Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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I agree with kill_All and ball.... Making Flopper less useful, and making it harder to get will make it's possibility of return higher... Oh... And VIVA LA REVOLUTION!
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Exellent point mr Wonka...
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Or they'll spawn in from a teleporter, or from a helecopter pad... Ect,..
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In the black ops 2 campaign there were side missions that a player could optionally compleate.. In these side missions you were in control of an entire force of troops and advanced weaponry... You were also given a satilite mode in which you could veiw the whole map and see everything at once... What if for the final dlc this side mission physics was transferred to zombies? Think about it, take green run for example, bots or opposing team members could play as Misty, Marelton, Samule, and Russman, and constantly keep provoking and killing YOUR zombies... In solo you are given satilite mode permanently and can at any point zoom in and take control of a zombie, the avagadro, OR Samule... As a zombie your offered the same type of weaponry as in turned, slapping your opponents to death :roll: ... However it is unclear wether zombies in turned become stronger or not.... Here they definantly become stronger the more rounds occure... As the avagadro, your EXTREAMLY supplemental to knifes, especially if the team has knuckles... But you can't be shot and can shoot powerful blast of lightning! You can also teleport short distances by holding the control stick in any dirrection... As Samule you can't build materials, or kill your team mates... You can knife them however, and slow them with grenades and bulits... As well as hit the box and not take the good weapons, leaving the rest with s-12s and war machines... As the demonic anouncer in solo you can have compleate control over everything zombie! Where the box goes, how fast the bus leaves, denizen annoyance, and of course zombies! Using the D-pad with the curser will allow you to control which character the zombies will attack primarily! Mashing X (square) on a character in the fog will signal denizens to eat them, when a box disappears it has a 20 sex time frame before it will spawn randomly, in wich time the demonic anouncer can choose its location (not avaible on co-op mode, it will just spawn randomly). In co op mode each player is given their fraction of the zombies to control (highlighted according to color so green zombie belong to green ect...), the box will spawn randomly, the denizens can attack a player even harder with team work, and the avagadro will work kind of like a kill streak, where after downing enough times a player is given the option to spawn it in and control it.... Once the team kills all your zombies they will attempt to continue their way to the town, which once they cross the bridge will end the game... However if they die they will respawn back at the bus depot and have to wait for the bus again.. It gets harder for you as well, after round 13 they will spawn with juggernog and quick revive... After round 16 they all Aquire galvaknuckles, 20: Speed cola and double tap. 26: Tombstone and stamin up as well... Also, if a "player" bot hits a box they have a chance of getting a better, or worce gun, they will ALWAYS have to traid it though so raygun for a war machine will cause us all to laugh. After round 20 players can pack a punch their weapons if the gate is opened, they can open the gate by hacking it... A process in which 1 player will stand Infront of the pap door for a select amount of time, in of which you must mash X or square to cancel their hack (or attack them with zombies)... Generally that's my idea for a new mode for the final dlc, I hope it's incorperated in, and I hope you all like it!
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Purhaps going prone makes you a crawler...
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(Layton voice activated) The scene you paint is within the realm of possibility, however given the poor quality of being able to hold one tranzit map, I highly doubt that this prediction of yours is up to scale... Purhaps in the final dlc there will be a new mode called "undone" or "between" or something that will allow you to return to an area where your objective is to play as richtofen and try to keep the crew from completing the Easter egg... Like in campaign durring the side missions where you had control over your own personal fleet, well you'd be in charge of either the entire zombie horde in solo, or in control of 1/4 of the horde... Another thing under your power is the ability to become and attack as a zombie! And the avagadro, and any other new zombies! Basicly you control everything, you can see the whole map and everything... I personally would love to see this as a final zombies mode! That would keep me plenty happy for a while!
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I'd love a trailer where misty is fighting zombies and gets pushed against a wall, but then elsewhere rusman hits a button making misty' room turn sideways making it possible for her to walk up a wall and escape... Or have a bit where Samule falls down an elevator shaft, but then does something to save himself... (Magnets, gravity boots, zip line IDK...) Of course a zombie boss (like the avagadro), or boss round (like dogs), or area-bosses (Like denizens or nova 6 crawlers..) will be featured in somewhere... And the end has to either show an epic wonder weapon, equipment, or feature to the gameplay that will give us plenty of more theory-fuel for the following week and a half...
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Green run trailer, gamings... Green run trailer... Not die rise...
