Stop Mocking Me0
Donors-
Posts
7,283 -
Joined
-
Last visited
-
Days Won
49
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Everything posted by Stop Mocking Me0
-
nuke 2025 free for everyone + microtransaction.
Stop Mocking Me0 replied to Matuzz's topic in General Zombies Discussion
Don't let him get to ya rissy... -
Zombie's in SSSSPPPPPAAAAACCCCCEEEEEEEEE!
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Zombie Labs
Just wait till you see the Easter egg I'd predict for this... But saddle yeah, there not likely to take this rought... But if not here... Where? What would be ok for trayarch to do is have a low gravity multiplayer map, that would be epic in my opinion... -
nuke 2025 free for everyone + microtransaction.
Stop Mocking Me0 replied to Matuzz's topic in General Zombies Discussion
nuketown 2025 wasnt exclusive for hardened/care package. it came with 100% of preorders... no need to be mad about this one. Not mad, just disappointed. Just seems like a money ploy to me. It dont seem anything, it IS a money ploy... -
nuke 2025 free for everyone + microtransaction.
Stop Mocking Me0 replied to Matuzz's topic in General Zombies Discussion
They should add a few zombies greif and turned maps as well... Maybe some in die rise? Not now, obviously, but later like this... -
"Alright we know how richtofen took over the Zombies?" *Kids: The MPD!* "That's right! Now kids... Where is the MPD?" *On the moon!* "But do we want to play on moon again?" *NO!* Well that leaves us with 3 options: A: Don't bother with the MPD anymore, just go find some other area of epicness... B:Move the MPD somewhere to earth... C: Change the Moon map.. And do I have JUST the way to do that! BLOW IT UP! MUAHAHAHA! I say on the third DLC we end up destroying the moon! Then in the fourth DLC we return to our old crew (Tank, Takeo, Nikolai, and RichtoSam), but they haven't left: They're still on the moon! What if they were at area 51, but when they warped back the moon was destroyed? Then we have an advancement from low gravity zombies: ZERO GRAVITY ZOMBIES! MUAHAHAHA! Ok so intro pic: The moon is destroyed, but we see the O4 ready to KICK ASS! First room: Pretty normal zombies gameplay here: It's whats left of the receiving bay... The windows are tainted and you can open either the left or the right door.... The left door opens into a tunnel into a dark corador, but the right door opens and all characters in close proximity are YANKED right out of the room! Then you realize your out in (portal 2 space core) SSSSSPPPPPAAAACCCCCEEEEE!!!! But don't worry, you don't have to worry about anything, infact don't! You're basicly hovering mid air right now, slowly descending. There are two areas you can reach here: The moon chunk or the giant pipe, if you don't choose one and go, you fall to the moon chunk... let's start with the moon chunk! The Moon chunk is basicly a huge chunk of moon drifting away: Zombies do spawn out of the ground here, but don't worry! You can escape! This is basicly ground zero here, anywhere you can fall off of will lead you back to the moon's chunk. To get back from here you need to find the crater: At the bottom of the crater is a tunnel back up to the receiving bay area, here you can launch yourself out again and try to reach the giant pipe. Also there's quick revive in the receiving bay area... The pipe is magnificent, once you get close enough it holds your gravity, meaning you can walk outside the tube a whole 360 degrees and still be on your feet! Insiide the tube there's a door to stamin up and on the opposet end of the tube is a lunch pad from moon.., when you use it it will launch you out of your gravity back into space: This time you can either land back on the pipe, or land on the rocket. The rocket Is basicly a huge rocket with a massive gash in the side, when you fall into this gash you can then enter the interior of the rocket. Inside is a fairly large room, there is also a door here that can be bought, or you can wait for the hull of the ship to rotate over and walk into the next door for free. In this room you can buy speedcola. Or you can dolphin dive/Crawl out the broken window in the front of the ship to it's top, if you fall in it's cannon you can launch yourself up to a smaller moon chunk. The smaller moon chunk has double tap on one side