Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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Oh my g.... It's sarcasm... Valve has nothing to do with trayarch or zombies... Samuel in the whitehouse is just an idea, and a theory isn't backed up by proof, it's something that can't be proven wrong... And given the amount of damage, id say only gov. Facility's are the only thing's strong enough to withstand the blast.... And no the story line is not fathomable to a child, but it's not that complicated either, it's all the theory's and suggestions going around that makes everyone "think" it's complicated... I don't appreciate being compared to a child either... I'm not sure if your trying to troll me or if your just being close minded...
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If it seems that I have misunderunderstood something you posted, feel free to explain it to me. (I don't mean to be mean up there ^, but I must poke holes, or I wouldn't be a theorist. ) Strike 1? Keyword: HOW IIIIII SEE IT!, me, not you, 2 because COTD wouldn't happen in 1980s... And cotd doesn't happen after moon, also apparature-look up a very famous game called portal... 3: it's a theory, it's likely no where need correct.... 4:.... And yes thanks for the apology... Not all theorist are mean either btw.... I've made countless theory's here...
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bus depot with 2 power switches with blue tape
Stop Mocking Me0 replied to zombiekiller28's topic in TranZit
What's his prize, mocking? An all expense paid trip to facepsalm canada! The only place in Canada where the wether is awful and you can't ski! :lol: -
We know the revolution map pack will make "dinner" a playable Turned map, but what else could be changed? Could the nav cards finally have a use? I hope so... I don't think we'll be able to freely travel between the maps, but I think that someone from die rise (such as a perk or weapon) can now be downloaded into another nav card system and sent to green run! So let's say die rise has a New wonder weapon that can only be found in the box at green run... By placing that gun into the nav card machine it takes the gun,and your nav card but gives you a new nav card as well, then when you die/leave and go back to tranzit green run, you can go to the nav card machine there, insert your card and get the same gun! It's kind of like the fridge but across maps...
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What does the HAARP resurch station fit with TranZit
Stop Mocking Me0 replied to XxZombieKillerxX's topic in TranZit
Samanthia is in control of one thing only: A crazy nazi scientist with a love for spleens and a soft spot for drunk russians... As for the HARRP, that's what the avagadro was trapped in, Im 99% sure that thing is a HARRP, as It effect weather using radio waves, just like testla thought! -
bus depot with 2 power switches with blue tape
Stop Mocking Me0 replied to zombiekiller28's topic in TranZit
We have a new multi-post champion... -
Yep..... Hour after hour on those stupid stairs.... And yeah, a gravity gun could do it... Or purhaps they'll take the H.G. Wells rought and make a gravity defying metal into the walls...
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This is not a leak, and everything I'm posting here is just another one of my theory's that I will likely go into great detail about the day before a new trailer is released but here it is: Die rise looks to be like tranzit mode, but instead of a bus and tourist attraction rural area, we have sky scrapers and buildings! And it looks to me that what we may see in the trailer is not all one building, BUT IT MAY VERY WELL BE just one building in the trailer, showing us different floors! But if it is separated I think it would go a bit like this: 1: Spawn: It obviously has quick revive, and IDK what else... And considering in the sneek peak we saw nothing of quick revive, or the stack of boxes a perk would spawn from a meteor, I don't think we've seen spawn... Another area is the factory/sweatshop area that has A power switch, if we're traveling between buildings we may have multiple power switches.... A big spit-in-half building that we looked down to see Misty, Samule, and ??? In the trailer.... As well as the motionless zombie just standing doing nothing... But that could be two buildings.... Then theres the MC Esher temple thats lookin legit! That's obviously a different area, and I wouldn't be surprised if it was a survival Map or even a greif Map where the CDC spawn upside down but the CIA spawn right side up! Still nothingn else I can pinpoint here... Now for your ideas! Heres some of mine! I suspect there will be a buisness level of exploration, a penthouse (likely with PAP), a food court maybe? be a good place for a perk, A studio possibly? An observatory? Research station? Armory? Olympic pool of lava? And the list goes on! I think I will end this with a quote from one of the greatest games out today: Little Inferno.... "It doesn't matter what's behind the doors, what matters is that once you've seen, you'll never be able to not know again..." (men In black: 8-) ) And yes it does matter kids... Whats behind those doors... There could be deadly weapons.... Or a fire! Or infected zombies! Or a perk nobody wants like: Go down cola: Causes the rest of your team to go down easier, but makes you 3 times as strong! :twisted:
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Look guys the amazon leak has been right so far, and it clearly states the there will be new wonder-weaponry... Another thing is: THAT IS NO TRAILER that is a sneek peak, but sertainly not a trailer... I wouldn't advertise MY map packs with a 6minute conversation 70% about the multiplayer, no! I'd have two seperate trailers, one of a 1:30-2:00 long epic of the multiplayer maps, and the other on a (likely music-bound) preview of deadly zombies attacking the players and at the end give us a strange bit of a sneek peak we never even saw coming! :twisted:
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I don't know about that man. It will probably have some technological explanation, like gravity shifting fields (like a security system to confuse intruders?), if this is even actually true at all. If so, one other thing to mention is that from a logical standpoint, if this technology is used as a defense mechanism, it makes sense that it's designers employed it in an offensive form. Gravity gun anyone? Would the security system from colossus be reasonable? Or of any other use? And bing! I suggested the gravity gun earlier! And that endless staircase will bring back some bad memory's from my old Nintendo 64...
