Stop Mocking Me0
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Everything posted by Stop Mocking Me0
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Nope, no way to input data anywhere in the whole building at the moment. Perhaps you should find something significant with those numbers. The "code" used for them is vital later on, so you might as well figure it out now.
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Future Zombies Treyarch Hints from DICE Chat
Stop Mocking Me0 replied to yourmapper's topic in Research & Development
OH MY GOD HERE'S THE FIRST ONE! http://ts1.mm.bing.net/th?&id=HN.608046552162894341&w=300&h=300&c=0&pid=1.9&rs=0&p=0 -
Future Zombies Treyarch Hints from DICE Chat
Stop Mocking Me0 replied to yourmapper's topic in Research & Development
That was a cool feature, but I think they should leave it in MOTD where it belongs. I feel like using it again would mean that we'd be faffing around with the story again. -
Ok EagerMcBeaver! The button, when pushed will start up the easter egg to begin with, numerous computers will light up flashing numerous things, all these things must be solved to complete the first step (there isn't many steps this round): one's flashing the numbers "3680" and "29920". one's saying on a screen that "excess data is needed, please refer to the Pykrete project. " one's saying that "issue in abomination centrifuge, please repair." "energy supply needs to be jumpstarted, please attach massive kinetic force to "Opening conduction panel" on floor 36." "authorization needed please activate authorization protocol." There is a single copper key dispensed from this computer. No other computer in the room has a key. Just this one.
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You may realize where we are... But you have NO idea what this place is... We do! Want to travel back there? Course you do, although you find that it's just a way of entering any door with an open area. Also I just realized I forgot the ground floor! Well, just mix it in with the floor beneath the building! There's far too much to point out here reasonably right now. I should direct you to the items on floor 14. That's where the hunt begins!
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disappointing easter eggs
Stop Mocking Me0 replied to eldrango's topic in General Zombies Discussion
I hated the N4's easter eggs, on tranzit you got basically nothing but some cool lights, on die rise you got all perks which WERN'T permanent and could be obtained through the jumpers easily, and the buried one gave you the permanent in the perks, but it's just SO hard to do that last step no one even bothers. I haven't done the Tranzit, Die rise, or Buried easter eggs since 2013, but I try to do the Origins and Mob of the Dead easter eggs EVERY game I play of it! And I agree about one thing: If trayarch has learned anything from Black ops 2. It's that we DON'T like having the easter egg SHOVED in our face like seth rogan's belly in ANY movie he's in. -
disappointing easter eggs
Stop Mocking Me0 replied to eldrango's topic in General Zombies Discussion
See I think differently. Yes, the whole astronaut taking your perks thing was annoying... SUCH a relief to finally ditch his perk-thievery. COTD's reward was AMAZING the first time you did it. Shangri-la I could only play if I was doing the easter egg, and Origins the same. The maps by themselves seemed so bland without attempting it. Like the maps were over before they even began. -
An excellent choice sir. I actually figured we'd do it this way and likely should have just moved on to begin with but I felt like taking a break partway through. Here are the rest of the floors: floors 17-9: 17: A single room, that appears undisturbed with a single computer sitting in the middle with a black screen with the infamous green line blinking telling you to input letters. 16: A sort of dooms-day shelter. It's sealed in iron like a nuke shelter. Marelton will shudder in his distain of these things. 15: Yet another empty room. That's 5 now. 14: A sort of command room with many dead bodies bleed out over computers. In the center is a large red button... What does pushing it do? (We'll find out when we start the easter egg) 13: Now, this room is filled to the brim with TNT barrels, above them is a metal cylinder that protects the floor above. Should one light the fuse with a bullet or grenade, the whole floor bellow goes BOOM! And allows for easy access down to floor 11. 