched areas. The best thing to do is not slide-jump on stairs. Sometimes you simply clip too high and boop. Dead. Another annoying glitch I've seen twice is standing on the far forward right/left on the train, and falling through the floor of it landing in the canal, which is a dead zone. ALSO: Fun tip: Using the "anywhere but here" gobble gum while riding the train will result in you successfully teleporting away, giving you about 30 seconds of time to actually buy gum, perks, guns, whatever, then you'll pop back to the train after a few seconds.
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You're issue might be juggernog. I assume you're talking about getting through a chain trap without going down. If it's anything like electric traps, you need jug to get through them. But sliding through them still works on the XB1.
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So, in BO3, we've seen the new feature of "Challenges" which can be completed to unlock calling cards and other various prizes. However, many of us have already completed many of the challenges in the giant and Shadows of evil. So my question to you is: Do we want more challenges designed for Der Eisendrache? I think we'll get another Dark-Ops acheivement. But what else could you want to see? Moving on, what about new elemental effects on weapons? Could we see something else after Fireworks, Turned, Blast Furnace, Thunder Wall, and Dead WIre? Perhaps a new one called "Blizzard" which freezes zombies similar to blast furnace but does weaker passive damage, but slows zombies greatly?Just a thought. Last on this list: Weapons. Do we want to be able to obtain more weapons to customize in the map? I'm sure there will be more weapons like the bootlegger which can't be customized, but I'd like to think there should be more that we CAN change. I'm not saying these weapons should be available in shadows of evil, or the giant, only der eisendrache and future maps. Like a powerful pistol/revolver. We don't have any of those in the game, but we should, and I want to be able to load that thing up with custom paintjobs and camos with a long barrel and fast-mags.
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Awakening Official Trailer and Der Eisendrache Breakdown
Stop Mocking Me0 replied to a topic in Der Eisendrache
Well they do like to flaunt their bosses in their trailers. Particularly big ones. -
How to upgrade the Apothican Servant legit?
Stop Mocking Me0 replied to steviewonder87's topic in Shadows of Evil
Ok somehow got out of the quote, going with it. Just to be clear, I tried pushing enter and clicking out to get out of it earlier, but it wouldn't let me. I wonder if we could possibly be seeing a new weapon elemental effect released later on in future DLC... If that's the case, then the whole "ice" effect can be obtained that way... That being said, that'd require us to literally not be able to obtain the weapon until we have an ice effect... (Good idea though). Try going to the ritual sites and other places in the map with a Kor-Maroth and blast furnace. Odds are somewhere will be effected. -
Awakening Official Trailer and Der Eisendrache Breakdown
Stop Mocking Me0 replied to a topic in Der Eisendrache
Thank you NV, excellent work as always! Anyone else surprised at the sheer size of this map? It looks like we have the castle courtyard, and underground labs to explore, which I expected, but unless that gondola is part of the opening cutscene, it looks like we'll be able to explore that EXTENSIVE village too. Considering that it's been confirmed that this DLC will NOT be on last gen, and won't be held to certain size constraints like shadows of evil. It's ENTIRELY possible that the village is fully explorable. This is the FIRST map to be completely unrestricted by last gen, so, while I make no promises and even I doubt that the whole village will be explored, holy crap this map is BIG. We're going to NEED wonderfizz on this map so it doesn't end up like tranzit. Moving on, this may just be me, but that one room with all the computer terminals that looks like it came strait from luigi's mansion: 1-Shadow picture on the monitor in the front. 2-That large green sphere on the left there LOOKS like a rick-and-morty style portal, which would be useful on such a potentially big map. Lastly, I would LOVE there to be a tank-trap. Like, activate the trap and the main cannon just goes WILD firing massive boulder sized blasts at zombies. That would be a trap I'd actually USE. Also: Good sign: No boss zombies yet. Don't get me wrong I like boss zombies, but after shadows of evil, I think we could use a bit of a break. I mean, between the margwas, the meat raps, the parasites, and the keepers? Zombies are barely even the issue anymore (until they trap you in a corner). If there is a boss zombie, I'd like it to be more like the Panzer: Annoying, but not EVERYWHERE ALL THE TIME. Once every 8 rounds? GREAT. Once every two rounds and EVERY step in upgrading anything? WTF?!? And actually my IDEAL boss would be a massive robotic dragon flying arround the map for us to use those big guns (see Dieselpunk Diode pic) but I doubt we'll see that considering so much of the map is outside and we've seen no dragons yet. -
So, in the Official inside Awakening DLC trailer, they announced that there would be four new MEGA gumballs for us to play with. Now, we don't know EXACTLY how these will work: Will they only be available for those who own DLC 1? Will we be able to use them in Shadows of evil or the Giant? We don't know. Will there be a special type of Liquid Divinium only obtainable on this map? No idea. All we know is that there's going to be 4 new mega gumballs for us to play with, here are my ideas, and feel free to submit your own. -Ultra Rare: Bonfire-break: Single use: Spawns a bonfire sale power up. -Ultra Rare: Double Bubble: Single use: Allows one to hold two gobble-gum effects instead of one until next respawn. (For example, you could get double dip, sword flay, and then Impatient, in that order. This would allow you both increased melee damage, and the ability to respawn before the round ends.) -Common: Reward Pointz: Lasts 3 rounds: Get 30% of the points you use back. -Rare: Baby Boom: Activates upon going down (Single use): If you go down, causes all the zombies on the map to become crawlers.
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What perks would you want to see returning?
Stop Mocking Me0 replied to SirPlasticDucky's topic in Der Eisendrache
Thank you, Although, that does bring up a new point to discuss (maybe on another thread) what will the new 4 gobble gums be? -
There's already a thread for this in the "General zombies" section.
