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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. Also: *In my most silly voice possible "I think you'll find that the name "Cthuhlu" isn't mentioned once in any map. "
  2. Is this going to be the new "Bus rought B"?
  3. Why meatballs or the apothecon servant? Because there's story there you don't know about yet. And actually I can prefer meatballs over hellhounds. They're an actual threat to my survival and I know nothing about them. Hellhounds I could tell you are spawn of fluffy, the original hellhound, and horrified maxis that one time.
  4. The sword, or at least the first one, has the ground-shock effect like Ruin's gravity wells. I really want to see what modders can do with that specialist weapon slot. Imagine pushing LB and RB to go turned, were you gain all the abilities of a zombie and invisibility!
  5. Personally, me too. My favorite times killing zombies were at it's freakiest points: Moon, Origins, Buried, Call of the Dead, and now SOE.
  6. The SOE easter egg gives you an in-game achievement. Which I highly approve of. Now we don't get these awful vague easter egg descriptions when DLC is released. "Be their pawn" like... TF does that mean. Back in ascension no one even knew easter eggs would be a thing. It made it so people who actually did easter eggs looked so much more skilled and knowledgeable then.
  7. No I'm really not because this is getting way off topic and would be the second topic where this kind of nonsense has severed us off course. The beauty of the storyline is that it's forged by the community. Specific gaps are left for us to draw our own connections. Theorize. And evolve our theories based off information found in each map. You're sucking the point out of all of that. Your line of thought is "If it's not structured by absolute fact, it's wrong" where as the thought you should have is "If it's not structured by absolute fact there's a chance it's right or wrong." It's about free-thinking and putting the pieces of the incomplete puzzle together in your own way, not constant belittlement of other people's posts because they cling to ideas the community has accepted as likely to be correct for years. Doing that limits our ability to express our thought processes and isn't fun for anyone.
  8. What I've noticed is that wonder weapons only seem to pop up, when 115 enters the area, with the exception of the blundergatt. Look at the winter's howl. It's based off pieces derived from the thundergun and is largly incomplete. Other than the thundergun, there is no other pieces of technology around the five base that I could find. So what caused the outbreak? Zombies don't just appear. They need some sort of trigger. Like, for instance, the only confirmed force that can be used to create zombies: 115.
  9. -The blundergat is known to be owned by the warden. It is apart of his collection. But I never stated the evil crafted the blundergat, only implied that the acidic blasts that attract zombies were built by him. But we don't know who actually built this. I doubt it was the wiesel, but the point being: The blundergat does not run off of 115, and neither does the acid gat to our knowledge. As far as wonder weapons go it's pretty believable. - You have no evidence, at all, of the staffs running off vrill. Only that they were being used by the primis, who appear to be takeo, nikolai, dempsey and richtofen. We have no idea if Vrill even exists in the origins timeline. -When a cell is dead the genetic code within it begins to dissolve, given the cell isn't cancerous. Genetics must be altered in some way for the cells to be reanimated. Likewise, the genetic part was linked to the perks more specifically. Changing one's visual ability with vulture's aid, or whatever jug does with your body to help you survive more pain. Also, no matter what you say, you can not convince me that the perk machines are not associated with 115. There comes a point where you have to connect some dots and think for yourself, otherwise you don't truly understand the storyline, you're just reading it. - Takeo, Tank, and Nikolai were altered to become super soldiers in richtofen's experiments. It's in the terminal I believe. -The plane crashed for some reason Nabs, and what ever it was created zombies. Nothing else around could have done that. -Consider the robot in origins, 115 powered. Also a lot of the base is swimming in glowing ore we presume to be 115. Clearly 115 is no longer an issue. Likewise, the issues with the amount of 115 occurred in the WW2 era, most wonder weapons were developed during the cold war era, after 935 gained access to 115 on the moon. -Only we know a lot of 935 tech is based off 115: The teleporters, the DG2, the ray gun, the robots, perks, super soldiers, the PAP and every weapon it produces, the generators arround origins, the scavenger, whatever was in the documents found by george A. Romero, and If I had to guess, the staff's recreations and the stone that supposedly powers the staff.