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Ahahah brilliant! I'd knew that would peak your interest... Exellent guess BTW... :lol:
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Over the next few days (15) I'm going to TRY and put up a "zombie Forcast" for the fallowing day... Covered are the fallowing: Chances of New trailer/Information tomorrow... What the Zombies Expectation looks like for the following days... Any News on Theorys... Noob Count for the east coast of America... (Tranzit) Mic/No mic Count for the east coast of America... (Tranzit) Anything else I feel like covering... And a quote from one of the greatest games ever: Little Inferno Please see below for the current prediction... ______________________________ Today's date: Jan 22, 2013 Chance of Info: High ZE: Much talk about the expected trailer release tomorrow, LIMITLESS expectations abound! Theory News: talk of Atlantis has come up recently, It apears we beleive Samule may THINK he's been to Atlantis, although he may have just been to Atlanta Georgia: The birthplace of the CDC! .. East Coast of America Noob Ratio: ( ECANR): 90% Of all filled matches were compleate Noobs... East Coast of America Mic/No Mic. Ratio: (ECA N/M R): 70% Of all matches found to have Mic.s... 50% Were conversational... That wraps up tomorrow's forcast! We are expecting HIGH amounts of Dlc info released in the suspected trailer Tomarrow!! Reporting from the Avagadro storm, over the denizens, past the the diner, under griffen station, over the Die rise.. The Z-eatherman...
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Don't forget Mr RoflWaffles... And I'm going to go ahead and announce if there's any illegal "Leaked info" avaible elsewhere, I will gladly PM it to anyone that wants it! Like it was with green run... As for perks, bosses, zombie extras, buildables, vehicles, wonder weapons, floating areas, .4% of a pixel, deadly crumbling buildings, MFMDs, meteors, and hobos... I can't say...
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Purhaps in the final dlcs there won't be a 8player tranzit... But rather a 4 player tranzit where somewhere on the map there is a place to swap characters so Dempsky will become misty and RichtoSam will become Samule, and Takeo will become marleton, and Nikolai will become russman! Seems legit! In this first map pack I think we may see a few mini points of interest and Easter eggs about our characters.. But nothing that allows us to play as them... Also I think the 2nd map pack we should see our old freinds again and save the new guys from something like in COTD, then in map pack 3 , the New guys help the O4, and the final map they all work together (or giants one another...)... ...(possibly with demonic richtofen, possibly with A.I. maxis) to do something epic and wondrous for our climax before the ends of zombies for another 2 year hibernation... While hopefully we won't be seeing MW4... :? MW3 was awful.... An idea is that half the crew could be doing the maxis easter egg, and the other half richtofen, not that it has to be the O4 against the N4... It could be Marleton, Takeo, Misty and RichtoSam vs. Nikolai, Samule, Tank, and Russman.... And purhaps there will be a seceret coronation of the characters (Oh say takeo, marelton, RichtoSam, and Samule sense they seem to be the smartest of the bunch, or Misty Tank, Nikolai, and Russman sense they seem to be the strongest) That would compleate a SECERET Easter egg that is being controlled by a third character... (Vrill-ya?) Earning a seceret prize, an extra acheivement, and a VERY happy zombie community!
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My thoughts exactly... Way too complicated and over thought time travel basis... In my image of this game, no one ever time travels back in time... Only forward... Anyways, that's not even a trailer...! No... That is a SNEEK PEAK if anything! Would you use a 6 min conversation to advertise your new map pack? Certainly not... I suspect an actual trailer may be released some time before jan 29th... ;)
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Your using a tablet or smart phone to upload his arnt you? Spell check is always a grand thing to have... As for the actual picture... I have no idea what it is... It doesn't look alien in nature, but rather just a big floating rock-like pannel... An airship? The die glock flying mechanism from the chalkboards at kino? Superman To be honest I think it's part of the Easter egg... Maybe an area only accessible by the helicopter.. (if there is a helecopter) or perhaps an area where the helicopter comes from... Maybe Beneith the pannel is some kind of magnetic feild manipulation devise... (MFMD) used to support the structor aloft in mid air... OR it could be the flip-flopping temple room from the trailer! Suspended by a magnetic feild to constantly change the upside of the room! If it is, I'd be pretty ok with that! :arrow: Purhaps MFMDs will be a way to change the rooms and structures around so that players can continue to manipulate them to unlock previously inaccessible areas, access new perks, weapons, and Easter egg steps...
