Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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PS4 gets dlc first?
Stop Mocking Me0 replied to Samanthamaxis728's topic in BOIII News & Announcements
That is double posting taken to a new level. LOL jk, I know it's likely just a phone glitch or something. -
Ok, one of the things I noticed in the trailer was one of the characters waving their arm and gaining control of a drone. I previously believed the drone to be fighting against her. However after waving their arm, it appears she gains control over it. Is one of the undefined character's abilities the ability to hack into enemy player's un-manned kill streak drones and use them themselves?
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PS4 gets dlc first?
Stop Mocking Me0 replied to Samanthamaxis728's topic in BOIII News & Announcements
THAT is NOT true, although you do have a point in the fact that because of zombies, BO3 will be constantly bought for the next few years, where as COD 2016 will stop selling in 2017... Not to mention, if this WAS a major deal issue, wouldn't microsoft pay just as much, if not more to keep it's title? Loyalty benefits and whatnot? Not to mention MS produces FAR more then sony, including software, computers, consoles, and contracts worldwide. The limit for PS is TINY compared to MS's ESPECIALLY in a major game like cod. Plus, as stated before a LOT more games this year have been advertised to be part of PS, (destiny, arkham Knight, etc.) will they have enough in THEIR budget for BO3? -
(POLL) Which Console Will You Play Black Ops III On?
Stop Mocking Me0 replied to Pizzaboy5799's topic in General Discussion
That won't be the case, there's rumors like that every year. Worst/best case scenario is that the good people of PS and XB and PC can work together when the DLCs release all at the same time. What a utopia....- 31 replies
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Black Ops 3 Official Reveal Trailer
Stop Mocking Me0 replied to Jolteon's topic in BOIII News & Announcements
I'm still hyped they managed to find another pre-2000s song that had to do with the color black! Also: The real question: Will "the replacers" trailers be returning? Or maybe cinematic promotions like with BO1's shangri-la, Moon, and COTD! (Those were the best) -
PS4 gets dlc first?
Stop Mocking Me0 replied to Samanthamaxis728's topic in BOIII News & Announcements
Then they could release micro DLC every in-between month! -
PS4 gets dlc first?
Stop Mocking Me0 replied to Samanthamaxis728's topic in BOIII News & Announcements
I personally would get very ticked If I have to wait an extra month for DLC. That's the whole reason I have an XBox. I could have gotten a PS4 and gotten all the extra stuff with Arkham Knight and the PT playable..... -
Black Ops 3 Official Reveal Trailer
Stop Mocking Me0 replied to Jolteon's topic in BOIII News & Announcements
I'm more worried by the fact we can't even 100% confirm this game takes place on earth... -
Why Are we NOT discussing these points?
Stop Mocking Me0 replied to Stop Mocking Me0's topic in BOIII News & Announcements
I doubt the futuristic aspects (aside from the weapons) will carry over to zombies. If I had to guess, not even all of MP will have the exo-like movement. Just certain classes. This theory spawns forms from the indication of "tailored" maps which are usable by those who don't even want the movement abilities. In zombies I expect full on-the-ground gameplay with MAYBE only a grapple to assist, no more, for ALL maps. -
PS4 gets dlc first?
Stop Mocking Me0 replied to Samanthamaxis728's topic in BOIII News & Announcements
Activision is in bed with XBox and has been sense the beginning. I SERIOUSLY doubt XB1 will get the DLC later then PS4. Now, PS4 might get DLC at the SAME time as XB1, but not before. -
Are these ideas based off the trailer or legit? If legit I feel the time-jump bit would be MASSIVELY OP.
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I was right? HEY GUYS! HE DID IT! I DID IT! IT'S TAKEN 3 YEARS BUT I'VE DONE IT! I GOT ONE RIGHT BOYS!
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Black Ops 3 Official Reveal Trailer
Stop Mocking Me0 replied to Jolteon's topic in BOIII News & Announcements
Love this! Seems like borderlands and bioshock called and asked for their games back! In all honesty it seems AMAZINGLY EPIC! -
Why Are we NOT discussing these points?
Stop Mocking Me0 replied to Stop Mocking Me0's topic in BOIII News & Announcements
Matuzz if that were true you wouldn't be here. Furthermore, what if this story is the story of the O4 in argartha? Is that possible? Thoughts? -
Why Are we NOT discussing these points?
Stop Mocking Me0 replied to Stop Mocking Me0's topic in BOIII News & Announcements
I love the old story! It defiantly can be redeemed EASILY! I KNOW, I'VE SPENT THE LAST 2 YEARS THEORIZING HOW! -
Why Are we NOT discussing these points?