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I still thnk your all over complicating this...
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Zombies release countdown and DLC news.
Stop Mocking Me0 replied to punkrockzombie's topic in General Zombies Discussion
It's ment to be an Xbox game, And let's be honest, your not going to stop purchasing the games.... On the other hand other games, like arkham asylum, offer more advantages to PS3 users, like being able to play as the joker! Just because one game gives you something slower then another doesn't mean it's worth any less, I mean if your a true die- hard easter egg hunter, buy an Xbox, but if your just playing to play, just wait the couple of weeks! At least they are giving you the extras... I'll NEVER be able to play arkham asylum as the joker unless I buy a ps3 and arkham asylum.... ;) -
Well then there's the group 601 poster... My idea, not yet theory, is that the nukes weren't REALY nukes but rather 115 triggers for towers around the earth, as shown in the pictures a blast forms between the radio towers, a big blast! So when the rockets hit earth it sent a signal to the towers filled with 115, I suspect the tranzit tower, the Eiffel tower, and a tower in antarctica, given their positions... That could create a massive explosion that would destroy the life on earth by superheating magnetic waves! And destroying all life on earth with 115! Epic right? Of course it's just an idea...
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I think he just spreads the word, he doesn't steal anything, just promote the great ideas, or rather the most popular ideas.. Like that "leak" we got last week, seriously? A wagon? A feild? Wagon comes at round 5?!? Clear all the fog? The "black box"... One second... TREYARCH whats the matter why would you do this? T: What? This awful leak says you've made this map with full potential into absolute crud! T: Calm down! That's not me! Here's a sneek peak to prove it! Me:... So it was all a lie... There's nothing wrong with you... T: Nice of you to say but you of all people should know... There's plenty wrong with me! Ahhh.... They need to make a sequel to arkham city... Theres no way the jok-a 's dead... So many questions and "but off" feelings... Don't let me saying this get off topic... Forget I said anything about arkham....
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I didn't see a round ticker on the screen durring the sneak peaks... This could mean there IS no rounds, or we just didnt see it... My theory's: There are no rounds, however each time you respawn you become slightly stronger... There are rounds, but , much like gun game, after a certain amount of points, you get a different weapon, say starting off as a olympia, but later becoming a pistol, a smg, a riffle, a sniper, a grenade launcher :| , just emps, and the jet gun.. (This is just suggestions I doubt the jetgun will be a gun level, or this order) and each time your killed you LOSE points, (say 100 points per kill, 10 points lost upon death..) after reaching a score limit, (or time limit), the game ends. There will not be buyable weapons, and if you loose too many points your demoted down to a lesser gun... Like this: 0-1000 Olympia 1001-2000 M14 2001-3000 Mp5 k 3001-4000 Bus Pistol (more points) 4001-5000 Sdr (I love the snipers in this game and would love to see them in this mode) 5001-6000 Fal 6001-7000 ballistic knifes (ohhhhh.... That's a pain) 7001-8000 galvaknuckles/bowie ONLY 8001-9000 (no galvaknuckles anymore) war machine 9001-10000 claymores, emps, and frags(or Semtex) .... No other gun... And last theory is that the whole thing is only a few minutes long and you ONLY get the olympia until you have the points to buy a better gun, HOWEVER by buying a better gun, if you die, the new player has the better weapon as well, highest points at the end wins!
