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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. I would like to see a gravity weapon that effects gravity and sends zombie's to the sky's! (To later be killed by Nikolai, Tank, Takeo, and Dempsky on the moon) :lol:
  2. Die rise comes out in less then 3 weeks, so it's a bit late to change anything about the game or introduce ideas to trayarch, but I still want to see you guy's ideas about what will be in DIE RISE! That includes buildables, wonder weapons, PAP ideas, perks, game mechanics, easter egg steps and new zombies! Once Die Rise is avaible Im making an Easter egg log btW so everyone here can keep up with the known info as far as I can... Worry about that later though, let's just see your ideas! I personally think that from each seperate tower there will be different ways to get on to other towers, such as the helicopter, the ground, or my personal favorite idea: The compleatly possible buildable, the wing suit, so players can jump right outside the building and fly away! ... Beutifull... But before that we don't even know how big this map will be... It could be tiny like a survival map and be composed of 1-2 buildings with multiple floors, or it could be huge and consist of 3-5 buildings with many floors and a ground floor (obviously covered in something so it isn't easy to hop from building to building... Maybe they'll use the sand mechanic from mirage?) If its big, could each survival map(if any) be devised into different buildings? Like one be "Temple" and another "factory"? Another thing is the zombie mode turned, if it does take place on the diner, does that mean the diner will become a survival map as well? Obviously not greif, there isn't enough room, but survival maybe? And we have to consider if greif will be making a return, or if it will just be tranzit mode only... I think we could work out the MC Esher room into a greif map.... Or a Turned map... The point is we don't know what kind of maps will be avaible at die rise yet, but it's got to be good! On to buildables! I've composed a few here... 1: The wing suit, taking the free fall mechanics from blops 2 campaign would be fantastic, but not likely... But VERY possible... 2: The Helmit: I could REALY see the head lamp idea working well, where you can put one on and denizens won't harm you in the fog, but you'll attract more zombies... 3: The wheel bar: This little do hicky will allow you to climb elevator shafts... And could be used as a weapon i guess... 4: The magnetic boots: This you may not even have to build, but I think it would be a good idea! So you can walk on the stairways in the upside down temple! Then you'd REALY get lost! Just the way I like it! Especially if portals or teleporters come back... I miss the MTDs... 5: The zip line: I think it would be epic to see these guys again! Great for traveling between buildings! Wonder Weapons!: This is an actual wonder weapon, not a power weapon from a work bench! The gravity gun! (Half life reference) It will fire a blast that will cause zombies to be knocked from the ceiling while players still on the ceiling can stay up! (As the zombie's are up there because of the 115's-Ather's powers... This could be a grenade as well... Perks: Jug Speed Q. Revive Double tap Stamin up Tombstone And the ones I'd love to see: PHD- almost every thread I've seen wants this perk back! And it's easy to see why! Besides! This map will cause serious fall damage! Zombies! I would love, in one of the buildings(purhaps 2 mixed together) to see one big zombie that doesn't know where you are, but once it see you, you better run! As it will be emmencely strong and big! Like the Minotaur! Also bursting fire zombies HAVE TO GO! I have had JUST ABOUT ENOUGH OF THEIR MESS! :evil: Denizens can stay, as long as theres less area to attract them from, meaning less fog..., meaning a lot less fog... Easter eggs: Given this style map I would love to see a "hint" somewhere in the map, like a tv screen or set of pictures.. Let's say this: Maxis will comunicate through pictures that keep changing, showing the next step, and richtofen will communicate through a tv.., Power should NOT return as a buildable... It took way to long to build the power switch in tranzit, and even longer for the power to come on! SO obnoxious! I would like a simple "click" LIGHTNING FLASH thank you... Maybe a seperate power switch per building? That may add some cool effects.. I mean I can understand the big power switch in green run, but one power switch controlling multiple say scrapers? Nah... Not likely... I'd say 1 switch per building, maybe turning all the switches on will cause the Easter egg to start! Or continue or something...
