Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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I'm saying it's useful ammo for when they try to argue otherwise.
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Unless we find some kind of mind-shattering cipher in these I'm unimpressed really. I KNOW what origins was, who are they making these pictures for? People who ARN'T in the community?
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Fair enough. Which one? As you can see the Der Meisterbogenschuetze one wasn't apparently up to par.
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A LOT of people on reddit are REALLY ignorant.
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Guess that proves Origins is in a separate universe.
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I don't think we'll see a Div. 9 version of the machine no, We'v'e seen that thing change too much this game. In fact, we've yet to see the same PAP twice. Maybe they all come with different properties? Like the one on DE needs to be collected, the one on the giant works right off the bat, and the one in SOE requires a ritual to open. That's what I said. Look it up. And yes, this thread is incredibly de-railed at this point. But don't blame this entirely on me.
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Or just have proof you've completed the der meisterbogenschuetze acheivement. Here's another idea: Premonition Predict an idea to be added into a map before any information about that surfaces. So say you made a post about say, a gersh-device gun before SOE was released (we had no idea on the weapon before release). This would grant you the medal. It doesn't have to be EXACTLY the same, but close enough.
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I see you've jumped from the giant to Der Eisendrache, could it be because you might have finally gotten what I've been saying? If so, good. That's progress. See? Capital letters DO help. But again, no it wouldn't. Remove the Der Eisendrache pieces of the map and what do you have? No pack-a-punch. We're not discussing how it would line up in the story, we're discussing if you removed the feature from the map. Because, again, we're discussing MAP MECHANICS not STORY-LINE. If we were, I'd agree with you that the PAP would be here and ready to use. But we aren't.
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*Slams head into wall. Ok. What actually pack-a-punches your weapon in the giant? IS IT THE BIG SPIRE THAT'S CONNECTED TO THE TELEPORTERS AKA THE MTD? OR IS IT THE CRATE-SIZED PACK-A-PUNCH MACHINE INSIDE THE SPIRE? REMOVE THE SPIRE. REMOVE WHAT'S KEEPING YOU FROM ACCESSING THE DEVICE? THAT'S RIGHT. NOTHING. YOU COULD ACCESS THE DEVICE AT WILL ONCE THE POWER'S ON. Likewise, this isn't a THEORY that pertains to the storyline, this is a theory that pertains to the BO3 GAME MECHANICS. IF ANOTHER REGULAR STYLED PAP APPEARED IN ANOTHER MAP, I DON'T THINK WE'D HAVE TO DO ANYTHING EXTRA TO GET TO IT, PROVIDED THAT IT WAS OPEN TO THE WORLD. IF ANOTHER SOE STYLED PAP APPEARED IN ANOTHER MAP, EVEN IF IT WERE OPEN TO THE WORLD, YOU'D STILL NEED TO PERFORM A RITUAL TO OPEN IT. IF ANOTHER ORIGINS STYLED PAP APPEARED IN THIS GAME, I SUSPECT YOU WOULD NEED TO FIND THE 3 OR SO AREAS WERE YOU WOULD COLLECT IT'S PIECES BY TELEPORTING THEM. IT CAN'T BE THAT DIFFICULT TO UNDERSTAND! Yes. At this point I'm pretty angry. I'm not owning up to anything because what I'm saying makes perfect sense. If anyone could understand that they'd agree...And I don't think I can put it in clearer words.
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I KNOW it takes the same amount of effort to activate the PAP. That was never in question. WHAT I'M SAYING is that the TYPE of pack-a-punch determines the way it's accessed. If the teleporters and MTD in the giant weren't there. Would you be able to access the PAP once power was on? Yes you would. This is marginally different then the PAP on SOE, which would require you to do rituals. If the rituals wern't in the map, there's nothing to trigger the wall in the back of the PAP room from turning from a regular wall into the PAP for the map, however the wall would still be there. And in DE, you collect the parts of the PAP. You go around the map finding the PAP parts. If you took it out of the map then you'd have taken out the PAP all together. Imagine this was a set of custom maps. The only difference was that I removed -the MTD, -The gateworms,-the PAP teleporters from their respective original maps. Would you be able to still use the PAP in the giant? YES. Would you still be able to use the PAP in SOE? NO, but the wall that becomes PAP would still be there. Would you still be able to use the PAP in Der Eisendrache? NO, and the PAP wouldn't be there at all. Have I made this clear enough now?
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That makes perfect sense. If you were to get by the door on the front of the teleporter in the giant, you could access the PAP. Without the rituals, the portal doesn't open in SOE. Even if you were to get to the other side of the wall, there would be no PAP there. I'm saying the design of the PAP depicts how it's activated: -The normal PAP: Requires no activation, but in the giant requires you to bypass a wall. -The Apothicon PAP: Requires rituals to activate. -The Origins PAP: Requires it's parts to be collected (by which I mean teleporting the 3 parts)
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The clothing is actually just blank, and textured as opposed to actually being white intentionally.
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I don't think we'll see a Div. 9 version of the machine no, We'v'e seen that thing change too much this game. In fact, we've yet to see the same PAP twice. Maybe they all come with different properties? Like the one on DE needs to be collected, the one on the giant works right off the bat, and the one in SOE requires a ritual to open. As for super-nacht: I'd actually really like to see that, just so we can have a map like it.
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I still see this going down one of 3 ways: -Like gobble gum, you need DLC 2 to access the weapon kits, this also unlocks the weapons in the other 3 maps. Personally I'm leaning towards this one. -The weapons will be put in Monty's factory and earned over your career. Also allows for the weapons in other maps. -The weapons will be free-to-use to everyone. Less likely, but still possible, to see these weapons in other maps as well. Edit: Also, back to the Banana Colada conversation: Triggered: https://www.reddit.com/r/CODZombies/comments/4eomsi/i_swear_to_god_treyarch/
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Wait... What if that zombie-eating plant arm that only eats crawlers isn't a soul chest... It's just meant to kill crawlers so you can't save them...
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Nacht took place in Germany if I'm not mistaken, or somewhere else in England, unless they're pulling a lost on us. Another thing I noticed about the map is that UNLIKE der eisendrache, there doesn't appear to be anywhere wide enough to properly train... (obviously it can still be done by professionals, but to noobs) I hope this ends up to be a REALLY hard map so we can finally put that OP weaponry to good use.
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There's just not a lot of them. There's two seasons, 11 episodes in the first and 10 in the second. The first scene of the first episode will give you a general gist of the show's greatness.
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