Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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I can confirm fest's point by the quotes given by richtofen when obtaining a monkey. What is odd is that he DOES know what the beacons do.
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That's the zombie someone said was blue. The templars are purple as well.
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The eyes on the templars are all white-purple. I've seen these pictures: http://aluminas.net/images/b46ee6.png I've seen them in map… The zombie eyes in buried look nothing like the eyes in origins. They're somewhat different. You may be confused by the large amounts of blue electricity, but the eyes are clearly purple. Look at the reflection of light on the armor, it's purple. In buried it's blue. Also maxis is in control after buried's maxis ending. He may be controlling richtofen, but he's still controlling.
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The blue eyes were changed to darker in Richtofens map and they were blue eyed not purple for the templars and dont forget the white energy glowing eyes. I cant find pictures but you can go in the map and look for yourself. Also the blue eyes count as a default color technically as they are the ancient zombies. … The origins templars defiantly have purple-white eyes. Not blue. The picture above shows that. Richtofen has always had light blue zombie control, be it his tower control sparks, or his zombie eye color. Dark blue is DEEP indigo blue.
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Nope you got it right: Eye color means controller: Red: Demonic Orange: Maxis Yellow: Samantha Green: None yet Light blue: Richtofen Dark blue: None yet Purple: Argarthan templar's controller ----NO IDENTITY SO FAR Pink: None yet Black: None yet White: None yet Brown: None yet Grey: None yet
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Yeah, it's fake, and it's a leak… Hey Modderators, quick question, why do we not have a "Leaked information" thread for "Leaked Information" Seems like a good idea just to push all the toxin into one area then have it spread out. And lets be honest, leaks are some of the few things we're going to get until at LEAST january….
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Does they have something to be?
Stop Mocking Me0 replied to AndroidGamer's topic in General Zombies Discussion
Actually three of them do: Marelton was a US scientist who discovered the zombie experimentation projects and was punished for reporting it. He also was in nuketown. Russman is an agent from "broken arrow" and somehow KNOWS about the rift and it's properties. He suffers from memory loss (to the point where he can't remember if russman is his first or last name). Samule is a (presumed) Ex-Flesh-Cult member who has a history of eating zombie flesh, which allows him to communicate with richtofen. Misty is the oddest one because we know almost NOTHING of her past and she presumably hides no secrets. Making her the most suspicious character in my book… -
how is there not a zombie map in Chernobyl
Stop Mocking Me0 replied to tryna roonalot's topic in Story Discussion
I hate how demonic illuminati secret society things have to worry about "being offensive". I mean for pete sake: In BO1 campaign Mason is alluded to killing Kennedy!- 21 replies
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Green would be epic, but red is likely the best ever. Also, I think that there IS a difference between orange and yellow, being that maxis controls the orange and samantha the yellow, but when you get down to it, it's pretty much the same. White would look lame as heck….
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What would make an excellent story is if the O4 in argartha were lost and their memories replaced with that of themselves in a reality with no zombies. THAT would be interesting. It would both continue the main story, keep our favorite characters, and add some new bits to them.
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Too many parts the system (and screen-space) couldn't handle more then 2 buildables and a quest items section. Thats why buried didn't have it, because it had too many parts to too many buildables to keep track of them all would make it cluttered. Imagine having (in buried's case) four build able components for both maxis and richtofen, four tramplesteam parts, three turbine parts, four resonator parts, 3 head chopper parts, the switch (Infinity round), the nav-cards, and the lantern? That's a grand total of 23-25 different slots, to make that apparent here's 23 letter Rs. RRRRRRRRRRRRRRRRRRRRRRR George is a legit boss, The cosmonaut is a legit boss, napalms, shriekers,pansers and brutus are bosses, why not the avagadro?
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more like brag about doing more work so the DLC seems better, heck we might actually buy the "Fat albert" announcer voice-over for MP! Lol…
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Why bother? That's what many people are using already….
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Alright so, I guess the first question is do we want a zombies only DLC? Or multiple zombies only DLC? Let's be honest trayarch's multiplayer DLC isn't what's really bringing in the dough. But it's disc multiplayer is worth something. And the campaign ends with the disc… Assuming we WANT Z-only DLC, there are two ways of administrating this: A second disc for zombies only. This is good as it could mean a separation: 15$ for a new zombies map set, or 15$ for a new Multiplayer set. It would however cost us the easy swap between MP and zombies (Not that big a deal) Pros: -More DLC content can be registered to zombies (Meaning the entire GB limit can be filled with richtofen's antics) -Zombies runs on a separate disc so likely would mean easier to run in general -MORE maps: 2 maps a DLC, or 1 bigger map with more game mode maps. Maybe both? Cons: -Would mean paying extra for MP content. -Harder and more expensive for trayarch ------------------------------------------------------------------------ And way 2: Simply making the 4th DLC all for zombies: pros: -Big ole pile-a zombie content rolled up into a big ole DLC of fun! -Return of some old maps with it? Cons: -As many who would buy one would buy it for the MP, the season's pass would likely be kept from production because many people would be pissed for not getting 4 DLCs worth of MP content. -Only one Giant helping of zombies. Tell me what you think guys!
