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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. I just thought the eye color changed as a way of proving the zombie's had a new master...
  2. I disagree because of die rise, we already linked it's nav card table and nothing happened, now it may be that we have to link it to the 3rd map before it does something, but I'm fairly certain linking it ended it... What I think is that after you link all the spires we will gain some kind of reward, Weither it be a new map, a new mode. Or even a new advantage...
  3. Simple: Don't use the stupid slide and the shaft, aim for the right Side of the slide and the far side of the pannel, you should live.. And do not get me STARTED on the spawn rate in local mode.. It's absolutely AWFUL!
  4. What I expected: An awsome map where perks are random and close combat is a challenge: What I got: Perks that never spawn, and a bunch of double swiping zombies... Sigh... The weapons avaible only here and the fire sale are pretty awsome though, as well the moon quotes bring back memory's...
  5. The world is destroyed and people are still worried about jurisdiction... Maybe they can create new skins making the CIA the guó ān bù And the CDC the guó ān bù The Guó ãn bù is more about general investigation where as the Guó ān bù are more military..
  6. 1:Moon 2:Call of the dead 3:Shangri la 4:Die rise 5:Verüct 6:Der reise 7: Shi no Numa 8: Nact 9: Assension (never owned it) 10: Five 11: Kino 12: Nuketown Zombies 13: DOA 14: Survival town 15: Survival farm 16: Mud 17: Cat scars 18: Cow manure 19: Jersey shore 20: Tranzit I enjoy Easter eggs and challenges.. Not waiting...
  7. Purhaps my research can shed some light upon this: This chinease map is called great leap forward because durring the great leap forward era in china bla bla bla bla bla PINNAZ's thread... ANYWAY they smelted all their iron and steel and all other types of metal right in their own back yards... Now here in the future there are two possibilitys for what has happened: Another form of the great leap forward era had arisen before the nukes, Or The nukes themselves superheated the ground melting a TON of iron and steel... The steel and iron making process releases a toxic carsinogen called benezene! Benezene was also mass released durring the 2005 chemical plant leak in jilin china, the 22 Provence... (See where this is going ) Benezene is a carsinogen, and is gas form is quite smoky- Much like the fog Beneith the city! And as all carsinogens do, they kill the ozone layer, making the stars easily visible for all times of the day (as it is in die rise). It also has a DNA-Disforming capability, meaning it could horribly warp DNA and make A: Long term mutations like the nova jumpers, or B: Pull zombies themselves apart! I beleive that the seliquifier is just a simple high-powered water gun filled with super-condensed benezene in liquid form, this may or may not have come from the jilin river, which would have absorbed the chemicals from A: The chemical spill and B: What ever happened recently after the nukes... So to be honest its POSSIBLE the seliquifier shouldn't be considered a wonder weapon... As it only is a water cannon that fires toxic water to pull apart zombies...
  8. Exactly, after every dlc, halfway through to the release of the next dlc, we receive a mini dlc with content for the last dlc, composing of greif turned and maybe survival maps for the previous dlc... We got nuketown this time around because there is just no more need for another gameplay area in green run...
  9. Skyscraper could have been a more early name for the map, and no one's bothered to go back and change it...
  10. Galvaknuckles are expensive and getting them means not placing the emergancy exit on the bus.. Some people don't like that... I hate it when people use the bank, it's sssssooooo cheaty... And no fun, you basicly skip all the fun parts of gaining your way up... I can run the tunnel, and nact, and farm, the problem is they're all separated by one thing: The fog, if your alone out there your pretty screwed if you happen to go down... Especially nact... Also that implys that one of my perk slots will be taken up with stamin up, I'd much rather have speedcola, doubletap, juggernog, and quick revive in my inventory thank you... The fog is still a hassle with those stupid denizens no mater how you slice it, they're annoying and make the fog one of the most undesirable features I've ever seen... It'd be different if they were full grown monsters asside zombies trying to kill you, but these are just tiny annoyances that tick everyone off... And again, not everyone prefers the galvaknuckles... The kill jump is super risky, one wrong step and you'll fall ALL THE WAY DOWN! But yeah, the right jump makes the shaft ok... And yes... Local mode is SO much worce then online or solo... I just cant even fathom how big a difference it is...
