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Stop Mocking Me0

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  1. The Giant: As I’m sure you’re all aware, there’s a new map heading in called “The giant” this is my version of the map. Weapons: Box weapons are the same as the Shadow of Evil map’s with of course the exception of wonder weapons. Wonder weapon: The wunderwaffe DG prototype- Similar to the typical Wunder-waffe, only it’s amo is somewhat more unstable, killing more zombies, but also running the risk of zapping you more. Upgrading it causes one to gain the Wunderwaffe-D.G. Protwo: This is more of a launcher sending out small blasts of lightning at a lobbed angle like a china lake or war machine. As a bonus, you don’t get zapped by the device. Takeo’s Samuri Sword: As another bonus you get the powerful sword Melee weapon as well. Upgraded it becomes the Dishonored and will cut any zombie in half. Double upgrading it turns it into the Honorable, a lesser powered sword, but can effect multiple zombies with one slice. Wall weapons: -Type 100 -Double barrel shotgun -Thompson -Trenchgun -Kar-98k (in their normal locations) There’s also some new weapons in the new areas: -The hole-puncher: Hits hard, but not much splash damage. Upgraded it becomes the 3-hole punch firing 3 shots as one bullet. -The I9-Uz2: A powerful and tiny sub-machine gun. Perks: Now, perks in this map work in a VERY special way. On a desk in the area near teleporter B, there’s a strew of 4 elixirs: Red, Blue, Yellow, and White. There’s 4 perks stations around the map as well, exactly where the 4 perk machines were in the last game, as well as a 5th perk station in the manufacturing area. Take one of the elixirs a station and add it to change the station to a color. People who took an art class in high school will appreciate how this next bit works: YOU CHOOSE WHAT PERKS ARE ON THE MAP! Add a red elixir and you’ll get juggernog with nothing else in it. Add A blue and a yellow to get speed cola. A red-Blue-Yellow combo will produce “Doctor Monty’s gumball machine”. But putting 2 whites in will cause the machine to go black and permanently produce “Deadshot Daiquiri. Wile the first 1 of each elixir is free, the rest cost 500 per color. There’s also a button as well that resets the perk machine incase you don’t want that perk anymore, but that it’s self cost 1000. Just to be clear: Red- Jug Red+Yellow: Vulture’s Aid Yellow: Double tap Yellow+White: Stamin-up Yellow+blue: Speed cola Blue: Quick revive Blue+Red: PHD Flopper Blue+White: Electric Cherry White+red: Mule Kick Red-Blue-Yellow: Doctor Monty’s gumball machine Any other combination of colors: Deadshot daiquiri. Achievements: Perk-o-holic: Combine all the elixirs to make all 11 possibilities. Daze of Future’s past: In The giant, put everything where it will be. (Meaning put juggernog, speedcola, double-tap, and quick revive in the stations where they were in the ORIGINAL Der reise. As for the gumball machine that has 5 flavors of gum in it. It can be purchased for 1000 a pop, the effect will only last til the end of the round and you can’t have 2 effects at once. -Hazard-Pay-back: You now set off a deadly nuke if you red-screen ONCE. No points will be rewarded for the nuke. (Red color, depicts a triangle with a zombie hand in it) -Rando-Droppy!: A drop can randomly appear once in the next round. No preference on the drop, or the location, other then the drop being within your vision. (Purple swirl with a ? on it.) -Graple-apple: Allows one to pull drops towards themselves by shooting them. (Green, depicts a magnet) -Hat-Trick-Tang: When one finds a zombie with a hat and manages to shoot the hat off before the zombie, the zombie explodes killing zombies beside it as well as it’s self. (Orange depicts a top hat with a fuse-bomb under it) -Rotten luck: At first disquises it’s self as one of the other 4 perks, if eaten causes one to become somewhat tipsy, causing inferior aim and difficulty in movement. I should mention, the only way to catch this perk is to spot the gum-ball when it comes out of the machine, if it’s black don’t eat it. ( Black with a skull on it) Notice how the invisibility perk isn’t here. Well I figured that’d just be TOO OP coupled with vulture’s aid, which I should also mention has lost half it’s green-smell’s existence time and it comes up much more rarely. Now for the actual map. It starts off pretty much the same. 2 paths, pack a punch in the teleporter, 3 teleporters, but now some changes: -The wall infront of where quick revive is, is still standing, blow it up with a grenade to gain access. -The perks are now perk stations, -The large white door behind the teleporter mainframe can now be bought for 2000 to gain access to the level behind the mainframe, where a large mechanism sits undisturbed: The fly trap. -There are now 2 buildables as well: The monkey turret and the galvanized turret. The monkey turret works by accepting a monkey bomb (placed with LB) and then doubling the size of the explosion when the song’s done. The galvanized turret will actually be attacked by zombies, but will otherwise function on it’s own by shooting zombies and filling their guts with volts much like the guardian from BO2 