12: A room filled with TNT. You can get galvaknuckles here unless you blow up the room. 11: A sort of super-advanced boiler room. Somewhat useless. There is a part in here. 10: There is a fire escape in this empty room which allows one to enter a pipe system. Should one have a source of light (available on the last build able) They can traverse these pipes and fall out in the area beneath the building or even back on level 35. This is bad for reasons we'll discuss later. 9: A teleport room. 8: This room contains a zombie trapped on a treadmill chasing a brain. (Like the one from the "zombie labs" moon trailer.) You can't actually enter the small glass room he's in, but you can push the button which will deploy the wave gun to zap it open anyways. The wave gun is not obtainable through this though. 7: This room's gone dark. Enter at your own risk, there's a good chance of sleeping monsters here too! 6: A sort of red-light photo development room. On some of the picture's drying you can zoom in to see an origins robot, but after looking at it for 5 seconds strait, it will dis-appear like a tear in bioshock infinite. 5: Yet another empty room. 4: This appears to be a completely normal floor, however if one blows up the right wall with enough grenades, they find a shrine to Samantha. -The mole in the base. There's a journal here with a single page readable with a sniper: "Maxis spoke with me again today. I think we are making great strides. No one has suspected I'd fallow maxis, but I must remain loyal to him. The voices demand it. I must save her... Them... -Dr. Kreizenburg" 3: The final build is here!: The classic zombie shield! All builds: -Silencers -Zombie shield -Radar -Wingsuit But you still are able to carry one of the hard drives. Where do they go? Other then that this room's blocked off by the bench... Pity. 2: An odd room, it is explorable, but the building's physique is too heavy for this ONE room which has amounted most of the presure of the falling building. Due to this, one must crouch to survive in here. Welcome: To the first room in zombies designed for training crawlers: The only type of zombie which can enter this room. You can't sprint, so be careful of the fast ones. 1: The final empty room. Bellow the building: It appears this building sank into the ground as the lower tunnels were destroyed by dynamite, which now blocks your path out. Other then that there's a single sign post which sells the player C4. WELL, that's it.. Now to explain how this easter egg works. The easter egg works like this: Whichever side you chose, the host must have completed the "Mist" easter egg in the correct way. Otherwise it results to the "non-ending" what's listed below varies from starting dialogue. Easter egg story 1: The tranzit crew discovered nothing in Mist, but were led here by marelton. They search the building in cluelessness to find information. The easter egg here WILL produce the in-game easter egg rewards, but won't maintain to one's account to tell others that they chose an ending. Story 2: Russman and Samuel killed marelton and Misty: Only russman and samuel are here, the other two players are portrayed by their custom-made characters they would typically use for grief, survival, and turned game modes. They have no dialogue and were found by the two on the way here, they say "they're quiet". Story 3: Marelton and Misty killed samule and russman: On orders from maxis, marelton and misty end up here with custom characters like before. Story 4: (True ending) After the map begins, the two sets of enemy players will be against one another, but when they try to shoot one another, the guns are found to not be loaded in both parties. Both richtofen will possess samuel and maxis will talk with marelton, both parties claim that neither side should kill the other. (The ability to kill the other players is taken away now) Both maxis and richtofen will explain that inside the building is something of greater importance then they can imagine. It is said to be located on the 81st floor. Russman will state there is no 81st floor. Maxis will tell him he's correct, however, the 81st floor does not exist in THEIR reality and they must cross to their next domain to obtain the precious "Throne of Wan Hu". Now, all 4 easter eggs are performed the same way and produce the same results. The only difference is they each give a different ending.
