Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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Space-Ops missions
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The tramplesteams offer a similar function, not exactly the same, but similar. As for the grapple, id like to see it in MP and zombies regularly IMO. But it can only be gotten from the box. Maybe you have to pay DLC for it? Or maybe it's a hardened edition specialty before it becomes purchasable 4 months later? IDK. It should'nt be a reliable item but I feel like getting it from the box early rounds should help access the map faster. And only 1 player can have it as well.
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It's finally here... Almost... The thing that's been in my signature for weeks and nothing has been done about. May 1st is the day I plan to start the official Waffe-craft: REBORN server! -Join your friends in and endless war against and with either richtofen or maxis. Guns! Jet-packs! Clones! The moon! Work together to build replicas of maps! Make your own maps using Myst-craft for others to play! Simply comment bellow any ideas or requests you'd like to see, then make sure to download the technic launcher to play along! All you need is a legit minecraft account, tekkit is in every way 100% free to use. And most importantly: RESPOND to this POLL! (Seriously! I need to know how many players are going to be part of the server so I know what size server to get.) On launch here's the rules: 1: Build a customized skin, any Steve I see is not putting forth the imagination. It's free to make, or download someone else's skin which you can change on your minecraft profile page. 2: Pick a faction: Maxis or Richtofen. 3: The server is online 24/7, I am not, Please PM me any questions to my profile here at CODZ. 4: Play nice. Don't steal or PK any other players obsessively, that's only allowed in an arena or battle. Jokes and mistakes are fine, but If I find you have been doing it as a cheep way to obtain resources, I can and will ban you. 5: A few blocks in this game don't have a crafting recipe: FOR A GOOD REASON. A few in-comeplete bugs from flans mod and a few tiny things when you combine other mods leads to lag or crash the game. Don't try to craft them. 6: Have fun. 7: Priority one is to build der-reise on spawn. When players first spawn in I will set them to creative. Once complete I will send you all back to PVP survival.
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concept What we want in Call of Duty Zombies 2015
Stop Mocking Me0 replied to Matuzz's topic in Research & Development
not enough sandwitches -
As well, it is impossible almost to train in nact, verruct, and der reise.
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"Several subjects have experienced frequent bouts of paranoia..." So lets see... lack of taste sounds like russman, paranoia would be stulinger, Impaired hearing also sounds like russman.... If the next snaps reveal anything regarding OCD I'm linking it to marelton. Misty doesn't have any odd symptoms I don't think....
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Wall-running is one thing to me, it's plausible by anyone it just now offers a level of parquor. Grapples are as well a possible. I should mention grapples would only be possible with a protective suit as to the whole velocity thing and sudden impact. DOuble jumps and boosts are what I don't approve of. They'd make the game too much like AW.
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Black Ops 3 Should Have More 'Mob of the Dead'-style Maps!
Stop Mocking Me0 replied to MrTEPDuck's topic in Zombie Labs
Treyarch is very particular with their rewards, you can only expect 1 or 2 each map. Also, I'd like your idea and I think that's one of the things BO2 got right. The spacing between die-rise and buried was superb. The only thing that would have been better would be if one's actions in buried, effected Origins. As for game-to-game spacing: NO, we already revealed NOTHING in BO2 like you said, and now we get a 3 year wait cycle: ZOMBIE'S STORYLINE NOW! Side-note: An interesting Idea is a map that lets each player end their game when they want, but doesn't end the game for other players. -
(POLL) Which Console Will You Play Black Ops III On?
Stop Mocking Me0 replied to Pizzaboy5799's topic in General Discussion
Good to see the XBONE winning. It really doesn't mater much to me, but I do like that most people who have seen this thread are XB1-ists. Also, can't help but notice that XB1 is trumping 360... Maybe this game will be next-gen-only after all- 31 replies
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concept What we want in Call of Duty Zombies 2015
Stop Mocking Me0 replied to Matuzz's topic in Research & Development
I'd like to offer some feedback, but I can't tell which person you're giving feed-back to. -
Black Ops 3 Should Have More 'Mob of the Dead'-style Maps!