of it, and on the other side is who's who, as well as a small tower, which at the top of is the power switch, hit it and a magnet, previously holding up a broken excavator, will drop it making a bridge to the big room: The MPD and the interdimentional rift... Crossing the bridge will drop you right in front of Richtofen (demonic), with a mule kick machine in the corner, but more importantly there is a buildable in the opposet corner for A harpoon zip line (See "Harpoon zip line ") And a small little incline to the MTD above. Touching the mpd will break open a rift in space. You can jump on the mpd and launch yourself one last time up to the triangular rift. The hellish area is the first area you'll be dropped, lava everywhere and fire as well... You can however buy PHD Flopper here! To head to the next area simply cross the bridge of cooled lava into a giant flipper, you can use this to cross to the second area of the rift: The peacefull area! The peacefull area is mainly grass and blue water, there is a lot of zombies that can spawn here though... Also there is pack a punch here, but no weapons. Again you can use a flipper to reach the 3rd part of the rift. The last area of the rift you can reach is the advanced region. Lots of creepy things here, voices can be heard whispering... Jug can be bought here as well as the Bowie knife. You can return to the hell area via flipper. However there is a seceret area! If You manage to find the right part you can reposition the advanced flipper to actually launch you into the 'Aether area' here is total blankness... All around... (still borders though)... The only thing to do here is buy either galvaknuckles or use parts found around the map to build the tractor beam, turning it on will cause a green beam to appear down the center of the entire map, stepping in it will cause you to Assend rather then descend towards the large moon chunk... Also to leave the rift you just need to jump off the edge of any area, it will land you back on the mpd. Cool Stuff! Perks! Quick revive: Receiving bay/Spawn area! Double tap: Smaller moon chunk Speed cola: Rocket hull Juggernog: Advanced Rift area! Phd Flopper: Hell Rift area! Stamin up: Giant Pipe Deadshot daquiri: In another crater on the Bigger moon chunk Mule kick: In the MPD room Who's Who: On the smaller moon chunk opposet of Double tap Equipment/Buildables! Tractor beam: Uses a lamp, some wires, a testla coil, and a battery box, when it's turned on it creates a green light that will lift anything in it up to the heavens, or at least the mpd room. Makes it easier to reach the upper levels. Nanobot controler: Uses a jar of nanobots, a remote controler and a mini power core, when used will create a cloud of nano bites that sheild the player and can be used to kill zombies. Hacker/Black box: Makes a return and can be found in the rocket, same rules apply EXEPT now you can also hack other things like buildables to destroy the current buildable you hack, to get another. It also can be used on nanobots to scatter them and kill anything in the room. Wonder weapon: This one's weird: As you don't actually "BUILD" it.., see what you do is take these 4 scrap parts found around the map to the rocket, inside you can find a compressor, put them inside and then turn it on. It will clog it's self and drop the weapon out of the vent used to compress it: The voice: A super sonic weapon that when used will kill all zombies within ear range: Note: This weapon will not work in space because there is no air... HOWEVER! If you upgrade this weapon it becomes the Madness: The same thing only it has more amo, a greater range, and drives zombies that can't hear mad, as it sends voices into their heads like richtofen. Easter egg coming soon!
-
Hmm.... It's possible regular teleporters don't work anymore due to maxis and richtofen's contradictions... But I don't want to just play moon again, purhaps richtofen comes to us? And the MPD re-locates to somewhere more earth bound? Or purhaps in the 3rd dlc we blow up the moon! Then we can play in the debris of the moon using a space-bound TEDD to travel between chuncks! There'd be a space station, the MPD room under the mainframe, a massive tube... Oh I HAVE to make a map prediction on this! Thanks for the inspiration EJ!
-
Who is your go-to character?