or the repulsion turret from Exo-zombies. Of course there’s an easter-egg now as well, an egg that requires you to fallow the instructions given to you by richtofen (The younger). Performing these tasks will eventually grant you access to the hidden lab near teleporter C where you can veiw the test subjects of Nikolai, Takeo, and Tank. It appears the 4 of them have undergone extreme 115 treatment. One will then need to activate the test subjects, but to do so, you need the help of richtofen (the older) who has been shot and killed. You can find his body and bring it to a teleporter. Using it will cause a zombie richtofen with blue eyes to start stumbling about. Find him and have normal richtofen talk to him. It’s important you don’t kill this zombie. If you do you’ll have to bring his body back to a teleporter. Have the younger richtofen talk to the older about how he ends up damning himself to an eternity of horrific terrors and apocalyptic results. Eventually the older richtofen zombie will give up the codes needed and you can continue on with the game, you can kill the zombie richtofen, but there’s some pretty cool easter egg talkings that come up if you complete the next steps with him still alive. You will then be able to release the subjects into the area near the fly-trap: Angry and confused the 3 surviving older characters will need motivation to continue. Takeo: Bring him the double-upgraded version of his sword to get him in the action. Nikolai: Use the perk machines to make a vodka-dispenser. To do this you will need to find the secret combination of elixars. The code is identified by the fly trap’s lightning sparks: Blue White White Yellow. Drinking the vodka yourself will cause a “Rotten Luck” effect. But bring it to Nikkolai and He starts kicking ass. Tank: Is actually the easiest to influence. You need to bathe him in blood getting as many kills as you can within a minute. Once in a frenzy, he won’t be stopped. Once the 3 are up and running the last thing to do is load them onto the teleporter mainframe (where the 3 badasses will automatically migrate towards once motivated) Finally there’s one last step: Voice activation of the 3 test subjects. You will need richtofen in zombie form to complete this. The best thing to do is simply have one player at a teleporter, teleporting richtofen’s body. And the other at the mainframe, ready to push the button when he arrives. If done correctly one should get the achievement: Half-time: In “the giant” Goals change…
  2. Ok, so now we are CONFIRMED to have sliding in this game. So what does that mean for PHD flopper? I have 3 solutions: -1: PHD flopper is replaced with PHD slider and new effects are given on top of the splash damage and fall damage protection. -2: PHD flopper enables the ability to dolphin-dive. So once you pick up the perk your movement changes to holding B and running results in a dolphin dive. -3: They tease us again with a PHD flopper machine we won't be able to access. What are your thoughts?
  3. PEOPLE! Relax. What is also ambitious and something we've yet to see is a sort of bar-area of the map in which we can find ALL the perks in one small area. What would be absolutely thrilling would be if we didn't see any of the perks because the map is just that big and not developed yet!. Here are the issues we have: The gum-balls we know are TOO OP for permanent use. If there are perks inside would they be temporary? If there are perks inside would there be specific machines where I could get jug/speedcola/quick revive? Because otherwise that just seems like a wonderfizz-only map. If there arn't perks inside, where are the perks? There's also the chance that perks simply have yet to be coded and put in.
  4. This reality's sam is a guy maybe? Well... There's also the chance that the anouncer just has yellow eyes too. I mean theoretically speaking everyone could become the announcer at one point, and if that's the case at least a few of them are going to be yellow eyed controllers.
  5. It's always part of the formula that one character is more important then the others, with the exception of five and COTD. -Arlington -Richtofen (twice) -Samuel
  6. So he heroically stopped himself? Wait... Has richtofen died a villain, so he didn't live long enough to become the hero?
  7. I wouldn't worry. I mean, we've been given THIS much info now, marketing wise they've not even released the juiciest info yet and won't do so until late September or October. i'm still loving carrier if you can believe that! I want to do the easter egg but My internet is SO shit and keeping a zombie alive is just out of the question in solo. I've learned that Next-gen Consoles and wifi-connection is NOT the best combo. Too much data to transfer.
  8. We should be able to earn weapons to be put in the box, but we shouldn't be able to start off with anything more powerful then the mauser.
  9. I doubt, and sincerely hope, they don't do that. I want the ability to lose my perk, and pay for it back, and not hear another word about using an XP progression to gain access to new things.
  10. Oh yeah I remember that. I didn't get the seasons pass (should have) so I think the micro-transaction form of the map came out after DLC 1.
