Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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Sarcasm? Nope, optimism!
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That's nice! :D
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I haven't had black ops 1 for months... I REALLY wish I could play it, but I can't... (It broke)
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Yet swapping souls with them, enlisting them in the millitary, and watching one burn in a building is not over these regulations?
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Did I do good?
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Nah, knifing has always just been "do what you need to do, ask questions later"... I've honestly never known that...
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Who's the Good Guy, and who's the Bad Guy?
Stop Mocking Me0 replied to TBGxRyan's topic in General Zombies Discussion
We know the O3 (Tank, Nikolai, and takeo) are good... Well no... They're all going to hell... But they're the most morally correct here! Maxis we have no idea what he's up to and It looks like his priority is making richtofen pay, not protecting the earth... Richtofen seem more focused on restoring the earth to enslave mankind for his bidding... Samule is undecided, gersh is undecided, as well so are mareton, shuster, Russ, groph, Misty, the CDC, the cotd cast, the CIA, the other survivors, Gary and Brock, and anyone else that may have survived the nukes... We have no idea of their intentions or why (or IF) theyre alive... -
Or a katana, or a javelin, or a mace, or a tornado-melee weapon that makes a small vortex when you punch a zombie...
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you do know you can control how you knife most of the time right?as in more than 70% ? Nah, I've never watched how I knife, ive always just knifed and not asked questions, I DO know however being pulled in while knifing is B-A-D however...
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TANKEO my old frienememy! Good to see ya back! Galvaknuckles should also be taken into effect, and they should deal a great amount of damage, they're not exactly a knife, but still a melee weapon... I strongly support this perk as I am a total knife whore, but as for lunging, I don't think that should be messed with... Purhaps the perk can get rid of lunging at all and just make a nice clean swipe?
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Yeah that would mean everyone would have to down themselves for persistent juggernog...
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A snow map would be ideal, I've always wanted to fight penguin zombies!
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Custom zombies maps? (PC)
Stop Mocking Me0 replied to NZheadshot1's topic in General Zombies Discussion
I'd too like to know this information, as well as how to make my own custom zombies map... May god have mercy on all who play my map! :twisted: -
Volcano- Volcanic island map
Stop Mocking Me0 replied to JesseyStone's topic in Research & Development
Not to be rude.... But the entire earth is covered in lava... All of it... Even in die rise its miles bellow... Molten iron and steel... A volcano map may not be the best idea right now... -
We live in a world where a magic machine pops up out of the ground when the bell rings makes more sense then lights melting the same machine with ice... Seems legit! :lol:
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It's certainly possible... If it is I wouldn't mind it as a perma perk, it doesn't give you all the effects of doubletap 2X, but still is usefull...
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Ok, so after nuketown a while back I got thinking: If nuketown is a part of the final dlc, then will there be other maps as well? But I couldn't think of any... Now, after nuketown has been released separately, I begin to wonder: What other maps could have been, or will be, playable? So I, oddly, came up with this while listening to Music in school: Map: Elementary England: London Basicly this map takes place in a school, with kids and one teacher... The charracters may not say anything, but It'd be cool none the less! You start in the front of the school, ??? Elementary... The story goes, four kids survived the bombs, and they've been left here... To fend off their fellow classmates and teachers who have become zombies! This gameplay is a bit weird because your a child, and you move differently... And your shorter! Then again, so are most of the zombies... The first room won't have anything, once you get 750 points, open the doors and walk in where you can see a long hall, on one end there's a door on the other is a caved-in slope you can Assend. There are three classrooms here and one teachers lounge. This teacher's lounge has a box spawn and a teacher in it... A teacher is a tougher zombie, and depending on who the teacher is will effect the threat it purposes: This one is the English teacher, she will scream at you, but won't do much more then that... If you head down the hall to the door you can buy it which will open up the playground. Here you can actually climb up the structors and fend off zombies from up here, (Great place for the Ak-74u IMO). Also on the opposet side is the caffiteria, inside you'll find the lunch lady zombie, who will attack with a knife and spew Greece which will burn you (like the avagodro). Back inside, up the incline, is