Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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The towers might not have meant anything....
Stop Mocking Me0 replied to TheBSZombie's topic in Origins
We KNOW what the towers did, and YES it's a real question, no need to be rude.... All I'm saying is there is no harm in continuing on, because the past is LOCKED, we KNOW the outcome... The four will live, the robot will likely fall, and nothing new will be discovered that was't already apparent... Why does NO ONE feel the need to venture FORWARD? Certainly Im not the only one! We've already been promised our past, why not take that to the future? It's simply waisting TIME... Also Zombies is the reason trayarch is even a part of the call of duty line up... It's not going out without a proper "Good Bye".... Even profit wise, what would sell better? : The final call of duty zombies map, or the final black ops 2 zombies map? I don't even know why I even ATTEMPT to talk about these theories... With EACH map released for BO2 I end up being wrong anyways... Carry on... Go back to talking of how all our hard work meant NOTHING... How all the hype for the towers was EXECUTED upon the reveal of the final map... How the next game will either start out with some kind of back-tracking storyline or even more of an abomination of how the storyline is cut up right now... I'll just shut up and "accept" what's coming... -
You're probably right on that.... However, an X-ray scope on a pistol? COOL! LONG-RANGE , LIGHTWEIGHT, AND POWERFUL!
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We've had maps with multiple songs before so don't be to quick to cut out seigman... However this IS pre-samantha era, "However however" The zombies eyes are yellow meaning there COULD be some Sam in there... But on the AX7 topic: Not ready to die: Kick ass Nightmare: Awesome Carry on: Even though it was just a trailer, STILL epic! This new song: Likely awesome as well....
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Maybe it can be an attachment for all guns! After all this is likely pre-pack-a-punch era..... Maybe we have to BUILD how we upgrade our weapons....
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You have giant massive robots running around and you're questioning the bi-planes... I like the way you think! TBH the bi-planes seem to only be there for decoration... Not for use.. But hay, maybe we can use them to board the zeppelin or the monstrosity... Easier to LAND a bi-plane then to land a blimp or giant robot.... Perhaps the mechs-zombies in the big-daddy suits will drop from them! Also has anyone seen the connection that in Plants vs zombies the final boss was a giant robot?... Suspicious...
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Oh, what if PAP it makes that scope we saw in the drawing attach and it fires SUPER powerful wall-peircing shots!
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The towers might not have meant anything....
Stop Mocking Me0 replied to TheBSZombie's topic in Origins
Yeah Argartha, isn't really a KNOWN word on my spellcheck so I sound it out the best I can.... Also a storyline without these answers has worked WONDERS so far! Did we care about how the O4 originally met BEFORE origins was announced? No! We knew they came from richtofen's experiments and that's all we needed! Also my idea takes out TWO birds with one stone, the O4 relive their meeting, answering that... And then ALSO moves FORWARD talking of the future.... You still get the answers... Those are coming regardless.... What I'm saying is: When we get out answers we also receive more mystery, possibilities, simply put: "When we find answers, we'll just have to ask more questions..."-paraphrasing Russman -
Is Origins gonna make console zombies crash even more?
Stop Mocking Me0 replied to bobane's topic in Origins
Please dont be a 4 player easter egg... my console cant take it..... -
Letters from the Field - Photos & Videos from Pre-Origins
Stop Mocking Me0 replied to GRILL's topic in Origins
Funny... Thats the exact same thing we said about tranzit.... -
Purhaps thats where the giant was built....
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Then you start fucking with the Grandfather paradox. If you could go back and stop it, then it never happened. If it never happened, you never had a reason to go back and stop it. If you never had a reason to go back and stop it, the event in question will happen. Then you get your self suck in a loop. AND according to time travel movies that would rip a HUGE hole in the fabric of time and space... One NOT repairable by placing a time bomb on a guillotine...
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Is Origins gonna make console zombies crash even more?
Stop Mocking Me0 replied to bobane's topic in Origins
Tranzit, I have noticed, has gotten a lot less glitchy, now this may be the result of nearly a year's worth of updates and hot fixes, but it may be a better system coming to play.... -
Because he needed it to happen.... @the eyes: Why does there have to be a demonic announcer? Simple, why shouldn't there be a demonic announcer? I see no reason for there not to be one... it's all a mater of perspective: I see a mystery of WHO? You see a mystery of WHY?....
