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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. probobly has something to do with the mystery bo.. I mean the forums moving.
  2. Oh good god everything has moved...

  3. Maybe something happens to richtofen that makes him age? Or something preserves maxis and samantha?
  4. What perk machines had going for them is 1- 935 scientist WERE in shangri-la 2- Perks are fueled by 115 and therefor can be wherever sam wants them to be. There is no aetheric magic in exo-zombies so location really does matter.
  5. Hey... Here's a question that might prove fruitful: The 1969 moon landing. Because on one hand... If this map really does take place in the 60s, then is the moon landing fake? Or is just the rocket launch fake? Or is it all fake to hide the conspiracy of zombies on the moon.
  6. The snack is actually a meat drop which needs to be thrown in the river... Not you... But you can explore the river more clearly with your flashlight, inside you find certain trees have certain symbols on them, as well, there's defiantly another dock you've not set foot on on the other side of the river... Jumping with your new found perk might help, but you could risk the crocodiles coming after you... Do you jump?
  7. I know you need to update the post but... Black Hand buddy... You've may have gone off the deep end here... Not much I see here has much proof or reasoning for that matter... To be honest I can't tell where most of it is coming from? Can you shed some light on it for me?
  8. Using the last of your money (well technically you have 40 points left but what good is that?) you open the mine (1000) Now, using the part you found in the power plant, you make the flashlight attachment and add it to your weapon (does not replace anything). You can now venture into the darker bit of the mine. Down there you find multiple falls and places to stumble into oblivion.... But you manage to avoid them. Oooh! And finally you've found juggernog! Just hiding in the darkness! You now actually check to see what achievements you can get on this map: -What lurks beneath: In Mist, push the button. More-Legs-Tactics: In Mist, perform a long stride to access an area and save yourself from the watery grave in one game. Nocturnal: In Mist, Find and purchase jug without the use of light. Do not disturb: In Mist, find an unsettling surprise. Tick-Tock: Feed the crocodiles a snack. We're all mad here: Kill 20 zombies with one shot from the kettle-pump.
  9. You enter the hotel and hit the button once -500 The dial above shows you've reached level 4 (there are 7 levels: Basement, Ground floor, and Floor 2 are all accessible from bellow in a way, floors 3-6 require one to purchase the elevator again to return to the main map.) Level four: Maintenance, odd, an entire floor dedicated to maintenance. There are a few parts around here but you have no idea where to assemble them. You enter the elevator again, it offers 2 options: return to ground level (1000) or 500 for a random floor. For speed purposes I'll just tell you what's on the other floors: Floor 6: Rooftop: This is where PAP lies, it's rare to be able to get here, however after the first person gets here, they can activate the ladder in the corner which allows people who reach level 5 access the roof too. You have a clear view of the dark moonlight. Floor 5: This appears to be some kind of penthouse opium den for black-magic associates. Skulls everywhere, a roulette table (which does nothing yet), and a small balcony for accessing the pool after someone has hit it. Floor 3: This is a long corridor of rooms, each door is openable for 500 points. Behind the door could be anything: A weapon drop, a regular drop, a zombie, bonus points, or even a crocodile. Floor 2: This floor is actually accessible if one has the spider's spring perk from the balcony. It contains a **** please report this topic, post **** which holds the bowie knife wall-buy. You now have 1040 points (Ground floor__ -500___ 4th floor___-500___ 6th floor___5th floor___-500__ 2nd floor___ exit through balcony) options -Mine -Fog -Switch -marina -run rounds (25% chance of death)
  10. The part you add gives you the flashlight attachment, which takes up the left D-pad button (usually equips under-barrel grenade launchers and such) on whatever weapon you have, but it also lets you see in the darker parts of the map such as the mine and the thick fog. The perk: -2000 520 total Before you run a round you find out what this perk can do and from what it seems, it allows you to run over water for a total of 1 second without falling in. Likewise, it also allows one to jump further after sprinting, allowing one to gain access to more of the balcony levels attached to the hotel and power plant. You run 2 rounds and manage to get 2540 points. Now you can -Explore the deeper mine -Explore the Hotel's other floors (500 a pop) -Explore the thicker fog. -Explore the marina. -Open and find out what the switch in the library does. - You feel pretty good, but the zombies have started catching up to you (25% chance of death should you run another round)
  11. My favorite youtube series ended today. A whole year, completely, dedicated to obtaining resources in a modded minecraft world. All leading up to a nuclear war... The group I was routing for came out on top barely losing any resources, but the base was completely reset using rejuvenation missiles...