  11. Yeah the acheivement is very broken... The best thing to do IMO is to buy in this order on solo: Quick revive, juggernog, double tap, and mule kick, earn plenty of points and when you have a good 10000, pack a punch your weapon, travel to the spawn area building, kill yourself, then buy who's who and speed cola... I have found while the acheivement was MENT to be done while in who's who, it actually glitches a lot when your in the dead form... It's easier just to sacrafise the quick revive... I recommend running in the Buddha room with an an94, the SVU, and the SUPER important seliquifier! The seliquifier just makes everything TOO easy... You'll have plenty of points in NO time...
  12. I'm actually going to fight you on all of this: 1: It does not take 30 minutes to set up, not the way I play. Meaning I get perks, galvas, upgraded weapons and my preferred equipment alongside Semtex claymores and other things I want right... And it certainly takes more time then that to get to round 45... 2: Lava is a HUGE bit** It A-Hurts you which wouldn't be as bad if it wasn't B: EVERYWHERE! Seriously you can't step 8 feet in town without the orange-yellow glow appearing.., what's worce is that it makes zombies explode... This means you can't melee them properly without galvas, and close combat is a No-No even with jug (Due to Multiple explosions red-screening you) It's annoying and just so useless... It would be different if it wasnt everywhere... 3:The fog doesn't tick anyone off,,, it's the denizens... I understand training would be a problemb there, but a simple thick fog where zombies can't be seen easy would have been hard enough... We don't need denizens clawing at our face, slowing us down SO much, and constricting our transportation... In die rise you can't always go around, but to be honest if you hug the right-middle panel you should fall through without hassle... A big thing I complain about is easy and origional modes... I forget if this is in custom matches too, but in local mode the spawning in rate, zombie health, zombie speed, and quite a few other factors, are ALL out of tune... It's just SO annoying... I can identify WHAT it is but something about that mode really messes up my game...
  13. Thank you bagel, I've wondered for quite some time how to get these things working.. Now I know! YaaaaH Science!
  14. Thank you Resortified for this amazing vid, right now yours is the best I have: a5rmB8aHHQw If you notice stulinger talks about a "book" and a "diary" twice, I think he may be holding the maxis diary, somehow, someway, he managed to find that diary and it has shown him something... Or purhaps it's the cult's diary, telling him to eat zombie flesh to survive! I don't know what do you guys think?
  15. No, no I ment sense my rank is being brought all the way down anyways I might as well try to get the perma perk when I get my Xbox live back... In your defrence I worded it awkwardly...
  16. Alright here's my current idea for turned for die rise: I think trayarch will drop us a second mini dlc package, but instead of bacon camos and nuketown zombies, we'll be getting new turned greif or survival maps for die rise! Here's my "Turned" ideas! Idea 1: Dragon's castle! Basicly zombies will be running around rampaging the player along the roof of the dragon building as well as the floor underneath it, but no where else! This means plenty of camping spots and a new "level" physics to deal with as well, meaning now you not only have to worry about the zombies Infront of you, but the zombie's on top of you as well! Sounds fun to me! Idea 2: Up-fall... Here, your in the upside down building, specifically before the shaft, a player and zombie can move anywhere between the box spawn (Not here) and the Buddha room. All players spawn on the top floor though, so if a player drops down to a lower level, it makes the zombies harder to reach, as well as vice versa for the zombie's view. If all the zombies end up on the bottom floor and the person on the top, a zombie can jump off a building and sacrafice themselves to respawn and reach the human. Idea 3: Attention zombie shoppers... Here you start off in spawn, and have access to the top, second and third floors of the building, meaning the tramplesteam room is avaible, as well as the bar. A person can spawn anywhere and zombie's as well, the elevators will be running, but the perks won't be in the elevators, just debris. But they can still be used as a lift to get between floor and floor! New features: These are just new ideas, none of them HAVE to be introduced... 1: One new perk: Flesh Fizz! : Can only be consumed while a zombie and will give a zombie a bit more life, at the expense of their own score... Does not work for humans... If you respawn as a human or a zombie, you loose the perk... It is relatively cheep though, only costing 500$... 2: New weapons line up: (Reverse gun game -not avaible in Green run) Executioner-->An94--> SVU--> S12-->Colt--> M14---> starter pistol 3: New drops: ----Human----- 1: Meat: Works like a monkey bomb but is faster and doesn't explode or hurt zombies... 2: Perk bottle: Removes the "Flesh" perk from all zombies on the other team... ----Zombie---- 1: Perk bottle: Gives the zombie who grabbed it the "Flesh" perk free of charge.. 2: Golden shoe: Makes the human slower. ----Neutral----- 1:Respawn: When grabbed by any player will respawn them with out it counting as a down and will maintain their current form (Human or zombie).. So those are my ideas! Please converse...