a second row of doors: three classrooms, a gym, and a comunicator room. The gym will contain an angry coach zombie who will charge at you. Across the gym you can enter the last hall with 3 more classes and the principal's office. The principal is the strongest teacher here, having 2 times the health as a normal teacher. Lucky for you he is asleep, as long as you don't shoot in the room, or set off a gernade, you should be fine... Then just walk over to the opposet wall and turn on the power! Once the power's on only 1 thing will happen: The doors inside the school will alternate their openenings... It will work in alarms... The first one will open up the door to one of the classrooms on the first floor, second floor, and 3rd floor. Inside you will find one of these perks: Juggernog, quick revive, speedcola, double tap, mule kick, or who's who. If it doesn't you should have access to either the semtex room, the claymore room,or the Bowie/Galvaknuckle room (Galvas are hidden, and can only be found by throwing a gernade into a open tile in the Bowie room, which will drop a box with them in in (purchaseable for 6000). Each room has a teacher as well, the science teachers will explode when killed, the geography teachers will relocate you if your hit by them, the art teachers will leave a slippery trail where they go, and the principal will roam the hallways, if it grabs you, it will sumon all the other teacher zombies back from their graves! But if you kill him first, your good! Pack a punch IS avaible on this map, but only at a specific time between bells, Called "recess" "Lunch" or "assembly" where the pack a punch will appear out of the ground, and will stay there for a very limited time... Durring lunch the bell will ring once signaling players to get out of the perk classrooms, then it will ring again, closing the classrooms, and opening pack a punch in the lunchroom, then the bell will ring again to signal you to hurry up, the. It will ring one last time to open different perk doors, and close the pack a punch. The same happens durring recess and assembly EXEPT the pap will apear on the jungle gym or in the front loby... Now these doors don't stay open for long, and if your locked in, too bad.. You're in there until they open again.. Also you can't cheat the system, much like nuketown, the bells start ringing once a player reaches a certain amount of kills... No saving a zombie! There are four kids: A puerto rican girl (Like manendaz's sister) A puerto rican boy (Like manendaz as a child) An American boy (Like David masson as a child) And a cuban boy (like the one slapped by the solders in the mission where they rescue woods) None talk, some cry, some scream, all fight, some laugh... The teachers won't always spawn, infact they'll only spawn one teacher per room for one of 3 reasons: A: You opened a door to a teacher's layer for the first time. B: You've been grabbed by the principal, not only are you down now, but all the teachers in the school respawn now! Or C: It's a teacher round, in which one of each teacher will come for you... Be ready! Teachers in closed classrooms won't respawn when you open them... Anyway I thought that would be a nice map: Sure it's a bit sick to be killing zombies as a child, but LBH, we've all wanted to give one teacher or another a good few slugs to the face... Hope you enjoyed! This is stop signing out!
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Remember: If you need amo, set up a tramplesteam on top of the ak74u building, and then buy/ PAP the Ak, then when you need amo, jump, grab the weapon, run upstairs, then fling back! Also remember this is one of the few training areas where you can actually turn arround if you need to and head in the opposet dirrection.
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We're hoping there will only be one more map where we connect a radio tower, that way we can get back to a REAL Easter egg...
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Perk Idea? Auto Ammo
Stop Mocking Me0 replied to Gaycandybacon's topic in General Zombies Discussion
That would become such a problem: As it would teleport you away if too many zombies buck up behind you, even if you don't want to... -
Well thats because it was a rushed mode they were just testing.. All beta versions suck, no mater what the game... They just need some more elements, a bigger map and a few other bits and bobs! A create a class system could come into play here, where the human has a choise of a different line of weapons... As Both a zombie (hell hound/nova) and a human (Different, BUT EQUIL, gun lineup)
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Perk Idea? Auto Ammo
Stop Mocking Me0 replied to Gaycandybacon's topic in General Zombies Discussion
What you could do is make it a drop, and for 30 sec all amo wouldn't require reloading... You'd still use it but, it wouldn't need to reload... About as frequent as a Firesale... -
What I Expect from Nuketown Zombies!
Stop Mocking Me0 replied to RichieHF's topic in General Zombies Discussion
The first nova six jumper round will always be either round 5, 6, or 7... You'll never have to worry about that,,, -
The worlds already ended... And we're only on chapter 3....
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People have really taken advantage of this, especially with the sawn points in the shaft and Pdw room.... One or two shots can clear rounds...
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