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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. The storm snipper would be a cool power weapon to see... (The one that can shoot through walls) And yeah the peace keeper I love! It's the only multiplayer weapon I use!
  2. IF THEY HAD PRIVATE MATCHES THIS WOULDN'T BE A PROBLEM TRAYARCH! Custom matches arnt the same because randoms can join them at will... And their modes are a bit different: easy: Zombies are obviously all walking Double slaps are the same as normal Origional: zombies double slap like hell... Nuketown is flipping impossible!
  3. That doesn't mean anything Saddly, as I have seen those lions in palaces, walmarts, and chinease drawings as well... HOWEVER! Your prediction of an underwater temple might not be too far off, as Samule's quotes tend to show he has been, or knows of, Atlantis... If the final map pack is dedicated to zombies and has four all new survival maps, Atlantis would be a VERY cool place to visit! It could work like moon in certain areas where you would need a scuba suit to avoid suffocation and lower gravity could be implemented!
  4. Here it is: The next main gaming console for Call of Duty, and likely the next zombies game consol: The Xbox One: Dear god that name's going to be mocked "Ok so this is NOT a huge improvement to gaming, infact it's almost (is) a scandal to swindle our money for the enjoyment of games..." Sigh... Lady's and gentlemen, the world today... But none the less, we should discuss the possibilitys of what the next consol can do for our beloved freak-sacks... :twisted: I want to hear how YOU think the Xbox One can introduce new ways to play, and new features, to zombies! Some things to consider: Voice recongnition, Built-in Kinnect, Built-in Skype, Possibilitys in customization towards our characters (seen in cod ghost trailer), More servers (from 3,000 to 300,000 I'm told), And anything else you can come up with: Let the festivities commence! (Please present your ideas with drama and awe)
  5. It's just that no one wants to buy a waw map a 3rd time, and the black ops maps would be too hard to implement (EXEPT maybe kino. As a lot of the features there have returned, wall weapons would need to be swapped out though) but as for COTD, shangri la, moon, five, Assension, and Deadops arcade, they all require their own special attributes not seen in black ops 2... (George, napalm z, space monkeys, pentagon theif, astronauts low Grav., arcade mode...) And so no, I much rather would like to see four brand new survival maps that are small with the final dlc IF it is dedicated to zombies... Which may just be cooler!
  6. You forgot the reduced priced bs23r... And all of these weapons come from a point further in history... As in tranzit/die rise further in history... And I still will say confidently that this map actually takes place in al Arlington and co's hell: And if this is their hell, it doesn't age... Meaning that the golden gate bridge was never compleated because no one was there to build it, perks, guns, and other influences could have leaked into hell somehow, still keeping the storyline. And no time travel was ever used... Its just a map that's had zombies on in for over 70 years where the undead and a person-less world confines four ageless souls for all eternity! :twisted:
  7. He means that the map isn't related DIRRECTLY to that of Samule/Richtofen's story.. Not that its not a story map as opposed to a survival turned or greif map... yea i see it is a filler, kinda shows that sumone else was in control b4 Sam Well.... Yes this shows some one may have been in control before Sam.. But this map does show major signs of the fact this map isn't on earth, but rather hell... Arlington's hell... This demonic anouncer may have no or little control over what happens outside of hell...
  8. Sounds about right... But A: Leaked info... B: Non confirmed... Thank you though...
  9. MotD certainly is a story map, saying it's not is ridiculous. He means that the map isn't related DIRRECTLY to that of Samule/Richtofen's story.. Not that its not a story map as opposed to a survival turned or greif map...
  10. I expect the next dlc to be released either early July or late june, so we should be getting a trailer for dlc 3 early June... I have to say... Mob of the dead has kept me plenty more occupied then tranzit or die rise... Ive barely gave dlc 3 a second thought...
  11. You'll love this one: Throw a gernade, have your partner pick it up, then have one more person hit the box while the second guy throws it in to never get the war machine... Guess what I got the first time I tried this....
  12. You're going to buy it because trayarch will squash the money out of our eyes with simple moving vehicles, a few new weapons, and a new map where everything try's to screw you or the zombies over in a different way, while kickass music plays in the background... This is the gist of every zombies map trailer yet.... And it ain't gona change anytime soon...
  13. Well it can't be can it? Because the editor "defaced" his illustrations with his own words and all the comic book pages are clean yes?
  14. Well remember this isn't current world, this is Arlington's hell... It's been new years eve night for eternity, the bridge wouldn't become built, because there's no one to build it... They still think they're on the same day they broke out (save for Arlington) because the world around them is the same... It could be a million years or five hours and they couldn't know...
  15. I disagree zombies has been getting better in black ops 2 IMO... Tranzit was HORRIBLE! The survival maps were slightly better, die rise better then that, and now MOTD is top notch! Can't wait to see what they have next!
