Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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This seems to be a big thing now appearing in Ghost's and AW's multiplayer, and what I want to know is, does everyone want it to continue over into zombies? Rules: -The appearance of the player does not actually effect the player's gameplay (Other then rumors) -The custom character is only available in non-story modes. For example: We would still see russman, stu, marelton and misty in buried, but borough would consist of our own creations. -Some customs are earn-able others are purchasable. Because as far as I see it, no one has yet to oppose to this idea, and with the way IFW and SH have gone about doing things, I don't see why zombies would be different. And if both the MP public and the zombies community react highly to this idea, well.. Trayarch would be a huge dick not to put it in COD 2015…
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This is something I've always wanted a chance to be a part of, (missed the GKnova 6 back then…) It'd start small, with oh say zelinsqui saying 3:56 after a AW dlc trailer has dropped. From there we look at the video and discover a small printed website address printed across the screen. After going to that site we're presented with a surprising code-lock needed to enter, the code would be accompanied by a riddle. The riddle would direct one to a set of numbers hidden in a previous MP maps, like nuketown 2025's electric meters numbers or so-forth. After inputting these codes one is able to access a whole site dedicated to top-secret data for the next game, at first it would be nothing big, a picture of a helicopter here in a random area that could be anywhere, a picture of a soldier with a pistol, basic BS with little secret hints to the future as are in all trailers. But as time progresses we're given a new code in one of the next game's reveal trailers, eventually the site releases a cypher key word needed to decrypt it. THIS gives players a whole new riddle which one needs to explore a zombies map to discover. When this code is put into the same site, we are redirected to another site: The zombies portion giving big hints and secrets to the game and even a teaser trailer for the first map! Of course it won't explain plot details or even all of the new things added in, but it still would be pretty awesome! THIS is the type of way I want trayarch to present us with the zombies trailer/release info, BEFORE it's publicly released to everyone. Purhaps completion of this strife would result in an award for the player upon launch day? Say a secret hat for their customizable character?
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The timezone would originally be linked to the host's time. But I like that idea better! AND it would be simpler!
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Allow me to introduce my idea of a LITTERALLY timed map. The map literally changes it's self to alter from the time of day. The map takes place in a Russian naval base. It's winter. Should a player log in between 1AM and 5AM they will be met with snowy weather and a dark environment. Should a player get in between 5AM and 9AM They will be met with sunrise and thick snow mounds. 9AM-1PM is a time of wet melted snow. 1pm-5PM is a time of sun set and low snow, this is also the starting time the lake isn't frozen. 5pm-9pm is a time of complete sun set and temperature gradually drops. 9pm-1am is the frigid time with no snow but tons of ice. The lake is no longer liquid now. In each different time-frame almost every aspect of the game can be completed. Everyone can access every part of the map (in different ways), get all perks (some through wonder fizz), and complete the easter egg. However there are some bits like the island in the lake containing a secret achievement and whatnot that must be taken into consideration. Perks: Jug (OTM) Quick revive (OTM) Double tap (OTM in solar-powered area) Speed cola (OTM)-Not in wonder fizz Vulture's aid (WF) Mule kick (OTM when lake is frozen) Stamin up (OTM) Deadshot (WF) Red Rum: A new perk, obviously, when the player is constantly battered and hit, or left in unwanted conditions his melee damage is increased to that of the golden spork. His bullets will also do double damage. Once the player is left alone for a bit these effects ware off. As well enough head shots in a simple period of time can temporarily juice the player to run faster and attack swifter.. Briefly. (OTM) The map has 7 main parts: The docks- Has quick revive, shield build able, and access to the lake, the test chambers, and the labs. The labs- Located near the docks, holds speed cola and the day box spawn. accessed the labs and an elevator to the control rooms above. The control room- Holds juggernog, only accessible via labs, it also holds the temperature switch and the solar generators. Test chambers- Holds the stamin up, and the night box spawn. Allows one to enter the battleship. Battleship- This area is powered by the solar panels- only works during the day, at night the wonder fizz won't move to it, and Double tap won't work. Go through the test chambers to get here. The island- Only accessible during the frozen lake. Holds mule kick and the sonic sword build-able. The bunker- Under the labs this place is where you'll find power for most of the base. Red Rum, and PAP are in here as well, with PAP being behind a wall of ice. Issues of this map: -This map challenges the player in a different way every time one plays between 2 different hours. To start off there's the lake. It's frozen at some points but at others players will be forced to ascend the base and freeze the lake via the control room. If they do this however, Mule kick is frozen and unobtainable via conventional means. BUT can still be gotten from the wonder fizz. The buildables are weird too, there are 3: The shield- can be built on the docs with pieces from the labs, testing chamber, and docks. This is obtainable in any time-frame, however some ways to the parts may be blocked off by ice or electrified water depending on the time of day. The sonic sword- A melee weapon, by slashing it through the air it not only is a permeant 