  10. Well really all we have to go on is that this map is set in a frozen castle. It's highly probable the map is set there... But this is also a somewhat unlikely possibility. Was I more on point with the cannon?
  11. I actually did some research on a that cannon, which I've determined to be some sort of Flak cannon used for air defence although it's hard to tell what teir of Flak it is... Moving on to the point, the investigation led me to "Wewelsburg castle" in northern germany. The main thing that stood out to me was this: The black sun. The castle has NUMEROUS links to the 3rd reich. But the geography of the castle is intriguing as well, as it matches that of what little geography we see in the image. On the other hand, the castle's actual make up and shape don't look very similar. Just thought this place would be nice to consider. -Nazi research station, -Cold castle, -black sun logo, -Occupied during WW2 by germany, as its in germany.
  12. Chances are the whole DLC will be available by the Xbox 1 release in february. (The most likely time) As for more zombies maps,I'm ALL for them. Even microtransactions.. Just makes the season's pass all the more worth it.
  13. Literally the whole domain was crafted by the evil. From the chained bodies to the peices of the plane. If he wants to throw in some acid shots that attract zombies, it's his call entirely. The laws of physics barely apply here. As for "Because 115" that's not a weak argument because we know that when conditioned in the right way 115 can: -Increase temperatures to insane limits. (Fire staff) -Drain energy (heat) at alarming rates. (winter's howl/ice staff) -Create great changes of pressure in small confined gaseous areas (Wind staff, thundergun) -Channel fierce bolts of lightning (DG2 and lightning staff) - Change genetic make-up (O4, perks, and the zombies) -Distort dimensions and time (box, wonderfizz, PAP, wall weapons) -Alter both neural activity (Curse these 115 induced delusions!) -Alter electromagnetic fields (Plane crash in Nact) Given all the things 115 can do, it's a fairly exploitable term to be used to describe just about anything weird on any map.
  14. Or distraction! Those would be ideal arrows. Or revive arrows.
  15. I for one, find all those weapons to be relatively believable. The staves have focused crystals on the inside that power them, oddly enough this isn't the strangest kind of artifact we've seen throughout the games. For those who've seen "The Librarian" You'll love the floating sword that fights beside you. The blundergat was the most believable wonder weapon ever. It was just a really powerful shotgun. Where as the acid gat was also quite believable when you put into context that there's a grand evil controlling the world that makes the rules. Now, I'm not say we should never see some of these weapons again, after all, I'd kill to see the wave-gun again. But we JUST saw the wonder waffe. The best thing to do, IMO, would be to do what COTD did again, multiple wonder weapons, one of which is an older returning one unlocked via easter egg. Then I will call you the NABBER! (Similar to how they call the witch-hunter the witcher)
  16. For online play they've fixed a few of the samantha curse-downs glitches, but in offline and rare occasions, there's still an issue with the curse.
  17. I disagree with you a little more and more each day Nabs..... Wonder weapons should never repeat without a new wonder equipment to accompany it... Each one is unique. What i'd really like to see, and hasn't been done before, is basically that rail-gun from that one mission in the campaign where you have to protect dr. salem and the base. It basically fires explosive bolts through multiple enemies, then can be detonated remotely, not on a timer. Which reminds me: Why do we not have proper C4 in zombies yet? I feel that could be so much more useful then claymores. It's my 3rd favorite anime cool! @Nightmare Voyager
  18. I thought they were going with a black-friday type deal where things were released on fridays not tuesdays... Meh... What do I know?
  19. Ha. Also I just noticed nightmare voyager's sig. is from fullmetal alchamist. Nice touch.
  20. Cherished as the greatest COD game of all time?
  21. How would you end up like AW? If we have to see the return of a WW, I'd like to see the shrink-gun, or the wave gun. Not the DG2 which we already know to be buggy in this game...
  22. I'm actually In nearly the same boat Corrieri. But I don't even have my 360 here. :( That being said. Last gen is REALLY dumbed down to the point it IS laughable. Not to mention I beleive there are size restrictions for DLC on last gen...
  23. I REALLY hope the WWdg2 isnt the ww of this map... So lazy...
  24. BUAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH. No. I highly doubt it.
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