Stop Mocking Me0 replied to 83457's topic in General Zombies Discussion
I'll give you one better! Marelton- The nerd, has a crush on missy despite his claims to be emotionless! He is also the only tranzit character to appear before green run, in nuketown in one of the bunkers. He has a large vocabulary, wears small glasses, a white shirt with a pocket, dark hair, a tie, brown pants, and dress shoes. He prefers long range weapons and despises close quarters combat! He is also super intelegent and possibly built the blueprints for all of the buildables found in tranzit and die rise. He also has a huge hatred towards russman and thinks stulinger is an idiot.. Lastly he is self continue and realizes his flaws... Samule Aka Stulenger - The conspiracy theorist- He is the main sourse of contact to richtofen, as he is the only one of the group who can hear him, due to his history of eating zombie flesh (or that's what we think). He will constantly say he is hungry and when he's not, he's insulting missy, who in turn, hates him as well, although it is possible stulinger secretly likes her. He also has a sort of father-son relationship with russman, although neither are related to our knowledge. He is considered paranoid and crazy and is insulted for talking to himself, although in his head he's talking to richtofen. Any weapon from the box he doesn't like he accuses of a conspiracy, Weither it be the crate it's self is plotting against him, or if "the sl*t" Missy did the crate a "favor"... He also wears large glasses, a bandage on his left knee, shorts, a vest, and hiking boots. Lastly, he hates marelton and thinks he's an idiot... In short: Samule: Paranoid, can hear richtofen, hates the girl, likes the old man. Marelton: Smart, large vocabulary, likes the girl, hates the old man... -
Recovering in die rise is pretty simple: Say you start on round 12 on the roof, quickly run across the building top to the tramplesteam room, grab one, then jump across the building to the upside down area, from there fall down (up?) the shaft to the epic wall weapon that I can never for the life of me remember the name of... Get that! Then simply hold off in the budda room until the round is over, then save a zombie and get whatever you prefer! If you spawn on a minion round simply stay with the group: If they're smart they would already have tramplesteams, then you can just run around one, get the perk drop, and then your already starting off with a lead! (and an extra 2000 points! )
-
Its likely nothing... Either it was forgotten, or your amply trying to pull wool over our eyes... Not accusing you of anything! Just pointing out possibilitys...
-
New map idea!: Flèche de la mort!
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Zombie Labs
Like I said.., (or ment to say, I don't know I've been very busy lately...) It wouldn't actually be called the tardis, but work the same, I only made the door blue so it could be relatable... -
Well solo is different then local.... (solo is still online technically) And I can honestly say local mode SUCKS! I played origional the other day and its all out of wack... I'm not sure if it's because the player's hit boxes are bigger or if the zombies run faster or if it's just because they can spawn in at almost any part of the map... Any way: It's bad! Nothing like normal solo mode.... I'd prefer a two or more match however... Simply because I like to assist team mates and makes getting the kraus Refibulator all the more better to use...
-
What would be epic is if in the 3rd dlc we start helping tank takeo Nikolai and RichtoSam, after we configure the spires, then in cod 11 we would receive two maps with each dlc: One playing as the tranzit crew on one location and the other playing as the O4 at a different location! But for this cod, How epic would it be if we unlocked a large survival map (not tranzit large but COTD large) where we could play as the O4?
-
OR it could be possible that in the final dlc trayarch will give us two zombies maps, each co-existing at the same time but in different areas, one with Samule and co, and one with Dempsky and co....
-
Who is your go-to character?
Stop Mocking Me0 replied to 83457's topic in General Zombies Discussion
Depends, if we include the O4 then I prefer to be richtofen... But in black ops 2 I prefer to be marelton, Misty I find annoying, russman as well... Samule is ok, but the annoying voices in die rise were awful... Marelton is intelegent, emotionless, and is the only playable character so far with a love life (apart from Nikolais dead wives... ) -
What there weapons that revive people...HOLY DAG...I had no dagum idea...no wonder we've been failing this ste...yeah okayI'm done...obviously you neglected to read every single post in this thread...we know what the weapon is...what to do with it...and even though people will always deny the existence of something that "hasn't happened to me" I assure you I have done every step to the exact necessary requirements... Calm down Nicolas cage... He ment nothing but help...