  3. My hope is that it will work like the labyrinth from anchient Greece, with a slenderman-like-boss zombie constantly fallowing you around... And a constantly changing maze, with rooms that fall out and are moved elsewhere....But from one building you can access cranes or something that would restore the buildings to their natural state.. Another thing I'd like to see are heat vision goggles that allow you to see where other people are on other level, like the heat vision in turned mode... Be a nice buildable in (chuckle) my eyes.... :lol:
  4. I say we blow stuff up! ...
  5. Given the layout of the current map... I'd say it may be a bit more likely to see kino or veruct then shi no Numa or der reise...
  6. I'VE NEVER BEEN SO OK WITH BEING 60% WRONG! It IS called die rise and I'm ok with that! Look at the zombies! Look at them! MC Esher paintings! A new mode were you become a zombie! Big empty shafts! And sewing machines! (Not sure why I'm hyped about that)! I love it! Trayarch you have gone far beyond my expectations, I was half expecting just a little survival map! But you give us a new map AND a new mode! BRAVO STANDING OVATION! 8-) :x :twisted: Now if only we could find a vodka reserve to attract wild Nikolais....
  7. Will the zombie mode be a timed thing? if it is that's great! Now I can have my daily session of zombies so my rank won't go down, in a mater of minutes! PERFECT! I don't always have half an hour a day! I.... IM IN LOVE With a MMMMMAAAAAPPPPP PPPPAAAACCCCKKKK!!!!!
  8. Well that puts an end to a lot of leaks, like that crappy on we heard about with TEDD being a farmer driving a wagon... And in other news... OH MER GARD ZARBIEYES! I don't like how the tranzit players are already returning, but it was half expected, by I can get by that... RichtoSam will have to wait... Also WOH! just WOH! sooo many ideas! Will there be different types of buildings? WHERE in the far east? How epic do these characters look in tight crammed easily double-scratch able areas? Will rape training be a thing of the past! Where did that little girl disapear to? Will der reise or kino make a reacurance, will the fog be back? Will the pathways change as the buildings crumble?!? Will the Easter egg involve destroying the buildings? Or throwing something down a shaft? Will zip lines be used on the shaft? MY HEAD IS ABOUT TO EXPLODE! Also I CALLED IT! (and so did many others, I'm giving out full credit to other people as well this time) YOU DIE AND THEN RISE IN A NEW MODE! I KNEW THAT WOULD BE INCORPERATED EVENTUALY! WOOOOHHH! NOW SINCRONISE THE COUNTDOWN TIMER! HIT IT PUNK! Also, everyone, thank PINNAZ for his help here!
  9. Oh that's un-debateable, the O4 almost HAVE to be in the final dlc, there can be survival maps showing the origins of the green run team, but the origional 4 are the best, and will always be the best, to end the season with!
  10. I thought about something like that, but the coding and connection to go into each map and link would be astounding... Plus! A- what would happen if someone in the party didn't have the dlc? B- how are you soposed to control which nav card is which?
  11. Had more of an Egyptian theme to me... I made a thread about it and how the new "bus" would be a train... Specificaly so I could say I'm train-ing in zombies....
  12. Marelton quotes all the tea in china when receiving I beleive the s12 from the box... Maybe the rpd or the hammer.... Idk... Samule quotes atlantis for something... (going down, getting a buildable, adding a bus peice, idk...)
  13. Mc Esher is one of my favorite artice, especially after seeing the Esher vault in "Warehouse 13" AKA greatest show known to man.... This could mean that, don't quote me on this, but I will claim this theory as my own! There will be a "changing picture" On the map somewhere showing either the box, pack a punch, teleporter locations, or purhaps the next step of the Easter egg! Either way it shows the future of something! I'd like to see that!
  14. Just going to throw in here I beleive that the feild theory is absolute BS! :evil: TEDD as a steige coach? "The black box-hacker-type item from the box..." ? THE EASTER EGG IS TO RETURN TO THE GIANT?!?! No.. Not by a long shot is this real.. Also some other obvious fake factors: Removable fog, PHD not returning, but mule kick does, the whole thing is just not very trayarch-style... And quite disappointing if it is real...
  15. I REPECT THIS GUY! He didn't act like a douch when age-experience was brought up! PROPS and brains if I could, to you! ;)
  16. How rude.. How am I to supply pictures? It's not that simple... I can't just upload pics from an I pad... But I guess if that's what the people want I'll do my best... Expect some pictures from Layton and blops 2 campaign...
