Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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Ok, so first a quick shout out to resortified on youtube for finding this out. Many of us have found these "purple fountains" and assumed that they are connected to the kraken mode much like afterlife mode is connected to the wall panels. However, I don't think this is the case. If you look at the reveal, and I'm amazed no one has found this yet, there's a trash can! When the cop is running by it in the first frame, it has a lid on it, and it appears to have tentacles poking out of it. HOWEVER once the kraken form is taken, there's no more lid on the trashcan! You can view his video for finding this out. Any ideas on this?
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Remaining 3 characters and a possible story?
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Multiplayer
New character idea: The mad scientist. His special weapon is called "the scalpel" and fires bolts of lead that if they land in a player's head will cause them to go berserk, lose control over their motions and weapons and all kinds of horrors. As for his special he gains the ability called "hi-jack" in which a player is literally forced to obay the scientist's commands if melee-ed like they take total control and have the ability to shoot one's own teammates. This continues on until the controller is killed or the receiver is killed. -
4 seconds of ingame footage and possible new perk
Stop Mocking Me0 replied to Simply Epic's topic in The Giant
I still like the idea of multiple starting weapons, because we do see the mauser being used, and there's a suspicious snub pistol we see in SOE. We see the pistol a LOT in the trailer, which is typically a characteristic of a typical starting weapon, but I could just be imagining things. -
If you can select a weapon here's the run-down: Mr6: (Default) holds 8 in the chamber, 32 at the start 60 total. Regular damage, but faster ROF. PAP: M06tane and 5a119: A powerful duel wield machine pistol that has a super slow fire rate but each shot is like a shotgun blast. The Mauser: (unlocked in "The giant" on level 5) same as origins which involves the same stats as the M1911, but when upgraded becomes the boomhilda witch has little splash damage but packs one hell of a direct hit. Snub: (Unlocked in "The Shadow of Evil" on level 7) holds 6 in the chamber and 20 out (at max) but it is stronger then the Mr6, yet it's most helpful asset is that it's got penetrating rounds to hit multiple zombies in collateral. Upgraded it gets totally tricked out gaining a kick-back, a larger barrel, a sight, and the bullets are actually tiny heat-sealing missiles it fires out to hit the zombies in view. Doesn't get much more amo though. (6 in the chamber, 30 out) M1911: (unlocked by presteiging in any map) you know what these stats are.
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Zombies "Campaign"?: Reaction Thread
Stop Mocking Me0 replied to GRILL's topic in BOIII News & Announcements
I hope so, a campaign mode sounds awful. what would be the point? -
The most important feature which should be included.
Stop Mocking Me0 replied to NFSPLAYER's topic in General Discussion
That is true about an online feature, but it's not unthinkable that a system can tell the difference between a manual command to cut the power and the sudden cut of power. We know the device can read when the power button is pushed because it takes a few seconds to activate shutdown mode (which is why the little light stays on) and it makes the noise which it doesn't if the power is cut. SOMETHING in there knows the power button's been pushed. -
The most important feature which should be included.
Stop Mocking Me0 replied to NFSPLAYER's topic in General Discussion
They do have the technology to detect on the XB1 at least. Try it, play a game, turn off your Xbox and then turn it back on: The game's still where you left it. (unless you hold the button to total shutdown mode). This is because the game is being played on a cloud synced with the xbox's hard drive and software allowing one to turn off the hardware without ending a game. We 100% have the technology to detect if a game was cut by power or manually turned off on at least one console. -
It never happened in Germany...
Stop Mocking Me0 replied to SupremeJJ's topic in Research & Development
The power's not applied to denizens, it's applied to the mechanisms around the green-run site, such as the lamps. Furthermore, this begs the question: In SOE, will we have one power switch or multiple? As this is a large map with numerous places not necessarily on the same grid. -
It never happened in Germany...
Stop Mocking Me0 replied to SupremeJJ's topic in Research & Development
Then why does the light only appear when power is applied? -
Fired.
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So, what were the spires for? -Speculation-
Stop Mocking Me0 replied to Tattoo247's topic in The Giant
Wow. So because a theory doesn't work, you blame it on time travel. When it is at the point, you need to rework a theory. Oh no, I'm not trying to prove anything with that statement. -
It never happened in Germany...
Stop Mocking Me0 replied to SupremeJJ's topic in Research & Development
Denizens didn't make the green lamp posts don't be absurd. And the denizen's portal is linked TO the lamp posts. If it wasn't, why don't denizens just make portals anywhere? -
I'd believe it. I honestly think somewhere between point A and B, someone at treyarch was just staring at everyone else with the maniacal triangle-finger-of-evil thing and had blackmail on everyone there...
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Black Ops 3: Where I think we are going next Revisited
Stop Mocking Me0 replied to a topic in Research & Development
I'd love pirates as a full map! We've never been on a big ole armada of pirate ships in zombies! -
It never happened in Germany...
Stop Mocking Me0 replied to SupremeJJ's topic in Research & Development
You can sit here and claim it's the denizens that make the portals, but in reality, there's no proof of that. We know that a portal is made when a denizen is put into the green light of a lamp-post. But the portals will then ONLY link to other lamp-posts, and only happen when the power to the lamps is turned on. I think that's enough reasoning to state that it's the lamp posts, not the denizens, that create the teleporters. -
People won't like that: I WANA BE THE BOXER! I'm LEAVING!!
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In tranzit, the base map, the crawler could take AGES to crawl from point A to B. Of course, they could make it so the crawler would just respawn near them, just like an unharmed zombie, but they didn't.
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"Every game is different"
Stop Mocking Me0 replied to Stop Mocking Me0's topic in General Discussion
I REALLY hope the reward system doesn't just give us perms-perks, I think that's the point of the gum-ball machine now, as a LOT of people didn't like the perms-perks. Plus, it really doesn't change the game like it would with unlocking abilities. As for the easter egg, I think it should be AVAILABLE to be completed at a low rank, but by the time you reach a higher rank, it becomes easier and/or explains more about the story. -
So, what were the spires for? -Speculation-
Stop Mocking Me0 replied to Tattoo247's topic in The Giant
Nothing makes sense with time travel anymore. -
It never happened in Germany...
Stop Mocking Me0 replied to SupremeJJ's topic in Research & Development
Dude where does it clearly say this? Like there is nowhere it has ever said this. You are trying to say something but your saying a load of jumbled up facts and none of it says that Denizens dont create the portals in Tranzit. And what have you brought to the table? -
When is it to late to get access to the Beta?
Stop Mocking Me0 replied to ViolentVoltage's topic in Multiplayer
The digital deluxe verison is inferior in my eyes, but that's just because I prefer disc. Also you'd have to see if your local gamestop or whatever you use, will go with you on that. If I had to guess... Yes.
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