-
We have one of those? Whoops... One sec, ANY MODERATOR FEEL FREE TO DELEAT THIS POST! Please excuse our delima, for further information, please see the off topic section, file: "Arkham!" Thank you and have a nice day!
-
Oh but think of the awsome map! How epic could it be!
-
The name of the map is Arkham! Basicly it takes place in arkham asylum, This won't work like other zombie maps as each of the four characters has to be broken free by the first character: The riddler, and until he breaks them out, they're stuck in their first room until he comes for him... You'll start off in the cell room where there are four cells, one of which is covered in ?s (It's the riddler's cell) Being the smartest of the group, the riddler escapes easily by using his "life force currency" aka points... Once he's out, he can acess a large square room with a lot of cells inside it... By pulling a lever on his floor he can open the cells for the second floor, the third floor, and the fourth floor: Each respectively holding the Penguin, Scarecrow, and Joker... Now all four characters can access rooms on their floors: But arn't together yet! The penguin can then travel across his floor to the armory: Once inside he can activate a switch that opens up panels throughout the map, allowing access to wall weapons, and an elevator on the side of the room... The scarecrow can then travel down his hallways until he finds the power switch! This causes the perk in the elevator (Juggernog) to turn on, as well as begin moving up and down so each player can use it.... Lastly the joker can then travel down his path to another switch, which when bought opens up doors so each of the charracters can escape to the grounds outside the intensive care area, here they will find speed cola. They can then enter the garden area where they can find a dead Poison Ivy and a dead MAD hatter... As well as quick revive and double tap. In here you can pull another switch which activates a bridge rought to the labs... Here you will find a dead bane as well as a dead mr. Freeze... Likewise you can find PHD Flopper and mule kick here as well... The next area is the underground sewers where you'll find a dead killer croc as well as a dead ras al gule and talia al gule... As well as stamin up and deadshot.... Then lastly you can enter the main hall to find plenty of dead cops, a dead Harley quin, a dead commissioner Gordon, a dead clayface (with who's who in it), a dead catwoman, and a dead robin... Also you can find a buyable ending: For 20,000 you can buy the final door to find a dead batman... The game will end and three gunshots will be heard... Falloweded by a maniacle laughter fading into a sad crying joker... The would also be 4 re-skinned weapons: The Balistics knife would come to look like scarecrow's hand The Semtex grenades would become chattering teeth A shotgun would become an umbrella And the Bowie knife would become the riddler's cane... Voice quotes and character figures can be pulled from arkham asylum and arkham city... How epic would this map be?!? Note it is a custom map, not ment to be appart of the zombies storyline...
-
Not to be rude but please dont post potential fixes if you havnet attempted the Maxis easter egg...Richtofen and Maxis' steps differ and the step in question doesn't pertain to Richtofen...Also the reason people fail the Maxis easter egg more often than not is due to inability to pass a certain bugged step, not inability to survive... Oh I know, I can't tell you how many times I failed the tranzit Easter egg because no one could figure out what step we were on because the game before bugged out on us... Anyways, just trying to help...
-
They said they'd return "in some form"... Super sayan tankeolia? LOLOLOLOL.... Mother of zombie bosses... OR More likely: Purhaps once the easter eggs are compleat you can go back to old maps and play as tank, Nikolai, takeo, and richotsam! Not exactly the most probable thing... But they're going to be back, Weither it be fore one map, or one mode, or SOMETHING.... I really want them back... :cry:
ABOUT US
Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.
We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.
PARTNERS & AFFILIATES
Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!
SITE LINKS
Our most popular pages made convenient for easier navigating. More pages can be found in the navigation menu at the top of the site.