Stop Mocking Me0
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With the votes for the personalization packs being counted I wanted to wonder if anything ELSE may be secretly being released on the 29th... Came up with a few ideas: Zombies PP: Changes pack a punched zombie weapons from the blue cameo from die rise, to the red cameo from MOTD, the the green cameo from tranzit... Red: Only avaible to those who own MOTD Blue: Only avaible to those who own Die rise Or: Maybe some new maps, particularly for die rise: Nothing BIG like a story map, but maybe an edited survival map for the roof, or maybe a turned/Greif map instead! I think turned is a good idea, but was just tried on SUCH a poor area... A bigger, more complex area in die rise may be better for this frowned upon mode... A greif map could work as well, especially of the two groups were forcefully broken up and had to use tramplesteams to greif other players! Hope you enjoyed, now these are in NO way confirmed, nor are they even LIKELY, but... You paint as you want to see something, not as you do see it...
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Original Maps with Grief Mode
Stop Mocking Me0 replied to epic_oreo17's topic in General Zombies Discussion
Remember they moved over engines as well, they may have to redo coding to work with multiplayer... -
Original Maps with Grief Mode
Stop Mocking Me0 replied to epic_oreo17's topic in General Zombies Discussion
How would you know? Are you a developer? No but I know how this works, You'd need to first rebuild nact again for the 3rd time.., change it so 8 people can spawn in.. Make the wall weapons Institute the radio, the cabinet, the two doors, the wall writing, the bucket, the shelves, the lamps, the lighting, the barriers, and all other types of things Plus: This would be an umbeleivably hectic map: 8 people at each others throats, in a super-small enclosed starting room, for kills... -
It makes for a good ending: You don't HAVE to do the Easter egg... And sometimes people are on a timeline... But I do agree, having all perks is a much grander award then ending the map...
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Old Zombie Maps For BO2
Stop Mocking Me0 replied to Gingervitus101's topic in General Zombies Discussion
Well then just buy a new 60$ disk... It would be easier then forcing developers to slave away to make a new dlc that you'd have to pay a good 15$ for either way and won't come out for quite some time.., I'd much rather take a new couple of survival maps and a brand new zombies story mode as opposed to the maps I've played before returning... Also look at trayarch's view: A: We work our asses off to sell these few maps to everyone again, as well as meet the standards the community demands in a new story map... With the low pay of 15 a map... Then we have to deal with bugs, glitches, hot patches... B: Make a brand new group of maps that people who don't own black ops 1 want to buy them as well! -
Beleive me not too many Xbox users are too thrilled abut buying the EXACT same console again but at a higher prices with high graphics (which I couldn't give 2 Semtex about), and can't play my old Xbox games... But I need it for cod 11 zombies... However if there IS no zombies (which there is, it makes too much $$$ to stop now) I'm just not buying the console, I'll get pc games thank you... The next installment of COD, or COD 11 as you call it, is being developed by Infinity Ward, and therefore will not have a zombies element. Best we can hope for is a 4 player SURVIVAL. Next COD zombies will be late 2014 at best, in my opinion. Cod ghost is call of duty 10, and will feature no zombies, cod. 11 should be in production by trayarch....
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Hmmm... It's been fine with me all day... Deffinatly a glitch...
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Not going to lie, I love the weapons on die rise, however the map it's self is a bit Boreing to my taste... Once you get a tramplesteam, mule kick, juggernog, the seliquifier, the SVU, the an-94, semtext, claymores, and galvas, there is nothing left to do on the map but run circles and earn free perks from minions... In Mob of the dead, you're introduced to a brand new arsenal of weaponary: Deathmachine, ak, Blundergat, hell's R., LSAT (returned),Uzi, the golden spork, and of course the Chicago typewriter: These weapons may not be as powerfull, but they make up for it by simply being amazing! And the map holds many more things to accomplish: Skulls Build the plane Upgrade the Blundergat TWICEFOLD Build the sheild Get the spork Get the upgraded hell's redeemer And the best part: When your group is just done, and doesn't want to play anymore, the game ends with a beautifully executed Easter egg that ends the map.... You feel like YOU beet the map! YOU won! Not the zombies! YOU! This is the only cod. zombies map in existance to achieve this!