1-hit-kill, but the waves it produces can stun zombies in front of you as well, It's sonic effects DO need a cool-down however one can ALWAYS use it as a super-sword. The submarine- The easteregg build in this map. Your final goal is to build it and use it. Unlike MOTD, this is not a simple task frequently completed in nearly every game. You will need a part from each of the 7 areas and build it on the frozen lake, which will then need to be unfrozen after building it. No matter what time you take EVERY point of day will offer different obstacles and issues you will need to deal with. Some other things about the map too: The testla freeze-ray: Modeled after test la's death ray, this device has 1 purpose: To magnify and transfer heat. It can do this in 3 places. The machine starts simply, it takes the heat of the coal engines on the docks and transfers that to the PAP chamber. Now the heat is stored inside, breaking the ice. This also works in reverse where one can take the lack of heat from the PAP chamber and use it to freeze the lake (and mule kick). The final place it can be interacted with is the docks to freeze the coal engines AND the electrified water around it. Players caught in the area during freezing will be frozen but can break free, same for zombies. Player caught on the ice when heat is moved will fall through and die, same for zombies. Electric water: Simple: When it's frozen it's harmless, when it's liquid it's a deadly trap. Snow mounds: When snow is high, it can cut off direct paths to areas, this can not be fixed, however some tunnels and snow mounds can be entered using explosives. It's real problem comes when it melts. While some areas can be fine, others can join with electric water pits for a shocking surprise. Solar panels: These only work during day hours (5AM-5PM) any other time and the sun will not be in big enough effect to power these devices, thus everything in the battleship will be turned off. There is no way to correct this. Time cross overs- If your game starts at say 4:30, and you play for 2 hours, do not worry, the map will not change under your feet. The time you go in as is the time one must continue to play as for the whole game. The submarine- Once one has successfully built the sub and unfroze the lake, all players can enter the sub, inside they'll find the unlock able weapon: The seaker- A special type of micro-rpg. It fires 10 mini-missiles into the air which will then home in and attack zombies. When upgraded it doubles it's fire power. Still delivers splash damage. There's no easy way to describe this gameplay for you guys, as I would have to describe each point as different depending on the time of day, so I hope what I have provided for you is enough to fuel your imaginations. Also: Grief mode Unlike the main mode, the grief mode shifts from day to night continuously as two teams fight off the dead and each other. Special sun-dial drops will instantly shift the time, stranding players, killing them, or saving their buts. Also at anytime players can purchase (for 2000) a random heat transference, either unfreezing the lake or PAP or the icey docks. Perks: Jug Quick revive Stamin-up PHD Flopper Mule kick Speed cola Red Rum All perks can only be accessed with wonder fizz machines, except for jug, stamin up, and Mule kick.
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Do you still play zombies?
Stop Mocking Me0 replied to Mr. Jay's topic in General Zombies Discussion
I would play zombies all the time, but as of right now, my sis left it on all night and now it makes noises when a disc is being turned or slowed. Due to this I have put aside all disc-gaming until I can get that checked out. -
WMD......Give me MORE.......... - Concept
Stop Mocking Me0 replied to Black Hand Smith's topic in Zombie Labs
So… Like a cooler pack-a-punch that does each little upgrade individually but the benefit to this instead of all at once is that there are more upgrades… -
WMD......Give me MORE.......... - Concept
Stop Mocking Me0 replied to Black Hand Smith's topic in Zombie Labs
Sooo… A cooler looking pack-a-punch….? -
Possible upgrades to Zombies
Stop Mocking Me0 replied to kratos300's topic in Research & Development
… I feel as though I have read this exact thing before…. -
Zombie And Multiplayer Map Ideas
Stop Mocking Me0 replied to MonkeyBomb97's topic in Research & Development
COD 2015 should 100% be for next gen only. No offense. Both Advanced warfare and Ghost has been held back because it has to be ported back to the old consoles. I want my zombie experience to be the best it can. If we are still working with BO2 processing power the game will suck and we'll have to wait ANOTHER 3 years for a good one…. -
There is a very troublesome issue that needs to be discussed: What era will the game after AW be? There are 3 possibilities in my mind: - They continue what they're doing allowing for a futuristic environment, this allows more imagination and gameplay elements like the exo-suit or the air strikes. However the community is supposedly growing tired of these games… What with Halo, the past 4 games, and battlefield being all futuristic… People are becoming bored apparently… I certainly am not, it's call of duty, the more cool shiz we get to kill with the better, I don't want to fight with muskets! -They return to their roots offering WW1/WW2/Coldwar era combat. This restricts the imagination of the creators, and doesn't allow us the crazy fun we had in previous games, however a change in era would be approved of by others. Personally I see this as the least likely rout. - They get the best of both worlds with a change in history. Much like how wolfenstein's world became more advanced then ours in 20 years, the cold war era could have been drastically changed with a different history,but with older weapons, and still futuristic technology. I don't see this as the MOST likely solution but I do see it as the one to please those who want something new, and those who don't want to go back to basics…. The era of the next game is CRUCIAL for zombies. The era of weapons used are the same as the ones being used in zombies. Basically meaning what we see in campaign are the weapons we'll get in zombies. What do you think?