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How does 'The Crew' end up in another continent?
Stop Mocking Me0 replied to me2kool2talk2u's topic in Die Rise
Purhaps the denzen portals are fretted by the nav card machine... Or the tower of babel even... -
How does 'The Crew' end up in another continent?
Stop Mocking Me0 replied to me2kool2talk2u's topic in Die Rise
Chinese spy's may have built a teleporter off the info they received from a51, then from green run, TEDD makes a stop at a seceret gov. facility that would teleport them to china! Easy! The seceret gov. Facility could be A51 even, purhaps the map will start there too, like no mans land, and when we teleport to china we start the actual rounds... Maybe we'll see some clues that our O4 heros are still alive... Or.. Not so much.. :shock: :? :cry: :evil: -
I doubt we'd even get grenades.. What would happen if we killed our selves? :shock:
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Die RiZe -> DRZ ? Just one stupid thought...
Stop Mocking Me0 replied to JustForFun119's topic in Die Rise
We thought for a bit that tranzit would have a motor bike.... Lol good times... But purhaps our new wonder weapon would be sound/shock wave related? And instead of "beets by Dre" We'd be getting "beats by Dr.Z" ... :lol: -
Using the sneek peak that's been given to advertise their new map pack... Not a good decision... I suppect at least a 2:00 trailer with the multiplayer maps and a section dedicated to die rise and turned ... Otherwise trayarch is going to have a very low amount of people who will buy their new map pack... Given that they can't advertise it...
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bus depot with 2 power switches with blue tape
Stop Mocking Me0 replied to zombiekiller28's topic in TranZit
Amount of codeing spent on hiding something so hidden with very minimal clues? That sounds like flushing 4700$ down the drain... If there is a lighting change it's from placing the turbine and effecting the lighting by the lightning... Purhaps the nav card machine will allow that to happen with the new dlcs.... But not now... It simply doesn't fit.... -
What if we set up a troll section for a place to put all the troll post when we've realized what they are? Or a leaked section...
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I never said you called me a child, I said you compaired me (as my reasoning) to that of a child's... And beleive me... I am NOT close minded... You should see the amount of map-predictions ive posted on this sight, from wingsuits, to the HARRP, to a storyline for a full fledged zombie game campaign... And I'm not saying their untrue... But given that 90% of what has been given to us from the mouth of trayarch isn't as complicated and paradoxed as whats being said, I HIGHLY doubt they are correct...
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I think die rise would be the absolute PERFECT map for PHD, which is exactly why they wont give it to us... It'd be too easy, one guy hordes zombies into the bottom of a mineshaft while another dolphin dives on top of him... BAM endless points... TIL round 30 Now if there were constrictions to the rule, such as PHD doesnt do as much damage anymore, or there are invisible walls over some ledges and the big ledges will kill you instantly... So there are a lot fewer areas to ACTUALY use the perk... Or if it only protected from fall damage, no explosion, or vise versa... It may as well make an appearance.... Let's keep our fingers crossed!
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How could green run be affected by revolution?
Stop Mocking Me0 replied to Stop Mocking Me0's topic in TranZit
Hmmm interesting... Personally what I think what will happen is when blops 2 map pack 4'is released, it will contain a brand new zombies epic, nuketown zombies and three never before seen survival maps: (one for misty Samule and russman ) What may happen is after completing the super mini Easter egg on the three survival maps (sense they will all happen before tranzit) such as surviving to round 25 on nuketown and hearing marelton, will give you a new nav card (the program isn't set yet so doing this now won't do anything) which you can put in to the machine and use for hidden things, such as new areas, previously unavaible perks, buildables, and weapons, Easter egg? Steps, and perma perks! That's another thing: What if for the final Easter egg that requires one to do all the previous Easter eggs, one gets all perks, an epic "ending", possibly 90-sec death machines... AND a new perma-perk: One that allows a player to buy all the perks at one time?!? So once you compleat the super hard Easter egg, you can come back on any map, and buy all the perks you wanted! Seems like a reasonable prize to me... Although its just a hypothesis... -
bus depot with 2 power switches with blue tape
Stop Mocking Me0 replied to zombiekiller28's topic in TranZit
Guys I think we should just put tranzit-green run away for right now, I'm fairly certain we've found just about everything about the Easter egg... IM NOT SAYING IT'S finished! But there's no more we can do to it now...
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