Stop Mocking Me0 replied to Stop Mocking Me0's topic in BOIII News & Announcements
But they also describe it as being a treyarch regular to have a brand new narrative strait out the box. Basically BO1 and BO2 are "all new stories" is what they're saying. Of course these stores continue off the game before it, but they are somewhat "brand new". I'm not saying you're wrong, I'm saying there's a chance this isn't what it first appears to be.... I think we should just wait and see if any of the characters we know return.... -
concept What we want in Call of Duty Zombies 2015
Stop Mocking Me0 replied to Matuzz's topic in Research & Development
i doubt it'd break the game tbf, it's basically a rapid fire M&S, anyway if they don't bring back the slam, they're gonna have to do something with the perk and PhD does not make your ammo that explosive. it was just a thought, you can upgrade guns, so why not combine perks? (of course it'd have to be like the box - vanishing after a certain amount of uses and lots of locations for it) "Sentence structure, how does it work?" Eitherway, theres a big difference between upgrading weapons and combining perks. You can't combine weapons (yet) so combining perks is not even close to relevant yet. Upgrading perks maybe but combining them? No. A rapid fire M&S WOULD break the game, think of the LAG it would create, and the PAIN that would spawn from splash damage! You wouldn't be able to kill a zombie that's running behind you without blasting yourself! -
You should dress for the job you want... Which is why I put on a tie and beat up the president.
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I'm not sure if this is a leak, or if I missed something... But ON OUR OWN HOMEPAGE, http://www.callofdutyzombies.com/index.php?/news/call-of-duty-news/new-black-ops-3-info-campaign-multiplayer-zombies-beta-r14/ , is a LOT of JUICY info on all 3 modes to come november! -Camp: -HOLY SHIT CO-OP campeign! Missed this in WAW LOVE to see it return! Anyone want to play along side me when I play? --- Customizable characters: Ok, I can dig! Multiplayer: Specialist characters: Things go a bit TF2 on us now! COOL! I hope there's a medic class! New movement system: Seems to be more like a snake-like movement then a double-jump type. Zombies: 1: All-new NarrativeNo Treyarch title would be complete without its signature Zombies offering – a full-game experience with its own distinct storyline right out of the box. Note: While this does say "All new Narrative" I don't think this means "new zombies story entirely". It describes the narrative just like other trey arch games, where BO1 and BO2 carried on the zombies story from the game before. SO, take from that what you will... 2: X-P ranking system! YES! You heard right XP based! Will there be rewards? Will it be map specific? IDK! SEEMS FUN! (And better then BO2) Now, there is one more thing I'd like to discuss: BO3 beta: Pre-orderist get a beta of SOMETHING. But what is it? The logo seems zombie-lab related, but what do I know?
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Title says it all! Now keep in mind, these maps are separated into 3 groups: Augmented Reality (which is a simulated battleground with no exo abilities), Exo-enabled (which allows for a concept I'll discuss later called "Exo-movement") and Terrain (Which is like Exo-enabled but there are no exo-abilities that can't be equipped) Exo-movement is basically improved movement. You get to find on the map and operate a specific type of exo-suit: Snake: Which allows for fluid dashes, improved flexibility and the ability to scale walls super fast. Eagle: Allows one to equip a jet-pack. They have an unlimited height but only so long they can keep in the air. It recharges over time. Spider: Allows one the ability of the grapple from AW. The grapple becomes your knife, so you use it as one too. You can also use this to yank players from across the map. It's fun to use these on snake exos while they're scaling. I should mention EMP blasts of any kind will disable these exos abilities for a short bit. So be wary of that whilst climbing. Now for the enhancements that can be equipped on any map: Bio-enhancements. -Speed- Adds leg strength. -Strength- reduces flinching and improves grip on weapon. -Hawkeye- This little beauty picks up on systems around the map, allowing you to access them by looking at them and pushing LB (takes up tactical spot) You can use this to turn on a fan slicing the player inside in half, or create a distraction in the funhouse! -Haymaker- Adds a boost to your exo, but it only punches forward in a charge almost. If you do this in the air it works similar to an exo-slam. -Sonar- Allows your brain to pick up on changes in sound around you, it can convert this sonar to images allowing you to see a player around the corner who has shot recently. -Night-vision: Certain areas of these maps can be dark now, night vision is your advantage to these areas. -Threat-detection: It alerts you to bombs around you that may be hidden behind walls. -Over-load: A last -ditch effort. If you run out of health you activate this and are given a turned style gameplay (meaning the zombies mode. You only have your hands to kill with) in which you can eat the enemy player. This can be horrid if you're close, but it's better then second-to-last-final-stand where you still have a range weapon. Now: TO THE MAPS: Exo-enabled maps: 1: Orbit- This map takes place in a space station that's just been thrown out of orbit by the terrorists. You must go one on one to keep the station afloat around the earth. On this map, players on the terrorist team can disrupt certain parts of the station and they'll begin to free-fall. When this happens anyone floating in the air will be left behind. To stop this, a player on the opposite team must stabilize the station in a similar manor. 