Stop Mocking Me0
Donors-
Posts
7,283 -
Joined
-
Last visited
-
Days Won
49
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Everything posted by Stop Mocking Me0
-
Could we see the BO1 maps released for BO2?
Stop Mocking Me0 replied to Berries's topic in General Zombies Discussion
I've said this before: Dlc 5 in the coding could just be a code-name for a micro-transaction that could come later.... -
Letters from the Field - Photos & Videos from Pre-Origins
Stop Mocking Me0 replied to GRILL's topic in Origins
Don't forget the mysterious disappearing blimp (found by PINNAZ) -
Could we see the BO1 maps released for BO2?
Stop Mocking Me0 replied to Berries's topic in General Zombies Discussion
No, they won't do that for 20 bucks... The bo1 maps area easilly worth 40 bucks for all the ones JUST with the O4 involved... (meaning no DOA or Five, Cotd had them play a major roll) Also that's a lot of money down the drain... They can't advertise this map-pack very well with the upcoming GHOSTS game... Our best hope is to pray for a single map, doesn't have to be large, but a single micro-transaction map that will bring the end of the N4's story to a close... Hopefully trayarch will put quality before cash... But looking at BO2... I doubt that will happen... -
It did, if you were in the right place at the right time you heard different background themes... There was also the "easter egg step advancement" theme, the game-over theme, the top of the gazebo theme, the witches house theme, the bottom of the shaft theme, and the different "maxis and richtofen" victory themes... The problem was that everyone stays In either the town square, the tree-area, or in the maze and don't notice these other songs...
-
That pathetic richtofen/maxis TRI-Easter egg was not a good enough ending for the greatest of all secret storylines... I could think of a hundred better endings Freeze the earth, Erace all 935 from existance Samanthia and richtofen both die in a battle of the damned, killing every zombie on earth! The cycle of zombies continue and we get sent back to nact Journey to argartha, only to end up imploding the earth Destroy the MPD Have Satan take over the MPD and have richtofen and Sam Team up to take it DOWN! Explore the center of hell to kill the regurgitation of undead monstrosities! Have the moon crash into the earth Destroy mars (idk why not?) Take the fight to the vrill's home world... Become daleks Freeze the sun and set the moon ablaze! Compleatly destroy the earth: No remains... Kill jimmy z. Build the entire zombies comic book, then destroy it... All of these would have worked as an ending... But that... That was just sad...
-
Don't forget the disappearing blimp....
-
It began in der reise... Which translates to: The giant... Oddly enough we have NEVER questioned WHY it was called the giant to this date....
-
I think i saw a bench behind the zombie in the supposed "nact image"
-
Maybe we can get flare-gernades from the box that will order strikes and care-packages...
-
Nikolai may have also been keen on vodka before the tests... Maybe that's why he survived it.... Takeo will likely still use his proverbs, but not as frequently.... Tank can still be one ANGRY SOAB, you heard him when rich. first saw him as a test subject.... As for richtofen, his knowledge, and much of his insanity may be missing... Pity.. Im sure he's still going to be the crazy corrupt nazi we all know and love... But not as... Richtofen....
-
Is Origins gonna make console zombies crash even more?
Stop Mocking Me0 replied to bobane's topic in Origins
When we say crash we mean the game randomly quits... You, being the host, would be shut out to the main screen... the trayarch symbol of doom, fallowed by many: What the Faaaaaahhhhhhh???!?!?!?!!?s What I find a problem to be is the LAG that will endure.... Four player tranzit lags a lot now... now take a tranzit pylon, blow it up by about 3 times, and make it mobile: You now have the robots.... Meaning Origins is going to be tranzit, but taller.... -
Apocalypse News Now: Your #1 Place For Apocalypse DLC News
Stop Mocking Me0 replied to Naitrax's topic in Origins
I wonder if there will be a replacer trailer for this map... And if so... I wonder if their 4th guy will be a zombie.... -
Yeah, see my sig. For an idea about the camp. For that... It would make sense to do it now: Have a complete zombies experience... Especially sense the Easter eggs here end quite saddly.... We could have every zombie map to date in a camp. A zombies mode of all maps, and a multiplayer version of all Bo1 and Bo2 maps... (waw maps are a bit small for M.P.) Then of course, four DLCs with new zombie experiences and a conclusion to the storyline! wonderfull...