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So…. My Xbox has been acting weird ever sense my sister left it on all night after watching net flix. It makes sounds when the disc is put in, like if something inside it that reads or turns the disc has been broken, I feel like this may begin to destroy my discs, so until then I will only be playing downloaded games, dishonored should fill the void.
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Technically COD is a rated M game, no child should be old enough to purchase or play this game.
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-Thank you -Oh yeah I remember dwellers… But UOTM would obviously be a higher honor then the new group. Only one person could be UOTM.
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-No it wouldn't, it's blatantly apparent that HOF is SUPER elite, where as UOTM is only obtainable by one person. - I felt I was being accused of being selfish. -We're in the same group as the spammers whom banned the word **** please report this topic, post ****, K-I-T&-CH-EN. Bear that in mind….
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Fine, do nothing then, not going to act like I don't care but its not like there's anything I can do about it. I do not appreciate you pointing this at me making me look selfish however. Simply because I want everyone whom deserves it to feel like they've earned something through their posts. If I wanted to gloat about my own posting I would have done it to a group who ISN'T composed of MAM, Chopper, pretty sure Pinnaz has been here, Slade, and other posters whom have been known for better post then I. Also, 10 points to Grill
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….. No body was going to laugh at that…. Oh well… We do, it's called "Hall of Fame" Also, the idea about this whole "adult section" already sounds like it's just a forum waiting for trouble. Unless you're basically willing to lift some rules and put an age restriction on it, then I don't see the point in it either. See… Hall of Fame has 6 people for a reason, it's SUPER difficult, beyond anything most of us will get to. There should be some sort of reward to people like myself, Speedo, and many others. It's a bit degrading after posting so much and putting in so much effort to constantly be placed with the same as a person with 14 posts about how tranzit sucks….. We can't all be admins, veterans, or UOTM…
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TXT glitch caused my entire thread to look like code, I do not care to re-write it or remove the code. Please delete this thread any viewing moderators.
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Good idea for Zombie's merchandise
Stop Mocking Me0 replied to Tattoo247's topic in General Zombies Discussion
Pack a punch pensil sharpener, teleporter alarm clock, life-size wonder fizz cooler. -
The "Wunder-ful" Wunder-Weapon Discussion!
Stop Mocking Me0 replied to killerussian's topic in Research & Development
THor: A hammer, does massive damage to the small area in front of it, also sends out a shockwave and wonderwaffe effect. (in my map deep this is an electric cherry effect so it's less of a wonder weapon, more of an upgraded utility.) Gravity generator: Launches small bits into zombies like an LMG, once that LMG's amo hits zero the bits detonate increasing the gravity of the zombies 10 fold crushing them, players shot with it in co-op will gain moon physics for a bit of time, in grief, they will be slowed drastically for minimal time. Tactical: Voodoo-Entanglement-Device: 6nades, each blasts makes a wide blast, any zombie caught in the blast will be linked together, meaning killing one kills them all. After tossing one bomb one can toss a c-4 like chip onto a zombie, this will stick to it, by killing the c-4 zombie all the other zombies will be effected in the same way. SUPER helpful in taking down bosses and hordes. If the c-4 chip is thrown on the ground it must be retrieved, if it's thrown on a player all the zombies become invincible unless the player dies, or the chip is retrieved and thrown again, this can be used for saving a zombie. -
If I have jug it's not an issue. On later rounds barrier speed isn't even an issue.
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that sounds like permaperks
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See I never have… Something about the sound of it just does not que with me… I LIKE the texture change and skins… I LIKE That it's more powerful… But to me a remmington NMA, or galil, or an LSAT sounds a whole lot better without the laser-sounds. Furthermore I trust bullets far more then laser-bullets as well… That colorful bit just irks me… To me it would be better if weapons got a new texture, maybe an extension like the Origin's staffs, new name, increased power, heck they can even keep the laser-bullet look. But the sound of a PAPed gun is just off-putting to me. What do you guys think… And lets NOT change this into a "What are the PAPed bullet shots anyway? Lasers or not?" discussion…
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See… I've NEVER liked PAPed guns… At all… They sound loud and annoying… I trust a good ole "TTHTHHTHTHTHTHTHTHTHT" more then a "pingwingzingpingdingpingpingpeeeewwwww" I would prefer that they would remain the same and just grow some extensions like the origins staffs… The only gun I truly like PAPed more then the normal… Would be the Death machine in MOTD. That thing just goes from bad-ass to bad-assyer!
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