  17. REALY? I've seen this exact type of idea at least 30 times on this thread... No offense... That doesn't make sense, no offence. In THIS thread it was the OP's idea. In other threads I've seen on these forums lately there are ideas about new perks etc. but I haven't seen a thread suggesting a "perk a punch" machine. My bad, ment to say, site... Not thread... But I have seen this Idea many times before... However I have been here sense blops 1 ended... Waiting for blops 2 to come out.... And listening to any info on zombies....
  18. Allright I'll do my normal predictions: 8-) I think they're going to do what they did with black ops and make the first 3 maps 1 zombies, 4 multiplayer, (and possibly 1 gun), But the last map will be 1TRANZIT map as well as a extra 4 survival maps showing us the origins of marelton (nuketown), misty, russman, and Samule, where as the tranzit map is the big finnaly!Encore! Standing ovation! Trayarch shuts down for the next 2 years.... (not fully they still have bug fixes and prep for Cod11.... )
  19. I can 100% confirm this from Trayarch, Activision, and the makers of zombie's that this entire map is... Compleatly Made up off the top of my head... I'm not a troll... Im just want to put my idea of how this will be out there.... I do that a lot... Predict what the map will be like... Let's see... I had the HAARP station map I predicted, the Atlantis one, the one in Egypt, the one in new York where tank and co meet up with the cotd crew, the 5crew, and the other scientist, that was long ago though... As well as quite a few other maps I've done stuff like this for.. And this is just the tip! Wait till I get the Easter egg steps mixed in here! For now I feel it is necessary to add (hopefully it will work) my own genuine seal of approval:
  20. No... Don't be rediculous! I just enjoy slaughter! Like Nikolai! He's not saintaist is he?..... ... Mother of zombie.... :shock:
  21. Would this suffice? It has underwater areas... http://callofdutyzombies.com/forum/viewtopic.php?f=138&t=27200
  22. All will become clear soon American... -Richtofnen COTD...
  23. The fallowing production is brought to you in part by the mocking me foundation, as well as large letter-inc, and the works of the internetz .... Enjoy.. RISE (Title is debatable so I will just call it RISE) The tranzit map will consist of 5 known areas, and 3 seceret areas like green run, and are as fallows, in order. (spawn) "Spider cave"'s underground teleporter station, 935's teleporter is at the center of the room, but is altered with a satilite dish that will later on depict where you can teleport to... This area was built by richtofen and his fallowers as the origional human test subject for the mtd... Outside the cave is a helecopter from the anchient times... Like the 1950s and has become quite broken down, and can only fly but just over the tree line... .. As well as quick revive... (Stop 2) "Lower city/Docks" you now find you are somewhere in Japan, here you can access 3 doors, one to the box spawn (Stop drooling box cult) inside an airport, one to stamin up .. in a sushi court, and one that leads you into a shack near the harbor, with a helecopter part... Not much significance here.. When your ready take the helecopter out... (Stop 3) " Roofs " The helecopter will land on the roofs where there will be no doors, but rather you must jump from roof top to roof top without falling to the massive pit of emptiness... Where you'll get eaten by "gru"... The roofs center around one large towering pagoda and will basicly start at the highest and slowly work down until you reach a latter wich will bring you up to the helecopter again... So a one-way circle... Speed cola can be found here... (Stop 4) " Tower" this is a big area, it's the Tokyo tower and three other buildings, one has fallen against the tower, where the helecopter lands, and connects to the second building where a peice to the chopper can be found behind a door, as well, there is a elevator to the roof. The roof is empty EXEPT for the hole in the ground which zombie's can jump up from, if you fall though that hole you can access juggernog before climbing a ladder back up... The third tower can only be accessed by flight, but the chopper doesn't land there... :?: (Stop 5) "The nukelear station" Here you land outside the nukelear power plant which once inside, can be used to turn on the power by hitting the switch (no building), there is no "POWER OFF" mode here... PHD can be found here with double tap depending on which path you take to power: Crawl through the hole, like at the garage on tranzit, and recive PHD or buy a door through a hallway to double tap. There is also a very worrying illuminati screen on the computer right before you walk in, but as soon as you look at it, it vanishes... Theres a peice for the chopper near double tap... Secrets! ______________________________ While in the helicopter, you can jump out between spider cave and the nukelear