  11. Ok, so we have 3 confirmed gum-balls right now. -Purple solid: Allows one to become oblivious to zombies NOTE: In the trailer I believe these were flopped, it'd make more sense if the RED explosion when a zombie's HAND touches you to link up with the RED gumball with the hazard triangle and a zombies HAND inside of it. Then the ? would link to random drops appearing. -Red- Causes a high-powered AOE attack when the player is struck. -Purple Swirl- Causes drops to appear randomly. Now... I don't know about you guys but these effects are... SUPER over-powered. I DON'T think gum-balls are "Perks" in this sense. I think the gum is more of a buff that can be applied temporarily. So you get a random gumball for say, 1000, and you become invisible to zombies for a short time, or you can blow them up when they swipe you, or you can make perks spawn, ect. But... If that's the case where do perks come in? We've seen ZERO perks in the trailer, and I can't imagine the gum-ball machine being the only way to aquire perks because. -Juggernog gum? What am I just meant to keep buying the perk back every time it goes sour? -It's much too random. It'd be like wonderfizz is the ONLY perk on the map. Which would be a cool gimmick for a survival map, but a big map like this REQUIRES jug to survive and if you need to bypass at least 3 perks, 3 gumball flavors, and what I presume is a teddy-bear gumball I doubt jug would even be possible for everyone to get as their priority perk. If that IS the case then where are the perks? In the whole trailer we never saw one perk machine! Could it be all the perks are located in areas not seen in the trailer? Or maybe we did see perks and didn't realize it...
  12. Did it? I remember getting it in febuary, but I could have sworn....
  13. They did this last time with Nuketown. It's likely going to be advertised as part of the special edition, then advertised as part of the season's pass, then after DLC 1 they'll drop it as a micro-transaction. A zombies map wouldn't be worth anything if only usable by those who bought the product before it was released.
  14. Yes because destroying the earth is unheard of in zombies...
  15. Ok, IN the reveal trailer we have seen a LOT of Neon signs, and just to be efficient for those of us who want to -Theorize the size of the map -Theorize a map concept I've managed to comb through the trailer and pull out every advertisement for a piece of buisness in Morg city. ?oosteps Pipe The black lace The Wool Club Mellow Gold Tobacco The blast-radious Theater Bar New(s stand?) Ho(T) and Cakes Coffee shop The Ruby Rabbit. There's a few other places that I can't seem to make out as well.
  16. The intro cutscene, which was exclusive to comic-con for the time being, depicted the young O3 (Takeo, Tank, and Nikolai) showing up at the MTD testing site JUST after Nazi-Richtofen sends Samantha and Maxis off in the teleporter. Things get a bit weird when the 3 tell him he needs to unleash the hordes and set a chain of events in motion. The 3 prepare for a fight, and then Nazi-richtofen goes to a big red button on the teleporter. This is where the 3 say "Don't open that! An untold evil lies in there!" which, as any Nazi would, he opens it. This is where things get timey-whimey, as ORIGIN'S version of Richtofen steps out of the teleporter and KILLS Nazi Richtofen! In origins we keep hearing samantha say that richtofen "knew what he had to do to end the cycle". You don't end a cycle any better then killing your future self.
  17. See, in MOTD, the first map set in the afterlife, I feel pretty confident that the map consisted of a hell designed by a sort of 1500s catholic beliefs of hell with a lot of influence from Dante's Inferno. I think the same thing is happening here, only with a different religion, like that of which worships Cuthuhlu or perhaps a voodoo deity. Look around the map, there's plenty of evidence, of it being similar to MOTD, like the skulls which for some reason have tentacles now.
  18. The city is called "Morg" City.
  19. From what I've seen, the flying spawns are a result of the 3 headed thing and the 3 headed thing has it's own round.
  20. Just get it off amazon for a better price later.
  21. SO MUCH JUICY INFO! WHAT WILL HOLD US OVER FOR THE NEXT FOUR MONTHS?!?!
  22. To best describe my reaction, my jaw dropped and I just like: Wut.... This roughly resembles Lollipop Chainsaw massacre: -Candy gives you power -You use a sharp bladed weapon of mass destruction -Tentacles everywhere! (Ok that's not LPCM but it's pretty much hentai)
  23. Ok... I think I have COMPLETELY lost my mind with what's happened here... Origins DOES seem to make more sense now! We play as good richtofen there... But somehow bad richtofen.... MY HEAD HURTS! We need more info... But if I had to guess, the 3 heros (Takeo,Nikolai, and Tank) will be captured and experimented on by nazis at the end. Thus leading to the events of Shi-no-numa and the 3's memory loss. It's probable that richtofen has been driven mad by his own paradox as well...
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