Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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The nav card tables link the energy in the 3 towers of Tranzit, die rise, and buried into the mechanism control box in the courtroom in buried. By linking tranzit to die rise, die rise to buried, and buried to tranzit, and powering all three towers with a specific energy (richtofen or maxis) the energy can become mass controlled by maxis, who will sacrifice the world to open argartha, or richtofen who will possess samule and destroy what remains of maxis. Basically if you've ever used ender storage in mine craft mods, the nav cards simply tell the tower where the energy needs to go.
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I know that High Moond studios is looking for people who know how to develop on Radiant and they are presumably making the last gen version of the Call of Duty 2014: This is the image that Slege Hammer revealed: The textures and lightning is same old same old. I will personally be skipping the next Call of Duty game. That's going to be a whole lot of people unless sledge-y can pull a fantastic looking bonus mode out of their ______….. Zombies Aliens Warewolves?-Done before, many male gamers hate them. Vampires?-Same Cyborgs Gnomes- Somebody fire this guy... terrorist?-Because that worked out SO well in MW3 time paradox type missions?- MORE damn it! (LOL trayarch was here) clones?- Maybe… liking this but moving on... multiple dimensions- This idea has been penetrated by bioshock, possibly Infinity ward, even paper mario. play AS a terrorist?- May be illegal. robots-trayarch again.
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New engine or not, the next zombies title will need to include what the fans want: -Customizable characters for survival,grief,turned,ect.-not the main story maps- (so far no one has objected to that idea) -More zombies on the map at a time -less glitches and irks. -better lobby system (including lobby leader boards and Private matches) -Wonder weapons return to being 1 hit kill no matter the round. -More perks (really hope they bring back the wonder fizz) -Better story -More interactives.
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Greatest Idea Ever: Mic lobbies
Stop Mocking Me0 replied to Stop Mocking Me0's topic in General Zombies Discussion
1: Xbox one comes with a kinnect that allows you to speak 2: Why not? Die rise is not required to play black ops 2 zombies, but you can't get into a Die rise lobby without it in some form. 3: This in no way demotes the use or non use of mics, only separates them. Do no-mics care about mics? They shouldn't as they can't communicate easily, do mics care about non-mics? Sometimes but in a majority of the matches I've seen many people refuse to play with non-mics. That's already segregation, now we're just making it so less people get directly offended. -
Greatest Idea Ever: Mic lobbies
Stop Mocking Me0 replied to Stop Mocking Me0's topic in General Zombies Discussion
Yet to see one on the future section, or general zombies section in the 3 years I've been here. Also i answered this: You have a 4 minute delay FROM THE MAIN LOBBY, not the game, to plug the device. Still not perfect, but improved none the less. That you determined by yourself, In no way is this meant to sanction the good from the bad. There are countless lobbys of squeekers, trolls, and "big shots" who fail at everything in a game and talk their mouths off. What it does do, is separate those who are not able to speak from those who are. Benefits: -everyone in the lobby should have a mic. -Improved communication barriers -easter egg able lobbys are more common -Non-speakers now have a whole separate lobby bace for when you just want to play and not talk. Cons: -Not one I can think of... Not an issue: There are now 4 settings: -All lobbys -Normal connections -Best connections -All connections-mics only. And believe me… I KNOW your pain, it can take me over 10 minutes just to find a halfway decent lobby that just quits on you for no reason anyhow. Well… That's tough… xbox one comes with a built in kinnect: Mic lobby or no mic lobby kinnects are gong to be used by SO many people come COD 12. In fact, this idea actually helps your predicament: As you now have the option to search for a lobby where as all the kinnects (who have mics) will all be in the mic section. Making it much easier to find a kinnect free lobby. -
The "Wunder-ful" Wunder-Weapon Discussion!
Stop Mocking Me0 replied to killerussian's topic in Research & Development
Name: We-RE 0u+ 0v ID:EAS Upgraded: This was tank's Fully/simi-automatic sniper riffle. Fires steady, short bursts or long streams of bullets long distances. Blunder-gat power at close range. -
Imagine you're playing a simple game of zombies, again, spending more time shifting through lobbies looking for decent players with mics to play with. But every game you get just leaves you with a no-mic-er or three who, while they may be good, are difficult to corporate with. So I came up with the idea of a mic-only lobby, A choice, much like "best-all connections", which allows one to ONLY search for players with mics, you have to have your mic plugged in for this and without it you will not be allowed to access the lobbies. Now, this setting is mainly tied to PS4 and XBO systems, even though the XBO comes with a built-in kinnect, it will require voice activation to enter the lobby. If your mic is to come unplugged for some reason, no fret, just plug it back in quickly as you're given a 4 minute period before it kicks you for not having the mic in. What do you think?
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Legacy of The Damned (Map Concept)
Stop Mocking Me0 replied to Black Hand Smith's topic in Zombie Labs
-Good map -Salts name: Bone Salts (Salts are just a type of liquid, bone implies that it's dry..) -Bonus points (brains) for all the quotes. -This does not seem to be a map who's characters can be developed further on (as they're dead I assume) so it should either be: -The secondary map that comes with the game, -The 2nd DLC map that involves real-world-actors (In which case I suggest finding some actors to improve imagery, Look for actors who are B or C list famous and are good at expression through voice: Saul Rubeinik (spelled wrong), Christopher Eccleston, anyone who's ever played the joker, ect.) -A micro-transaction DLC separate from the map packs. -
Just when hit? Yeash…. That makes you way op: Slap knife, slap knife, slap knife, repeat that X times and you've cleared round 50 as easy as round 10…. It would be better if it ONLY worked during a red-screen. Well… Why not just use flopper, or another way of it?: This drink makes it so when you dolphin dive off a high enough surface you can actually phase through the floor to access the area bellow? And if you're on the bottom floor it will just bring you back to the top! That sounds like it should work better as an attachment for upgraded weapons. It would make it more fun as one can now double PAP the ray gun, boomhilda, MAS, CZs, 5-7s,bz23r, kap 40, or any other pistol...