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Original Maps with Grief Mode
Stop Mocking Me0 replied to epic_oreo17's topic in General Zombies Discussion
Asside from nact, I don't think greif will appear on any older map... It's hard to implement those kinds of elements into a redone map... -
Old Zombie Maps For BO2
Stop Mocking Me0 replied to Gingervitus101's topic in General Zombies Discussion
Explain to me again why we moved from the zombies engine to the multiplayer engine? -
Old Zombie Maps For BO2
Stop Mocking Me0 replied to Gingervitus101's topic in General Zombies Discussion
Depends on when development started... Within the last 3-5 months? Maybe... Within the last year-6months: Probobly not... From 3months-now: yeah very likely... -
We still don't know what that THING is...
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Research & Development
I think its for sure on Earth. I mean, there is the Golden Gate bridge under construction. It's a memory, al, finn, sal, and billy's memory of Alcatraz, this memory becomes the setting of the group's hell... And their hell isnt on earth... Or at least our earth... There are no other people, only zombies, the wolfs, Brutus, and our group... There is nothing beyond the golden gate bridge and the city: There is no one setting off fireworks... They're just going off... It's all a memory, stuck on repeat, in an exact replica of their final days... Stuck on repeat sense the 1930s... Now we know it's at least 1996 (die rise poster) and there's a good chance this map takes place in modern day, just before, durring, or after die rise and tranzit... They've been fighting zombies, constantly, for over 90 years... The story writers went into great depths to show us a real eternal hell... Or atleast that's what I think... -
Proof that Paris may be a DLC map?
Stop Mocking Me0 replied to SirPlasticDucky's topic in Mob of the Dead
Personally REALLY hope the next map is in Paris... I made a map prediction thread about it a while back... It was awsome and the vehicle was a door that worked like a tardis! But yeah, my best hope is we go to Paris: Complete some hurculine task ( I really love harder Easter eggs, and TBH black ops 2 has failed to bring me a truely hard Easter egg yet... ), finish the spires and find out what the hell theyre about, and set everything in motion for a final story map for black ops 2... I don't care about any new modes or guns for multiplayer (although a low-gravity map on MP would be awsome) All I want is a classic: Four multiplayer maps And One epic zombies map... Nothing more, nothing less... I don't care about the size of the map, or the quality of graphics, if a truck's tire looks a bit square I couldnt care less, we can turn that into a theory that aliens are really spider-creatures from Venus disguised as square tires.... I want a map with a fair amount of buildables, not 20 not 1, 2-4 is fine, A map with a cool, upgradeable wonder weapon from the box and a buildable (like in MOTD with the skulls, not like in die rise) Traps would be cool, but not nessiasary I would like a roaming zombie boss, but again, not nessisary... Better use of what trayarch has at their disposal would be nice: Aka: Wingsuits, drones, tanks, boats,ect. That's what I want... -
Weapons You Want to See in Zombies?
Stop Mocking Me0 replied to Flammenwerfer's topic in General Zombies Discussion
Not sure if you're referring to the golden spork, or if you actually want this... -
Old Zombie Maps For BO2
Stop Mocking Me0 replied to Gingervitus101's topic in General Zombies Discussion
Dude, they moved all the files from the zombie engine to the multiplayer engine after black ops 1, they've been working their asses off redoing EVERYTHING with coding, do you really think they're going to have the time, man power, or even space in the coding to redo the black ops 1 maps and still provide us with an acceptablably amazing final map? You can't just do one map BTW... That would just be terrible, and it would likely be the only thing to fit the coding Saddly... If they do bring back any maps it would likely be nact (and only nact) from waw, as it is a classic, it's small (would make a good turned map maybe), and they can pull it off without bringing back any other maps... My only other idea is if they brought back a new version of Deadops arcade... THAT would be awsome! -
Beleive me not too many Xbox users are too thrilled abut buying the EXACT same console again but at a higher prices with high graphics (which I couldn't give 2 Semtex about), and can't play my old Xbox games... But I need it for cod 11 zombies... However if there IS no zombies (which there is, it makes too much $$$ to stop now) I'm just not buying the console, I'll get pc games thank you...