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I don't see why everyone wants to complicate the timeline basis.... I see it very simple like: Moon takes place in the 201:0-5 era, alongside nuketown... During which marelton is hiding in a bunker, misty is doing something... Safe from the explosions... Russman is protected some how (maybe he worked for a test subject for aperture ?) And if I had to guess, Samule was seeking around the white house at the time of the explosions... And when the president was informed of the missiles, if he was informed, Samule managed to hitch a ride in the president's bomb shelter with some CDC and CIA agents (explaining why they exist), or purhaps he was inside the shelter when the bombs went off and everyone else died... Good... I personally don't want to play as Brock Obama fighting zombies... No offense, let's not turn this into a political debate.... Then the bombs hit and the four are left appart, then somebody, (russman?) finds the bus and begins his tour across country with TEDD, eventualy picking up marelton at nuketown and misty and russman as well... Then the events of tranzit takes place, possibly a few weeks, possibly a few months, maybe even a year, after the nukes hit... From there they are introduced to the zombonic anouncer, richtofen, and the Super A.I. Maxis, whom they must choose a side to team up with... Somehow they manage to reach china wether it be by teleportation, by bus across a molten sea, OR purhaps... Richtofen's quote of "healing the earth" has ACTUALY begun to recreate life, and make the seas cross able by ahem... HELICOPTER Which given could have been cross able anyways... But I guess the earth being healed could have caused something...
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I made(or inovated) the idea of magnetic boots, a magnetic perk, and a gravity gun that effects both players and zombies... The perk: This is least likely as it would A: go away when you die and leave you to fall to your even more death... B: Not be the best mechanic for changing rooms.. And it wouldn't be as helpfull on later maps... (or will it (0_o) :shock: However it COULD be used later on to access different areas and climb walls to weapons or pack a punch or what not... The perk would be cheep, like 1000 cheep, and be called magnetic martini, or gravity energy drink or something... With the ability to walk on walls (not all walls just the ones allowed, like in the campaign you could crawl over curved surfaces with ziggy, here you could do the same thing, but corners are cut out so you can't walk on them, you'd need an actual curved surface up a wall! ) The boots could fallow the same mechanic, but be a buildable, and you would fall when you went down, but you would still have it when you got back up... If you got back up.... The gravity gun could effect zombies AND players, possibly permanently, and it would send players flying upwards to land on a surface near the "ground" as to not fall to the ceiling... Where as zombies could be triggered from the middle of the room and die upon impact with the "ceiling", from outside or the roof, zombies (and players) could be sent into space! Which may be valuable for the Easter egg, such as sending a part to the moon! :shock: :idea: :arrow: On the other hand it can be incredibly dangerous to rape train with, it's not possible to use it on yourself in solo (unless it has splash damage...) but it will ruin other players games... (you noob!)... Purhaps a grenade or equipment would be of more help then a gun.. And one last idea: What if somewhere on the map there was some kind of crane or machine that could fix the room from being upside down?
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There's still time for IDEAS! See some here!
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Die Rise
Well the wing suit isn't a mode of transportation, well it is... But not THE mode, that's the helicopter! Which I guess could loose fuel right before getting to a second building and be forced down, giving zombies the chance to jump on and be shot in the face... Heck there might not be a mode of transport if your just going up and down the buildings, and personally, I'd be ok with that.. Falling off the bus due to a 15sec lag spike was NOT a fun time, I'd hate to lag off a helicopter and fall to my DEATH!... (gives me more reason to WANT phd...) -
There's still time for IDEAS! See some here!
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Die Rise
Jump from buildings and wait for you to land... -
Not sure if this matters but a while back in a game of town greif, I had this weird glitch where the zombies would explode like they do here... Instead of the normal explosion... I thought nothing of it till now... :idea: I personally want to see the ability to return as a HELL HOUND! how awesome would that be? It's not a likely theory but I must give what I can... Maybe crawlers!? I also see why the box may not be apart of this mode, as having a Rpd may be a tad overpowered... Where as the olympia seems like a good weapon to start and keep, low amo in Cartrage and in the gun as a whole, so no one has an advantage.... Perks would fallow the same rules... Now an idea would be to have a "zombie box" where the zombies can hit it to receive a helpfull zombie drop- Red shoes: Allow your zombie to run faster Fire: Allows your zombie to set its self on fire, taking small damage, but also going Kama-Kasi on impact.... Can be transferred... Monkey/meat: Will cause other players to loose control of their zombies while you stay immune and go after the living...(until it runs out) Carpender: Will cause all the zombie's windows to be boarded up, and make whoever got the drop rise from the ground upon respawn until it wears off... Another idea I had Would this would be a bit like gun game where after a certain amount of kills you got a better/worse weapon until you get your X gun wining the game... And lastly, what happens if a player commits suicide? (O_o) :?: will they respawn? Will the game end? Will the host become a zombie? Can they commit suicide?
