Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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UUUUUGGGGG THE GAME WENT GOLD WEEKS AGO. WHY CAN'T THEY JUST RELEASE IT NOOOOOWWWWWW..... >_<
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Can someone explain me how the crew got in the Giant?
Stop Mocking Me0 replied to kilerbrambo88x's topic in The Giant
The timeline has gone a bit fluxy-wuxy. See if you play the games up til BO2, the story progresses at normal until maxis or richtofen destroy or enslave the world. Samantha attempts to combat this by going back in time and locking herself in argartha.(Another diminsions where she's queen) She then influences maxis, causing 115 and the templar ruins to be discovered too early. This leads to Origins where the O4 meet early now as well due to zombies being freaking everywhere. The end of origins sends the NO4 (new/young original 4) to the original timeline, a few minutes after richtofen locks maxis and samantha in the teleporter with fluffy. (See der-reise and moon radios). It's here a whole new timeline gestates into existance as richtofen kills his alternate future self. What we dont know is why griffen station is gone, which should have been built by this point... -
I wonder if they'll release more maps periodically, similarly to how AW released new weapons.... I mean... 12 maps is SMALL. And with the extra year it should be more then that surely for their main mode.
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Black ops 3 soundtrack preview
Stop Mocking Me0 replied to Shootinfish's topic in BOIII News & Announcements
I believe those are the only perks avaiable at lauch. Hopefully I am wrong though. What is the point of having such a huge city, but then only include a few perks. Unless they used my idea of having multiple speed cola machines etc in the map. My guess is that these will be the only perks WITH JINGLES on launch. I can't imagine they'd throw out such a highly-rated item like the wonderfizz, which doesn't give off perk jingles. Although, we haven't seen the multi-perk machine in the giant, or shadows of evil trailers... I'm beginning to get a bit concerned. -
When it comes down to it, it's just a matter of simplicity to code, and honestly it doesn't REALLY matter.
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Treyarch's Zombies: A Brief History
Stop Mocking Me0 replied to RedDeadRiot's topic in BOIII News & Announcements
I think that was part of the Call of the Dead cinematic trailer... -
There are 12 multiplayer maps in Call of Duty: Black Ops 3: Nuk3town: Preorder Bonus Map available only on PS4, Xbox One, and PC (bonus map not available on PS3 or Xbox 360). Set in the year 2065, players will experience a fresh take on this classic run-and-gun, close-quarters multiplayer map. Combine: Set in the remote Egyptian Sahara, this vertical farming and sustainability research facility plays fast and frenetic with tight interiors, an open middle and a dangerous flank path. Stronghold: A high-tech Swiss chateau in the frozen, mountainous Alps, Stronghold has an asymmetrical design with a mix of exposed sightlines and tight, close quarters. Hunted: This big game hunting lodge is situated beneath a waterfall in the lush mountains of Ethiopia, where rugged terrain opens up to long sightlines and a stealthy underwater pathway. Evac: An abandoned emergency evacuation zone atop an overgrown rooftop in the middle of Singapore’s flooded quarantine zone. Redwood: Takes place in the Redwoods in Northern California. Map is a balanced map that caters to all play styles. Aquarium: -Note: A bolded description means there's no info out on the map, it's purely my speculation, and don't worry, there are NO leaks. To me, this map will rely heavily on aquatic physics, which means I'll like it ^_^. Breach- I feel like this will be a castle type map. Me gusta. Exodus- Dare i say this map takes place on holy ground? Fringe- An extream biomedical research lab? That'd be cool. Havoc: For some reasons reminds me of Vertigo from BO2. Don't know WHY it does... Just does... Infection: There arn't zombies in this map, but there ARE deadly virus containers, break them and you'll be poisoned. Metro: Now see, if treyarch does it like this, will they shake it like that? If they move it like this, will they shake it right back? If I touch it like this, will they touch it like that? On a more practical note, it seems this will be a more train-themed map, ALWAYS loved a train them. I'd love a bullet-train version of Kings Cross honestly (with a secret area accessed by entering the wall between platforms 9 and 10)
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Sickening thought: What if the fluffy boss round has you shooting fluffy until she dies and spawns in her young....