Stop Mocking Me0 replied to MrTEPDuck's topic in Zombie Labs
Well actually we do know how they got from der reise to kino, it's explained in the famous "THEATER OF THE DAMNED" speech's background card. The teleporter brought them here and the DG2 is discovered to be capable of time travel. Personally ending the map is a GOOD idea, but only when it happens RARELY. IF there's a better reward like a new weapon, or all perks permanently. I'd take that any day over ending without anymore downs. -
Aye. Well that' essentially what I have here, only you can steel your life back.
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How do you find the look and feel of the new site?
Stop Mocking Me0 replied to Hells Warrrior's topic in Site News
LOVING the new site so far like the new emojis and the pictures on the home-screen. Love it. My only 2 worries are (and I'm sure you're working on it ) -Status updates are more difficult to assess as of the moment. -When you quote things or make polls, it can leave a white text on a white surface or black text on a black surface. -
Ok, so in AW we finally got to experience the grapple attachment in multiplayer, but alas, it only comes in the latest DLC... Now, the issues with the grapple, revealed in an interview boiled down to one thing: -Most maps wern't meant for it. Pity, but many of the maps have areas that wern't meant to be crossed with exos let alone grapples. Now: BO3 is coming soon and will feature robotics around human improvement. I don't think exos will make a return, but the grapple could work with the whole metal arm thing seen in the cover art. 2 places this could be implemented: 1-Multiplayer: It would give speed and verticality likely not offered by other players. But there are plenty of ways to nerf it to make it fair. 2-Zombies: Here it would be a lot less of an issue. It could be a weapon from the box even (and would take up a weapons slot). It would add mobility and speed. But only certain places can be grappled to and it would likely be limited as well. In zombies you would be given a limited charge on the weapon. When that charge runs out, you receive a bit of splash damage when you recoil, (unfixable with flopper). The farther you grapple the more damage you take and the more energy it takes to survive. It can be used as well to stab zombies from a distance doing the same damage as your current melee weapon. Upgraded it could become the zip-line and it would gain the ability to pull zombies from where they are by using the grapple while prone. If you jump after grappling the grapple will actually pull you towards the zombie. Likewise if you fire a grapple while standing at anything and stand still, it will keep the line there, allowing a player to use the line as a zip-line going downhill only, be careful, if you move the zipline retracts pulling you to where the other player is.
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Black Ops 3 Cover Art & Description
Stop Mocking Me0 replied to LiamFTWinter's topic in BOIII News & Announcements
I don't think its' going to be 100 Years in the future. BO2 is set 10 years in the future (of today) and I think that this game would take place not to long after these events. -
Wouldn't by that logic be more appropriate for the zombie labs section?
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Black Ops 3 Should Have More 'Mob of the Dead'-style Maps!
Stop Mocking Me0 replied to MrTEPDuck's topic in Zombie Labs
1-Nice gameplay at the begining (just teasing, I'm sure this was a special situation of sorts.)(Also, WOAH, new Emojis!) 2- MOTD is actually enjoyed by MOST players compaired to the other maps of BO2, coming in only second to Origins. (From the 3 sites I looked up these polls on) 3- Individual soundtracks were actually made for all maps after MOTD. (Excluding exo-maps). I think we can be safe to assume they will return eventually. 4-Bodies were strewn around the map in Origins as well. 5- Single-story maps arn't beneficial to the story, but MOTD did it WELL. 6-Careful when you say "Massive maps" Origins is good, tranzit is NOT. 7-More places like tranzit's Nact would be liked. 8- Player-controlled-vehicles would be a GREAT idea IMO. Like a car that you can drive, but you get limited control of your weapon and zombies can attack the car. Other players in the car can shoot out as well. 9- There should only be 1 map with different characters. We have a storyline to maintain. 10- Map-ending easter eggs are not for every map. I'd personally like it better if we unlocked weapons like the WWDG2 in COTD. -
And that's why you're in the HOF @Matuzz. Ok, WOAH, WTF just happened, I like typed @Matuzz and things got weird.. And it happened again... Ok back on topic: I think that sense we've gotten the teaser for Campaign (and presumably a bit of MP too as it's been in production for quite a while), maybe the extra year means we'll be getting a little zombies teaser not long after (as zombies isn't being forged last-minute as per-usual).
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