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The towers might not have meant anything....
Stop Mocking Me0 replied to TheBSZombie's topic in Origins
Why would anyone want answers.... Questions make the world go round, and they supply a mist of wonder and unique feel to everyone.... Especially in such a deep storyline as call of duty zombies..... What questions could possibly be answered by returning to this time period? How nikolai and takeo were captured by the nazis....(tank came later ie COTD radio)? Why der reise is called what it is? A hidden motivation for maxis or richtofen? More insite to the mysterious "Vrill" and "Argotha"? "Those who look only to the past... or the present... are CERTAIN to miss the FUTURE!" -
The towers might not have meant anything....
Stop Mocking Me0 replied to TheBSZombie's topic in Origins
Guys, I just had a GREAT idea: What if while on the moon, Tank, Nikolai, Takeo, and the body of richtofen were abducted by people who live in argotha! Richtofen wouldn't stop them, he doesn't care, and maxis is powerless.... Then the O4 were put into a sort of cryogenic-Virtual reality, where they live a memory of their past over and over AKA the Origins time period.... Samantha who was in richtofen's body but has no memory of this place would take up the only memory she had available: Control of the aether, making her the Demonic Announcer! Meanwhile the body of richtofen simply re-lives his events with no changes.. The other 3 don't remember either..... Then eventually at the end we "escape" the virtual reality... And if we chose maxis, we end up being saved from the aether, the map ends BRILLIANT ending, HUGE cliffhanger, and wonder galore! As for richtofen, we get some other- equally epic ending! What do you guys think? This would solve SO many questions we have: WHy is THIS map out of chronological order? The towers were a waist of time? WHy are the zombies eyes yellow but Samantha wont come into control for another 20 years....? BAM! POSSIBILITIES! :twisted: :twisted: -
So we've all see the trailer for the next map, which looks awesome... But look... The moon radios say Samantha didn't enter the device until the 1940s.... Why are these 1920 zombies eye's yellow..... Here's my theories: The simple one: The zombies are being controlled via the "ancient civilization" and none more is needed to be said about that... The better one: This map actually takes place in a memory of the O4's and some grand evil (either the vrill or Satan) is making them re-live this day.... Like MOTD... Either the vrill took the O4 from moon and placed their minds in a virtual reality system for study, (Richtofen's body would have held the same memories as richtofen had, Samantha was then escorted out and made into some kind of demonic announcer for this make-shift map, not in richtofen, explaining yellow eyes.... ) This would makes sense, because if the Vrill are in argotha and Sam is in argotha, this would explain how she got there... Virtual reality... Maybe at the end of the EE if we pushed maxis's button we will be saved from argotha and the argoth-onians, and if we chose richtofen we stay sealed.... Or this map is at the hand of lucifer and he has disguised the zombie's eyes as yellow to cover his trail, meaning the O4 are dead, and they either will never be seen again or they will take the roll of being the "hell" crew, traversing the underworld, and the N4 would pursue the land of the living, never being allowed to die....
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My best guess is that this map actually takes place in hell.. Which I half hope for and I half don't... If this map is in hell, the lucifer can change the eye color of zombies to trick the O4 (mainly richtofen and US) into thinking this was a time of Sam's domain... But this map DOES take place in 1917-20 isn... And we know from the moon radios that sam didn't enter the device until the 40s..... However if this map is in hell... Then the O4 are dead... I'd be ok with that... Maybe we could traverse through hell as the O4 fighting zombies on the way... That would be cool... Trying to find redemption or resurrection.... Meanwhile the tranzit crew could be the "living" squad.... Roaming around trying to fix the damage being caused by the living..... On the other hand if this map IS in real 1919 or so, the eyes ARE really weird and if sam is in control the storyline is 4 kinds of messed up.... :roll: Regardless... We wait for more info....
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The towers might not have meant anything....