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What could next-gen Zombies actually offer?
Stop Mocking Me0 replied to lead_psychopath's topic in Research & Development
Oh, or is this a wish list type concept? -Better engine -MOAR ZOMBYSE -Character customization -More things to do in a map -TRAPS! -Cooler weapons (I like steampunk style weapons, those would be cool!) -Ranking system/bank system improvement. -
You should just make your own thread about this in the custom game section.
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Character customization: ranks, cloths, and earnables
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Zombie Labs
well this is going super productively! Excellent development of ideas from everyone, gold stars all around! -
DETAILS MAN! You have no intro and thus we have no clue what you're talking about. I can assume it's a more hardcore version of grief for the next game but I still need more info.
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- Black ops 3
- Grief mode
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(and 2 more)
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Should I buy WaW for PC?
Stop Mocking Me0 replied to NZheadshot1's topic in General Zombies Discussion
Don't get the game if you're using mac. though, as you CAN run the game through a wrapper, however you will not be able to mod, or customize the game. If you got a PC that can run it though, go for it! -
-Just edit the OP don't call yourself on it. -Don't try to funnel different ideas onto your own thread, that's basically funneling the whole section into one thread. -Space map is way too… I don't know the proper terminology for this, but it becomes too off track when you focus on shifting around the stars. This is ZOMBIES, not dead-space 4. MAY make an interesting custom map. - Poorly executed idea that's actually quite good: City; You're allowed access to multiple buildings and different vehicles around the area. This would come with the game because it is quite large and would take up too much room as a DLC. 7 perk machines: Jug, QR, speed, DT, Stamin up, New perk, and the wonder fizz which holds all the other perks AND Electric cherry accompanied by Deadshot Daiquiri.
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Wow really? I thought the camp. was pretty good, you got to choose if Mason lived or died, you got to choose if america survived, there were surprising plot twist like salazar, you got to choose between sniping or repelling, the terrorist was actually very well developed and of course Crosby: Best non-important character EVER! And then there was the awkward ending with AX7… That was questionable and didn't make much sense. The best thing about it though was that that WAS the end, there's not going to be a huge branch off story again, or at least it's REALLY unlikely. Everything's all wrapped up. Don't get me wrong, the next game will undoubtedly involve a reznov easter egg some how. But mason, David, whats-his-face-that-was-obsessed-with-the-word-"CockSucker", likely aren't going to be back.
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Downs should always count against your rank, however the ability to come BACK from your downs needs to be better: AKA: Challenges such as: Survive to round 5 without opening any doors. Survive to round 10 with no perks Leave the ray gun in the box Ect. otherwise how would anyone rank up? You are going to go down in a game, that's inevitable (unless you play MOTD or Origins, and even then its either extremely unlikely to not go down or your friend must go down)
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Aye, many people don't give a hoot about the map packs's maps, but they care VERY much about the multilayer it's self. basically the best way to please everyone is to just remove multiplayer maps from map packs. But keep MP in the main game.
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Restart/Time Paradox. Never Ends. Endless
Stop Mocking Me0 replied to Zombiesplaya12312's topic in Research & Development
AH yes, You must jangle the triangles before you burn the nab crackers to enlighten the piggus of foreigner's "cold as ice" only then will trayarch place Fabreeze in their lower offices. -
I still don't very well see the point in focusing in on the effects of perks as opposed to just regular perks. But I really don't wish to argue about the topic. Guess we'll just see what trayarch comes up with… one… and a half… years… from… now….
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But that still seems quite pointless as opposed to just having 4 perks AND it takes up SO much more data: Just with the 4 WAW, 4 BO1 perks, and EC and VA from BO2. Jug: -SC -DT -QR -EC -VA -PHD -SU -MK -DD : 9 new perks Now for SC, which doesn't mix with jug due to it's already been accounted for above. -QR -DT -PHD -SU -DD -MK -EC -VA 8+9: 17 new perks Logically that means: Double tap would produce 7 more, and QR 6, EC 5, VA 4, MK 3, PHD 2, and the last combo of Stamin up and deadshot thats; 9+8+7+6+5+4+3+2+1: 45 new perks! And that's not even accounting for the new perk they introduce!
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All I'm saying is this: Mix jug and quick revive 1perk mix double tap and speed cola 2 perks mix mule kick and PHD 3 perks get stamina up 4 perks but in reality you've stacked up 7 perks, when the normal max is 4 And what's the point in mixing perks if you aren't doing it for more inventory space? It'd be better just to hold 4 perks. also, how much more information would it take to fill this? this would more the quadruple the amount of data perks have already. and for your perk ideas: Halfback hotsause: Makes sense and would be reasonable, however, the name is a bit misleading. How about Hoof-it hotsause. Or Crowd control? Cola clone: Another good idea, this time with a good name, but the activation is a bit awkward as that d pad switch is where buildables are put in one's inventory. How about instead if one cooks a grenade the explosion no longer hurts you (with or without PHD) and you make the clone that way? EZ: WAY too OP. Plus we already have an electric based perk. I can't really work with it without changing it entirely. Sorry.
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