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Quick! Everyone post your favorite quote from any cartoon network show! Mine: ""The school will tell sara, and sara will tell MOM, AND MOM WILL TELL DAD! AND DAD WILL JUST SIT THERE AND WATCH T.V.!"-Ed
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The next teleporter is at level 18. Level 30: Another freezer room like the one from the near top of the building. Another familiar frozen body. Level 29: Yet another empty room. Level 28: This room has a great concept. On the screen is a picture of a drop, it could be a max amo, nuke, carpenter, double points, or insta-kill. By spending 3000 dollars one can change the picture of that drop to either a fire-sale, lava-sale, zombie blood, or blood money. Lava-sale is like fire sale but depicts a volcano with a $ on it. It works by making the wonder fizzes appear on every location of the map and offer any perk for 300 a pop, useful for trying to acquire juggernog but spawning on a far away level with little points. Should one use this machine, anyways, the original drop shown will swap out for the new drop. So lets say you had a carpenter shown. You could then trade it out for a fire sale, and every time a carpenter would spawn, it would instead be a fire sale. To trade it back you'll need to roll it at 3000 points a pop. This can be useful with less desirable drops like nukes or carpenters, but it can be annoying if max amos or double points is what you're swapping for. The perk randomized varies each game. 27: This level is weird, it is just a bunch of computers. There are 8 in total marked: -4600 -30855 -3335 -19635 -1725 -575 -935 And one weird one marked with multiple numbers: 405-324-324-2025 729-1539 81 972-729-81-1458 26: Nothing special here, just another empty room. There's a passageway down to the next one though. 25: This room's only purpose it to offer yet another new perk: Blink-decaf. Unlike normal perks, this perk has 5 different slices of it's symbol. Once all 5 slices has been used up the perk slot empties. What this does is allow one to blink jump. By attempting to slide (or dolphin dive) one bursts forward and becomes transparent. This allows one to literally teleport right through a set of zombies! Useful when one is in a pinch. But remember you only get 5 uses! (it costs 2000) 24: Another freezer level. Another familiar face... 23: This is the observation floor, a camera on multiple levels flashes through, showing certain angles of each floor, useful for finding sleeper monstrosities. 22: Holds a part for the silencers you didn't build earlier. 21: Another odd metallic room. 20: This seems to be some sort of holding sell, there's blood on the walls saying "let me out!" "I'm fine!" "What voices?" and a big illuminati eye with an ER carved in the pupil. 19: Has a part for the final build-able. 18: The next teleporter floor! Where to now?
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World at War 2: Multiplayer Concept
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Treyarch
My personal favorite is the duel banter. For some reason I just find duel-barrel weapons to be more epic. Originally there were meant to be an added duel-barrel pistol, sniper, and launcher, but I decided against adding them to this. -
Well... Given we've only explored 45 of the 80 floors. Everything bellow is still a mystery. If I'm right, we're still missing: -The new perk - 2 buildables -A FANCY new trap. -The wonder weapon - 5 more different rooms of interest -The 7 "grid" floors We won't start the easter egg until the whole ordeal is finished. Otherwise I'd have to go into explaining how Russman, Marelton, Misty, and Stulenger are either working together, or either marelton and misty, or Samule and Russman are working with 2 random people to accomplish their goals. So, without further adu: Here's floors 41-31 (where the next teleporter is) 41: A simple floor, one can find Mule kick here in a maze of cubicles. 40: A weird room, its' completely empty and fully metallic on the sides. What could it's purpose be? 39: Another work table: For the radar scanner! With this, you can now tell what level the box and wonderfiz are on, as well as detect where there are secret passages, such as the vent in the same room, to pass between floors. 38: A whole crazy bunch of machines hooked up to a big reactor-like machine in the middle. Should one be playing as marelton or russman, they will say: It's best if we just stayed away from that. The radiation can actually make one sick (for the use of the perk "nausiale" mentioned earlier). 37: A mail room with a bunch of pneumatic pipes connecting through the whole building. 36: This level is actually at ground level. You can step outside here and enjoy the limited distance and the beauty of the MASSIVE building. Also the box is here, but we'll ignore it for now. 35: Here there are quite a few chambers with the giganitc sleeper zombies in it. Beware of any loud noises that could wake them up, gunshots are fine, but other things... 34: Some sort of massive centrifuge for the creatures. You can acitvate it from just outside the elevator, any zombie that steps in it will be flu against the wall and shredded to bits. 33: Another odd empty room. 32: This room has 7 different pieces here, which you can only carry one of at a time it seems. They're all hard-drives. 31: Another room designed for teleporters. It appears you could activate the teleporters on all floors from this level too. Now what do we do?
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You land on level 42, just like the machine said. You're now back at the spawn floor...
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disappointing easter eggs
Stop Mocking Me0 replied to eldrango's topic in General Zombies Discussion
If we're discussing the idea award here it is: One of these: -You gain all perks infinitely -You unlock an epic new weapon -You unlock a new section of the map good for training (origins did this with the falling rock room) Along with: -You gain a part of the easter egg you need for the BIG group easter egg (i.e. MOON and Buried) - What you did can be analyzed at @PINNAZ levels to predict the next map. -
I've decided to ditch the whole point section, just move a reasonable amount of floors. We have jug, and a decent LMG and Double barrel sniper from the box. Round 15-ish. Level 10 seems to be where most of the teleporter technology is. You move down a floor to level 9 Here is more of the teleporter technology. In fact there' a small set of numbers with all the floors on can land on available. 42 is lit up. Nothing else seems important here.