2: Gorge- This map takes place in a massive gorge. It's really, ridiculously tall. Each exo type has it's own advantage here. Likewise, those who chose to walk can traverse the dark caverns within, be careful a sniper in the dark can be your worst enemy. 3: Docks: Takes place on a dock where a massive aircraft carrier is sitting and has just been attacked. The inside of the ship is dark in some places and laminated red in others. The outside of the ship is where one can jump from the dock to the boat and back to inflict battle on 2 fields. Players can also activate turrets on certain areas of the ship: Who they'll attack is a mystery. 4: Canopy: My personal favorite eco-map: The rain forest. The whole map is centered around one tree, but players must scale it all the way up to the top to fight in the dense leaves and sunlight, as well as uneven footing, the tree it's self with many different advantage points, or the ground with giant roots extending from the ground. 5: Street: Another great map, this is set in the streets of london where one can enter open windows on other platforms and explore a whole block's worth of environment. There's plenty of things like water valves to set off and one can even control the advertisements to depict a decoy player. There would be others when the game releases but that's it for now. Terrain maps: 1: Bullet: This is my favorite Terrain map idea, it's two teams on a bullet train going at incredible speeds. Be wary of fighting both in the cabins and on the roof. Inside you can't get to certain areas or might not have much coverage. But on the roof, there's the imminent "death sign" coming, DUCK! One can even use systems to change the chairs in the cabins and the road of the train to avoid signs. 2: Tower: This map has two parts; The base of the tower, which is extensive and wide open, and the top which is much smaller and only accessed by one of 3 elevators. One can even hack an elevator from the top or bottom to switch it's destination once it's departed. 3: Fun house: This takes place in an amusement park's fun house. The map it's self is heavily reliant on you controlling the systems to activate rigged turrets and bomb-jump-scares. One can even plunge the whole map into darkness if they wanted. It's SUPER fun. 4: Island: A remote desert island in the middle of nowhere. There's a dark cave here as well. The really cool feature here is the under-water portion as the island sits over a massive lake with multiple holes you can plunge into. You can only stay under for a brief period, (1 minute total before drowning) but while under you have to use aquatic physics to your advantage. (There would be more of these too obviously) Augmented reality: Retro: Behold, a battle-ground that's set in an old video-game esque lay-out! Use the bomb-factory's bombs as throwable weapons, or pick up and throw a hammer to break through a weak wall. You can even change the game to become one of 3 games -a racing game where one avoids cars running through the map at immense speeds. -A bomb-factory game i've explained, and even a 3rd person shooter like DOA! Each DLC releases a new version of this map including -A 8-bit RPG game -A platformer where blocks can dispense weapons. - A Space game where low gravity is implemented Nuketown Augment: This takes all the old nuke towns: -Original nuketown -Desolated nuke town (zombies) Nuketown 2025 and a new nuke town with aperture science-like panels which can be deployed to help you. To change the type of map simply trigger the clock tower. That's all the maps I've got right now saddly... come back later for more!
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Actually here's an idea, in the new secret website, on day one is a sort of augmented reality thing which depicts a sort of simulation based on Greek/Roman lifestyle. It'd be cool to have a map of nuke town, however the clock tower could be shot to change it between Nuketown Nuketown decayed (re-creation of the zombies map) Nuketown 2025 Nuketown 2055 (A futuristic setting with helpful panels like aperture science which can be deployed at will by holding X on a wall terminal. Likewise theres' a 5 second delay when the map switches causing everyone to go slow-mo. In this time you have limited movement, but can shoot through all walls. This could cause some serious changes in the map, like say you chase a guy in desolated nuke town, but he starts camping behind a wall, well instead of approaching him directly, shoot the clock, this causes the map to change time to nuke town 2025 where there is no wall for the guy to hide behind. This has inspired me to create a list of futuristic maps now for BO3!
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