Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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Use what?
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What Buildables did wrong and How to Improve Them
Stop Mocking Me0 replied to CRU_NINJA_575's topic in Research & Development
Except the literal point of running in the mud is to fill the chest with the punches… And trust me, that set up is NOT as OP as you think, cherry does not kill it only stuns so while it may be good at helping one reload it is a PAIN on higher rounds where one needs to clear that ONE zombie in your path to get by. if it's round 20, you run out, zap them and don't have a shield to protect from the 10 behind you, you are down. -
What Buildables did wrong and How to Improve Them
Stop Mocking Me0 replied to CRU_NINJA_575's topic in Research & Development
I do NOT think the maps with the shield were OP… Or at least Origins, as that stupid mud without the shield is HORRID before jug. or after losing it. -
The not-so-wonderful weapon discussion
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Zombie Labs
Yup, or exchange it for another weapon like it. -
Advanced warfare implements in zombies.
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Research & Development
The side dodge thing is what would make the exo OP, that's what the boost is, the jump part is useless if you have nowhere to go from zombies. -
Advanced warfare implements in zombies.
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Research & Development
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Are you a team player or a lone wolf?
Stop Mocking Me0 replied to ThunderGlove142's topic in General Zombies Discussion
I think of myself as a stupid risk-taking medic. I will go to revive someone the earliest I can, and continue to revive them even if swarmed, my reasoning is: If I can get this guy up again, that at LEAST lengthens the time he has before he bleeds out, even if I lose my perks too. (I'm good with getting points and getting back up, so perks aren't an issue, the trick is to venture away from everyone else and kick ass) -
Advanced warfare implements in zombies.
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Research & Development
I like it, build the exo-suit, it replaces the shield (losing it's defensive usage) but the exosuit allows one to jump up and away from the hordes, however there is no boost yet so jumping up would bring one up, but not away from the horde bellow them, it takes 5 seconds to recharge. Likewise the boost only last a short flight, as seen in the trailers for AW. Upgrades awarded via origins-style achievements: -Float: Allows the player to hover in the air for a short time -Slam: After jumping, allows the player to slam into the ground making a shockwave, CAN be paired with PHD flopper for more damage -Cloak: Like zombie blood or vultures aid, the difference being it takes 30 second to recharge and lasts 10 seconds. As well it costs 1000 points to execute. -Speed: The exo-suit by default will slow you down slightly like if you were carrying a LMG, this perk removes that issue, as well one can also use stamin-up to correct this as well. -Boost: Once all the other goals have been filled one can gain boost which allows quick movement in a single direction, this includes jump-dashes, slide dashes, and back-track dashes. NOTE: Electric weapons like Galvaknuckles use can actually disrupt the machines power so refrain from using them as they can and will give you splash damage without PHD flopper or electric cherry. -
Sorry, this post is incomplete, the beginning was built like this to help explain other parts.
