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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. Oh god yeah, the only other weapon to use is the paralyzer in the saloon ONLY! Aside from that: Count how many targets you have, eventually the numbers will burn reactions into your mind and help you react properly to the correct timing. and MAKE SURE you have the set up I listed earlier. The best player can totally help the barn player HUGELY!
  2. Well it shouldn't take very long at all… I think a big issue with BO2 was the simple lack of programming available because of the 10 year old system (yes some of these consoles are actually older then the children playing them…)… With the new improved CPU the game can handle much more… Plus: Ghosts already has a similar feature, one just needs to re-skin it, tweak it, and BAM! Instant Win! And honestly, after everything IW has taken from zombies, I think they can handle it. And if there is ANYTHING BO2 should have fought trayarch, it's that a bigger map isn't necessarily a better map… (Tranzit I'm looking at you…) THey should focus more on gameplay mechanics, not bigger maps this time around.
  3. Yeah, but think about how this awards the player, as they now could have the ability to not only purchase items (via money in the bank possibly?) but as well they could Earn outfits as well. SO there may actually be a benefit to doing the easter eggs this time (gold ray gun hat anyone?)
  4. Ah yes, skill level should be as such: Weakest link: In the saloon, with paralyzer 2nd worse: At the house, it's the most simplistic of the 4 2nd best: In the barn, it's also recommended you give this guy the candy for leroy too, as he isn't that big of an issue…. Best: At the candy shop: 100% the hardest place as different angles and distances get in your way. For those who are really skilled, you can actually help the barn player at the end of his "final cycle" as you can actually get into a position to hit 1 or 2 of the targets from the other side of the rock…
  5. Are Are you….. Mocking him…. …. On topic, yeah I hate EMPS as they ruin grief mode: Greif town/farm: LOL guyz i gots emp grin-ades! Lol, must fallow their berst playa n EMP ERRYTING he doz... Cellblock: No jug, great concept, but the lack of jug makes it so it's not a completely "fair" game in my mind, as sometime you do just get fudged over… Buried: No skill… Rape the box, whoever gets the paralyzer wins… That simple… Always true… Why we just can't have a regular grief mode where there are no stupid gimmicks is beyond me…
  6. Wow. Very little understand. Very doge. Wow. Much confusion. Many Huh. No organize.
  7. Nah, I doubt that… Especially with richtofen entering samule's body… But hey, wouldn't be the first time a player has swapped bodies and we didn't here from them for the next entire game...
  8. I actually have done all 3 easter eggs, and am totally willing to do any of them again,(I got really good at the candy store area in the shootout bit) but right now I have all 3 richtofen and I just need to push the button, note this is for Xbox…
  9. AH yes, thank you sh3ba, I almost forgot: I do take requests for the following week's topic, so feel free to add those as well in the comments, but please understand if it takes a few weeks for you to get your topic up here… Also: Now is the time to discuss big features of the next game: Before it's initial production has gone on too far… DLCs, weapons, and maps can wait, right now we need to focus on -gamemodes -gameplay mechanics -Character Customization -Ect. So don't feel offended if your topic is picked over another topic, you aren't being forgotten, its only the deadline for some things is much shorter then others…
  10. TRAYARCH! LOOK ALIVE!(or undead in this case). I've created this simple thread with one purpose: TO single out what your loyal zombies community wants from you! We are basically TELLING you how to build a great game! Each week: I will put another new, or old Idea that we will decide weather or not we want to see in COD zombie's next title. Our forums will vote on it, and on each friday, (sometimes later, I'm not perfect see) I will put down the title of idea and weather or not we want to see it in the "HISTORY" section. Week 8: Gun game? Yes or No. It's been done before for the Custom games from the UGX mod, do we want to see that again in the real zombies? Please feel free to discuss below your thoughts on the topic Also it has come to my attention that not everyone is resubmitting their votes, and I have no way to clear them, to my knowledge, so, Instead I will start putting the section that won and NOT the percentage. History: Idea: Decision: #1: Character Customization: 62.5% YES! 15% no #2: Game modes See description #3: Characters: Majority: 29%: O4 returns for majority of the game. #4: Menu background music: Majority: No it is fine the way it is #5: What kind of perks? Majority: Point Effecting perks
  11. With the Xbox one's "advanced" capabilities and the high amount of approval from the design your multiplayer character in Ghosts, (one of the few things about it that doesn't suck) I think character customization would be grand, and possible! Lets see if we can get a petition to show trayarch or something...