    1. Electric Jesus

      Electric Jesus

      What was the series? Also Mianite season 2 just started, you might like it. Feat. CaptainSparklez, Syndicate, Jeriicho and FireFox.

    2. Stop Mocking Me0

      Stop Mocking Me0

      Oh, I wouldn't worry about running out of entertainment, The yogscast will just start again on a new server in a few days time. It was flux-buddies with duncan and kim.

  12. Thank you, It's 1250 for the door to the second part of town 1500 for the power plant it's self. 2520 total The power plant is actually one MASSIVE hydro-electric generator. On the far side of the room is a piece for the mine's workbench. Likewise, there's a power switch in the middle of the room, by activating power the massive spinners descend into the water and begin turning. Slowly everything on the map is getting power. One last thing in the corner: A new perk: Spider's Spring: You don't know what this perk does, what you do know is that it's a short perk like electric cherry, and it's pink. It also costs 2000$. You have 2520 -Return to any specified area of the map and look for power-related things. - Add the part to the workbench in the mine -Try out that new perk! -Hit the box -Run a round or two.
  13. Personally, my favorite zombies singers are AX7, which I really hope return sense they tend to focus on richtofen's mindset. Not to mention their songs get me PUMPED for headshots! Of course we all want ES back, because that shows that it's likely Samantha will return as well, and given either ending of Buried or Origins depending on who you are, samantha seems to want to play a much bigger role next game. Maluka seems to fallow the presence of ghosts so, yeah she can come back and she sounds so surreal and passionate! Clark... I actually don't like Clark that much.. But he seems to fallow the N4, so it's pretty inevitable we'll hear him again...
  14. Good to see so many new usernames all here for exo-zombies.

  15. -750 You enter the saloon and find the same general things as the last run. The part you've found was moved however. 5270 total I should mention at this point a LOT of the map opens up once you've got power, you should focus on finding that... And it defiantly isn't hidden in the most obvious place on the map...
  16. "By Pinnaz" Two months later another book is released: "What zombies could have been" - "Co-written by Black hand smith and Stop mocking me"
  17. Ok, round 5: You now have 6020 points, you've opened the hotel and gotten a better weapon: The worm: While it's name is of unknown origin, it's a good SMG, like the Thompson. No other area is open, where do you go?
  18. I have two recommendations: 1- My create-a-class box idea I love so much. But if you're not too keen on that try looking at my method of "talking" to other players without mics on console: First step to talking is standing still, if you attempt to move during an talk bit, the character will cut off. Next, HOLD the back button, a transparent wheel will appear on the screen. Select a phrase with RCS and select by pushing the button that corresponds: B- Tells whomever player 1 is A- Tells whomever player 2 is X- Tells whomever player 3 is Y- Tells whoever is player 4 is If you push the button that corresponds with your player you tell the whole group. The words that could be selected would be: -Hold up! -Low amo man! - Fallow me! - Stop... - Someone buy this. - Rock paper scissors: This can be used to determine who should get to hit the box/other things between 2 players. The winner will emit sparkles for a bit. - We've got a troll here... - ZOMBIES! -Behind you! -I'm full of perks! -I'm not taking it. -Not it! (If this is played, the last person in the lobby to say "not it" will emit black sparkles for a bit. ) -Stop stealing my kills!
  19. Well remember, we have to stay in an area with 3-D printers and where other exo bits make sense...
  20. Personally I think we shouldn't bother with a zombies campaign. Instead we focus on something like: zombie's classic: Nact-Origins maps remastered for next gen with bonus turned and grief maps. And then continue with zombies as we always have. I don't want to be able to predict what's coming, that's boring.
  21. You fall into the abyss, instant death. Game over. ACCEPT YOUR FATE! BEGIN ANEW! You start the game again, Round 3: 2020 points. Nothing is open.
  22. We've already been in the saloon. -1900 First pull: Ballistic knives, you leave them in there. Second pull: The Flux: A LMG that actually fires two rifle shots out of two different cannons consecutively. (one two three BANG (left barrel) one two BANG (right barrel) one two BANG (left barrel) . Low fire rate, high damage, fully automatic, difficult accuracy. The mine-1000 The mine is dark and slimy, in the first room there is light, and things are cramped like an origins tunnel. There's a work bench and a bulb part on the floor which attaches to it. You can enter the mine bellow, but you can't see a thing in there... You toss a grenade but you don't hear it bounce. Outside you can't seem to find any more parts... Options- -Venture into the dark (unknown consequences) -Run another round (50% chance of game-over) Total: 620 Points
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