station, if you survive the fall (you will need phd, or the parachute, or the wing-gliders) you can run in the forest until you find Shi no Numa! Unfortunately the flogger won't work and you will only be able to access the first floor from the flogger entrance, there's no box, and a teleporter in the doctor's hut area. (com room and all zip lines are shut down) the teleporter will warp you back to spawn. From the "roof" area, only why wearing the diver's suit, can you jump into the water, survive and ssslloooowwwwly run to the inside of the tower and climb a ladder to the inside if the pagoda! Here you can find Galvaknuckles and tombstone on the roof, to get back to the roofs, jump from the roof with something to break your fall, or swim to the lowest building and climb the latter out... Lastly, from the lower town area, while wearing the diver's suit you can walk into the nearby harbor and kill zombies underwater near a fallen light house with Bowie in it... Buildables: Spider cave: Nav card machine... parts the same from tranzit and found randomly about the map, couldn't tell you where... Lower town: Diver's suit : Helmit, tank and suit each found in the lower town... Allows you to breath underwater as well as protects you from dirrect damage on land! Like the zombie sheild, when you equip it you take off your mask, like on moon! Roofs : Spring pad: large spring, platform and bolts: Will launch zombies that walk on it high into the air, as well as anyone else that steps on it.. You'll live of you've got PHD.... The zombies won't, but will claw at it.... nukelar plant : spike trap: spike amo, blow dart tubes and a presurised air tank: Will be used like any other trap that you place on a wall: Will shoot anything that comes near it with deadly spikes... Can be found all at the nukelar plant for some reason..... Tower 1-2: Wingsuit: Nano fiber suit, fighter Helmit, and nano-Shute: can be found all around the two towers, EXEPT for the helm which is in shi no Numa... What it will do is allow you to glide from the max helecopter height, OR from the top of the pagoda, OR from the tower connected to the tokeyo tower! Glide like an airplane to the far tower to access to it! Wings have one use before you need a new one... Tower 3: pack a punch!: Like the last game, all the pieces are on the 3rd tower... Underwater light house: Harpoon gun: all parts under water: harpoon, launcher, rope... Wonder weapons: Known: ray gun, and metruska dolls! Yeah! POWER weapon buildable: Harpoon, can kill 1 streight row of zombies, or it's real use: Kill the kraken! WONDER WEAPONS! From box: Time bombs: Will send the current zombie's behind you ahead in time by 2 rounds, good for collecting weapons and whatnot if your cornered... 2 rounds later the zombie's will join you again-dazed at first, if used on a team member, they will dis-appear for a round but will come back with everything they had: perks and all! Little sister: a super powerful rpg that IMPLODES the area upon contact! Sucking everything in and vaporizing it! Upgrade it becomes the "big brother" and does the exact same thing but bigger and cooler 8-) Average run through: Chapter 1: Spawn Spawn in on top of a teleporter, 500 points, m14 on the far wall, Olympia near the door, four zombies stand alone in the room, and a frantic panic as the four claw over the first 4 deaths! Then it's to the windows, striving for kills... One guys is yelling: DONT LEAVE TIL ROUND 5! Like anyone cares... Then yellow hits 750 points and buys the first door... Your crew awes at the magnificent half-destroyed hellecopter that will likely kill them, and hop aboard, blue takes the pilot's seat in the front of the vehicle, as yellow, white, and green hop in the back... The blades begin to spin as the last zombies are blown away from the vehicle as it lifts off! Angred, they climb onto the bottom and attempt to weigh down the aircraft! Blue panics as his piloting skills won't help him as the flight slow decends into the forest below... Suddenly green snipes the zombies off the bottom and the altitude is redeemed! Blue whipes sweat from his forehead, and lands in the seaside town let the engine die down... Chapter 2 the Docks... White opens the door to the box and hits It as yellow finds the Helmit on a luggage rack not covered in debree and falling ceiling... Meanwhile green has bought the way to stamin up, but doesn't have the points(or power)... Tis sad... :cry:, and ends up buying the mp5k... :| ... Yellow swoops in and takes the diver's suit from the wall decorations... But blue has found his goal: A small little key in a shack on the docks... He takes it back to the chopper as yellow finds his air tank on a wall outside the sushi house... He climbs in the back and inserts it into a small box, revealing parachutes! Giddy, He and white Aquire one... On the other hand green and yellow have built the scuba gear, unaware of it's full potential yet... But it's too late to truely test it, as blue has