  12. Well, remember, and this can be said for all recent games… This had to be designed for twice the amount on consoles as normal: Ps3, Ps4, XB360, XB1, Wii U. So I wouldn't put too much thought behind it sucking.. It has it's reasons… But, there is no excuse for a poor story… Which BTW was shit… The weapons were god awful as well…. That bulldog shotgun or whatever? Seriously? And the accuracy on the revolver shotgun <<<< Extinction is very similar to zombies: First map sucked, second map was better. However, I find Extinction to be ENTIRELY unfair in forms of both player ability and co-op ability… Like it or not: 4 players make the game infinitely more easy then 1 player, likewise, while Point of contact can be done with only the first few levels, nightfall is impossible without at least the medic rank… But yes, i did enjoy the map's secrets and story, as that's supposed to last until DLC 4 when it's cut off…
  13. You sure? It was just on that pole thing in the corner of the buddah room, seems perfectly "on map" to me, in a place where zombies can get to me quite easily… and I've had this trigger in different times as well, sometimes just 3 seconds, another took about 10, but it always triggers when I hold my breath…
  14. So, should we see this box-like perk again? Make sure to include in your reasoning: -How this would effect the amount of perks on each map -How this would change gameplay on a map easier then origins Personally, I'd bring it back! It seems like a fantastic addition! I see no issues with it, as long as they keep perks like who's who and deadshot around that aren't worth the 1500 pull…
  15. Arn't you doctor supportive…. Alright: Double tap: Yes it was a horrible perk, which is why upgrading it would make it a worth-while perk. It makes the game more challenging, but still just the same amount of power to your sidearms…. Perk upgrades aren't that over powered, remember, you can only hold 4, that, plus, they don't actually make you any stronger: -Double tap: DT2.0: same as BO2 -EC: Melee attacks past round 13 or so are completely worthless, but the ability to stun a zombie and keep it from hitting you works just like galvaknuckles, only for a slightly longer period of time may just be what you need to get around that 1 zombie. -QR: Like in solo, you can only revive yourself once, you still lose all your perks (save you have tombstone perma.), and either way you loose upgraded QR. Totally worthless unless you go down other wise… -Deadshot: Collateral damage is rare, maybe with a sniper, you can get one every 1/20 shots, but that isn't enough to sustain amo for much longer. -Mule kick: This was seen in buried, and honestly, it seemed more of a hazard then a blessing, as you have to cycle through an extra 3 weapons to get your ray gun back, plus you LOOSE two weapons when you go down now… -PHD: Slightly OP, yeah, but you can't tell me you've tried to make a phd flop and accidentally hit a wall or zombie making it not go off, that same principal still applies. -VA: Knowing where zombies are is still useless, just because you see them coming around the corner, doesn't mean you can stop them. As for the drops: Not op at all, randomly collecting 3 or 5 amp instead on 1 or 2, or collecting 10-30 points rather then 5-15 is still perfectly ok. As for the box: Your horrible weapons are still in there, as well as the wonder weapons… Think of it as being able to exchange 3/5ths of the box's weapons, but only for like weapons. So no "only LMGs and wonder weapons" from the box… It's probability, and type of weapon you'll receive stays the same. The difference now being: If you can't stand the Galil, but love the thompson, it's all yours. Character customization would be a great thing! With the Xbox 1's upgraded system (and the PS4's) it should be no hassle. Of course, you don't get to change every character if that's what your thinking. This only apples to game-modes such as grief and survival. You still get samule and co. and whomever else, for the story maps. I figured that would be better then boring CIA and CDC guys… You still get zombies if you don't want to play campaign. You just don't get the second map until you do.. Look at past games: Black ops 1: Five, WAW: Nact. It supplies a sense of worth to those who beat campaign. Plus, campaign on easy, is NEVER hard… Quit your whining, and play what the game was designed around. As much as I would love to have the actually entertaining group back permanently, it's sad to say we may only get to see them once or twice in the next game… "Their story has ended" say most of the people on this site, and even though it TOTALLY hasn't they don't have enough "backstory" left to make proper characters… And yes, 3 years in the dark: BO1-MW3-BO2: 1 year: Bo2-ghosts-2year, ghosts-??? -3years, you think they're going to release any info on their first map? HAHAHAHHAHAHAHAHAHA! Whew… We'll be lucky if we even get a small discussion of how the map we'll get even came to be!
  16. Of course, no one should agree with it, it's a entirely wildly crude theory with little to no evidence to back it up, but it's what I think, so, until more evidence is released, that's what I think.