  17. way to many downs for me, lol. That would be around 30k kills to get back to my shotties. Well considering I've lost my Xbox live and won't be retrieving it until dlc2, chances are I'm going to be simple bones -_-" Ill try it when I get the chance...
  18. Actually what you could do is to on Solo die rise, earn about 34,000 (17x2000) points then just save a zombie and keep getting who's who and reviving your self... I'm not sure if that will work for getting quicker revive but it's worth a shot!
  19. If my theory is correct and we get a mini-Dlc drop fallowing the second dlc for black ops 2 there's a chance the mini-Dlc could hold a greif map for die rise, here's how I think it should go down in three different ways: Game possibility 1: All players start in the dragon building, the CIA team starts at the top, and the CDC starts at the bottom! While the top may have access to the box, the power can't be turned on until the CDC says so! Also there is one difference to the map: You can access the trample steam room via stone bridge (Like, the one from the Budda room to the lower dragon building, you also can't place Tramplesteams here) The first elevator that would NORMALY hold quick revive will be closed, but the one that holds Speedcola/Who's who will contain pack a punch... But you can't ride it up,it stays above the floor so you can't use it to access the upper levels... It will however move up a floor occasionally, intending to steal your weapon :twisted: ! Once power is on, four perks are avaible: Juggernog, Speed cola, Double tap, and quick revive. No mule kick because it would slow down greif even more with some players having extra guns, no who's who because then there's the possibility of 16 players all running around with clones on the floor... Waaaayyyy too laggy for ANYONE's taste. Pack a punch will be available at all times in the building near the tramplesteam, behind the sofa, it's elevator never lets you on however... Speaking of tramplesteams: your gona Love this! Purchasable for 4000 from the tramplesteam bench: Chamillion tramplesteams! Basicly, a CDC member can put one down and it will be avaible for all CDC member's eyes, however the CIA can't see it! One wrong step and CHING your thrown off the side of the building, works on zombies as well. Nova jumpers will also appear, two per player at a time and 10 for each player for the round... EMPs will not make an appearance, and neither will galvaknuckles, but Bowie will! Same place as usual! The seliquifier can be bought from the box and will cause all entity's to slide! MUAHAHAHA! Idea 2: In this version both teams start off in seperate places: The CDC start off in the bar area, and the CIA starts off at the bottom of the service elevator. The CDC will traverse along the perils of the shafts all the way to the Buddha room, the CDC will also start from their position and make their way from the shaft floor to the ledge looking at the Buddha room, from here they can walk allong a reversed stone bridge to the Buddha room... The Buddha room is the war zone, as it is both the term of the CIA and the CDC! All players end up here... There is one weapon in this room on the end of the little hall that you drop Down from (on the floor): The Olympia... HOWEVER, beforehand, inbetween the Buddha room and the player's spawn there are bits of helpfull utensils: On one side in the bar we have speed cola and the first box spawn. We also have galvaknuckles and a few wall weapons... On the other side we have Disguised tramplesteams (discussed earlier), Double tap, a few more wall weapons, the second box spawn, and Quick revive. In the actual Buddha room, near the teddybear is juggernog and Semtex. In the area under the ramp to the teddy is the 3rd box spawn! And lastly, At the top of the ledge opposet the teddy, inaccessible by any means other then tramplesteam (as the tunnel between the area has caved in) is Pack a punch! Map changes: The unused service elevator can be used by a person with a key (found in the shaft spawn) to ride an elevator up to the bar area (don't ask me how) and access the items non-avaible to them before, likewise on the same ledge of the teddybear, but opposet side is a locked tramplesteam (can't be used to kill zombies) that when a key is inserted (from the bar spawn) will launch a player all,the way to the service elevator (there's a hole in the structor allowing this now). Also the entrance from the shaft to the budda room through the circular tunnel is closed off, but the square one on the lower floor is still active.... Players will always respawn in their origional spawn points, and that's that! Emps will not be included on this map, neither will a power switch, a seliquifier can be bought from a box and used. The boxes by the way will move from area one, to area two, to the Buddha room, and then back again. Tramplesteams are invisiogle to the opposet teammate as stated before, and will cost 4000. Idea 3: Total seperation: The CDC will spawn in the bar like before and have access to Speed cola, doubletap, the galvaknuckles, and the box on the way down, however once their in the Buddha room they can not leave without collecting a new drop called: Respawn, in which a player can use to spawn again on the opposet teams turf. The opposet team will spawn on the roof of the dragon building. They can travel where they like and access Bowie juggernog and quick revive, but no tramplesteams. There's no need for tramplesteams here as a player can only rarely interact with the other team, seliquifiers can still be used however... The roof only has access to the two elevators beside each other now, one containing jug, the other quick revive. There is no stone bridge to access the second building, and there is no way to leave the dragon building... The respawn drop will cause a player to respawn in a number of ways in enemy territory: here's my ideas for this: Who's who ghost that can't be knifed can run around and collect the goodies he/she wants but after a bit, will spawn back where they were with whatever they picked up, usefull from grabbing perks and a quick weapon. If they go down, they imediantly teleport back to where they grabbed the drop and go down. Or the perk leaves a blank red drop somewhere on the opponet's map where they can't see it. If they touch it they're wrapped to where you were, but of you get it first (after getting your essentials) You teleport back to where you were. And those are my greif ideas for die rise! How do you guys figure?