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Am I the only one that sees a more of a rail-gun like effect with the wonder waffe? With the gun firing a bolt through multiple zombies and shocking them arround the initial plasma bolt?
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It feels like life is strange, basically, you CAN change the past, but reguardless of what you do, you'll wish you hadn't.
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Weapon kits and their potential.
Stop Mocking Me0 replied to Stop Mocking Me0's topic in General Discussion
I'd be against that for the fallowing reason: I assume we could administer weapon packs like supply drops from AW. With, lets say every game that reaches round 10, a special objective, and/or every time you rank up, rewards you with a box of 1 item. The item can be a new weapon entirely, an attachment, a new type of ammo when PAPed, and more. Gobble gum is unlocked purely through rank, but that's beside the point, the point is if weapon administration is random, as it should be, there's no telling if anyone could do the easter egg because you wouldn't have a surefire way to procure one's weapon. Furthermore, I think a player should be able to do an easter egg on rank 1, or rank 100. -
This is what the fly trap looks like, I don't see the resemblance, could you point it out to me?
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Well I guess that's the end of that theory.... Damn REALLY wanted to see fluffy instead of regular dogs
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Weapon kits and their potential.
Stop Mocking Me0 replied to Stop Mocking Me0's topic in General Discussion
Thank you! (I say that as I've had this exact idea sense before AW launched ) -
In the latest trailer for "The Giant" there is a split second where we see a SINGLE massive hellhound spawn in and attack. Now, I've been mulling over MANY videos now, and I think we've jumped to some early conclusions. While this MAY predict the introduction of hellhounds again, I think we arn't fighting the sons of bitches anymore... THIS IS THE BITCH HERSELF. Think about it: We only see one dog on screen at a time, and unlike normal half-zombie-height dogs, this one is MASSIVE. This would make sense as well if this is directly after the der reise radio, as fluffy would have just teleported back from the expirament, and would have teleported with maxis and samantha. Thoughts?
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So on friday, after the unboxing, they released information about what you get when you rank-up, where you're either equiped with a new gobblegumball, or a new "Weapon Kit". These kits and the gumballs can be equiped prior to the match beginning, and I can state 100% that I am SUPER excited that treyarcb implamented an Idea I've had for the longest time into BO3. How it works is using a weapon kit, you can change out some of the map's wall weapons and box weapons for different but equal variations. It is unknown if these are usable in co-op. If I had to guess, it'd be one of four things: 1: Wall weapons can't be changed from map to map, but box weapons can. 2: Weapons are all the same but the attachments change. 3: The weapons are all specific to the host player. 4: The wall weapons all appear diffrent depending on what each player has equipped. The question is, will you only be able to change the attachments of wall weapons? Or will you be able to completely swap the wall-weapons out for other equally valuable weapons? If it's the later this could REALLY open some opportunities for zombies, down to the point where you could add DLC offering new weapons. I know NGT would love a weapon-pack that exchanges some weapons to the thompson and trench gun. This would also open up opportunity to selectively choose which ray-gun varient you pick while in game. This way you KNOW if you're getting the M2, original, or maybe (but doubtfully) even a M3, from the box. Your thoughts?
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AH, but remember, richtofen and shuster created a working teleporter LONG before maxis even STARTED his teleporter project.
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Anyone else noticed the incendiary ammo?
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This map isn't hypeing me as much as the SOE ones... BUT I GUESS THAT'S BECAUSE IM AT MAX HYPE!
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What is it?
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ALSO: Ray gun M1 confirmed!
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You should note the PAP camo does contain the nazi iron cross however.
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1: Is that FLUFFY??? 2:How many times was richtofen killed in there? 3: Beginning cutscene is ending cutscene? Mindfuck? 4:So gobble gum is here eh? 5: Railgun wonderwaffe? Christopher Nolan presents: The Der Knight Rieses ....DUUUUUNNNNNNN
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