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Old Zombie Maps For BO2
Stop Mocking Me0 replied to Gingervitus101's topic in General Zombies Discussion
Birdman hit the nail on the head: Too much work, too little profit, you would have to remake a low Grav. Physics, astronaut AI, Nova 6 crawler effects, lunar landers, lander letters, gersh devices, other wonder weapons, QEDs, excavators, O4 charracter builds, air effects, the massive maps, the traps, the wall guns, the teleporters, area 51 aka no mans land physics, the hacker and countless other bits... Now I'm not saying the final dlc won't come with a few extra zombie maps, it's just not going to be from previous games... Personally I would take (say the entire 4th dlc is dedicated to zombies) 4 all new zombie survival maps, maybe some greif maps, a turned map or two, maybe another surprise or two, and a new story mode with an epic block-buster ending that will keep us plenty theory-full for the next year over a new story mode and a few older maps I've played before anyways... -
No, when a player leaves the game the entire game is stopped at that round because they can't count it as a four person game as there are only 3 people and they can't count it as a 3 person game because there were 4 people earlier... This plan of yours requires one of two things: A second controller And, but not neccisarily, A second account linked to Xbox-live with a paid account... A privlige not everyone has...
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Weapons You Want to See in Zombies?
Stop Mocking Me0 replied to Flammenwerfer's topic in General Zombies Discussion
ERMERGERD STAR ROD KIRBY! -
Setting: Right after the rockets, at a government military training facility in Virginia America, What separates this map from other maps? Killstreaks Story: Five soilders must do what they can to survive the after effects of the apocolipse: Survivors 1-4: Your playable charracters, simple foot soilders who have nearly identical lines to those in multiplayer... You explore, unlock, crawl, shoot, explode, and melee your way to whatever you can do to postpone your inevitable death... Pilot: Being the only one qualified to take control of vehicles, pilot Crosby (Yes the same as the one in the campagin) is incharge of weaponary and pilots drones, choppers, and other killstreaks... There are 4 types of characters and each has their own score streaks, at the beginning you are given a list to choose what character type you want to be: Given the options of Tactician: Uavs, hunter killer drone, drop insertion Deadly weaponry: Hellstorm, warhog, Agi The air: lightning strikes, death machine, Heli-drone The spy: Orbital vast, emp systems, Black hat Now, as a rule, a zombie kill awards Killstreak points (KP) instead of normal points. You need: 1000:Uavs, and HKDs 2000:Hellstorms, lightning strikes, death machine 3000: Warhog, Orbital Vsat, Heli-drone,Emp systems 4000: Agi 6000: Black hat, drop insertion Uavs: Brings up a mini map for all players to see zombies, walking zombies and crawlers do not apear on this, last one round. HKDs: Work like claymores, but they fly into the nearest group of zombies, you get two with every KS. Hellstorms: *Removes the character from zombie detection while in use*, Will drop a missile somewhere to take care of zombies... Lightning strikes:*Removes the character from zombie detection while in use*, Allows a player to place four bombing points for a single Passover... Death machine: Gives a temporary death machine to the player, use it wisely as you can't revive players while it's in use... Warhog: Sends massive bombing across the whole map, zombies inside buildings are not effected. Orbital Vsat: Causes zombie interface meaning random burst in zombie movement, slowing some runners and stopping some zombies in their tracks for a breif few seconds, will not actually kill any zombies but only distort and slow them... Lasts until player goes down Flying helicopter-drone thing: *Removes the character from zombie detection while in use*, Gives a player control of those drone things from multiplayer in the air for awsome carnage! Can shoot through hordes with ease! Last until it is destroyed... While being piloted, it retains a safe distance from the zombies and can't be harmed, however there is a timer as to how long you can control it, while In AI mode, it can be destroyed but still continues to kill! EMP systems: Causes all zombies on the map to fall asleep, like in tranzit, but they don't wake up... HOWEVER! This also turns off box access, perk access, and other killstreaks until the next round! Agi: Spawns in a little robot turret drone to help with the zombies, armed with rockets and a machine gun, very usefull! Can be controlled by player and while doing so removes the player from zombie detection... This Killstreak can be killed by zombies however, but has high durability... Black hat: The hacking device from moon makes it's counterpart appearance here! Allowing a player to: 1:Hack perks to return them, 2:Hack the box to get another spin, fallowed by avaibility of a weapon for anyone and a 20% cash back bonus! 