  17. Yeah… I 100% think us zombie fanatics need to look into this… The more info about this game is released, the more I find it's SCARRY similar to the events of the zombie's storyline… Possibly this game mode may be a direct counterpart of our zombies story through the means of the multiverse, see here for details... http://www.callofdutyzombies.com/forum/index.php/topic/158582-extinction-constants-and-variables/
  18. Well it wasn't the intro's fault, it's only one of those voodoo things where having one thing effects different things… But yeah, seriously, how many times has maxis died now? -mauled to death in the teleporter in der reise, - shot in front of the MPD in griffin station, -extinguished from existence in buried on richtofen's easter egg - in origins just before the attack via sickness WHEN WILL TRAYARCH LEARN THAT KILLING MAXIS IS NOT NECESSARY!?!?!
  19. Yeah, the O4 didn't need video sequences for their epic-ness, the N4 do… Nuff said… The one time the O4 get a video intro? Map kicks the storyline right up the argartha…
  20. Now before I get 20 post telling me to move this to the extinction section: THIS IS NOT ABOUT extinction, well… Yes it is, but It's more about zombies then Extinction: A while back I proposed that the Extenction universe is just another form of the Zombie's universe through these constants: -Wreaked earth, -Aliens screwing things up, -Huge infestation of sickening and morbid creatures some idiots decided to test on rather then lock them away where they can't harm anyone ever again. -Four specific descriptions of character sent to stop the outbreak: A white male with a beard, A white male with a mustache, An african american male, And a white female. With the new "nightfall" DLC addition there is the introduction of two new characters that tip the possibility even mores in this idea's favor: 1: Dr. SA(-FREAKING-)MANTHA Cross 2: The less obvious: Dr. David Archer, which can be unscrambled to form Dr. Edvard Rich, with a left over A. This, given, in't a perfect match but look how close it is! And what does this guy do? Try to experiment on the horrible sickening mutations! ANd then what does he do? He experiments, not just on any test subject, BUT SAMANTHA, using the DNA of these things! Also, LOOK! An unknown deep-voiced scientist is working with him. COUCH COUGH MAXIS COUGH! But how do these similarities make any sense? The answer lies in another game, a lot of us have seen or played: Thats right, bioshock infinities' multiverse usage: The existence of infinite universes existing alongside each other, all the same, but in one way or another, different. The image above depicts universe A's: Robert Lutece being persuaded by Universe B's Rosalind Lutece to hop through. I beleive something similar may happen in these character's futures, somehow. As the two samanthas my now both be in grave danger. Or better yet: This has already happened: "The brain adapts" is the simplest way to put my theory: what we know: Zombie Samantha (ZS) is missing, but remember: SHE IS IN RICHTOFEN's body SO: All that technology around her, why not send herself to another universe, one where she could find a way to completely destroy richtofen? Now, lets say she "jumps" but leaves Tank, Nikolai, and Takeo, behind: That could explain why we can't play as our favorite O4 characters, because there's only 3 of them. Meanwhile, samantha has come across a world where Dr. Edward richtofen died long before his breakthroughs with maxis, who "died" in a horrible accident years before. Leaving little Samantha (now known as Samantha cross) to fend for herself. I should also mention this universe has about 50 years of advancement between the ZU and the EU, so samantha was born in the 70s or 80s or so, possibly even the 90s. Either way, she becomes obsessed with the aliens and started working on experiments with them, after the initial discovery of them in the first map: Point of contact. About now (or a few years before) is when ZS makes her jump, and quickly does some background research. Using her supernatural powers, that are somewhat locked to her inside this body, she climbs to the hight of the extinction research team. Where she discovers her counterpart under the false identity of "David Archer". After doing so, and sense she is now half richtofen, she rigs the monstrosities to escape, and sets it all up to capture here counterpart, but make it look like an accident. Now all she has to do is create a constant: Something that has to happen between both universes. And push both her and her counterpart back though to the ZU, doing so will take her counter part's parts corrupted body and force it on the body richtofen is in right now. Doing so will eject Samantha from the machine entirely, removing richtofen from the MPD. And give her the ability to strike back. What she doesn't realize is while she was gone, maxis and richtofen have been playing, and depending on what they've done, it could lead to unforeseen consequences… But that's just my theory….
  21. What they should do, (I've put some thought into this now), is have an all zombies DLC with 4 bonus survival maps: Some remade map, with richtofen as the announcer A new map with the great evil as the announcer A new map with samantha as the announcer, and a new map with maxis as the announcer and the map takes place in the "technological void" where zombies are robots and computer viruses sent to take down the computer's programs (perks, the box, PAP, Ect. ) and you act as the firewall. The Scrambler could be the wonder weapon that would literally scramble the code of the zombot-viruses, and anything else it hits. (Box goes off with a 60% larger chance of it moving, Perks prices drop, PAP re-paps an item. Ect. ) Sounds like a nice idea to me, what do you think?