-
The Weather Vein - Revealing the Pack-A-Punch ~Theory~
Stop Mocking Me0 replied to Naitrax's topic in Origins
They did: The pap moves on die rise, and it's a B*tch waiting for it.... Also I had an idea that the eletric towers would guide a robot in a specific direction, so one could traverse the trenches (given that's where the bots are) easier.... -
Previous: http://callofdutyzombies.com/forum/viewtopic.php?f=138&t=34736 New map idea: Gateway Supposedly this map would only be possible to compleat the EE if one had compleated MAXIS's side.... However it is readily available to everyone who has not done it.... Playing as the old four, you start out in the artic in an ice-cave, a freezing hell-hole with no such luck of surviving easily.... Ice will break, zombies will freeze and the only way it seems to continue on would be through an odd yellow-glowing gate... Stepping through the actual gate is amazing, like a teleporter... But into a strange new world, where the zombies eyes are red, and a temple sits upon a MASSIVE mountain... On this mountain there are multiple box spawns, but only one, new, perk... To find the others you need to find one of the other three gates, one is embedded in the mountain and one is on the other side... The one in the mountain will take you to an icy-feild, tread lightly: A good place to train, but one wrong step will send you sliding down to either spawn or the cabin... The other portal takes you to the basement of a cabin... Here you can find other perks and when the weather lets up, one can climb to the roof from the outside to pap.... Inside there is a row of drink machines, and a single passage way into the basement... Where the 3rd portal lies.... Back in Argartha: Using complex skill and weaponry, the four manager to climb the mountain, where they can find in the temple: The O4 strapped to a table, each one in a deep sleep.... Box spawn: (Origional) Near second gate, in mountain, outside temple, bottom of mountain Buildables: Turbines, harpoon launcher, and head chopper Perk locations: Quick revive: In ice cave Juggernog: in ice planes Speed cola: Near cabin, by other soda machines Double tap: In cabin basement Wishing water: Outaide the mountain temple Pack a punch: Inside cabin, on roof Wishing water: Turn violence against you, being slapped automatically makes one strong enough to knife through a level 10 zombie with a normal knife, with galva's it's round 25, and Bowie its round 30 (kinda reverse) and with Balistics knives it stays the same... Cost 2000 Now shockingly enough there are two sides of this Easter egg: Help maxis or Stop him... To help maxis one must be outside the portal, or inside the temple, to get his insight, however, to help (stop him) you must save a blue-eyed zombie and have THAT speak to you... However both sides are easily similar: Start by stepping through all the portals... Then (or before) open the temple... Maxis will say he needs a greater influence and ask you to build a tether between the temple and the outside world... Simple enough, you just need the new buildable: The harpoon launcher One simply needs to launch a harpoon into 3 of the generators in the cabin, and a fourth into the gate..., As for richtofen he will ask you to build flux... To do this head to the temple and place a turbine next to each of the O4 characters and then kill zombies arround them... Maxis will then be elated to hear your progress for him, some of the zombies in Argartha will now be orange-eyed.... Moving on, you will need to place a headchopper at each entrance to the temple, (there are 4, 1 on each side) Then make sure ORANGE eyed zombies enter, the red ones will POISON maxis's effluence, you must destroy the red ones seperately! If done properly maxis will now have more control... As for richtofen: You will need to upgrade your knife with wishing water, then you need to galva-punch each of the portals, and the rod in the center of the temple at the same time.... This will turn the portals blue and make maxis rage at you... For maxis's final step one will need to simply return to the ice cave and shoot the origional portal with all kinds of weaponry: An explosive (war machine is helpfull), A ray gun (m2 or 1 doesn't mater), Balistics knife with wishing water and galvas, and any upgraded MG (Sledge hammer, FRST, Lamnation)... This plus a monkey in the middle should do the trick... The portal will turn Red, you will get all perks, a 75gs, and the acheivement: Radio-Active: Fulfill maxis's plan... As for richtofen: Simply continue to kill richtofen zombies near the portals, and eventually, he will say he needs power, and thus the same weapons (minus the monkey bomb) will be needed to do the same thing to the orb in the center of the temple... This will make the portals turn blue, 100Gs, and the acheivement: Double agents: In gateway: Crush Maxis's dreams.. Compleating the richtofen side will reward you with an additional yellow-eyed zombie as your rank, instead of the normal blue... And to clear things up: The maxis side of this Easter egg can be done without hitting the button, however the richtofen side can not be compleated without pushing the button... That's why it's worth more! Hope you enjoyed! Coment! Next:http://www.callofdutyzombies.com/forum/viewtopic.php?f=138&t=34946&p=325577#p325577
-
Like I said... Micro transaction maps would be LOVELY...
-
Not really... The fog is a bit strange but freezing-rain is quite common over in the us in winter... Don't see why it's not possible to do the same in France...
-
Or the Easter eggs are reset for re-playability... It would kind of tick off player if they had to do maxis's side of the Easter egg to get the richtofen button a second time.... That's also compleatly possible...
-
Seriously go look at the "apocolipse" video, right after he shows the giant robot, there's a giant walking left, and if you pause the video you see a green becon of light: Aka the box! Cool! Of course I can't confirm the box is ACTUALLY green right now... But given the MOTD's light was red... I think it's safe to presume the bix's colors can switch...
-
"fog rolling in" sounds like a boss round... Maybe fog surrounds the boss zombie... I think the last thing was "rain"... It would be cool to see the Transferance of rain and snow... The snow wouldn't stick obviously... But we'll see what happens... Hopefully they keep the area-based music changes and make them good like MOTD's... Buried's all sounded about the same, other then the courthouse's theme... I wonder if lightning will effect gameplay too... Likely not... But putting it out there...
-
Seeing nact again?.... Ok, I wouldn't complain.... Might be a bit cooler to see a mini-der reise or kino....
-
I had a similar idea of having an additional micro-transaction map for ending the N4... But no one seemed to support it... Sad face....
-
And what about those who didn't do the Easter egg? No sides don't mater to this robot... It's likely going to be used as help to crush hordes behind you... If not, it may have other advantages... I wonder if the boss meta-zombie is only destroy-able by crushing... It does seem like it would be impervious to other attacks...
-
Letters from the Field - Photos & Videos from Pre-Origins
Stop Mocking Me0 replied to GRILL's topic in Origins
Tank on a Tank.... Hmm.... -
Final map pack containing multiple zombie maps?
Stop Mocking Me0 replied to Necrojon's topic in Research & Development
Meh... I've been told to stop talking about what could come and just be patient and wait.... Chances are we'll get some more "extra" bonus-gamemodes...
ABOUT US
Call of Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.
Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.
We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.
PARTNERS & AFFILIATES
Interested in becoming an affiliate/partner or looking for business opportunities? Shoot us an email at [email protected] to join the CODZ family. While you're here, show our partners some love!
SITE LINKS
Our most popular pages made convenient for easier navigating. More pages can be found in the navigation menu at the top of the site.