3: Hack doors open for 200 points (and a long wait), 4: Hack barriers for 100 points each (until after 3), 5: Can NOT hack pack a punch... 6:Can NOT hack drops 7: can NOT hack players... This device replaces a tactical and can be used as much as one wants, but only allows two uses before recharge of 15sec is required.. Drop insertions: If a player dies out, he will respawn here, unless it is destroyed, as a bonus, if no players die in a round, a free drop will be given at the beginning of the previous round as well! Can only be destroyed by players, explosions, or the balck hat, if it is destroyed by a black hat, a free drop will spawn instantly where it was... Also it can be used to take a player out of their lives to change character, but does not count as a death, HOWEVER the player can not respawn for a minute, and when he does he has to EARN his killstreaks off new points... NOW ON TO THE ACTUAL MAP! This map takes place in a ruined and destroyed military bace, you start off outside a fallout shelter... There are a few main areas on this map and the ruin between areas: The shelter: Spawn, nothing much can be done here... There are two doors, one leading to the docks, the other to the drone bace... there is a perk spawn here though that will automatically call quick revive in solo mode... The docks: basicly consist of one barge that holds a perk, a box spawn and a wall weapon and the dock area that holds two doors, one to the shelter, one to the back of the labs, and a teddy bear... The labs area: Is a confined small area where perks can be seen attached to machines with body's about and working perk can be found, as well as a box spawn, and Semtex, likewise there's a door to the docks, and a door to the armory. The armory: Holds all the land-roaming weapons, here you'll find a few tanks and trucks, one of which has a perk on it, another thing you'll find is a verity of wall weapons, a buyable turret, and the original box spawn. Two doors Can be found here, one to the labs and one to the airfield... The airfield: Is a wide open area with crashed planes and rising zombies everywhere! You can find a box spawn and a perk machine here... No wall weapons, but a few ramps like on carrier (multiplayer) that can be flopped off of for a nice bit of BOOM-age... One door to the infirmary, one to the drone area, and one to the armory. The infermory has lots of decapitated body's.... One of which will lunge at you if you look at it for too long (it can't hurt you) You can find in here as well a teddy bear! The final area is the drone bace, a little area filled with drones, none operational, but can be seen activated once the Killstreak is called... Now for MAP FEATURES! Now you may ask your self: how do KP points work? Well it's easy! You start off with 500 KP, and you receive points from killing zombies! KP can be used to open doors, buy weapons, perks, or PAP. But it's latest feature is killstreaks! You need a certain amount of KP to get a Killstreak, and the number of points you have left is in your HUD in the Box the KStreak would appear in... Basicly when you gain enough power to use a KStreak, simply select it from the up and down arrows on the D pad and execute it with the left button, now Kill steaks do NOT use up your points by whatever you need to exicution them, but they do disapear when you use them. Meaning you gain 1000 points, use a UAV, and then still have the 1000 points but no more UAVs, and you need 1000 more points to use it again... Now perks: Perks are similar to nuketown, however not exactly the same... The perks themselves are suspended above on drones stuck in mid-flight, and you have to shoot them down... However most drones are smart and will either attack you or move out of your sight before you can kill them... If they attack you, get inside FAST and they will leave you alone once a new round starts or a Orbital Vsat/EMP system is used... Suggested weapons are the RPG, snipers, and Semtex (If they're low enough) Once you shoot down a drone it will crash into a perk spawn pile of suitcases, similar to nuketown, and you can buy the perk. You don't know which drone holds which perk however, and once you take down one you have to travel to another area of the map to find another, some of them flee beyond your reach when scared by other drone's battles... But they will return.., There are 6 spawn locations for perks: Near the shelter, In the armory, In the labs, In the drone base, In the airfield, And in the docks, There are also 6 perks that can spawn: Juggernog, Quick revive, Double tap 2.0, Speedcola, Phd Flopper, Pack a punch, It should also be noted, besides aimed HKDs, and death machines, no Killstreak can be used on the drones. However drones do appear on the UAV mini map... I hope you enjoyed this map, and I hope it, or something close to it, can be implemented either in a new black ops 2 dlc, or in Cod 11! Please tell me your thoughts!
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