  22. Well supposedly origins isn't in the same timeline as other maps, so origin's story is basically rubbish., IMO.
  23. Here's and alternate game-mode: DEAD OPS arcade: 2: The return of the Space Gorilla!
  24. These are the things I personally think should be included in the next game, some from the past and some new things. Feel free to comment on things you would like to see and things already said that you want to comment on. Also Remember: Next Gen consoles 10: Lobby leader boards and Private matches RETURN: Almost everyone should add this to their lists… It separates the good and the bad, the best It can. 9: PLEASE bring back the wonder fizz, it's a fantastic perk machine thats abilities should continue throughout the series. 8: Better weapons: I'm looking at YOU war machine, SMR, and jet gun… 7: BETTER maps, not BIGGER maps: Map size shouldn't matter to anyone, it's the QUALITY of the maps. This next gen tech. should improve more of what a map can do rather then how much fog one can cram in a map… I'd much rather have a super small map with 1000 things to hold action button on, then a huge map with 50 actions… 6: Continue the 2nd DLC actors thing: That's good, that needs to stay. It makes money, it's a nice change up of characters, and it improves movie views: Everyone wins! 5: Zombies should not become completely unlocked until you beat campaign on any difficulty. Like five, there should be a map released upon launch, and a different, smaller, unique map released with the game that you have to EARN! 4: Character customization: Next gen should be able to handle this: You now get the ability to: -Customize your survival character, -Customize your box fill, -Customize your perma-perks -Customize your starting weapon Of course, none of this effects gameplay of course: -Character's profiles aren't effective of their gameplay -The box's weapons are balanced as such: 1: R. Launchers: -must have 1: Rpg or a Launcher 2: Grenade launcher-must have 1: War machine, or china lake 3: Smgs-must have 3: Thompson, mtar, galil, chi com, type 25, m27, stg, mp40 4: Lmgs-must have 2: Lsat, RPD, Hammer, RPK, h21 5: DW Pistols-must have 1: 5-7 and 5-7duel, Cz, Cz duel. 6: Pistols-must have 3: Executioner, B23r, Remington new model army, python, kap 40, waW pistols. 7: Tacticals-primary must have 1: Monkey bombs, Gershes, Revive blasts 8: Tacticals-secondary- note: A secondary will only appear in maps that do not already have a special tactical.-Can only have 1: Emps, some other wonder bomb, QEDs 9: Melee/tactical weapon- Must have 1: Ballistic knives, tomahawk (upgrade to hells retriever, double it to the hells redeemer), crossbow 10: Wonder primary: Must have 1: Ray gun, Ray gun M2(comes with dlc, have significant lesser chance of being pulled from the box.) 11: Wonder Secondary; Like the tacticals, a map with a weapon already containing a wonder weapon will forfeit the secondary, but not holding a secondary doubles your chances at a secondary: Can have 1: Thundergun, wonder waffe, Wave gun (sense BO2 didn't have a representable WW that can be gotten from the box). Totally forgot shot guns, but oh well you get the idea… 3: Upgradable perks- does not include jug: An Idea we've wanted DONE RIGHT for a while. This shouldn't just be a buyable either… It should be EARNED, through kills in a specific area and easter egg type challenges. Speed cola: Now swaps weapons faster as well Stamin up: Actually makes you run faster now. double tap: Become Double tap 2.0 quick revive: Allows a player to revive themselves in co-op, in solo, there is none. Deadshot: collateral headshot amo is given back. mule kick: 4 weapons PHD: Flop anywhere to create blasts Electric cherry: Adds electric blasts to melee attacks. Vulture's aid: Now allows one to see zombies through walls and mini-drops are doubled. 2: Bring back the O4 characters ONCE, in the final map, as their CURRENT selves… Not the origins pre-experament throwbacks… 1: FOR THE LOVE OF GOD FIX UP THE STORYLINE! SO MANY THINGS NEED TO BE IMPROVED UPON! WHERE ARE THE O4?!? HOW EXACTLY DOES EITHER BO2 ENDING EFFECT THE OVERALL OUTCOME?! Jesus… SO many answers SHOULD have been answered… but instead we're kept in the dark for 3 years now… Less repetitive towers, more complicated storys like COTD, Shangri-la, and Moon, or even MOTD… Not origins though… That was just tedious…. Tell me what you think and what you want to see!
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