made up his mind and begun to take off again, in a rush green, yellow, and white jump on... Chapter 3: an attack from above! Enjoying a relatively zombie-free ride, Blue relaxes... Only to panic once again as six zombies jump from the building onto his precious chopper! Always ready to kill, green and white make short work of the zombies jumping from the building, However it has caused blue to emergancy land in a small spiral of roof tops surrounding a towering pagoda... Blue is sad... White then joins him as a horde of zombies appears, "WE NEED STRONGER WEAPONS!" says someone, as green bravely jumps to the next building, knowing he can't jump back without running in a full circle... around the roof tops... Blue clears the jump as well, however, due to "lag" apparently, white and yellow fall to the watery floor, to yellow's surprise, he is ok, protected by his trusty diver's suit, white on the other hand has met a horrific end by eletric eels and swimming zombies... Green is soon angered to find that yellow has located galvaknuckles on round 6 as well as tombstone (before remembering there's no power), but sadly can't afford them, but not as mad as yellow is when he finds out green has built a "spring board" to use against the zombies... Green takes note of speed cola as yellow decends from the tower into the water, and climbs out with the nearby latter, yellow then shoots the last zombies as blue starts up the copper... White spawns in and with a single leap of faith, managed to jump to the chopper mid-air... Safe from all harm, he buys the bus pistol (now known as the chopper pistol) from green run. Chapter 4: Doom: As the team continues to fight off the undead, blue "pilots" the aircraft towards one of the more famous, buildings... The tokeyo tower! But disaster strikes as the three in the back run short on amo and can't fend off the monsters clinging to the descending vehicle... Wham! The Crew lands on the city ground, surrounded by darkness, the aircraft is no longer capible of carrying people, and so blue leaves the other three in the dark to fly the aircraft to the tower for repairs... The three dash though the fog constantly running into patches of water, lava, and large rocks blocking the path, surrounded by zombies and gru jumping from puddles to try and kill them... but eventualy reach the tokeyo tower, and head inside the mostly- destroyed structure to an elevator, that takes them up to blue... Chapter 5: Towers... Blue isn't in the best condition either... after repairing their flight, (by holding x multiple times on the front of the vehicle), he becomes swarmed, and is being pushed back against the roof of the broken sky scraper next to it... when the other three come in, and together, KICK A$$! Leaving a crawler, white hits the box on the tower again (before he got teddy 4th shot), as green scouts for perks, blue is over joyed to find a rope latter behind the tower and adds it to his ride... Now, if soeone's in the back, they can throw down the latter over the fog and pick up a fallen or stranded character! Yellow is perplexed, because despite the fact he has searched the entire area, he can only find 2 pieces of the mysterious buildable in the second tower, as for green, he found juggernog and wants the power on more then ever now! Before they deside to leave green states he has a funny feeling about the tower below them, anyone can tell they can't jump to it, but he can see a familure blue glow... He must confirm his suspicions... But later, now blue has taken off, and is heading for the power plant... Chapter 6: POWER! Blue, with his spring board, yellow with his scubba outfit, white with his (re-aquiped) parachute, and green with his scuba suit enter the darkened nukelear plant.. After the first door, (and blues purchase of the ak74u), they meet a choice, they can either buy a door for 1000, or crawl under a small opening to another tunnel free... White and green choose to take the door, whilst blue and yellow go under to the red-alert hallway... Green is delighted to find double tap, and even Moreso when he hears the others had found PHD! White and green then meet up with the other two in another room: The control room! From here white and green as super happy as to finally turn on the power.... Blue notices a illuminati symbol on the screan of a computer before the start up sequence commences... And says nothing... The lights flicker on as the entire city powers up! VÜDERBAR! The crew the returns to the chopper, as yellow reveils he had secretly buit the spike trap, however he found it useless and left it there... To die... Chapter 7: Please stay seated for the entire ride! Riding back to the spider cave, the crew is ambushed by a horde of zombies unexpectedly! The entire flight is about to be canceled, when green remembers: He has PHD and dolphin dives out of the craft, firing his mp5k at the zombies holding onto the hellecopter, this causes the craft to regain its lost altitude and