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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. Distopian future with steam-punk weapons?
  2. Typically when I play games and people are calling staffs, I tend to say: ANYTHING THATS NOT WIND. Because it is both the most tedious to build and worst staff in general. Ice is good, Lightning is fantastic, but a bit of a pain to build And there's always that ONE kid who says he HAS to have the fire staff, but if you do get it, it's pretty kick-ass.
  3. WHY HAS THERE NEVER BEEN A SECOND SEQUAL TO CHRONOTRIGGER…. Oh yeah because of Chrono Cross….

  4. He's got a point, but still, weapon era is not a very stable thing considering one can pull weapons from any era off the wall or out of a box.
  5. Support types I believe…
  6. My favorite campaign mission of all time would be Crash site from BO1. LOVED piloting that boat while Rolling stones was playing!
  7. Yes it's called perms-tombstone, he mentioned it in the post...
  8. The Aether's machine gun An odd weapon, it actually is just a supped up MG. The difference being when one gets this gun ALL wall-weapon amo can be consumed by the weapon. So every wall weapon will give you different types of compatible amo from anywhere on the map. Say, of all the wall weapons on the map there's: b23r ------- Lightweight, burst fire, if all 3 shots hit the target it's dead. m14 -------- Sniper amo, 1 headshot kill on any round, 50% dead if hit anywhere else past round 15. Slow ROF. Olympia ------ See remington Ak74 ---------- SMG: Lightweight and short bursts of good amo. STG ------- Machine gun amo type A: Smaller amo, kills more quickly then type B. Mp40 ------- Machine gun amo type B: Lots of amo, takes more shots to kill but will ALWAYs kill. 5-7 ------------------- Lightweight and can be duel-weilded with left on the control pad. Descent damage. Remington shotgun ------- Huge shotgun damage, if the target is within knifing distance it's 100% dead. semtex ------- Sticky explosive amo (splash damage does apply) Each of the weapons above effects the gun differently. Upgraded it becomes the argartha's vessel. It does basically the same thing but makes it even more strong.
  9. Playing zombies tonight!

  10. Yeah it's going to be pretty dirt cheep. Let's take a moment to recall the events of south park's black friday episodes….
  11. Actually just the opposite, I think either I've not played in a long time, or panzers have gotten stronger…
  12. Don't expect that because BO2 did not have 5 maps, it had 6 dude: Tranzit, Nuketown,Die rise, MOTD, Buried, Origins, and if you want to get REALLY technical, it had 15 with survival turned and grief. BO1 had 11. Plus BO2 pushed the games to the limit, I'd expect more coming in 2015. Nintendo has NO pull what so-ever when it comes to microsoft's new consoles. And game sales do NOT reset when It comes to trading gens… If anything they sky-rocket because of the innovations and advancements in each console…. Also, we don't know if sledgehammer will even be making another game after this. Far as we know, this could be a 1-time thing!
  13. ……… wasn't the 360 like… 10 year old technology?
  14. Also Should we begin discussing the base type of wonder weapon for the next game's default mode? Because typically the first wonder weapon becomes the most famous (Or infamous) for that game. Personally I think we should get a magnetic based weapon: It fires 20 magnetic bullets into a crowd of zombies, then activates the magnet destroying them from the inside-out. Upgraded it gets more amo, and allows one further range on the magnetic pull.
  15. A nice idea would be to make it so initially the armed survivors assumed you were helpful, however once they see you murder their friend it's all over. Also: I like the idea of this mechanic and this achievement: After taking X amount of hits from zombies, the survivor will start emitting stench like vultures aid, zombie blood, or meat from grief. This means the survivor is now infected, giving you the go-ahead to take him out. You've killed us all! : In rescue deliver an infected surviver to the plane. (Results in game over)
  16. … The idea was somewhat estranged and bigger then regular perms-perk ideas…. It did introduce a whole new mechanic into the game instead of the less significant ones like deadshot-perma and phd-perma…. But whatever, doesn't make any difference to me as long as it gets discussed….
  17. Treyarch did not go bankrupt. Neither did activision. Treyarch likely saw the distaste of BO2 towards crowds and opted to make the next game for the fallowing year when games would become next-gen only. Or perhaps activision just cut sledge hammer a break.
  18. Alright… Plants vs zombies 2's new vase-breaker game is complete bullshit. Infact every update they've had has added a new level of bullshit sense the beginning, I could live with the foot-ball-bots pushing all my plants off screen, but between those DAMN wizards and disappointing vase breaker… Jeez… It's almost not worth the 4$ I put into it…

  19. So this was just an idea I had: In zombies you get this perk from losing a game of turned, and it lasts for 3 games, or until you win a game of turned. Or if perms-perks can be equipped manually it will be done so accordingly. How this works is, instead of sitting on the floor when one goes down, they become a zombie, able to move and run just like one in turned, their limits being that they can't jump, they can only melee damage zombies, can hurt fellow teammates, and have a limited time as a zombie. Like afterlife mode in MOTD this mode makes one invisible to zombies somewhat. Things that lower your zombie mode quicker are: Sprinting, being bitten, taking regular damage and being shot. To revive said player, one must maneuver themselves in front of another teammate so they can revive them. As accustom, perks are lost when one is brought up and parts are dropped. Pros: -MUCH more maneuverability when downed. -Both players can work together to revive the downed one. Cons: You can't use your weapon while a zombie You can bleed out much quicker if a troll player decides to spam you with a shotgun. Zombies can't jump meaning they can be stuck in some areas. Zombies can't take out surrounding zombies easily. You look like a zombie, the only feature that gives you away is your gamer tag above your head you can and will be shot. This can really define what kind of player you are: One who sits down and barrels in taking out as many zombies as possible. Or becomes one of the enemy and seeks help for themselves. In Multiplayer: Perks: 115: This perk replaces second-to-last-final-chance and makes it so instead of a versatile gun, players become a melee-only zombie that works much like it's zombie counterpart. Killstreaks 935 strikes: Turns enemy players into zombies for a short while. Zombies are typically much stronger then humans but need to melee you to kill. As a bonus any dogs you have on the map, your team or theirs, become faster, but just as deadly, hellhounds.
  20. I guess that wouldn't be too bad as well…
  21. When the game is first released it's going to be for the Xbone, does anyone have the capability to hack an XBONE yet for early DLC? Even if they're given raw data? I guess it wouldn't be too bad, few tempting leaks here, bit-a spoilers there… Nothing that isn't given away already. So yeah 2-3 day early download would be fine.
  22. Lesser quality, weaker gaming, 3 MORE years for new console goodness, angry players by the bucketful<<< Having to buy an XBONE or PS4 Try getting one on black friday if the grandmother doesn't stab you for it first….
  23. It's not treyarch's love of money thats the issue. It's activation's legal BS and treyarch's fear that we'll re-create epic maps for free or worse, better maps.
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