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Oh forum troll.... Eh... I thought you were talking about REAL trolls in zombies gameplay... Bah! They're all quite bad at their attempts to be minisoda burns.... and once recognized are simply just making fools of them selves..., Now as for the future map die rise- oh my goodness... :shock: SO MANY PLACES TO TROLL! Just in the sneek peak!
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I don't think tranzit takes place long after moon... I mean marelton only made it to green run, which is what? Less then 1,000 miles by bus? I doubt the bus would go any more then that before stopping there... Maybe in the final map pack we'll get nuketown, as well as 3 other maps showing the origins of misty russman and Samule... Still, if you were to travel cross country by bus that would only take but so many day, I say 3-10 months.... Not long after moon... Anyways I think, almost without a doubt that die rise is after green run, wouldn't make much sense to go to another continent without propper cause... Especially if you can't read anything there (EXEPT for maybe Samule and marelton) Then there's the origional 4 to think about, it's highly likely they COULD have traveled further into the future via teleporter-time-jump again... So it doesn't mater WHEN they come in does it... So yeah, moon could be 2013ish, and green run 2015-25ish... One quote that got me thinking was when misty said: It was a bad day when daddy saw the zombies comin.... This could mean her faimily survived the explosion and recently departed from them (or they died)
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There's still time for IDEAS! See some here!
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Die Rise
Ok new ideas have come in! What if each player started off on a different floor? Or building? That would add a verückt type feel I think!... It would also explain the lack of marelton in the sneek peak! There are plenty of mechanics used in the new multi player maps, (moving Gondalas, floods, curves on the environment, and sand!) I have a feeling a lot of these mechanics will be used, like moving parts, maybe one area's ground floor has a river of lava that occasionally blows through and kills everything in its path, or purhaps the out side has a seceret area you have to climb onto of a pile of rubble and jump down to... Or even holes in walls will be helpfull in killing the undead! I still beleive this map will be perfect for some type of fall-proof help, wether its PHD or If pushing up on the dpad will cause the magnetic boots to reverse their polarity, making it impossible to walk on ceilings, but reduce fall damage (sense the impact will be ruduced due to the boots pushing against the floor). Another idea is if PHD returns, or the weel bar makes an appearance, or even the gravity boots I just discussed, there could be an elevator shaft you could clime down to reach a hidden area.. Sounds awesome to me! Or crawl up to reach PAP... Speaking of PAP, I HATED getting to it in tranzit green run... And I also hated the buildable wonder weapon's stupid "rebuild" mechanics... So you have to re build it every use... So why not just flop the two? Make it so The entry to PAP is a 1 time buildable and make the weapon from the box... Say PAP is on the penthouse floor of a building... And the elevator's out and stuck at the bottom floor, using buildables, the team can find the parts and build them into the elevator from the bacement level, forming a make-shift motor, the elevator would then go up and stop at each floor, eventualy ending up at the PAP penthouse! Once everyone leaves the elevator it will fall back down to the bacement and break! While the players can take the stairs down (there's a gap you can jump down, but not up!) Buildable wise, why not take the heat-vision from the new Turned mode and build them into goggles! That way you can see approaching zombies, where your team mates are... And possible easter egg stuffs... Now that I look at it minisoda burns is gong to make a KILLING out of the ledges on this map.... QUICK HIDE IT FROM THE TROLLS! -
I thought about something like that, but the coding and connection to go into each map and link would be astounding... Plus! A- what would happen if someone in the party didn't have the dlc? B- how are you soposed to control which nav card is which? Good questions. A, presumably the nvcard reader would be offline unless everyone had the navcard for another map. B, with only two locations, you would go to one or the other, the game would simply pick the right card. With more than 2, the reader would ask you to choose the card or simply ask which map you wanted to go to. That's my thoughts. Most likely I am on the right track, yet not 100% correct. Hmmm... It's possible i suppose...
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