the other three watch in horror as their freind disappears into the darkness (soon Fallowed by a grand explosion!) Green then gets up and wanders in the darkness... Alone... With no freinds... Until he spots light! "GUYs! GUYS I'M...., what? He looks around at the hut... Being a zombies lover he knows the hut well.... "Shi no Numa".... He looks all around but doesn't find much of anything, his freinds hadn't said anything yet... Then he enters the hut and finds a nano-Helmit... He tells yellow this, who is overjoyed as it is the missing peice of his buildable at the tower! Then he finds the teleporter, using it he teleports to the teleporter at spawn, right in time to help out white who had been cornered! When they walked out side they see the sorry faces of blue and yellow, as yellow is down, and blue had bled out long ago... :cry: Chapter 8:Teleporting! With the power on White noticed something odd about the teleporter, it had a satilite dish in the middle of it constantly changing directions, without thinking he held X while he and green were on it.... Both teleported to the docks... Yellow, in an attempt to catch up also took the teleporter, but ended up at the roof tops... Curious white attempted to use the scuba suit on the dock area... To his surprise he and green could now walk along the ocean floor, and even found a new buildable, this angered yellow, who had currently purchased galvaknuckles... Which angered just about everyone else... After some underwater moon walking, white and green had managed to build the harpoon gun, and not a moment too soon, as the gun was built an odd shaking moved the ocean floor, and odd figures began to move around in the deep, scared the two rushed to the chopper killing the last zombie allong the way... It was round 10 now.. At first it seemed the earth quake was just an odd occurrence, then a massive squid creature rose from the deep, the kraken! Blue had respawned at the helecopter now, and was currently making his way towards the docks... The ride was compleatly zombie-free and quite fast, as zombies can't stand the jump to the helicopter in high altitudes of having only 1 passenger... White and green were panicking however, as the kraken was visiously attacking the dock area, firing blinding ink at the two, and crushing them with his tentacles... Causing red screens... It was then that blue swooped in and after a few minutes of cool down, saved the two... Or so they thought... Chapter 9: the squid beast! Arriving at the roofs was soposedly a splendid break, but all was not well, as the kraken soon appeared from the water bellow! Thinking fast, white fired a critical harpoon shot into his eye, pulling him near to the ground, green, still wearing his diving suit climbed up the pagoda and phd-flopped onto it's head! Slamming it right in front of yellows galvaknuckle punch! Killing the beast! Green was happy to receive an acheivement : "Slice em, cook em, and fry em": Kill the beast with a PHD Flopper blast, galvaknuckles, and the harpoon! Upon death the kraken spat up a boatload of parts, one of which blue picked up: The faster engine! He then added it to the chopper, now it can support more weight, and more zombies, then normal! This resulted in another acheive! "Get it to sa Chopper!". " Attach all the aircraft's parts in one game." It was then that yellow, white, and green realized, that blue had left without them after being over joyed with the acheivement... Confused on even how to leave the area, the team searched for a way back... Soon green noticed an odd green-ish glow from where to chopper used to be, upon lumping in it he appeared out of another green mist from the tower, and received another acheivement: "The mist" "It sucks you in and spits you out!" Green and white soon Fallowed... Chapter 10: The wings of glory: At last yellow met face to face with the mysterious buildable, and with green's Helmit, compleated it: The Wingsuit.. Upon equipping the suit, yellow received another acheivement: "The power of flight! " "Aquire the Wingsuit" White hit the box again now he had the points and received the little sister which he loved! , then blue received the time bombs... Green knew just where to use this! And took it up to the highest point of the tower, quizzical and shocked, they watched as green leaped from the building and effortlessly glided to the theird tower... "GUYS! You have to come and see this! When the other three arived they found the one thing missing from any zombies game: the pack a punch! Over joyed white upgraded his little sister to big brother, in the epicness of this however, disaster struck, as blue tossed one of his time bombs sucking in white(with his gun) green, and yellow! And in half a round, blue, left all to himself, was overwhelmed... :cry: ... Ending Game over Round 20 I hope you enjoyed my regular game play thorough of this map! I hope you enjoyed! More coming soon? ;)
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