  20. Alright so we all know about trayarch's release of the mini-dlc for nuketown and the cameos recently, and I got thinking: Why don't they do this for more zombies maps? Think about it: Trayarch could assign a special team specifically designed to take the previous map from the previous dlc (In nuketown's case it would be the origional game) and make a Grief, Turnned, or Survival map(s) for it two months later! So in case of die rise here's what would happen: We get nuketown released for everyone, then we get the second dlc, but THEN we get another MINI-DLC drop! But instead of nuketown zombies this time we get: A Greif/Survival/ Turrned map for die rise! How cool would that be? And with everyone paying an extra 5$ to get it not only does it give trayarch more time for more maps, but it also screws us over by making us pay more! Hurray! We're being conned! But seriously, a turned/greif map could totally be epic for die rise! Will post threads about how the map could hold these soon! Please converse about the idea of mini-Dlc drops having more party-maps (That's what I'm calling Greif Turrned and Survival)! Greif! http://callofdutyzombies.com/forum/viewtopic.php?f=137&t=29728 Turned! http://callofdutyzombies.com/forum/viewtopic.php?f=140&t=29763
  21. Here's a link to my best theory for Paris... It's a bit colorfull to read but DEFFINATLY worth it! But don't read it if you don't want to... I'm text not a cop... http://callofdutyzombies.com/forum/viewtopic.php?f=138&t=29081 But yeah, next DLC wise I beleive will be between one of these three areas: Paris: If this is the last spire map, it would be epic to fix the Eiffle tower to work for us! Also if it's the last spire map, it would be a cool little mid-way finnaly! We were soposed to get a Paris map for the finnally for black ops one but it "just wasn't epic enough". So it was put off, if they add it now it will make sense... Atlantis: Because of stulinger's quotes... Vietnam: See PINNAZ's Thread about this... http://callofdutyzombies.com/forum/viewtopic.php?f=138&t=29560
  22. GGGGGGGAAAAAAAA! I went to download nuketown zombies and guess what: It cost 400 points... Fair enough price... I planned to buy it with the leftover die rise funds, but guess who's little sister desided it should be better spent on avatar items? -_-" Doesn't mater... I'll just get it when DLC 2 comes out... That way I don't have to go through the ENORMOUS hassle of credit cards in my family... But to a point you'll actually care about: It's Probobly not that bad an idea to do this... If they start now we can have little mid-way mini releases between maps, so say halfway through between Dlc2 and 3, We may receive the option to purchase a new Turned/Grief/Survival Map(s) from the previous area currently without the features... So say the next mini-dlc-drop would contain a greif map for Great leap forward, or purhaps a turned map? It's a bit small for a survival map but maybe... What do you think? It satifies trayarch's 3 needs: More time for the smaller bits of the map, less work sense the maps already have been made, and their financially screwing us over making us pay a bit extra for extra maps! :D
  23. As I've said before: I think the "thing worce then richtofen" is none other then gersh himself! Oh how awsome it would be to have him back, it'd make me feel like I didn't waist my life doing that Easter egg for no GS or real reward...
  24. You wouldn't even need a wonder weapon, just a simple shock could do tons of damage under water...
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