  16. I've seen a lot of people hate and look down upon turned... It's not that bad a mode... It's not the game, it's the map! 1: The map is pathetically small and confined, finding players is too easy and easy to rush the living... 2: There needs to be a way to eliminate the gun game of the map, or at least do this: You hold two weapons at a time: Kill one zombie changes the weapon you're not holding, however the weapon still continues to drop in quality until you have a starter pistol as your secondary... 3: Players and zombies are too easy to kill... It seams whenever I play, I can swipe all I want at the human but he will always be able to shoot me, and when I'm the human, it takes like 3 shots to kill a zombie! If it took 3-4 swipes to take down a human and zombies had an equal increase in HP, it would be more fun... 4: Weapons in diner are awful... Why not amp it up a bit? Like say... A single am where all the weapons are wonder weapons, going from the ray gun, to the seliquifier, to the blundergat, to the acid gat, to the jet gun, and whatever other wonder weapons we'll have between now and then as well, EMPs replace grenades (without a monkey power up) 5: Darkness is also a problem, it seems all players stick to the shadows and can't be seen because of it... 6: More drops: Maybe a tomahawk for the player, a meat that would slow zombie's or distract them like a monkey, a fire sale that would give a person all their guns back.... A audio clip drop that turns everything black and white, making zombies harder to see and hear,,, A second cure drop that could make more then one zombie a human, but the humans could kill each other as well... 7: More maps: Here are a few ideas: Die rise: on the roof of the dragon building... Players could hide on the lower level, upper level, or even in the rafters, but you will eventually be found... Elevators inactive... MOTD: I think a great place to run this is the dockside and tunnels... All the way down the spire, to the gondola area... Loads of areas to escape zombies, but where to stay put? That's my proposition to trayarch, tell me what you think!
  17. This would provide backstory to the hell's redeemer and retriever! Awsome!
  18. Quick revive: Nah, I like my good old 1500 quick revive as is... Juggernog: That kind of eliminates the use for stamin up... Plus jug needs to be 2500, a nice cheep price for double health... Speedcola: Ok... No probs. here.... Stamin up: Alright... Stupid DSR needs this... And my ideas: Deadshot 2.0: Allows a player to hold certain weapons over their arm rather then in their hands... I've made a thread before about this, look it up.... I made it... Mystery solved... cost 2000 now Mulekick 2.0: Allows players to hold 3 guns, and more tacticals/grenades/claymores cost the same Pdh 2.0: Creates explosion while flopping as well as protection from fall damage, splash damage, and now: Enviromental damage such as fire or acid! Cost the same...
  19. How about bringing in some gersh devices? They can suck in opposing players and teleport them across the map! Or maybe bring in equipments such as the eletric trap and sheild from tranzit, these can be place by one team but cant be picked up by the other, making it so barriers can be built against the other team! Tramplesteams would be awsome! Or how about, on a map where two teams are compleatly separated, a teleportation gun that works a bit like the "charge" vigor from bioshock infinite? It would allow a single teamate to teleport between the two isolated groups... And how about some QEDs? Purhaps you could toss one and whoever gets caught in the blast has their perks and guns mix arround inbetween them! So if one guy (A)had jug and speed Rpd and a ray gun, and another guy ( has double tap, quick revive, RPG and mustang and Sallys, and they both were hit in the blast... Guy A could end up with mustang and Sally's, A ray gun, quick revive, and juggernog While guy B could have an Rpd, double tap, speed, and an RPG... And lastly I think we should get the good old winters howl in here to slow players, maybe a jgb baby maker to have mini opponents, and maybe a roaming boss zombie like George could come in and be AWSOMELY ANNOYING! Those are some of my ideas...
  20. Funny... I've never had a single perk drop on MOTD... I've had drops but not perk drops.... But yeah, I think it has either something to do with the coding of: A: the drops in the cells, B: the drops brutus drops C: The fact you can't get drops on the bridge (other then the first) D: doing bits of the Easter egg, such as spork, retriever, or plane steps may effect drops as well, E: A radio drop must spawn once the codes are put in
  21. Should have specified its not confirmed, my bad, it was late... If this is another dimintion btw who says richtofen and samanthia could even be in control here? It MIT be out of their realm of influence...
  22. You mean like this? (see Knowlegead) http://callofdutyzombies.com/forum/viewtopic.php?f=138&t=32052
  23. Code for this game has become really complicated now that A- Map are much larger then any before this B-New features are flipping everywhere! (Which we love) C- The switch to the multiplayer engine causes some transference problems, shortening the code allowance ever so slightly... D- Multiplayer maps are bigger as well, making even less room for zombies, if they have a zombies-dedicated map pack, we should have a map with 8 perks and all drops.... Also I think I should point out you forgot the audio drop in MOTD... IT COUNTS!
  24. Yeah a custom match, even on origional settings, will only allow a player to hold one afterlife, I mean... Imagine if you had 3 player join you mid game? It, by code, would have to let you all get all the afterlifes you want, leaving you with 12 afterlifes.... Speaking of code, can anyone find an eletric cherry song yet?
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