Stop Mocking Me0 replied to TheBSZombie's topic in Origins
I really hope the towers have something to do with the final map pack... i don't feel satisfied with the buried "ending".... There wasn't even an achievement for linking all the towers and pushing the button... If it wasn't for the buried easter egg I wouldn't care so much, but that does... hold on... : (russman) That sure was a lota hassle for not much reward... It just seems a bit extreme: In BO1 one person had to have done the COTD and Shangri-la easter eggs and then the full moon easter egg would unlock, we got to blow up the earth and we got a smooth 100gs for it along side all perks for the game... Now we need four people to compete the Tranzit, Die rise, and Buried easter eggs, and link the nav card tables, to unlock the button, which when pushed reveals one of two endings... Both of which have mysterious problems... No extra GS and the only reward is either a richtofen zombie which always leaves drops, (which doesn't really matter considering ANYONE can just purchase drops easily using the bank-sharing bit) or a permeant firesale and mule kick plus: (Which also doesn't matter, hitting the box to get weapons is fairly useless after round 20, you need to stick with good weapons that you PAPed... And having 4 guns can actually be a bad thing: Need your ray gun? 1 gun 2gun 3 gun DOWN!) It would be HUGELY DISAPPOINTING and honestly, disgusting of trayarch to do this.... The least one could have done was create a sort of rank-prize that would, oh say, make your skull's eyes turn yellow for maxis and be covered in blood, and have the eyes stay blue and now covered in blood skull for richtofen.... Or maybe a wonder weapon would be a cool thing, like in COTD, we could see gersh devices for doing all that.... Or upgraded monkeys.... It just seems ONE game of SLIGHTLY helpful essence does not compare to a real reward... The whole thing FEELS like we're only half done... But it looks like we are fully done... How sad... -
The MOTD crew were immortal however, and the green run crew could return from being killed....
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Letters from the Field - Photos & Videos from Pre-Origins
Stop Mocking Me0 replied to GRILL's topic in Origins
"Did I mention the giant robot?" :lol: -
Previous: http://www.callofdutyzombies.com/forum/viewtopic.php?f=138&t=34234 New survival map idea: parallel This is a fairly medium sized map that takes place in a park, or rather, two parks… One park is the destroyed burning version of the other, and players can warp between these two maps via gates and flashes… Certain doors (gates) on this map will take one to the hellish world from the normal world, weather you can get back or not is a mystery, however if one needs to simply have access to one room for a small 60 seconds, they can use flashes, a buyable light sourse (500) in every room that will warp everyone in it to the opposing area for a small while. You play as an odd group of park-folk: A man in a suit, a woman in a black dress and a veil, a criminal with a wielded-shut iron gag on his face…. And a hooded shadow figure, whom wears a mask and will not allow one to see his face… These characters are quite odd as the only one that truly does ANY talking is the man in the suit…. The masked man will grunt in an approving fashion or sigh in disapproval depending on the situation. The same could be said about the criminal…. The girl will sigh and act surprised when given weapons she likes or disapproves of, as well as squeal when cornered. You start off in a normal grass-y park with lots of trees, fog (denizen free) a boardwalk and a (starter-room) information depot. The depot its self is fairly bland… M-14, Olympia, …. But where's quick revive? OR AN EXIT?!?! Well in the center of the room there's a VERY suspicious structure covered in blood and surrounded by writing…. At the end of the first round it will go off and flood the room with a red light…. You're now in the hellish world, specifically, in the same depot in another world… A world where a massive chunk of a wall is missing, the wall weapons are gone, and quick revive sits in the corner…. You walk outside to see a transformed park: The trees are burning or black, the ground is gray and cracked with lava, the fog is replaced by smoke, the boardwalk now holds a roller coaster (broken), and the only things that stay constant are the mysterious lamps…. basically there are four areas of interest: The park, which is wide and open with a few rocks and trees blocking your way, does have a heavy layer of mist around it though blocking vision, the hell version has no mist and many of the trees are gone, the dis-advantage is that there is lava in multiple places…. The next area is the board walk, here in the normal world, one can buy speed cola here…. In the hell world, there's a large roller coaster one can hop on here… Riding it will cause you to enjoy a wonderful ride of blasting zombies when the ride pauses, be it upside down or high above ground… When the ride is over the car will disconnect from the rails and fly off into the water, stuck in the train, you'll be forced to wait out the ride until