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Tranzit, NEEDS to stay dead as the majority of the map is just horrid. But I will give my 2 cents: - You can't have the MOTD or Origins build system because there are no quest items and too many regular buildables. It'd be better to have the buried system that allows one to carry one of each TYPE of part: -Bus part/Nav card -Jet gun -Regular -Jet gun should have been the paralyzer. But it sucks… LITERALLY! -Avagadro's good to come on whatever round it wants. No special round or it'd be too easy to kill… -Easter egg and finally easter egg should have been better… You'd enjoy this read on perms-perks and other things: http://www.callofdutyzombies.com/forum/index.php/topic/177212-next-ranking-system-tree-of-tears/ The N4 were purposely given a broken story just so we would beg for our old favorites back in DLC 4… Better transportation is a YES.
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As much as I hate them, perms-perks are a good idea, just WAY OP. Particularly perma-jug. If there was penalty for using them or an option to select certain ones they would be better. Here are some ideas for some new perms-perks for the next game. Grend-aid: Hold 2 more lethals and tacticals after obtaining mule kick. -Obtained by tossing all your lethals out between rounds 1-5. Lost by dieing Return sale: Refusing to take a weapon from the box earns the player 100 points. Achieved by refusing to take a wonder weapon. Lost by not using the box often enough. Also apples to the wonder fizz but can not be earned by the wonder fizz. Clearance sale: After a fire-sale the actual box spawn will continue to offer 10 point pulls for another 10 seconds. Achieved by activating ALL The boxes during a sale. Radiation: Nukes you collect leave a crater of instant-zombie death for a few minutes. Obtained by PHD flopping into a nuke. Lost by not collecting nukes. Back-tracking: When a player is downed, teleport elements will bring one to the nearest location to the player. Achieved through teleporting enough. Lost when the player you're trying to reach bleeds out. Perks on the rocks: After spinning enough perks you will begin creating a barrier of ice from using the wonder fizz. this barrier will freeze (But not kill) zombies in it's radius giving plenty of time to obtain the perk. Lost when the game ends.
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So, when the next zombies comes out and we assume it has grief mode, but I thought it would be a good idea to up the pain factor and introduce red drops, that when gotten cause afflictions upon the opposing team: Infinity round: Does what it says, sets the round to infinity for a bit, all zombies are indestructible without either buildables, traps, or insta-kill. Double sale: Everything cost twice as much. Point-Lock: Points are un-spendable for a period of time. Necromancy: Causes 20 zombies to randomly spawn around the other team. Anti-perk: Turns off a players perk for a bit. Life mechanism: Turns enemy teams weapons into m1911 for a period of time. What are some ideas of yours?
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Your EE Music Playlist
Stop Mocking Me0 replied to Electric Jesus's topic in General Zombies Discussion
Any map with richtofen: Call me MR Benzedrine, but don't let the doctor in I want to blow off steam…. -
Can we call the bear a beer? Also good guide! How did you obtain your statistics?
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Wouldn't it have been a better story just to say that samantha's "room" was just her perception of the aether? Edwards is there because only children control the zombies? But then maxis steps in and demands they go to the bunker, which is argartha, and thus cause them to both become trapped in it. Both want to play however richtofen is the only one who truly knows that the play room is the control room. I mean there's nothing to prove any of this but I find this to be far more entertaining then "Oh it's just a game played by children", honestly as far as plot twists go it's a major stick up the a**. However there is ONE point I'd like to make with some ground: Samantha's last words: My dad has a plan. WHY would her dad need a plan if what was going on outside was indeed WW2/WW1? No single man could have ended that… Not even with access to 115. What else is he trying to fix? What is samantha trying to set right? SO many questions, so MUCH time with so LITTLE info….
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Crawlers are NOT a pain.
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Research & Development
Seriously… ESPECIALLY after incorporating so many TEDIOUS things to do in all the maps…. -
So… Doctor richtofen's first name (presumably) is Edward… That starts with an E.. You know what else starts with an E? ….. That's right…. Eel….
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What Makes a Wonder Weapon a Wonder Weapon?
Stop Mocking Me0 replied to Flammenwerfer's topic in General Zombies Discussion
What the hell else are we soposed to do for the next year and a quarter? Twiddle our thumbs and become so transfixed we start to see connections between nuketown and whatever that disney illuminati show gravity falls?
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