Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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AP psychology can tell me that (from left to right assuming the bottom is the back of the head based on the size of the lobes) -The optical lobe. (Used for processing sight) -The temporal lobe (Typically memory and language composition) -The frontal lobe. (Decision making) (This one is interesting) the limbic system- which contains the amygalda (which is what appears to be red/orange) which processes anxiety-related emotions such as fear, anger, and worry.
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Outside nuketown
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No, this is a theoretical situation that may happen in 5 days time. The ACTUAL world reveal trailer.
- 2 replies
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- black ops 3
- returning maps
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(and 1 more)
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Difference between exo-suits and "smart jump".
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Campaign
Being able to life and throw large objects would be cool! -
(POLL) Which Console Will You Play Black Ops III On?
Stop Mocking Me0 replied to Pizzaboy5799's topic in General Discussion
A lot of it has to do with limitations. Even if you port it, you still have to regulate it and keep track of bugs for all 5 versions of the game. That's much easier when there's only 3 versions of the game. (Not including wii/wii-u)- 31 replies
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We've always had an antagonist: The zombies. Everyone else is the protagonist until proven otherwise. Which literally dwindles it down to satan being the antagonist.... Shocker...
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It appears we are getting a form of exo-suit come BO3 from the teaser/cover-art photo. However I don't believe this will correlate with the Suits from AW. (There has been no other info released on this btw, just my thinking) If there is exo-suits I believe they'd be more along the lines of wall-scaling rather than boost-jumping. Meaning we'll be given the ability to climb a wall, maybe even run up it and maintain momentum. But not be able to double-jump-boost into it. If I had to predict, I'd say the MP create-a-class system would be another pick 13 system only involving: -Weapon -Secondary -Grenade -3 perks -Killstreak -Exo abilities which include: -Sprinter (gains the ability to sprint up walls and dash forward) -Grapple -Stem -Cloak -Night-vision (allows for easier vision in darker maps, yes, light would now be a factor to deal with). Sonar (helps detect movement on mini-map). Detector (helps one smell out where bombs and other players can be around corners. ) What are your opinions on this?
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It's the BO3 reveal trailer and right at the end there's a link. The link brings you to an online poll. "Hello, this is treyarch, we have completed the game you so hopfully desire. Right now we have the ability to pick any 6 of the 17 previous maps to carry over and see again. The first one has already been decided: Der Reise. A new map will be updated with new weapons and will feature the same characters from their original variants (unless it's COTD or MOTD, in which they will be played by other characters). Choose the next 5 wisely. Which maps would you pick and why? My personal 5: Nact- Classic map, loved it from the first time I played it. Ascension- The color change thing is PRICELESS: "Who's turning off zhe power everyvhar we go? Unt now taking zhe color! WHO IS DOING ZHIS!?" Shangri-la- Liked this map, loved the wonder weapon. Moon- Loved this map, my personal favorite out of all of them, but it needs bug fixes. Buried- Loved this map for it's lay-out and song. Personal favorite of BO2.
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- black ops 3
- returning maps
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Shot-tons of people have been online in the past 24 hours.....
Treyarch must be doing something right!
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Is it worth buying the Black Ops 1 DLC?
Stop Mocking Me0 replied to Mr.x's topic in General Zombies Discussion
Personally all 3 maps are some of the best in the series. All are in my top 10. However, I'd hold off on getting anymore maps for BO1 just yet. My reasoning being at least 6/10 (sorry that can be reduced) 3/5 lobbies I go into now are hacked to hell. Players spawn in and INSTANTLY claim the WW before anyone can get to the area with the box. Hacked lobbies take from the game, which is why I'm doomed to half-assed games where 20% of the time a hacker downs me for running into me with god-mode. This next bit isn't part of my logic but it's a possibility. Furthermore, they might produce a "zombies classic" game for next-gen consoles as it appears to be in high demand. Why pay for the sucky hack-filled lobbies when in 1 years time you could have paid for a better lobby on an improved console? -
concept What we want in Call of Duty Zombies 2015
Stop Mocking Me0 replied to Matuzz's topic in Research & Development
It really is OP though. Explosive rounds on a sniper pistol or shotgun isn't a problem. But an SMG? Jesus that'd break the game instantly. As for the idea with melting why running: One of the most important aspects of the game is that you can't reload and sprint away from the zombies, you have to choose one. Take that away and you can run circles for hours without breaking a sweat with almost any wall weapon easy. -
Thank you! And don't worry, the zombis storyline is SUPER complex. I recommend using youtube.
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concept What we want in Call of Duty Zombies 2015
Stop Mocking Me0 replied to Matuzz's topic in Research & Development
seems like a good idea, it'll stop PhD from becoming Absolete (D 2 P mechanic's gone) I don't like fusion machines. It seems WAY too OP. I mean explosive rounds? Way too OP. Not to mention, that would mean a grand total of at least (assuming no BO2 perks return) 28 perks in addition to the 8 already in the game. 45 if you include just electric cherry and vulture's aid. That's a LOT of perks! No one needs that many combinations, especially if you only get to use 4. It'd be better IMO if you could just upgrade perks other then jug.
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