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So in my game today on the giant. I managed to obtain the annihilator without turning on power. Try it out for yourself for a little bit of a challenge.
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Is it not Mr. R.A.P.S.? I thought that might be a cool name.
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How to upgrade the Apothican Servant legit?
Stop Mocking Me0 replied to steviewonder87's topic in Shadows of Evil
I feel the teddy bears are really important, but how to activate them? If there's one in the footlight district's window, and another in the ruby rabbit's second floor, where are the other 2? -A list of things to try web-grenades Apothicon's servant blasts shooting it with a specific weapon PAP or not PAPed Little armies Maybe the upgraded sword? The floodlight bear is out of map, so I don't think it'd be anything to do with melee attacks or close-range uses. Maybe we have to thunderwall a zombie at it? Or the upgraded trip mines? -
I LOVE this, multiplayer is so much more interesting with story. Setting: Battle simulator training grounds, where Ruin, Outrider, and Specre are gearing up to take down fire-break, Battery, and Prophet. Then they look up to find Seraph looking over them with an evil grin.... All in all, number 1 rule of good storytelling is to set someone up as the secret bad guy, but then have it turn out to be someone else. I don't think it's Spectre. But if we could maybe see some furthering for this story, be it by in-map easter eggs, or more specialists, I'm all ears.
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What perks would you want to see returning?
Stop Mocking Me0 replied to SirPlasticDucky's topic in Der Eisendrache
I disagree. 3000 is a good price for vulture's aid. And it needs to be put into a claustrophobic map, not necessarily a tiny one. One where we can't see the sky at all times, which really opens up options. It's stench effect is similar to the gobble gum, but the amo/point rewards are completely unique, as is it's improved vision effect. Electric cherry and widow's wine wouldn't clash. One shocks when you reload or go down, the other slows when you're slapped. It MAY have an issue with "Deadwire" however.... -
I think "The iron Dragon" refers to the command center to which these missiles can be launched (This castle). Also, we still arn't 100% sure on the time period of this map. It COULD be 2014 or later, but It LOOKS like it's a WW2 era. NO promisses though. We thought buried was going to be in america before the actual DLC came out remember.
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How to upgrade the Apothican Servant legit?
Stop Mocking Me0 replied to steviewonder87's topic in Shadows of Evil
I got a weird samantha laugh the other day, I had the apothicon servant and fired it at the ground in front of the mystery box (mid-spin) once the blast finished, the typical "BUAHAAHAHHAAHHA" noise happened... I didn't get a teddy either. Also, if you notice in one of the windows in the footlight areas has a teddy bear on the inside of it. I tried to shoot it with a gun, a mar-arstuagwa blast, and other things. No avail. -
Spoilers to the anime "Psycho Pass" It should also be mentioned that at the end of the campaign, you yourself state that you are taylor. It's a bit ambiguous, are you metaphorically taylor? Are you litterally taylor who now lives in your DNI much like corvus was in hendricks and taylor prior? Are you secretly corvus disguised as taylor controling your brain? Are you just insane from the start? Are you remembering taylor? WHO THE FUCK DIDN"T TELL ME THAT "WHITE RABBIT" (Jefferson Airplane) WAS THE SONG PLAYED AT THE END? So many questions.... I also thought it was cool that nova 6, the main weapon of the antagonist in BO1, made the first death in the final level, then hendricks was killed later fighting for his brainwashed cause like manendaz in BO2. Just thought that was cool. Bit disapointed that richtofen didn't show up to kill corvus and take his summoning key however....
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Call of Duty Points Now Available to Buy Now on Xbox Store
Stop Mocking Me0 replied to Spider's topic in General Discussion
I'm never going to buy cod points, and i'm sure as HELL not waisting them on getting a few gobble gums. I did use the 200 they gave me for free on a "Legendary" supply drop though. Nice christmas gift from ole trey-y. -
From the video, it appears you can only "Burn" divinium by purchasing more then 1 vial with LD. Then when you get the result of the 3 or 2 chambers, you can hold Square or X to burn those for 1 LD. Although I haven't tested this. It's likely we won't be able to pick and choose which gum we sacrifice, sorry popshocks, looks like you're still VERY useless.
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What perks would you want to see returning?
Stop Mocking Me0 replied to SirPlasticDucky's topic in Der Eisendrache
You'd like my idea of Flux Fizz. Basically, it'd let you use a 5th perk for a round, but then next round it'd become "Fluxuated" and thus it's not in use, however you could buy another perk to use. So you could have Jug, QR, speed, flux fizz, and double tap one round. Then the next round you go buy stamin-up, then the next round go get electric cherry. Then the round after that gives you double tap back. So each round you get access to a different perk. Wouldn't work well with perkaholic or on the house however. The issue with this is that some perks could greatly effect the game. Like take the giant, it's camping spot up on the catwalk is OP now, but imagine it with tombstone and vultures' aid. Between those two, you could have all perks, and constantly sit in a pit of filth to avoid zombies. Certain maps are better suited for certain perks. You couldn't have PHD on die rise, you can't have tombstone in a small map (again), and you shouldn't have stamin-up on a map that's focused on verticle motion. That being said some perks you NEED to have access to at all times. You can't waist 10,000 at the wonderfizz trying to get jug. Juggernog, and Quick revive would fallow this rule. So, in the wonderfizz it could contain -Mule kick, -Electric Cherry, -Speed cola, -Double tap, and deadshot, on any given map. Other perks could serve to be an issue if augmented into the wrong maps. -
So... Just to be clear the map name is the Ice kite now? As for the rockets: VERY interested. 3 rockets is always a fun thing to see in zombies ^_^
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