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You know what, this will drag on forever If I keep making points a factor.... Here's levels 72-80: 72: Some sort of criminal intelligence floor, a few lines of red string connect pieces of an investigation on this floor. They appear to be fallowing a path across america, only to end in washington with a big ? next to it. 73: Some sort of meeting room. You find a wire part here. 74: A relaxing, reflection pool sits here. It for some reason seems undisturbed compared to the rest of the building. 75: Heli-pad access: This is where things get cool! Here, you can build the "wing suit". An epic piece of equipment. After running and jumping out a window, this wing suit will deploy and slow one's descent. You can use this to access just about every level below you. However, you need to be on the helipad to activate the shut, otherwise you just plummet to your death. Also, after use, your suit falls off. 76: A blocked off floor. 77: A boring **** please report this topic, post **** floor. Bowie can be bought here. 78: A hallway of rooms which can't be opened. Box location at the end. 79: The highest level the elevator will take you. You will need to ascend the outer stairs of this pent-house to reach the roof. Other then that this massive room looks good for running trains. 80: The roof floor. One has the greatest view of chaos bellow of a burning city. Meanwhile astroids hover above the earth. There's a small hut which contains the teleporter here. Likewise, there's also Pack-A-Punch too! You teleport in the machine. You land on level 10. Do you move up or down now?
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-Clocking in: In 81, complete his shift. -Ok we were wrong: Die before round 1. -Inspecter: Vist every floor in the hotel in one game. -Houdini: In 81, disappear. -Mozart aint got nothing: Kill 50 zombies with the Brass note. -You should update your browser: Connect to the world wide web. -Have I been here before?- Fully revisit your past. -Abandoned: In 81, get left behind and survive for 4 rounds.
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FINALLY got waffe-craft reborn's bugs out... Now I have to configure the game all over again.... FFFFFFFUUUUUUUUUUUUUUU!!!!!!
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Future Zombies Treyarch Hints from DICE Chat
Stop Mocking Me0 replied to yourmapper's topic in Research & Development
Well hopefully before the reveal in a few weeks... reveal in a few weeks? not saying your wrong but what makes you even say that? .... would be nice though lol .... I mean the game reveal which will likely be in late april or early may. I say a few weeks because I classify "a few" as 6 or 8. In reality it will be a bit longer then I am describing it to be... Optimism is key! -
Floor 80 is the roof/penthouse level. The map is called 81 because you are trying to make it to the 81st level, which does not exist in our reality.
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World at War 2: Multiplayer Concept
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Treyarch
I do try! -
Future Zombies Treyarch Hints from DICE Chat
Stop Mocking Me0 replied to yourmapper's topic in Research & Development
Well hopefully before the reveal in a few weeks... -
disappointing easter eggs
Stop Mocking Me0 replied to eldrango's topic in General Zombies Discussion
The ascension easter egg is a bit useless I admit, as well as the der-reise fly trap. However, COTD's, Shangri-la's, and Moon's easter eggs were AMAZING to me, offering all perks, and even unlocking the wonder waffe! Tranzit was a terrible easter egg with little reward Die rise's easter egg would have been better, if it wasn't already possible to earn all 7 perks through the nova jumpers. Mob of the dead's easter egg was nice, but it also ended the game with at least one player going down. Buried's easter egg was a bit better then Die-rises, as it let you keep your perks upon going down, however the effort it took to get that done is disgusting. Origin's easter egg rewarded you with elemental fists AND the option to end the game with no one dying! I highly approved of that. The latest eco-zombies map "Outbreak" did not have a satisfying ending, but the reward was new and epic, 5 extra upgrades to any weapon! -
8 Player Zombies? The O4 and the New4
Stop Mocking Me0 replied to Teknique70's topic in General Zombies Discussion
Aye but it appears the N4 can die within the same cycle. -
World at War 2: Multiplayer Concept
Stop Mocking Me0 replied to Stop Mocking Me0's topic in Treyarch
? They arn't, this is set in an alternate world were the war continued and weaponry advanced faster then it did in our world...
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