the train lands in an under-water cave….. With air so don't worry.. In the light world this is a tunnel blocked at both ends... In the cave there is the mystery box in the hell world (hell-chest form), and juggernog in the light world…. In the light world I might add, there is a stair case that will bring you right up to a shack inside the forrest…. Wander around a bit and you'll find a tipped over car behind a gate, wander some more to find a small church with a box location and double tap on the upper floor…. In the hell version, there is no church, only a wide hole with a box location... and the car is replaced by pack a punch which IS accessible, but when you flip back you pop up back inside the fence…. Wander around some more to find a small cliff that when you drop off of will bring you back to the field…. Now for the easter egg bit…. To start you need to be in the hell world at the board walk, and activate the flash, when you do you'll see a ghostly image of the man in the suit, his wife, and his kid walking out of the board walk to the (inaccessible) parking lot…. After this, head to the cave where you will see a little wisp, knifing it will cause it to expand into a car that will continuously drive from one end of the tunnel, disappear and drive off again from the other side…. and will continue to do so until the player playing as the cloaked person knife's the car… This will cause it to spiral out of control and disappear at the edge of the tunnel…. Next if you go to the church, you'll see the ghost form of the lady in the black dress at a funeral, crying…. When one leaves the church one can return to the field (in hell) to see the criminal receive judgement as he is hung from the gallows…. Simple story right? A car crash ends up leaving a husband and wife, childless at the hands of an escaped cereal killer? Where everyone but the bride meets their horrible demise?…..WRONG! Return to pack a punch, which is now gone and instead there is a flash-lamp that will bring you to the light world from hell…. Right next to the car, where you can see after the car crash, the wife stabs her husband and child! Return to the field to see she blamed the prisoner for the death of her husband and child….. Lastly return to the pit, where the church would be in the light world… There is now a pentagram in the floor… Have all four characters stand on a point and FLASH! Everyone gets split up, the criminal, the cloaked man (which their name nested to their points has now changed to "death") and the man in the suit are now permanently stuck in the light world, where as the bride is stuck in the hellish world…. The rounds won't change what world everyone is in anymore, only flashes will do that….. It should also be noted that the bride is no longer on the other's team…. And when she flashes through, she CAN shoot the other players and try to get them down…. Same goes for the other 3 and shooting the bride…. This doesn't end the game however once one team goes down… as zombies exist in both the light and hell world, meaning the bride can shoot zombies next to the criminal and from behind him without the criminal actually being there…. Guns: M-14 Olyimpia Mp5k Ak47u galas. (box) Ray gun Ray gun M.2 death machine mini uzi tommy gun s-12 lsat monkey bombs dsr fal Barret Sniper lock Perks: Jugg-tunnel speed-boardwalk double tap-church quick revive- depot pack a punch- Car location drops: Double points max amo insta kill nuke Achievements: 30gs (bronze): Not what it seems… : In parallel discover the truth… Hope you enjoyed! I am fully aware we won't be seeing this map in "apocalypse" However I still owe it to everyone to complete this countdown! Next: http://callofdutyzombies.com/forum/viewtopic.php?f=138&t=34799&p=323753#p323753
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Final map pack containing multiple zombie maps?
Stop Mocking Me0 replied to Necrojon's topic in Research & Development
Not COMPLETELY disproven yet either... There may be some details they haven't told us, like some new survival or other type maps in addition to the zombies experience we have now... -
No I'm not 10, and now I feel quite insulted... Im 11! Jk... NO... Im in college.... And yes trayarch has not balanced quality with business, Im supporting what you said....
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So, how is the story going to continue?
Stop Mocking Me0 replied to feedthemachine94's topic in General Zombies Discussion
That entire show was DESIGNED to leave more questions then answers, but even it ended it's storyline... Let me rephrase that: You don't end a storyline with an EASY storyline, there's barely a cliffhanger now: Maxis opens argotha or richtofen can't control stulinger.... There is NO mystery in that.... When we blew up the moon there was TONS of mystery and possibilities to explore... Now there is near to none... If the story were to end now, I personally would NOT be satisfied... -
I just used BO3 to signify it was another trayarch game, I seriously doubt they would be stupid enough to make a 3rd black ops... I wonder if resnov will return though... Good old tricky Vick....
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