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The Cryptic Jimmy Zielinski
Stop Mocking Me0 replied to PINNAZ's topic in General Zombies Discussion
… Sorry, that's so posed to be "except" abbreviated with accent. -
The Cryptic Jimmy Zielinski
Stop Mocking Me0 replied to PINNAZ's topic in General Zombies Discussion
Or the next day… Or the day after that. But honestly there are 3 dates that if we get an update we should be excited for: AW- Launch day COD 2015 reveal day COD 2015 zombie reveal day Any other day I just don't see it… Sept maybe 115 day…. -
So, with the latest released info on advanced warfare we see something that players have DIED to have sense the beginning: SOMETHING to do during player-matching. In AW it looks like we will be given the options of class set up, researching the enemy/teammate including their character's look and set-up, as well they can also enter a "firing range (not the map) and practice shooting their guns. Here is MY interpretation of what this could be used for in zombies. The new zombies screen is now Nact Der untoten, the HELP room is accessible only with XBL or PSN, however one can set up their local class in the main room with a work bench that sits where mule kick was, one can use this to change one's weapon load out for local games. The knocked over cabinet can be used to research zombie lore in the "archives" section. To begin an actual game one must travel up the stairs and walk through the doorway which will bring them to the map-selection book, select the map, game mode, and the game starts automatically. The real fun is behind the help door. Behind that one can find the box (Which can be used to exchange box load out with my toy box system i have brought to numerous attentions MANY a time), the radio can now be used as a store to buy weapons (to exchange in the box), perms-perks (can be exchanged in the box) and custom character's clothes model. Characters can be created and changed in the cabinet upstairs, these characters are viewable in one's lobby for any game mode game (survival, grief, ect.) and are played with in these game modes in place of CDC or CIA agents. Furthermore the player you play as will also appear in the Nact lobby. Theater mode is accessed by activating the projector in the thompson corner. Options by pushing start and options. Store (DLC) by pushing start and store. Players in the same lobby can access the same areas and load out however this is done in the simple menu style with the "barracks" "toy-box" and "shoppe" buttons from a menu accessed when a player activates the table across from the box. The table will ask if you want friends to join the lobby, and then ask for the map you'd like to play. This will take you to the lobby. Here you can find players and check their avatar out in a game mode match, in a story mode match players will get the option to choose the character they play as (Which doubles as ready-ing up). If one gets bored, under the " barracks" "toy-box" and "shoppe" buttons there's a "Practice" button which will let you back out at nact. There are infinite amounts of round 1 (Technically round 0 according to the tallies) zombies. You can grab any weapon you want out of the box, you do not earn points, kills do not go to your rank, you can not get down, it's merely for fun. Also much like the virtual reality system that lets one see their character, one can also read up on the type of zombies in the map, such as regulars, stumblers, and other renound zombies the player has met before.
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Advanced warfare may actually be worth buying, it's going all halo on us.
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The Cryptic Jimmy Zielinski
Stop Mocking Me0 replied to PINNAZ's topic in General Zombies Discussion
Well with that logic: there's a secret recipe of herbs that when burned on top of my Xbox it will come to life and devour my toes. It's possible but not probable… -
For those who have yet to see the Advanced warfare's new multiplayer reveal trailer, I suggests you do: Now this is (Hopefully) just the tip of new things implemented into the game. Now, my question to you guys is: How can this be implemented into zombies? Feel free to add anything you want to the list, but here's a start: -Exoskeleton -Defiantly should be included as either a build able or a perk for at least one map. -Supply drops--- Allows access to weapons BASED off of not EX or KD but SKILL and achievements. This is exactly what my custom box system should work with, but that's just me. -Virtual firing range: I will produce a full topic on what THIS can be used for! -Virtual Lobby: FANTASTIC! -Cloaks: Obvious -Uplink game mode: Would make for an interesting zombies counterpart… -Create an operator: Nothing new, but would be cool for game-mode map characters.
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The not-so-wonderful weapon discussion
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Zombie Labs
I don't know how but you've managed to create a weapon WORSE then the SMR... -
If you haven't bought the game yet you can get the "First strike" pack for cheeper price if you get the right copy (the one that comes with the FS DLC) other then that you will have to buy them all. I recommend using pre-paid cards. They come at 20$ a pop, so 3= 60$ 60$= all dlc. It's not exactly cheeper but it's more efficient and less troublesome then credit-card purchase.
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Ok, so one of the coolest bosses I think imaginable would be a slender-man type boss in the next zombies. It wouldn't be insta-death but it would be red-screen-teleport scary. It's just a slow creature that roams the map, you're perfectly fine unless it sees you, then it will hunt you down in every possible way with your only possible hope being to kill it before it gets you. You're running trains through multiple areas… Only to run into the room with the boss…. You crouch and shimmy away from the hordes behind you while skillfully dodge the thing's gaze. Then… Just as you exit the room… BAM the lights around you go gray and red… He has found you… Run… Run for your life. He appears around multiple corners as he teleports outside one's field of vision closest to you. Finally you give in and he grabs you… You wake up prone on the opposite side of the map…. What do you think?
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Fro-yo…..
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…Southpark stick of truth?
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